mirror of
https://github.com/pierre42100/ComunicWeb
synced 2024-12-30 20:48:50 +00:00
261 lines
6.0 KiB
JavaScript
261 lines
6.0 KiB
JavaScript
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/**
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* Signal exchanger web client
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*
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* @author Pierre HUBERT
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*/
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class SignalExchangerClient {
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/**
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* Server domain
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*
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* @type {String}
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*/
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//domain;
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/**
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* Server port
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*
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* @type {Number}
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*/
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//port;
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/**
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* Current client ID
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*
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* @type {String}
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*/
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//clientID;
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/**
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* Socket connection to the server
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*
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* @type {WebSocket}
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*/
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//socket;
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/**
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* Function called in case of error
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*
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* @type {Function}
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*/
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//onError = null;
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/**
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* Function called when the connection is etablished
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*
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* @type {Function}
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*/
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//onConnected = null;
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/**
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* Function called when the connection to the socket is closed
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*
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* @type {Function}
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*/
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//onClosed = null;
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/**
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* Function called when we get a new signal information
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*
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* @type {Function}
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*/
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//onSignal = null;
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/**
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* Function called when we get a ready message notice
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*
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* @type {Function}
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*/
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//onReadyMessage = null;
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/**
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* Construct a client instance
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*
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* @param {String} domain The name of the signal server
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* @param {Number} port The port of the server to use
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* @param {String} clientID The ID of current client
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*/
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constructor(domain, port, clientID) {
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//Save information
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this.domain = domain,
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this.port = port;
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this.clientID = clientID;
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this.socket = new WebSocket("ws://" + this.domain + ":" + this.port + "/socket");
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//Add a few events listeners
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this.socket.addEventListener("open", () => {
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this.serverConnected();
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if(this.onConnected != null)
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setTimeout(this.onConnected, 10);
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});
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this.socket.addEventListener("message", message => {
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let data;
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try {
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data = JSON.parse(message.data);
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} catch(e){
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console.error("Could not parse message from server!");
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return;
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}
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console.log("New message from socket", data);
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this.serverMessage(data);
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});
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this.socket.addEventListener("error", () => {
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if(this.onError != null)
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setTimeout(this.onError, 0);
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});
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this.socket.addEventListener("close", () => {
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if(this.onClosed != null)
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setTimeout(this.onClosed, 0);
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});
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}
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/**
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* Use this method to get the current connection status to the server
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*
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* @return {Boolean} TRUE if the client is connected to the server / FALSE else
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*/
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isConnected() {
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return this.socket.readyState == WebSocket.OPEN;
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}
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/**
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* Close the connection to the server (if connected)
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*/
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close() {
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if(this.isConnected())
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this.socket.close();
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}
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/**
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* Method called once the client is successfully
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* connected to the client
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*/
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serverConnected(){
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//Send data to the server to identificate client
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this.sendData({
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client_id: this.clientID
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});
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}
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/**
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* Send ready message to a peer
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*
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* @param {String} peerID The ID of the target peer for the message
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*/
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sendReadyMessage(peerID){
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this.sendData({
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ready_msg: true,
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target_id: peerID
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});
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}
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/**
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* Send a signal to the server
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*
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* @param target_id The ID of the target for the signal
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* @param content Signal to send to the target
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*/
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sendSignal(target_id, content){
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//Send directly the message to the server
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this.sendData({
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signal: content,
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target_id: target_id
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});
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//Save the current signal being sent to be able to send
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//it again in case of failure
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this.pending_signal = content;
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this.pending_signal_target = target_id;
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}
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/**
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* Stop to try to send the current signal message in queue
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*
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* This does not cancel the sending of messages already sent through
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* socket
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*/
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cancelCurrentSignal() {
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this.pending_signal = undefined;
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this.pending_signal_target = undefined;
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}
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/**
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* Send data to the server
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*
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* @param {Object} data The data to send to the server
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*/
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sendData(data){
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console.log("Sending data to server", data);
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this.socket.send(JSON.stringify(data));
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}
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/**
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* This method is called when the server has sent a new message to this client
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*
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* @param {Object} message The message sent by the server, as a JSON object
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*/
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serverMessage(message){
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//Check if it is a callback for a pending message
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if(message.signal_sent){
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if(message.number_of_targets < 1 && this.pending_signal && this.pending_signal_target){
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//We have to send the message again
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setTimeout(() => {
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this.sendSignal(this.pending_signal, this.pending_signal_target);
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}, 1000);
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}
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else {
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//Else we can remove from this class information about the signal being sent
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this.cancelCurrentSignal();
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}
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}
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//Check if message is a callback for a ready notice
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else if(message.ready_message_sent){
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if(message.number_of_targets < 1){
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//Try to send message again
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setTimeout(() => {
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this.sendReadyMessage(message.target_id);
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}, 1000);
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}
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}
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// Check if message is a ready notice
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else if(message.ready_msg){
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if(this.onReadyMessage != null)
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this.onReadyMessage(message.source_id);
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}
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// Check if the message is a signal
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else if(message.signal){
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if(this.onSignal != null)
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this.onSignal(message.signal, message.source_id);
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}
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}
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}
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