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if(v > FLOAT_MAX) {\n return vec4(0.0, 0.0, 128.0, 127.0) / 255.0;\n } else if(v < -FLOAT_MAX) {\n return vec4(0.0, 0.0, 128.0, 255.0) / 255.0;\n }\n\n highp vec4 c = vec4(0,0,0,0);\n\n highp float e = floor(log2(av));\n highp float m = exp2(fract(log2(av))) - 1.0;\n\n c[2] = floor(128.0 * m);\n m -= c[2] / 128.0;\n c[1] = floor(32768.0 * m);\n m -= c[1] / 32768.0;\n c[0] = floor(8388608.0 * m);\n\n highp float ebias = e + 127.0;\n c[3] = floor(ebias / 2.0);\n ebias -= c[3] * 2.0;\n c[2] += floor(ebias) * 128.0;\n\n c[3] += 128.0 * step(0.0, -v);\n\n return c / 255.0;\n }\n";function vi(t,e,n,r){var i=[];t.forEach(function(t){var e=m(t.shapeInfo.logicalShape);t.shapeInfo.isUniform?i.push("uniform float "+t.name+(e>1?"["+e+"]":"")+";"):(i.push("uniform sampler2D "+t.name+";"),i.push("uniform int offset"+t.name+";"))});var a,o,s=i.join("\n"),u=t.map(function(t){return function(t,e,n){void 0===n&&(n=!1);var r="";r+=n?function t(e){var n,r,i;switch(e.shapeInfo.logicalShape.length){case 0:return n=e.name,r="get"+n.charAt(0).toUpperCase()+n.slice(1),i=fi(),"\n vec4 "+r+"() {\n return "+i.texture2D+"("+n+", halfCR);\n }\n ";case 1:return function(t){var e=t.name,n="get"+e.charAt(0).toUpperCase()+e.slice(1),r=t.shapeInfo.texShape,i=[Math.ceil(r[0]/2),Math.ceil(r[1]/2)],a=fi();return"\n vec4 "+n+"(int index) {\n vec2 uv = packedUVfrom1D(\n "+i[0]+", "+i[1]+", index);\n return "+a.texture2D+"("+e+", uv);\n }\n "}(e);case 2:return function(t){var e=t.shapeInfo.logicalShape,n=t.name,r="get"+n.charAt(0).toUpperCase()+n.slice(1),i=t.shapeInfo.texShape,a=i[0],o=i[1],s=fi();if(null!=i&&g(e,i))return"\n vec4 "+r+"(int row, int col) {\n vec2 uv = (vec2(col, row) + halfCR) / vec2("+o+".0, "+a+".0);\n\n return "+s.texture2D+"("+n+", uv);\n }\n ";var u=[Math.ceil(i[0]/2),Math.ceil(i[1]/2)],l=Math.ceil(e[1]/2);return"\n vec4 "+r+"(int row, int col) {\n vec2 uv = packedUVfrom2D("+l+", "+u[0]+", "+u[1]+", row, col);\n return "+s.texture2D+"("+n+", uv);\n }\n "}(e);case 3:return function(e){var n=e.shapeInfo.logicalShape,r=e.name,i="get"+r.charAt(0).toUpperCase()+r.slice(1),a=e.shapeInfo.texShape,o=[Math.ceil(a[0]/2),Math.ceil(a[1]/2)];if(1===n[0]){var s=n.slice(1),u=Si(e,s);return"\n "+t(u)+"\n vec4 "+i+"(int b, int row, int col) {\n return "+i+"("+ki(["b","row","col"],[1,2])+");\n }\n "}var l=o[0],c=o[1],p=Math.ceil(n[2]/2),h=p*Math.ceil(n[1]/2),f=fi();return"\n vec4 "+i+"(int b, int row, int col) {\n vec2 uv = packedUVfrom3D(\n "+l+", "+c+", "+h+", "+p+", b, row, col);\n return "+f.texture2D+"("+r+", uv);\n }\n "}(e);default:return function(t){for(var e=t.shapeInfo.logicalShape,n=e.length,r=t.name,i="get"+r.charAt(0).toUpperCase()+r.slice(1),a=t.shapeInfo.texShape,o=[Math.ceil(a[0]/2),Math.ceil(a[1]/2)],s=o[0],u=o[1],l=Math.ceil(e[n-1]/2),c=l*Math.ceil(e[n-2]/2),p="int b, int row, int col",h="b * "+c+" + (row / 2) * "+l+" + (col / 2)",f=2;f=1?"coords = 0;":u.map(function(t){return"coords."+p[t+c]+" = 0;"}).join("\n");var h;h=s<2&&o>0?"coords":t.shapeInfo.logicalShape.map(function(t,e){return"coords."+p[e+c]}).join(", ");var f="return outputValue;",d=1===m(t.shapeInfo.logicalShape),g=1===m(e.logicalShape);if(1!==o||d||g){if(d&&!g)f=1===s?"\n return vec4(outputValue.x, outputValue.x, 0., 0.);\n ":"\n return vec4(outputValue.x);\n ";else if(u.length){var v=o-2,y=o-1;u.indexOf(v)>-1&&u.indexOf(y)>-1?f="return vec4(outputValue.x);":u.indexOf(v)>-1?f="return vec4(outputValue.x, outputValue.y, outputValue.x, outputValue.y);":u.indexOf(y)>-1&&(f="return vec4(outputValue.xx, outputValue.zz);")}}else f="\n return vec4(outputValue.xy, outputValue.xy);\n ";return"\n vec4 "+a+"() {\n "+l+" coords = getOutputCoords();\n "+n+"\n vec4 outputValue = get"+i+"("+h+");\n "+f+"\n }\n "}(t,e):function(t,e){var n=t.name,r=n.charAt(0).toUpperCase()+n.slice(1),i="get"+r+"AtOutCoords",a=e.texShape,o=t.shapeInfo.texShape,s=t.shapeInfo.logicalShape.length,u=e.logicalShape.length;if(!t.shapeInfo.isUniform&&s===u&&null==t.shapeInfo.flatOffset&&g(o,a))return"\n float "+i+"() {\n return sampleTexture("+n+", resultUV);\n }\n ";var l=Ei(u),c=_r(t.shapeInfo.logicalShape,e.logicalShape),p=u-s,h=["x","y","z","w","u","v"];return"\n float "+i+"() {\n "+l+" coords = getOutputCoords();\n "+(0===s?"":u<2&&c.length>=1?"coords = 0;":c.map(function(t){return"coords."+h[t+p]+" = 0;"}).join("\n"))+"\n return get"+r+"("+(u<2&&s>0?"coords":t.shapeInfo.logicalShape.map(function(t,e){return"coords."+h[e+p]}).join(", "))+");\n }\n "}(t,e)),r}(t,e,r)}).join("\n"),l=e.texShape,c=fi(),p="\n float sampleTexture(sampler2D textureSampler, vec2 uv) {\n return "+c.texture2D+"(textureSampler, uv).r;\n }\n ",h=function(t){return t.version+"\n precision highp float;\n precision highp int;\n precision highp sampler2D;\n "+t.varyingFs+" vec2 resultUV;\n "+t.defineOutput+"\n const vec2 halfCR = vec2(0.5, 0.5);\n\n struct ivec5\n {\n int x;\n int y;\n int z;\n int w;\n int u;\n };\n\n struct ivec6\n {\n int x;\n int y;\n int z;\n int w;\n int u;\n int v;\n };\n\n uniform float NAN;\n "+t.defineSpecialNaN+"\n "+t.defineSpecialInf+"\n "+t.defineRound+"\n\n int imod(int x, int y) {\n return x - y * (x / y);\n }\n\n int idiv(int a, int b, float sign) {\n int res = a / b;\n int mod = imod(a, b);\n if (sign < 0. && mod != 0) {\n res -= 1;\n }\n return res;\n }\n\n //Based on the work of Dave Hoskins\n //https://www.shadertoy.com/view/4djSRW\n #define HASHSCALE1 443.8975\n float random(float seed){\n vec2 p = resultUV * seed;\n vec3 p3 = fract(vec3(p.xyx) * HASHSCALE1);\n p3 += dot(p3, p3.yzx + 19.19);\n return fract((p3.x + p3.y) * p3.z);\n }\n\n "+yi+"\n "+bi+"\n "+xi+"\n "}(c);return e.isPacked?