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				https://github.com/pierre42100/ComunicWeb
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	Can detect if a call was rejected
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										261
									
								
								assets/3rdparty/SignalExchangerClient/SignalExchangerClient.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										261
									
								
								assets/3rdparty/SignalExchangerClient/SignalExchangerClient.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
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/**
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 * Signal exchanger web client
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 * 
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 * @author Pierre HUBERT
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 */
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class SignalExchangerClient {
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    /**
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     * Server domain
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     * 
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     * @type {String}
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     */
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    //domain;
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    /**
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     * Server port
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     * 
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     * @type {Number}
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     */
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    //port;
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    /**
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     * Current client ID
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     * 
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     * @type {String}
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     */
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    //clientID;
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    /**
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     * Socket connection to the server
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     * 
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     * @type {WebSocket}
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     */
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    //socket;
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    /**
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     * Function called in case of error
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     * 
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     * @type {Function}
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     */
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    //onError = null;
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    /**
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     * Function called when the connection is etablished
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     * 
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     * @type {Function}
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     */
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    //onConnected = null;
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    /**
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     * Function called when the connection to the socket is closed
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     * 
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     * @type {Function}
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     */
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    //onClosed = null;
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    /**
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     * Function called when we get a new signal information
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     * 
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     * @type {Function}
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     */
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    //onSignal = null;
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    /**
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     * Function called when we get a ready message notice
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     * 
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     * @type {Function}
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     */
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    //onReadyMessage = null;
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    /**
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     * Construct a client instance
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     * 
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     * @param {String} domain The name of the signal server
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     * @param {Number} port The port of the server to use
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     * @param {String} clientID The ID of current client
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     */
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    constructor(domain, port, clientID) {
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        //Save information
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        this.domain = domain,
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        this.port = port;
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        this.clientID = clientID;
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        this.socket = new WebSocket("ws://" + this.domain + ":" + this.port + "/socket");
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        //Add a few events listeners
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        this.socket.addEventListener("open", () => {
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            this.serverConnected();
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            if(this.onConnected != null)
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                setTimeout(this.onConnected, 10);
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        });
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        this.socket.addEventListener("message", message => {
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            let data;
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            try {
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                data = JSON.parse(message.data);
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            } catch(e){
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                console.error("Could not parse message from server!");
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                return;
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            }
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            console.log("New message from socket", data);
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            this.serverMessage(data);
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        });
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        this.socket.addEventListener("error", () => {
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            if(this.onError != null)
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                setTimeout(this.onError, 0);
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        });
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        this.socket.addEventListener("close", () => {
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            if(this.onClosed != null)
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                setTimeout(this.onClosed, 0);   
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        });
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    }
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    /**
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     * Use this method to get the current connection status to the server
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     * 
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     * @return {Boolean} TRUE if the client is connected to the server / FALSE else
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     */
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    isConnected() {
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        return this.socket.readyState == WebSocket.OPEN;
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    }
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    /**
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     * Close the connection to the server (if connected)
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     */
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    close() {
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        if(this.isConnected())
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            this.socket.close();
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    }
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    /**
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     * Method called once the client is successfully
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     * connected to the client
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     */
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    serverConnected(){
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        //Send data to the server to identificate client
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        this.sendData({
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            client_id: this.clientID
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        });
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    }
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    /**
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     * Send ready message to a peer
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     * 
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     * @param {String} peerID The ID of the target peer for the message
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     */
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    sendReadyMessage(peerID){
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        this.sendData({
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            ready_msg: true,
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            target_id: peerID
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        });
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    }
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    /**
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     * Send a signal to the server
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     * 
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     * @param target_id The ID of the target for the signal
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     * @param content Signal to send to the target
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     */
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    sendSignal(target_id, content){
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        //Send directly the message to the server
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        this.sendData({
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            signal: content,
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            target_id: target_id
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        });
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        //Save the current signal being sent to be able to send
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        //it again in case of failure
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        this.pending_signal = content;
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        this.pending_signal_target = target_id;
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    }
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    /**
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     * Stop to try to send the current signal message in queue
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     * 
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     * This does not cancel the sending of messages already sent through
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     * socket
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     */
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    cancelCurrentSignal() {
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        this.pending_signal = undefined;
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        this.pending_signal_target = undefined;
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    }
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    /**
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     * Send data to the server
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     * 
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     * @param {Object} data The data to send to the server
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     */
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    sendData(data){
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        console.log("Sending data to server", data);
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        this.socket.send(JSON.stringify(data));
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    }
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    /**
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     * This method is called when the server has sent a new message to this client
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     * 
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     * @param {Object} message The message sent by the server, as a JSON object
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     */
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    serverMessage(message){
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        //Check if it is a callback for a pending message
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        if(message.signal_sent){
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            if(message.number_of_targets < 1 && this.pending_signal && this.pending_signal_target){
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                //We have to send the message again
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                setTimeout(() => {
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                    this.sendSignal(this.pending_signal, this.pending_signal_target);
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                }, 1000);
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            }
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            else {
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                //Else we can remove from this class information about the signal being sent
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                this.cancelCurrentSignal();
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            }
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        }
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        //Check if message is a callback for a ready notice
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        else if(message.ready_message_sent){
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            if(message.number_of_targets < 1){
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                //Try to send message again
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                setTimeout(() => {
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                    this.sendReadyMessage(message.target_id);
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                }, 1000);
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            }
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        }
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        // Check if message is a ready notice
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        else if(message.ready_msg){
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            if(this.onReadyMessage != null)
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                this.onReadyMessage(message.source_id);
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        }
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        // Check if the message is a signal
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        else if(message.signal){
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            if(this.onSignal != null)
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                this.onSignal(message.signal, message.source_id);
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        }
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    }
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}
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