ComunicWeb/builder

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#!/usr/bin/env php
###########################
# ComunicWeb build script #
# #
# @author Pierre HUBERT #
###########################
<?php
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//Output directory
define("OUTPUT_DIRECTORY", __DIR__."/output/");
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define("OUTPUT_FILE", __DIR__."/output.tar");
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//Temporary file
define("TEMP_FILE", __DIR__."/output/temp");
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// Build time
define("BUILD_TIME", time());
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//Defines some utilities
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/**
* Display a message on the screen
*
* @param string $message The message to display on the screen
* @param bool $new_section Specify whether the message refers to a
* new build section or not
*/
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function notice(string $message, bool $new_section = false) {
echo ($new_section ? "\n\n" : "").$message,"\n";
}
/**
* Append a string at the begining of each entry of an array
*
* @param string $input The string to append to each array entry
* @param array $array The array to process
* @return array Updated array
*/
function array_put_begining(string $input, array $array){
foreach($array as $num => $val)
$array[$num] = $input.$val;
return $array;
}
/**
* Copy an array of file into a specific target file
*
* @param array $files The list of file to copy
* @param string $target The target file to create
* @param bool TRUE for a success / FALSE else
*/
function files_to_file(array $files, string $target) : bool {
$source = "";
foreach($files as $file){
$source .= file_get_contents($file)."\n";
}
return file_put_contents($target, $source) != FALSE;
}
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/**
* Copy an array of files into a specific target file using uglifyJS
*
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* @param string $begin_path The begining of each path
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* @param array $files The name of the source file
* @param string $target The target file
* @return bool TRUE in case of success / FALSE in case of failure
*/
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function js_files_to_file(string $begin_path, array $files, string $target){
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$source = "";
//Delete any previous temporary file
if(file_exists(TEMP_FILE))
unlink(TEMP_FILE);
foreach($files as $file){
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$uglifyjs = true;
//Check if file entry is an array or a string
if(is_string($file))
$file = $begin_path.$file;
//It is an array
else if(is_array($file)) {
//Check if we have special information for uglifyjs
if(isset($file["uglifyjs"]))
$uglifyjs = $file["uglifyjs"];
$file = $begin_path.$file["path"];
}
//Else the kind of entry is not supported
else
throw new Exception("Excepted string or array, got something else for javascript entry!");
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//Compress file
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if(FALSE && $uglifyjs){
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notice("Parsing with UGLIFYJS: ".$file);
exec("/usr/bin/uglifyjs '".$file."' -c -o ".TEMP_FILE, $output, $exit_code);
//Get the content of the file
$source .= "\n".file_get_contents(TEMP_FILE);
if($exit_code != 0){
notice("An error (".$exit_code.") occured while parsing file ".$file, TRUE);
exit(10);
}
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}
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//Else we take the file as is
else
$source .= "\n".file_get_contents($file);
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}
//Delete the temp file
unlink(TEMP_FILE);
return file_put_contents($target, $source) != FALSE;
}
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/**
* Delete the entire content of directory
*
* @param string $path The path of the directory to delete
*/
function delDir(string $path){
if(is_dir($path) == TRUE){
$rootFolder = scandir($path);
if(sizeof($rootFolder) > 2){
foreach($rootFolder as $folder){
if($folder != "." && $folder != ".."){
//Pass the subfolder to function
delDir($path."/".$folder);
}
}
//On the end of foreach the directory will be cleaned, and you will can use rmdir, to remove it
rmdir($path);
}
}
else {
if(file_exists($path) == TRUE){
//Suppression du fichier
unlink($path);
}
}
}
// copies files and non-empty directories
function rcopy(string $src, string $dst) {