(a=function(t,e){switch(t.length){case 0:return"\n int getOutputCoords() {\n return 0;\n }\n ";case 1:return function(t,e){var n=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)];return 1===n[0]?"\n int getOutputCoords() {\n return 2 * int(resultUV.x * "+n[1]+".0);\n }\n ":1===n[1]?"\n int getOutputCoords() {\n return 2 * int(resultUV.y * "+n[0]+".0);\n }\n ":"\n int getOutputCoords() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+n[0]+", "+n[1]+"));\n return 2 * (resTexRC.x * "+n[1]+" + resTexRC.y);\n }\n "}(0,e);case 2:return function(t,e){var n=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)];if(g(t,e))return"\n ivec2 getOutputCoords() {\n return 2 * ivec2(resultUV.yx * vec2("+n[0]+", "+n[1]+"));\n }\n ";var r=Math.ceil(t[1]/2);return"\n ivec2 getOutputCoords() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+n[0]+", "+n[1]+"));\n\n int index = resTexRC.x * "+n[1]+" + resTexRC.y;\n int r = 2 * (index / "+r+");\n int c = imod(index, "+r+") * 2;\n\n return ivec2(r, c);\n }\n "}(t,e);case 3:return n=t,r=e,i=[Math.ceil(r[0]/2),Math.ceil(r[1]/2)],o=(a=Math.ceil(n[2]/2))*Math.ceil(n[1]/2),"\n ivec3 getOutputCoords() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+i[0]+", "+i[1]+"));\n int index = resTexRC.x * "+i[1]+" + resTexRC.y;\n\n int b = index / "+o+";\n index -= b * "+o+";\n\n int r = 2 * (index / "+a+");\n int c = imod(index, "+a+") * 2;\n\n return ivec3(b, r, c);\n }\n ";default:return function(t,e){for(var n=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)],r=Math.ceil(t[t.length-1]/2),i=r*Math.ceil(t[t.length-2]/2),a=i,o="",s="b, r, c",u=2;u2,function(){return"Packed arg"+(n.charAt(0).toUpperCase()+n.slice(1))+" supports only inputs with rank above 2."});var i=t[t.length-1],a=Math.ceil(i/e);this.outputShape=t.slice(0,-1),a>1&&this.outputShape.push(a),r||this.variableNames.push("bestIndicesA");var o,s,u=this.outputShape,l=u.length,c=Ei(l),h=hi("coords",l);if(1===a){var f=Ei(s=l+1);o="\n "+f+" sourceLocR = "+f+"("+h.join()+", 0);\n ++"+h[l-1]+";\n "+f+" sourceLocG = "+f+"("+h.join()+", 0);\n ++"+h[l-2]+";\n "+f+" sourceLocA = "+f+"("+h.join()+", 0);\n --"+h[l-1]+";\n "+f+" sourceLocB = "+f+"("+h.join()+", 0);\n --"+h[l-2]+";"}else s=l,o="\n "+c+" sourceLocR = coords;\n ++"+h[l-1]+";\n "+c+" sourceLocG = coords;\n ++"+h[l-2]+";\n "+c+" sourceLocA = coords;\n --"+h[l-1]+";\n "+c+" sourceLocB = coords;\n --"+h[l-2]+";";var d=["x","y","z","w","u","v"].slice(0,s),m="."+d[s-1],g=d.map(function(t){return"int "+t}),v=hi("sourceLocR",s-1).concat("inIdx.r"),y=hi("sourceLocG",s-1).concat("inIdx.g"),b=hi("sourceLocB",s-1).concat("inIdx.b"),x=hi("sourceLocA",s-1).concat("inIdx.a"),w="max"===n?"greaterThan":"lessThan",C=r?"":"\n inIdx = round(vec4(getBestIndicesAChannel("+v.join()+"),\n getBestIndicesAChannel("+y.join()+"),\n getBestIndicesAChannel("+b.join()+"),\n getBestIndicesAChannel("+x.join()+")));",N="vec4(\n getAChannel("+v.join()+"),\n hasNextCol ? getAChannel("+y.join()+") : 0.,\n hasNextRow ? getAChannel("+b.join()+") : 0.,\n hasNextRow && hasNextCol ? getAChannel("+x.join()+") : 0.)",E=r?"":"\n float getBestIndicesAChannel("+g.join()+") {\n return getChannel(getBestIndicesA("+d.join()+"),\n vec2("+d.slice(-2).join()+"));\n }";this.userCode="\n float getAChannel("+g.join()+") {\n return getChannel(getA("+d.join()+"),\n vec2("+d.slice(-2).join()+"));\n }\n "+E+"\n void main() {\n "+c+" coords = getOutputCoords();\n bool hasNextCol = "+h[l-1]+" < "+(u[l-1]-1)+";\n bool hasNextRow = "+h[l-2]+" < "+(u[l-2]-1)+";\n "+o+"\n ivec4 srcIdx = ivec4(sourceLocR"+m+", sourceLocG"+m+",\n sourceLocB"+m+", sourceLocA"+m+") * "+e+";\n ivec4 inIdx = srcIdx;\n vec4 bestIndex = vec4(inIdx);\n vec4 bestValue = "+N+";\n\n for (int i = 0; i < "+e+"; i++) {\n inIdx = srcIdx;\n "+C+"\n vec4 candidate = "+N+";\n bvec4 nan = isnan(candidate);\n bvec4 replace = bvec4(\n vec4("+w+"(candidate, bestValue)) * (vec4(1.0) - vec4(nan)));\n\n bestValue = vec4(replace.x ? candidate.x : bestValue.x,\n replace.y ? candidate.y : bestValue.y,\n replace.z ? candidate.z : bestValue.z,\n replace.w ? candidate.w : bestValue.w);\n bestIndex = mix(bestIndex, vec4(inIdx), vec4(replace));\n srcIdx++;\n }\n setOutput(bestIndex);\n }\n "},Ai=function(t){this.variableNames=["dy"],this.outputShape=t.inShape;var e=t.filterHeight,n=t.filterWidth,r=t.strideHeight,i=t.strideWidth,a=t.dilationHeight,o=t.dilationWidth,s=t.effectiveFilterHeight,u=t.effectiveFilterWidth,l=s-1-t.padInfo.top,c=u-1-t.padInfo.left,p=1/(e*n);this.userCode="\n const ivec2 pads = ivec2("+l+", "+c+");\n const float avgMultiplier = float("+p+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n\n ivec2 dyRCCorner = coords.yz - pads;\n int dyRCorner = dyRCCorner.x;\n int dyCCorner = dyRCCorner.y;\n\n // Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n for (int wR = 0; wR < "+s+";\n wR += "+a+") {\n float dyR = float(dyRCorner + wR) / "+r+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 || fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < "+u+";\n wC+= "+o+") {\n float dyC = float(dyCCorner + wC) / "+i+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(b, idyR, idyC, d);\n\n dotProd += dyValue * avgMultiplier;\n }\n }\n setOutput(dotProd);\n }\n "},Ri=function(t){this.variableNames=["dy"],this.outputShape=t.inShape;var e=t.filterDepth,n=t.filterHeight,r=t.filterWidth,i=t.strideDepth,a=t.strideHeight,o=t.strideWidth,s=t.dilationDepth,u=t.dilationHeight,l=t.dilationWidth,c=t.effectiveFilterDepth,p=t.effectiveFilterHeight,h=t.effectiveFilterWidth,f=c-1-t.padInfo.front,d=p-1-t.padInfo.top,m=h-1-t.padInfo.left,g=1/(e*n*r);this.userCode="\n const ivec3 pads = ivec3("+f+", "+d+", "+m+");\n const float avgMultiplier = float("+g+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int ch = coords.u;\n\n ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;\n int dyDCorner = dyCorner.x;\n int dyRCorner = dyCorner.y;\n int dyCCorner = dyCorner.z;\n\n // Convolve dy(?, ?, ?, d) with pos mask(:, :, :, ch) to get\n // dx(xD, xR, xC, ch).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n\n for (int wD = 0; wD < "+c+";\n wD += "+s+") {\n float dyD = float(dyDCorner + wD) / "+i+".0;\n\n if (dyD < 0.0 || dyD >= "+t.outDepth+".0 || fract(dyD) > 0.0) {\n continue;\n }\n int idyD = int(dyD);\n\n for (int wR = 0; wR < "+p+";\n wR += "+u+") {\n float dyR = float(dyRCorner + wR) / "+a+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 ||\n fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < "+h+";\n wC += "+l+") {\n float dyC = float(dyCCorner + wC) / "+o+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(batch, idyD, idyR, idyC, ch);\n\n dotProd += dyValue * avgMultiplier;\n }\n }\n }\n setOutput(dotProd);\n }\n "},Ti=function(t,e,n,r,i,a){this.outputShape=[],this.variableNames=["x","mean","variance"],zr(t,e),zr(t,n);var o="0.0";null!=r&&(zr(t,r),this.variableNames.push("offset"),o="getOffsetAtOutCoords()");var s="1.0";null!=i&&(zr(t,i),this.variableNames.push("scale"),s="getScaleAtOutCoords()"),this.outputShape=t,this.userCode="\n void main() {\n float x = getXAtOutCoords();\n float mean = getMeanAtOutCoords();\n float variance = getVarianceAtOutCoords();\n float offset = "+o+";\n float scale = "+s+";\n float inv = scale * inversesqrt(variance + float("+a+"));\n setOutput(dot(vec3(x, -mean, offset), vec3(inv, inv, 1)));\n }\n "},Di=function(t,e,n,r,i,a){this.usesPackedTextures=!0,this.variableNames=["x","mean","variance"],zr(t,e),zr(t,n);var o="vec4(0.0)";null!=r&&(zr(t,r),this.variableNames.push("offset"),o="getOffsetAtOutCoords()");var s="vec4(1.0)";null!=i&&(zr(t,i),this.variableNames.push("scale"),s="getScaleAtOutCoords()"),this.outputShape=t,this.userCode="\n void main() {\n vec4 offset = "+o+";\n vec4 scale = "+s+";\n\n vec4 x = getXAtOutCoords();\n vec4 mean = getMeanAtOutCoords();\n vec4 variance = getVarianceAtOutCoords();\n\n vec4 inv = scale * inversesqrt(variance + vec4("+a+"));\n\n setOutput((x - mean) * inv + offset);\n }\n "},Oi=function(t,e,n){this.variableNames=["AReal","AImag","BReal","BImag"],this.outputShape=zr(e,n),this.userCode="\n float binaryOpComplex(\n float areal, float aimag, float breal, float bimag) {\n "+t+"\n }\n\n void main() {\n float areal = getARealAtOutCoords();\n float aimag = getAImagAtOutCoords();\n float breal = getBRealAtOutCoords();\n float bimag = getBImagAtOutCoords();\n setOutput(binaryOpComplex(areal, aimag, breal, bimag));\n }\n "},_i="return a + b;",Fi="return a - b;",zi="return a * b;",Mi="return (a < 0.) ? b * a : a;",Li=function(t,e,n){this.variableNames=["A","B"],this.outputShape=zr(e,n),this.userCode="\n float binaryOperation(float a, float b) {\n "+t+"\n }\n\n void main() {\n float a = getAAtOutCoords();\n float b = getBAtOutCoords();\n setOutput(binaryOperation(a, b));\n }\n "},Pi="\n vec4 aLessThanZero = vec4(lessThan(a, vec4(0.)));\n return (aLessThanZero * (b * a)) + ((vec4(1.0) - aLessThanZero) * a);\n",Bi=function(t,e,n,r){void 0===r&&(r=!1),this.variableNames=["A","B"],this.supportsBroadcasting=!0,this.usesPackedTextures=!0,this.outputShape=zr(e,n);var i=this.outputShape.length,a="";if(r)if(0===i||1===m(this.outputShape))a="\n result.y = 0.;\n result.z = 0.;\n result.w = 0.;\n ";else if(a="\n "+Ei(i)+" coords = getOutputCoords();\n ",1===i)a+="\n result.y = (coords + 1) >= "+this.outputShape[0]+" ? 0. : result.y;\n result.z = 0.;\n result.w = 0.;\n ";else{var o=hi("coords",i);a+="\n bool nextRowOutOfBounds =\n ("+o[i-2]+" + 1) >= "+this.outputShape[i-2]+";\n bool nextColOutOfBounds =\n ("+o[i-1]+" + 1) >= "+this.outputShape[i-1]+";\n result.y = nextColOutOfBounds ? 0. : result.y;\n result.z = nextRowOutOfBounds ? 0. : result.z;\n result.w = nextColOutOfBounds || nextRowOutOfBounds ? 