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https://github.com/pierre42100/ComunicWeb
synced 2024-11-29 15:26:27 +00:00
Can accept a reject a friendship request
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fb88265727
commit
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@ -78,7 +78,7 @@ ComunicWeb.components.friends.list = {
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"friendID": friendID,
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"friendID": friendID,
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};
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};
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if(accept)
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if(accept == true)
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params.accept = "true";
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params.accept = "true";
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else
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else
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params.accept = "false";
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params.accept = "false";
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@ -32,7 +32,7 @@ ComunicWeb.pages.userPage.friendshipStatus = {
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if(response.received_request){
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if(response.received_request){
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//Offer the user to reject a frienship request
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//Offer the user to reject a frienship request
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createElem2({
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var rejectRequest = createElem2({
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appendTo: target,
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appendTo: target,
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type: "button",
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type: "button",
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class: "btn btn-xs btn-danger",
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class: "btn btn-xs btn-danger",
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@ -46,13 +46,52 @@ ComunicWeb.pages.userPage.friendshipStatus = {
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})
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})
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//Offer the user to accept a frienship request
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//Offer the user to accept a frienship request
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createElem2({
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var acceptRequest = createElem2({
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appendTo: target,
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appendTo: target,
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type: "button",
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type: "button",
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class: "btn btn-xs btn-success",
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class: "btn btn-xs btn-success",
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innerHTML: "Accept request"
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innerHTML: "Accept request"
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});
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});
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//Prepare the buttons
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acceptRequest.setAttribute("data-accept", "true");
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rejectRequest.setAttribute("data-accept", "false");
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//Setup the action
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var respondRequest = function(){
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//Lock the buttons
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acceptRequest.disabled = true;
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rejectRequest.disabled = true;
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//Get the status of the request
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var accept = this.getAttribute("data-accept") == "true";
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//Perform the action
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ComunicWeb.components.friends.list.respondRequest(userID, accept, function(response){
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//Unlock the buttons
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acceptRequest.disabled = false;
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rejectRequest.disabled = false;
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//Check for errors
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if(response.error){
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ComunicWeb.common.notificationSystem.showNotification("Couldn't update request status !",
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"danger", 5);
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}
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else {
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//Reopen user page
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openUserPage(userID);
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}
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});
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}
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acceptRequest.onclick = respondRequest;
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rejectRequest.onclick = respondRequest;
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}
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}
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//Check if user has sent a friendship request
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//Check if user has sent a friendship request
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