if (is_dir($src)) {
mkdir($dst, 0777, true);
$files = scandir($src);
foreach ($files as $file)
if ($file != "." && $file != "..") rcopy("$src/$file", "$dst/$file");
}
else if (file_exists($src)) copy($src, $dst);
}
//Initialize page
require_once __DIR__."/system/system.php";
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/**
* Build application
*/
function build() {
if(!isset($_SERVER['argv'][2]))
exit(notice("Usage: ./build build [configuration]", TRUE));
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//Defines some variables
$debug_conf = "dev";
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$release_conf = $_SERVER['argv'][2];
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//Load configurations
notice("Load configurations.", TRUE);
notice("Debug config: ".$debug_conf);
notice("Release config: ".$release_conf);
load_config($debug_conf);
$debug = new $debug_conf;
$path_debug_assets = __DIR__."/".$debug::PATH_ASSETS;
load_config($release_conf);
$release = new $release_conf;
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$path_release_assets = OUTPUT_DIRECTORY.$release::PATH_ASSETS;
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//Clean directory
notice("Clean build directory", TRUE);
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if(file_exists(OUTPUT_DIRECTORY))
delDir(OUTPUT_DIRECTORY);
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if(file_exists(OUTPUT_FILE))
unlink(OUTPUT_FILE);
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mkdir(OUTPUT_DIRECTORY, 0777, true);
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mkdir($path_release_assets, 0777, true);
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mkdir($path_release_assets."/css", 0777, true);
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mkdir($path_release_assets."/zip", 0777, true);
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//Create unminified version
notice("Create unminified files versions", TRUE);
//3rd party CSS
notice("Third Party CSS");
$thirdPartyDebugFiles = array_put_begining($path_debug_assets, $debug::THIRD_PARTY_CSS);
$targetThirdPartyCSS = $path_release_assets.$release::THIRD_PARTY_CSS;
files_to_file($thirdPartyDebugFiles, $targetThirdPartyCSS);
//3rd party JS
notice("Third Party JS");
$targetThirdPartyJS = $path_release_assets.$release::THIRD_PARTY_JS;
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js_files_to_file($path_debug_assets, $debug::THIRD_PARTY_JS, $targetThirdPartyJS);
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//App CSS
notice("App CSS");
$appDebugFiles = array_put_begining($path_debug_assets, $debug::APP_CSS);
$targetAppCSS = $path_release_assets.$release::APP_CSS;
files_to_file($appDebugFiles, $targetAppCSS);
//App JS
notice("App JS");
$targetAppJS = $path_release_assets.$release::APP_JS;
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js_files_to_file($path_debug_assets, $debug::APP_JS, $targetAppJS);
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//Make some adpations on third party files
$source = file_get_contents($targetThirdPartyCSS);
$source = str_replace("../fonts/fontawesome", "fontawesome_fonts/fontawesome", $source);
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$source = str_replace("../fonts/ionicons", "ionicons_fonts/ionicons", $source);
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$source = str_replace("../fonts/glyphicons", "fonts/glyphicons", $source);
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file_put_contents($targetThirdPartyCSS, $source);
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//Copy font awesome files + ionicons files + bootstrap fond + and twemojies files + Google Fonts
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rcopy($path_debug_assets."3rdparty/adminLTE/plugins/font-awesome/fonts", $path_release_assets."fontawesome_fonts");
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rcopy($path_debug_assets."3rdparty/adminLTE/plugins/ionicons/fonts", $path_release_assets."ionicons_fonts");
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rcopy($path_debug_assets."3rdparty/adminLTE/bootstrap/fonts", $path_release_assets."fonts");
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rcopy($path_debug_assets."3rdparty/twemoji/2/72x72/", $path_release_assets."3rdparty/twemoji/2/72x72/");
rcopy($path_debug_assets."3rdparty/adminLTE/plugins/googleFonts/googleFonts/", $path_release_assets."googleFonts/");
rcopy($path_debug_assets."3rdparty/wdt-emoji/sheets/", $path_release_assets."3rdparty/wdt-emoji/sheets/");
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//Copy iCheck images