0. : result.w;\n "}this.userCode="\n vec4 binaryOperation(vec4 a, vec4 b) {\n "+t+"\n }\n\n void main() {\n vec4 a = getAAtOutCoords();\n vec4 b = getBAtOutCoords();\n\n vec4 result = binaryOperation(a, b);\n "+a+"\n\n setOutput(result);\n }\n "},Wi=function(){function t(t){this.variableNames=["A"],this.outputShape=t,this.userCode="\n uniform float minVal;\n uniform float maxVal;\n\n void main() {\n float value = getAAtOutCoords();\n if (isnan(value)) {\n setOutput(value);\n return;\n }\n\n setOutput(clamp(value, minVal, maxVal));\n }\n "}return t.prototype.getCustomSetupFunc=function(t,e){var n=this;return function(r,i){null==n.minLoc&&(n.minLoc=r.getUniformLocationNoThrow(i,"minVal"),n.maxLoc=r.getUniformLocationNoThrow(i,"maxVal")),r.gl.uniform1f(n.minLoc,t),r.gl.uniform1f(n.maxLoc,e)}},t}(),Vi=function(){function t(t){this.variableNames=["A"],this.usesPackedTextures=!0,this.outputShape=t,this.userCode="\n uniform float minVal;\n uniform float maxVal;\n\n void main() {\n vec4 value = getAAtOutCoords();\n\n if (any(isnan(value))) {\n setOutput(value);\n return;\n }\n\n setOutput(clamp(value, vec4(minVal), vec4(maxVal)));\n }\n "}return t.prototype.getCustomSetupFunc=function(t,e){var n=this;return function(r,i){null==n.minLoc&&(n.minLoc=r.getUniformLocationNoThrow(i,"minVal"),n.maxLoc=r.getUniformLocationNoThrow(i,"maxVal")),r.gl.uniform1f(n.minLoc,t),r.gl.uniform1f(n.maxLoc,e)}},t}(),Ui=function(t){this.variableNames=["real","imag"],this.outputShape=t,this.userCode="\n void main() {\n float re = abs(getRealAtOutCoords());\n float im = abs(getImagAtOutCoords());\n float mx = max(re, im);\n\n // sadly the length function in glsl is not underflow-safe\n // (at least not on Intel GPUs). So the safe solution is\n // to ensure underflow-safety in all cases.\n setOutput(\n mx == 0.0 ? 0.0 : mx * length(vec2(1, min(re, im)/mx))\n );\n }\n "},ji=function(t){this.outputShape=[],this.outputShape=Je(t,1),this.variableNames=t.map(function(t,e){return"T"+e});var e=new Array(t.length-1);e[0]=t[0][1];for(var n=1;n= "+s[u-1]+") {\n return getChannel(\n getT"+u+"("+qi(o,l,f)+"),\n vec2("+qi(c,l,f)+"));\n }"}var d=s.length,m=s[s.length-1];h+="\n return getChannel(\n getT"+d+"("+qi(o,l,m)+"),\n vec2("+qi(c,l,m)+"));",this.userCode="\n float getValue("+o.map(function(t){return"int "+t})+") {\n "+h+"\n }\n\n void main() {\n "+i+" coords = getOutputCoords();\n vec4 result = vec4(getValue("+a+"), 0., 0., 0.);\n\n "+a[r-1]+" = "+a[r-1]+" + 1;\n if ("+a[r-1]+" < "+n[r-1]+") {\n result.g = getValue("+a+");\n }\n\n "+a[r-2]+" = "+a[r-2]+" + 1;\n if ("+a[r-2]+" < "+n[r-2]+") {\n result.a = getValue("+a+");\n }\n\n "+a[r-1]+" = "+a[r-1]+" - 1;\n if ("+a[r-2]+" < "+n[r-2]+" &&\n "+a[r-1]+" < "+n[r-1]+") {\n result.b = getValue("+a+");\n }\n setOutput(result);\n }\n "};function qi(t,e,n){var r=t.indexOf(e);return t.map(function(t,e){return e===r?t+" - "+n:t}).join()}var Hi=function(t){this.variableNames=["x","dy"],this.outputShape=t.filterShape;var e=t.strideHeight,n=t.strideWidth,r=t.padInfo.top,i=t.padInfo.left,a="channelsLast"===t.dataFormat;this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int wR = coords.x;\n int wC = coords.y;\n int d1 = coords.z;\n int d2 = coords.w;\n\n // Convolve x(?, ?, d1) with dy(:, :, d2) to get dw(wR, wC, d1, d2).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n\n for (int b = 0; b < "+t.batchSize+"; b++) {\n for (int yR = 0; yR < "+t.outHeight+"; yR++) {\n int xR = wR + yR * "+e+" - "+r+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int yC = 0; yC < "+t.outWidth+"; yC++) {\n int xC = wC + yC * "+n+" - "+i+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n if ("+a+") {\n float dyValue = getDy(b, yR, yC, d2);\n float xValue = getX(b, xR, xC, d1);\n dotProd += (xValue * dyValue);\n } else {\n float dyValue = getDy(b, d2, yR, yC);\n float xValue = getX(b, d1, xR, xC);\n dotProd += (xValue * dyValue);\n }\n\n }\n }\n }\n setOutput(dotProd);\n }\n "},Ki=function(t){this.variableNames=["dy","W"],this.outputShape=t.inShape;var e=t.filterHeight,n=t.filterWidth,r=t.strideHeight,i=t.strideWidth,a="channelsLast"===t.dataFormat,o=e-1-t.padInfo.top,s=n-1-t.padInfo.left,u=a?1:2,l=a?2:3,c=a?3:1;this.userCode="\n const ivec2 pads = ivec2("+o+", "+s+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords[0];\n int d1 = coords["+c+"];\n\n ivec2 dyCorner = ivec2(coords["+u+"], coords["+l+"]) - pads;\n int dyRCorner = dyCorner.x;\n int dyCCorner = dyCorner.y;\n\n // Convolve dy(?, ?, d2) with w(:, :, d1, d2) to compute dx(xR, xC, d1).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n for (int wR = 0; wR < "+e+"; wR++) {\n float dyR = float(dyRCorner + wR) / "+r+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 || fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n int wRPerm = "+e+" - 1 - wR;\n\n for (int wC = 0; wC < "+n+"; wC++) {\n float dyC = float(dyCCorner + wC) / "+i+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n int wCPerm = "+n+" - 1 - wC;\n\n for (int d2 = 0; d2 < "+t.outChannels+"; d2++) {\n\n if ("+a+") {\n float xValue = getDy(batch, idyR, idyC, d2);\n float wValue = getW(wRPerm, wCPerm, d1, d2);\n dotProd += xValue * wValue;\n } else {\n float xValue = getDy(batch, d2, idyR, idyC);\n float wValue = getW(wRPerm, wCPerm, d1, d2);\n dotProd += xValue * wValue;\n }\n\n }\n }\n }\n setOutput(dotProd);\n }\n "},$i=function(t){this.variableNames=["x","dy"],this.outputShape=t.filterShape;var e=t.strideDepth,n=t.strideHeight,r=t.strideWidth,i=t.padInfo.front,a=t.padInfo.top,o=t.padInfo.left;this.userCode="\n void main() {\n ivec5 coords = getOutputCoords();\n int wF = coords.x;\n int wR = coords.y;\n int wC = coords.z;\n int d1 = coords.w;\n int d2 = coords.u;\n\n float dotProd = 0.0;\n\n for (int b = 0; b < "+t.batchSize+"; b++) {\n for (int yF = 0; yF < "+t.outDepth+"; yF++) {\n int xF = wF + yF * "+e+" - "+i+";\n\n if (xF < 0 || xF >= "+t.inDepth+") {\n continue;\n }\n\n for (int yR = 0; yR < "+t.outHeight+"; yR++) {\n int xR = wR + yR * "+n+" - "+a+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int yC = 0; yC < "+t.outWidth+"; yC++) {\n