ComunicWeb/assets/3rdparty/SignalExchangerClient/SignalExchangerClient.js

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/**
* Signal exchanger web client
*
* @author Pierre HUBERT
*/
class SignalExchangerClient {
/**
* Server domain
*
* @type {String}
*/
//domain;
/**
* Server port
*
* @type {Number}
*/
//port;
/**
* Current client ID
*
* @type {String}
*/
//clientID;
/**
* Socket connection to the server
*
* @type {WebSocket}
*/
//socket;
/**
* Function called in case of error
*
* @type {Function}
*/
//onError = null;
/**
* Function called when the connection is etablished
*
* @type {Function}
*/
//onConnected = null;
/**
* Function called when the connection to the socket is closed
*
* @type {Function}
*/
//onClosed = null;
/**
* Function called when we get a new signal information
*
* @type {Function}
*/
//onSignal = null;
/**
* Function called when we get a ready message notice
*
* @type {Function}
*/
//onReadyMessage = null;
/**
* Construct a client instance
*
* @param {String} domain The name of the signal server
* @param {Number} port The port of the server to use
* @param {String} clientID The ID of current client
* @param {Boolean} secure Specify whether connection to the socket should be secure or not
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*/
constructor(domain, port, clientID, secure) {
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//Save information
this.domain = domain,
this.port = port;
this.clientID = clientID;
this.socket = new WebSocket((secure ? "wss" : "ws") + "://" + this.domain + ":" + this.port + "/socket");
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//Add a few events listeners
this.socket.addEventListener("open", () => {
this.serverConnected();
if(this.onConnected != null)
setTimeout(this.onConnected, 10);
});
this.socket.addEventListener("message", message => {
let data;
try {
data = JSON.parse(message.data);
} catch(e){
console.error("Could not parse message from server!");
return;
}
console.log("New message from socket", data);
this.serverMessage(data);
});
this.socket.addEventListener("error", () => {
if(this.onError != null)
setTimeout(this.onError, 0);
});
this.socket.addEventListener("close", () => {
if(this.onClosed != null)
setTimeout(this.onClosed, 0);
});
}
/**
* Use this method to get the current connection status to the server
*
* @return {Boolean} TRUE if the client is connected to the server / FALSE else
*/
isConnected() {
return this.socket.readyState == WebSocket.OPEN;
}
/**
* Close the connection to the server (if connected)
*/
close() {
if(this.isConnected())
this.socket.close();
}
/**
* Method called once the client is successfully
* connected to the client
*/
serverConnected(){
//Send data to the server to identificate client
this.sendData({
client_id: this.clientID
});
}
/**
* Send ready message to a peer
*
* @param {String} peerID The ID of the target peer for the message
*/
sendReadyMessage(peerID){
this.sendData({
ready_msg: true,
target_id: peerID
});
}
/**
* Send a signal to the server
*
* @param target_id The ID of the target for the signal
* @param content Signal to send to the target
*/
sendSignal(target_id, content){
//Send directly the message to the server
this.sendData({
signal: content,
target_id: target_id
});
//Save the current signal being sent to be able to send
//it again in case of failure
this.pending_signal = content;
this.pending_signal_target = target_id;
}
/**
* Stop to try to send the current signal message in queue
*
* This does not cancel the sending of messages already sent through
* socket
*/
cancelCurrentSignal() {
this.pending_signal = undefined;
this.pending_signal_target = undefined;
}
/**
* Send data to the server
*
* @param {Object} data The data to send to the server
*/
sendData(data){
console.log("Sending data to server", data);
this.socket.send(JSON.stringify(data));
}
/**
* This method is called when the server has sent a new message to this client
*
* @param {Object} message The message sent by the server, as a JSON object
*/
serverMessage(message){
//Check if it is a callback for a pending message
if(message.signal_sent){
if(message.number_of_targets < 1 && this.pending_signal && this.pending_signal_target){
//We have to send the message again
setTimeout(() => {
this.sendSignal(this.pending_signal, this.pending_signal_target);
}, 1000);
}
else {
//Else we can remove from this class information about the signal being sent
this.cancelCurrentSignal();
}
}
//Check if message is a callback for a ready notice
else if(message.ready_message_sent){
if(message.number_of_targets < 1){
//Try to send message again
setTimeout(() => {
this.sendReadyMessage(message.target_id);
}, 1000);
}
}
// Check if message is a ready notice
else if(message.ready_msg){
if(this.onReadyMessage != null)
this.onReadyMessage(message.source_id);
}
// Check if the message is a signal
else if(message.signal){
if(this.onSignal != null)
this.onSignal(message.signal, message.source_id);
}
}
}