rcopy($path_debug_assets."3rdparty/adminLTE/plugins/iCheck/flat/icheck-flat-imgs/", $path_release_assets."icheck-flat-imgs/");
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//Copy images and templates
rcopy($path_debug_assets."img/", $path_release_assets."img/");
rcopy($path_debug_assets."templates/", $path_release_assets."templates/");
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//Copy songs
rcopy($path_debug_assets."audio/", $path_release_assets."audio/");
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//Copy dark theme
rcopy($path_debug_assets."css/dark_theme.css", $path_release_assets."css/dark_theme.css");
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//Copy pacman
rcopy($path_debug_assets."3rdparty/pacman", $path_release_assets."3rdparty/pacman");
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//Copy clippy.js
rcopy($path_debug_assets."3rdparty/clippy.js", $path_release_assets."3rdparty/clippy.js");
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//Copy TFS & TFS models
rcopy($path_debug_assets."3rdparty/tfjs", $path_release_assets."3rdparty/tfjs");
rcopy($path_debug_assets."3rdparty/tensorflow-models", $path_release_assets."3rdparty/tensorflow-models");
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rcopy($path_debug_assets."3rdparty/tfjs-models", $path_release_assets."3rdparty/tfjs-models");
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// Copy files for color picker
rcopy($path_debug_assets."3rdparty/adminLTE/plugins/colorpicker/img-colorpicker", $path_release_assets."img-colorpicker");
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//Build and copy personnal data navigator
notice("Build personnal data export navigator and add it to built files");
exec($path_debug_assets."zip/personnal-data-export-navigator-builder.sh");
rcopy($path_debug_assets."zip/personnal-data-export-navigator.zip", $path_release_assets."zip/personnal-data-export-navigator.zip");
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//Begin to write root PHP File
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notice("Generate PHP root file");
$page_src = '<?php
//We check if it is a redirection to handle 404 errors
if(isset($_SERVER["REDIRECT_URL"])){
//We check if it is an asset request
if(preg_match("<assets>", $_SERVER["REDIRECT_URL"])){
//This is a 404 not found error...
echo "<p>Error! 404 not found</p>";
http_response_code(404);
exit();
}
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}';
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// Begin .htaccess file
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$htaccess = '<IfModule mod_rewrite.c>
RewriteEngine On
RewriteRule ^index\.php$ - [L]
RewriteCond %{REQUEST_FILENAME} !-f
RewriteCond %{REQUEST_FILENAME} !-d
RewriteRule . index.php [L]
</IfModule>
';
//Check if we have to force https connection
if(defined(get_class($release)."::FORCE_HTTPS")){
if($release::FORCE_HTTPS){
//Inform user
notice("This build will work only with https.");
//Add rules in .htaccess
$htaccess .= "\n\nRewriteCond %{HTTPS} !on\n";
$htaccess .= "RewriteRule (.*) https://%{HTTP_HOST}%{REQUEST_URI}";
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//Add rules in root PHP file
$page_src .= "\n//Force HTTPS connection\n";
$page_src .= "if(!isset(\$_SERVER[\"HTTPS\"]) || \$_SERVER[\"HTTPS\"] != \"on\")\n";
$page_src .= "\theader('Location: https://'.\$_SERVER['HTTP_HOST'].\$_SERVER['REQUEST_URI']);\n";
}
}
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//Write .htaccess file
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file_put_contents(OUTPUT_DIRECTORY.".htaccess", $htaccess);
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//Write root index file
$page_src .= ' ?>';
$page_src .= load_page($release_conf);
file_put_contents(OUTPUT_DIRECTORY."index.php", $page_src);
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// Create output archive
system("bash -c \"cd ".OUTPUT_DIRECTORY." && tar -cf ".OUTPUT_FILE." * .htaccess\"");
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//Done
notice("Done.", TRUE);
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} //BUILD
/**
* Clean build directory
*/
function clean(){
notice("Cleaning build directory.", TRUE);
delDir(OUTPUT_DIRECTORY);
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if(file_exists(OUTPUT_FILE))
unlink(OUTPUT_FILE);
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}
//Get the action and do it
if(!isset($_SERVER['argv'][1]))
exit("Usage: ./build [action]");
$action = $_SERVER['argv'][1];
switch($action){
case "build":
build();
break;
case "clean":
clean();
break;
default:
notice("Accepted commands are build, clean.", TRUE);
}