int xC = wC + yC * "+r+" - "+o+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n float dyValue = getDy(b, yF, yR, yC, d2);\n float xValue = getX(b, xF, xR, xC, d1);\n dotProd += (xValue * dyValue);\n }\n }\n }\n }\n setOutput(dotProd);\n }\n "},Xi=function(t){this.variableNames=["dy","W"],this.outputShape=t.inShape;var e=t.filterDepth,n=t.filterHeight,r=t.filterWidth,i=t.strideDepth,a=t.strideHeight,o=t.strideWidth,s=e-1-t.padInfo.front,u=n-1-t.padInfo.top,l=r-1-t.padInfo.left;this.userCode="\n const ivec3 pads = ivec3("+s+", "+u+", "+l+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int d1 = coords.u;\n\n\n ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;\n int dyFCorner = dyCorner.x;\n int dyRCorner = dyCorner.y;\n int dyCCorner = dyCorner.z;\n\n float dotProd = 0.0;\n for (int wF = 0; wF < "+e+"; wF++) {\n float dyF = float(dyFCorner + wF) / "+i+".0;\n\n if (dyF < 0.0 || dyF >= "+t.outDepth+".0 || fract(dyF) > 0.0) {\n continue;\n }\n int idyF = int(dyF);\n\n int wFPerm = "+e+" - 1 - wF;\n\n for (int wR = 0; wR < "+n+"; wR++) {\n float dyR = float(dyRCorner + wR) / "+a+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 ||\n fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n int wRPerm = "+n+" - 1 - wR;\n\n for (int wC = 0; wC < "+r+"; wC++) {\n float dyC = float(dyCCorner + wC) / "+o+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n int wCPerm = "+r+" - 1 - wC;\n\n for (int d2 = 0; d2 < "+t.outChannels+"; d2++) {\n float xValue = getDy(batch, idyF, idyR, idyC, d2);\n float wValue = getW(wFPerm, wRPerm, wCPerm, d1, d2);\n dotProd += xValue * wValue;\n }\n }\n }\n }\n setOutput(dotProd);\n }\n "},Yi=function(t){this.variableNames=["x","dy"],this.outputShape=t.filterShape;var e=t.strideHeight,n=t.strideWidth,r=t.padInfo.top,i=t.padInfo.left,a=t.outChannels/t.inChannels;this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int wR = coords.x;\n int wC = coords.y;\n int d1 = coords.z;\n int dm = coords.w;\n int d2 = d1 * "+a+" + dm;\n\n float dotProd = 0.0;\n\n // TO DO: Vec4 over the batch size\n for (int b = 0; b < "+t.batchSize+"; b++) {\n for (int yR = 0; yR < "+t.outHeight+"; yR++) {\n int xR = wR + yR * "+e+" - "+r+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int yC = 0; yC < "+t.outWidth+"; yC++) {\n int xC = wC + yC * "+n+" - "+i+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n float dyValue = getDy(b, yR, yC, d2);\n float xValue = getX(b, xR, xC, d1);\n dotProd += (xValue * dyValue);\n }\n }\n }\n setOutput(dotProd);\n }\n "},Ji=function(t){this.variableNames=["dy","W"],this.outputShape=t.inShape;var e=t.filterHeight,n=t.filterWidth,r=t.strideHeight,i=t.strideWidth,a=e-1-t.padInfo.top,o=n-1-t.padInfo.left,s=t.outChannels/t.inChannels;this.userCode="\n const ivec2 pads = ivec2("+a+", "+o+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords[0];\n int d1 = coords[3];\n ivec2 dyCorner = coords.yz - pads;\n int dyRCorner = dyCorner.x;\n int dyCCorner = dyCorner.y;\n\n float dotProd = 0.0;\n\n for (int wR = 0; wR < "+e+"; wR++) {\n float dyR = float(dyRCorner + wR) / "+r+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 || fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n int wRPerm = "+e+" - 1 - wR;\n\n for (int wC = 0; wC < "+n+"; wC++) {\n float dyC = float(dyCCorner + wC) / "+i+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n int wCPerm = "+n+" - 1 - wC;\n\n // TO DO: Vec4 over the channelMul\n for (int dm = 0; dm < "+s+"; dm++) {\n int d2 = d1 * "+s+" + dm;\n float xValue = getDy(batch, idyR, idyC, d2);\n float wValue = getW(wRPerm, wCPerm, d1, dm);\n dotProd += xValue * wValue;\n }\n }\n }\n setOutput(dotProd);\n }\n "},Zi=function(t,e,n,r){void 0===e&&(e=!1),void 0===n&&(n=null),void 0===r&&(r=!1),this.variableNames=["x","W"],this.outputShape=t.outShape;var i=t.padInfo.top,a=t.padInfo.left,o=t.strideHeight,s=t.strideWidth,u=t.dilationHeight,l=t.dilationWidth,c=t.filterHeight,p=t.filterWidth,h=4*Math.floor(t.inChannels/4),f=t.inChannels%4,d="channelsLast"===t.dataFormat,m=d?1:2,g=d?2:3,v=d?3:1,y="",b="";n&&(y=r?"float activation(float a) {\n float b = getPreluActivationWeightsAtOutCoords();\n "+n+"\n }":"\n float activation(float x) {\n "+n+"\n }\n ",b="result = activation(result);");var x=e?"result += getBiasAtOutCoords();":"";e&&this.variableNames.push("bias"),r&&this.variableNames.push("preluActivationWeights"),this.userCode="\n "+y+"\n\n const ivec2 strides = ivec2("+o+", "+s+");\n const ivec2 pads = ivec2("+i+", "+a+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords[0];\n int d2 = coords["+v+"];\n\n ivec2 xRCCorner =\n ivec2(coords["+m+"], coords["+g+"]) * strides - pads;\n int xRCorner = xRCCorner.x;\n int xCCorner = xRCCorner.y;\n\n // Convolve x(?, ?, d1) with w(:, :, d1, d2) to get y(yR, yC, d2).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n for (int wR = 0; wR < "+c+"; wR++) {\n int xR = xRCorner + wR * "+u+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+p+"; wC++) {\n int xC = xCCorner + wC * "+l+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n for (int d1 = 0; d1 < "+h+"; d1 += 4) {\n vec4 wValues = vec4(\n getW(wR, wC, d1, d2),\n getW(wR, wC, d1 + 1, d2),\n getW(wR, wC, d1 + 2, d2),\n getW(wR, wC, d1 + 3, d2)\n );\n\n if ("+d+") {\n vec4 xValues = vec4(\n getX(batch, xR, xC, d1),\n getX(batch, xR, xC, d1 + 1),\n getX(batch, xR, xC, d1 + 2),\n getX(batch, xR, xC, d1 + 3)\n );\n dotProd += dot(xValues, wValues);\n } else {\n vec4 xValues = vec4(\n getX(batch, d1, xR, xC),\n getX(batch, d1 + 1, xR, xC),\n getX(batch, d1 + 2, xR, xC),\n getX(batch, d1 + 3, xR, xC)\n );\n dotProd += dot(xValues, wValues);\n }\n }\n\n if ("+(1===f)+") {\n\n if ("+d+") {\n dotProd +=\n getX(batch, xR, xC, "+h+") *\n getW(wR, wC, "+h+", d2);\n } else {\n dotProd +=\n getX(batch, "+h+", xR, xC) *\n getW(wR, wC, "+h+", d2);\n }\n\n } else if ("+(2===f)+") {\n vec2 wValues = vec2(\n getW(wR, wC, "+h+", d2),\n getW(wR, wC, "+h+" + 1, d2)\n );\n\n if ("+d+") {\n vec2 xValues = vec2(\n getX(batch, xR, xC, "+h+"),\n getX(batch, xR, xC, "+h+" + 1)\n );\n dotProd += dot(xValues, wValues);\n } else {\n vec2 xValues = vec2(\n getX(batch, "+h+", xR, xC),\n getX(batch, "+h+" + 1, xR, xC)\n );\n dotProd += dot(xValues, wValues);\n }\n\n } else if ("+(3===f)+") {\n vec3 wValues = vec3(\n getW(wR, wC, "+h+", d2),\n getW(wR, wC, "+h+" + 1, d2),\n getW(wR, wC, "+h+" + 2, d2)\n );\n\n if ("+d+") {\n vec3 xValues = vec3(\n getX(batch, xR, xC, "+h+"),\n getX(batch, xR, xC, "+h+" + 1),\n getX(batch, xR, xC, "+h+" + 2)\n );\n dotProd += dot(xValues, wValues);\n } else {\n vec3 xValues = vec3(\n getX(batch, "+h+", xR, xC),\n getX(batch, "+h+" + 1, xR, xC),\n getX(batch, "+h+" + 2, xR, xC)\n );\n dotProd += dot(xValues, wValues);\n }\n\n }\n }\n }\n\n float result = dotProd;\n "+x+"\n "+b+"\n setOutput(result);\n }\n "},Qi=function(t){this.variableNames=["x","W"],this.outputShape=t.outShape;var e=t.padInfo.front,n=t.padInfo.top,r=t.padInfo.left,i=t.strideDepth,a=t.strideHeight,o=t.strideWidth,s=t.dilationDepth,u=t.dilationHeight,l=t.dilationWidth,c=t.filterDepth,p=t.filterHeight,h=t.filterWidth,f=4*Math.floor(t.inChannels/4),d=t.inChannels%4;this.userCode="\n const ivec3 strides = ivec3("+i+", "+a+", "+o+");\n const ivec3 pads = ivec3("+e+", "+n+", "+r+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int d2 = coords.u;\n\n ivec3 xFRCCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;\n int xFCorner = xFRCCorner.x;\n int xRCorner = xFRCCorner.y;\n int xCCorner = xFRCCorner.z;\n\n // Convolve x(?, ?, ?, d1) with w(:, :, :, d1, d2) to get\n // y(yF, yR, yC, d2). ? = to be determined. : = across all\n // values in that axis.\n float dotProd = 0.0;\n for (int wF = 0; wF < "+c+"; wF++) {\n int xF = xFCorner + wF * "+s+";\n\n if (xF < 0 || xF >= "+t.inDepth+") {\n continue;\n }\n\n for (int wR = 0; wR < "+p+"; wR++) {\n int xR = xRCorner + wR * "+u+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+h+"; wC++) {\n int xC = xCCorner + wC * "+l+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n for (int d1 = 0; d1 < "+f+"; d1 += 4) {\n vec4 xValues = vec4(\n getX(batch, xF, xR, xC, d1),\n getX(batch, xF, xR, xC, d1 + 1),\n getX(batch, xF, xR, xC, d1 + 2),\n getX(batch, xF, xR, xC, d1 + 3)\n );\n vec4 wValues = vec4(\n getW(wF, wR, wC, d1, d2),\n getW(wF, wR, wC, d1 + 1, d2),\n getW(wF, wR, wC, d1 + 2, d2),\n getW(wF, wR, wC, d1 + 3, d2)\n );\n\n dotProd += dot(xValues, wValues);\n }\n\n if ("+(1===d)+") {\n dotProd +=\n getX(batch, xF, xR, xC, "+f+") *\n getW(wF, wR, wC, "+f+", d2);\n } else if ("+(2===d)+") {\n vec2 xValues = vec2(\n getX(batch, xF, xR, xC, "+f+"),\n getX(batch, xF, xR, xC, "+f+" + 1)\n );\n vec2 wValues = vec2(\n getW(wF, wR, wC, "+f+", d2),\n getW(wF, wR, wC, "+f+" + 1, d2)\n );\n dotProd += dot(xValues, wValues);\n } else if ("+(3===d)+") {\n vec3 xValues = vec3(\n getX(batch, xF, xR, xC, "+f+"),\n getX(batch, xF, xR, xC, "+f+" + 1),\n getX(batch, xF, xR, xC, "+f+" + 2)\n );\n vec3 wValues = vec3(\n getW(wF, wR, wC, "+f+", d2),\n getW(wF, wR, wC, "+f+" + 1, d2),\n getW(wF, wR, wC, "+f+" + 2, d2)\n );\n dotProd += dot(xValues, wValues);\n }\n }\n }\n }\n setOutput(dotProd);\n }\n "},ta=function(t,e,n,r){void 0===e&&(e=!1),void 0===n&&(n=null),void 0===r&&(r=!1),this.variableNames=["x","W"],this.outputShape=t.outShape;var i=t.inHeight,a=t.inWidth,o=t.padInfo.top,s=t.padInfo.left,u=t.strideHeight,l=t.strideWidth,c=t.dilationHeight,p=t.dilationWidth,h=t.filterHeight,f=t.filterWidth,d=t.outChannels/t.inChannels,m="",g="";n&&(m=r?"float activation(float a) {\n float b = getPreluActivationWeightsAtOutCoords();\n "+n+"\n }":"\n float activation(float x) {\n "+n+"\n }\n ",g="result = activation(result);");var v=e?"result += getBiasAtOutCoords();":"";e&&this.variableNames.push("bias"),r&&this.variableNames.push("preluActivationWeights"),this.userCode="\n "+m+"\n\n const ivec2 strides = ivec2("+u+", "+l+");\n const ivec2 pads = ivec2("+o+", "+s+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords.x;\n ivec2 xRCCorner = coords.yz * strides - pads;\n int d2 = coords.w;\n int d1 = d2 / "+d+";\n int q = d2 - d1 * "+d+";\n\n int xRCorner = xRCCorner.x;\n int xCCorner = xRCCorner.y;\n\n // Convolve x(?, ?, d1) with w(:, :, d1, q) to get y(yR, yC, d2).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n // TO DO(dsmilkov): Flatten the two for loops and vec4 the operations.\n for (int wR = 0; wR < "+h+"; wR++) {\n int xR = xRCorner + wR * "+c+";\n\n if (xR < 0 || xR >= "+i+") {\n continue;\n }\n\n for (int wC = 0; wC < "+f+"; wC++) {\n int xC = xCCorner + wC * "+p+";\n\n if (xC < 0 || xC >= "+a+") {\n continue;\n }\n\n float xVal = getX(batch, xR, xC, d1);\n float wVal = getW(wR, wC, d1, q);\n dotProd += xVal * wVal;\n }\n }\n\n float result = dotProd;\n "+v+"\n "+g+"\n setOutput(result);\n }\n "},ea=function(t,e,n,r){void 0===e&&(e=!1),void 0===n&&(n=null),void 0===r&&(r=!1),this.variableNames=["x","W"],this.usesPackedTextures=!0,this.outputShape=t.outShape;for(var i=t.inHeight,a=t.inWidth,o=t.padInfo.top,s=t.padInfo.left,u=t.strideHeight,c=t.strideWidth,p=t.dilationHeight,h=t.dilationWidth,f=t.filterHeight,d=t.filterWidth,m=d,g="int xR; int xC; int xCOffset;",v=0;v= 0 && xR < "+i+" && xCOffset >= 0 && xCOffset < "+a+") {\n xTexelR"+v+"C"+y+" = getX(batch, xR, xCOffset, d1);\n } else {\n xTexelR"+v+"C"+y+" = vec4(0.);\n }\n\n xCOffset = xC + 1 - 2;\n if(xR >= 0 && xR < "+i+" && xCOffset >= 0 && xCOffset < "+a+") {\n vec4 previous = getX(batch, xR, xCOffset, d1);\n xR"+v+"C"+y+" = vec4(previous.zw, xTexelR"+v+"C"+y+".xy);\n } else {\n xR"+v+"C"+y+" = vec4(0, 0, xTexelR"+v+"C"+y+".xy);\n }\n ":"\n if(xR >= 0 && xR < "+i+" && xC >= 0 && xC < "+a+") {\n xTexelR"+v+"C"+y+" = getX(batch, xR, xC, d1);\n } else {\n xTexelR"+v+"C"+y+" = vec4(0.);\n }\n\n xR"+v+"C"+y+" = xTexelR"+v+"C"+y+";\n ",y+1= 0 && xR < "+i+" &&\n xCOffset >= 0 && xCOffset < "+a+") {\n xTexelR"+v+"C"+(y+2)+" = getX(batch, xR, xCOffset, d1);\n }\n ",h>1&&(g+="\n xCOffset -= 2;\n if(xR >= 0 && xR < "+i+" &&\n xCOffset >= 0 && xCOffset < "+a+") {\n xTexelR"+v+"C"+y+" = getX(batch, xR, xCOffset, d1);\n } else {\n xTexelR"+v+"C"+y+" = vec4(0.);\n }\n "),g+="\n xR"+v+"C"+(y+1)+" = vec4(\n xTexelR"+v+"C"+y+".zw, xTexelR"+v+"C"+(y+2)+".xy);\n "):g+="\n xCOffset = xC + "+x+";\n\n if(xR >= 0 && xR < "+i+" &&\n xCOffset >= 0 && xCOffset < "+a+") {\n xTexelR"+v+"C"+(y+2)+" = getX(batch, xR, xCOffset, d1);\n }\n\n xR"+v+"C"+(y+1)+" = xTexelR"+v+"C"+(y+2)+";\n "}}else y= 0 && xR < "+i+") {\n ",s%2==1?(g+="\n xCOffset = xC + 1 - "+c+";\n if(xCOffset >= 0 && xCOffset < "+a+") {\n xTexelR"+v+"C"+y+" = getX(batch, xR, xCOffset, d1);\n } else {\n xTexelR"+v+"C"+y+" = vec4(0.);\n }\n\n if(xC + 1 >= 0 && xC + 1 < "+a+") {\n xTexelR"+v+"C"+(y+2)+" = getX(batch, xR, xC + 1, d1);\n } else {\n xTexelR"+v+"C"+(y+2)+" = vec4(0.);\n }\n\n xR"+v+"C"+y+" = vec4(\n xTexelR"+v+"C"+y+".zw, xTexelR"+v+"C"+(y+2)+".zw);\n ",y+1= 0 && xCOffset < "+a+") {\n final = getX(batch, xR, xCOffset, d1);\n }\n xR"+v+"C"+(y+1)+" = vec4(xTexelR"+v+"C"+(y+2)+".xy, final.xy);\n ")):(g+="\n if(xC >= 0 && xC < "+a+") {\n xTexelR"+v+"C"+y+" = getX(batch, xR, xC, d1);\n } else {\n xTexelR"+v+"C"+y+" = vec4(0.);\n }\n\n xCOffset = xC + "+c+";\n if(xCOffset >= 0 && xCOffset < "+a+") {\n xTexelR"+v+"C"+(y+2)+" = getX(batch, xR, xCOffset, d1);\n } else {\n xTexelR"+v+"C"+(y+2)+" = vec4(0.);\n }\n\n xR"+v+"C"+y+" = vec4(\n xTexelR"+v+"C"+y+".xy, xTexelR"+v+"C"+(y+2)+".xy);\n ",y+11?[""+(o-1)/(c-1),"(y2-y1) * height_ratio","y1*"+d+" + float(y)*(height_scale)"]:["0.0","0.0","0.5 * (y1+y2) * "+d],v=g[0],y=g[1],b=g[2],x=p>1?[""+(s-1)/(p-1),"(x2-x1) * width_ratio","x1*"+m+" + float(x)*(width_scale)"]:["0.0","0.0","0.5 * (x1+x2) * "+m],w=x[0],C=x[1],N=x[2];this.userCode="\n const float height_ratio = float("+v+");\n const float width_ratio = float("+w+");\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int y = coords[1];\n int x = coords[2];\n int d = coords[3];\n\n // get box vals\n float y1 = getBoxes(b,0);\n float x1 = getBoxes(b,1);\n float y2 = getBoxes(b,2);\n float x2 = getBoxes(b,3);\n\n // get image in batch index\n int bInd = round(getBoxInd(b));\n if(bInd < 0 || bInd >= "+a+") {\n return;\n }\n\n float height_scale = "+y+";\n float width_scale = "+C+";\n\n float in_y = "+b+";\n if( in_y < 0.0 || in_y > "+d+" ) {\n setOutput(float("+i+"));\n return;\n }\n float in_x = "+N+";\n if( in_x < 0.0 || in_x > "+m+" ) {\n setOutput(float("+i+"));\n return;\n }\n\n vec2 sourceFracIndexCR = vec2(in_x,in_y);\n if("+h+" == 1) {\n // Compute the four integer indices.\n ivec2 sourceFloorCR = ivec2(sourceFracIndexCR);\n ivec2 sourceCeilCR = ivec2(ceil(sourceFracIndexCR));\n\n float topLeft = getImage(b, sourceFloorCR.y, sourceFloorCR.x, d);\n float bottomLeft = getImage(b, sourceCeilCR.y, sourceFloorCR.x, d);\n float topRight = getImage(b, sourceFloorCR.y, sourceCeilCR.x, d);\n float bottomRight = getImage(b, sourceCeilCR.y, sourceCeilCR.x, d);\n\n vec2 fracCR = sourceFracIndexCR - vec2(sourceFloorCR);\n\n float top = topLeft + (topRight - topLeft) * fracCR.x;\n float bottom = bottomLeft + (bottomRight - bottomLeft) * fracCR.x;\n float newValue = top + (bottom - top) * fracCR.y;\n setOutput(newValue);\n } else {\n // Compute the coordinators of nearest neighbor point.\n ivec2 sourceNearestCR = ivec2(floor(\n sourceFracIndexCR + vec2(0.5,0.5)));\n float newValue = getImage(b, sourceNearestCR.y, sourceNearestCR.x, d);\n setOutput(newValue);\n }\n }\n "},ra=function(t,e,n){this.variableNames=["x"],this.outputShape=t;var r=t.length,i=t[t.length-1],a=n?"<":">";this.userCode="\n int getIndex(int i) {\n "+(n?"return "+i+" -i - 1;":"return i;")+"\n }\n\n void main() {\n "+Ei(r)+" coords = getOutputCoords();\n int end = "+ia(r,"coords")+";\n float val = 0.0;\n for (int i = "+i+" - 1; i >= 0; i -= 1) {\n int idx = getIndex(i);\n if (idx "+a+" end) {\n continue;\n }\n if (idx == end && "+e+") {\n continue;\n }\n "+ia(r,"coords")+" = idx;\n val += getX("+function(t,e){if(1===t)return""+e;if(2===t)return e+".x, "+e+".y";if(3===t)return e+".x, "+e+".y, "+e+".z";if(4===t)return e+".x, "+e+".y, "+e+".z, "+e+".w";throw Error("Cumulative sum for rank "+t+" is not yet supported")}(r,"coords")+");\n }\n setOutput(val);\n }\n "};function ia(t,e){if(1===t)return""+e;if(2===t)return e+".y";if(3===t)return e+".z";if(4===t)return e+".w";throw Error("Cumulative sum for rank "+t+" is not yet supported")}var aa=function(t,e){this.variableNames=["A"];var n=fi();this.outputShape=t,this.userCode="\n ivec3 outCoordsFromFlatIndex(int index) {\n "+di(["r","c","d"],t)+"\n return ivec3(r, c, d);\n }\n\n void main() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+e[0]+", "+e[1]+"));\n int index = 4 * (resTexRC.x * "+e[1]+" + resTexRC.y);\n\n vec4 result = vec4(0.);\n\n for (int i=0; i<4; i++) {\n int flatIndex = index + i;\n ivec3 rc = outCoordsFromFlatIndex(flatIndex);\n result[i] = getA(rc.x, rc.y, rc.z);\n }\n\n "+n.output+" = result;\n }\n "},oa=function(t,e){this.variableNames=["A"],this.usesPackedTextures=!0;var n=fi();this.outputShape=t,this.userCode="\n ivec3 outCoordsFromFlatIndex(int index) {\n "+di(["r","c","d"],t)+"\n return ivec3(r, c, d);\n }\n\n void main() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+e[0]+", "+e[1]+"));\n int index = 4 * (resTexRC.x * "+e[1]+" + resTexRC.y);\n\n vec4 result = vec4(0.);\n\n for (int i=0; i<4; i++) {\n int flatIndex = index + i;\n ivec3 rc = outCoordsFromFlatIndex(flatIndex);\n result[i] = getChannel(getA(rc.x, rc.y, rc.z), vec2(rc.y, rc.z));\n }\n\n "+n.output+" = result;\n }\n "},sa=function(){function t(t,e,n){this.variableNames=["x"],this.outputShape=[],this.outputShape=t,this.blockSize=e,this.dataFormat=n,this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int h = "+this.getHeightCoordString()+";\n int w = "+this.getWidthCoordString()+";\n int d = "+this.getDepthCoordString()+";\n\n int in_h = h / "+e+";\n int offset_h = imod(h, "+e+");\n int in_w = w / "+e+";\n int offset_w = imod(w, "+e+");\n int offset_d = (offset_h * "+e+" + offset_w) *\n "+this.getOutputDepthSize()+";\n int in_d = d + offset_d;\n\n float result = "+this.getInputSamplingString()+";\n setOutput(result);\n }\n "}return t.prototype.getHeightCoordString=function(){return"NHWC"===this.dataFormat?"coords[1]":"coords[2]"},t.prototype.getWidthCoordString=function(){return"NHWC"===this.dataFormat?"coords[2]":"coords[3]"},t.prototype.getDepthCoordString=function(){return"NHWC"===this.dataFormat?"coords[3]":"coords[1]"},t.prototype.getOutputDepthSize=function(){return"NHWC"===this.dataFormat?this.outputShape[3]:this.outputShape[1]},t.prototype.getInputSamplingString=function(){return"NHWC"===this.dataFormat?"getX(b, in_h, in_w, in_d)":"getX(b, in_d, in_h, in_w)"},t}(),ua=function(t){this.variableNames=["X"],this.outputShape=[t,t],this.userCode="\n void main() {\n ivec2 coords = getOutputCoords();\n float val = coords[0] == coords[1] ? getX(coords[0]) : 0.0;\n setOutput(val);\n }\n "},la=function(t){this.variableNames=["A"];var e=fi();this.outputShape=t,this.userCode="\n "+gi+"\n\n void main() {\n float x = getAAtOutCoords();\n "+e.output+" = encode_float(x);\n }\n "},ca=function(t){this.variableNames=["A"],this.usesPackedTextures=!0;var e=fi();this.outputShape=t,this.userCode="\n "+gi+"\n\n void main() {\n ivec3 coords = getOutputCoords();\n float x = getChannel(getAAtOutCoords(), vec2(coords.y, coords.z));\n "+e.output+" = encode_float(x);\n }\n "},pa=function(t,e,n){void 0===n&&(n=!1),this.variableNames=["A"];var r=fi(),i=e[0],a=e[1];this.outputShape=t;var o="result";n&&(o="floor(result * 255. + 0.5)"),this.userCode="\n "+mi(t)+"\n\n void main() {\n ivec3 coords = getOutputCoords();\n\n int flatIndex = getFlatIndex(coords);\n int offset = imod(flatIndex, 4);\n\n flatIndex = idiv(flatIndex, 4, 1.);\n \n int r = flatIndex / "+a+";\n int c = imod(flatIndex, "+a+");\n vec2 uv = (vec2(c, r) + halfCR) / vec2("+a+".0, "+i+".0);\n vec4 values = "+r.texture2D+"(A, uv);\n\n float result;\n\n if(offset == 0) {\n result = values[0];\n } else if(offset == 1) {\n result = values[1];\n } else if(offset == 2) {\n result = values[2];\n } else {\n result = values[3];\n }\n\n "+r.output+" = vec4("+o+", 0., 0., 0.);\n }\n "},ha=function(t,e,n){void 0===n&&(n=!1),this.variableNames=["A"];var r=fi(),i=e[0],a=e[1];this.outputShape=t;var o="",s="result";n&&(s="floor(result * 255. + 0.5)");for(var u=0;u<=1;u++)for(var l=0;l<=1;l++){var c=2*u+l;o+="\n localCoords = coords;\n if(localCoords[2] + "+l+" < "+t[2]+") {\n localCoords[2] += "+l+";\n if(localCoords[1] + "+u+" < "+t[1]+") {\n localCoords[1] += "+u+";\n\n flatIndex = getFlatIndex(localCoords);\n offset = imod(flatIndex, 4);\n \n flatIndex = idiv(flatIndex, 4, 1.);\n\n r = flatIndex / "+a+";\n c = imod(flatIndex, "+a+");\n uv = (vec2(c, r) + halfCR) / vec2("+a+".0, "+i+".0);\n values = "+r.texture2D+"(A, uv);\n\n if(offset == 0) {\n result["+c+"] = values[0];\n } else if(offset == 1) {\n result["+c+"] = values[1];\n } else if(offset == 2) {\n result["+c+"] = values[2];\n } else {\n result["+c+"] = values[3];\n }\n }\n }\n "}this.userCode="\n "+mi(t)+"\n\n void main() {\n ivec3 coords = getOutputCoords();\n\n vec4 result = vec4(0.);\n int flatIndex, r, c, offset;\n ivec3 localCoords;\n vec2 uv;\n vec4 values;\n \n "+o+"\n\n "+r.output+" = "+s+";\n }\n "},fa=function(t,e,n){this.variableNames=["real","imag"];var r=e[1];this.outputShape=e;var i=n?"2.0 * "+Math.PI:"-2.0 * "+Math.PI,a=n?r+".0":"1.0";this.userCode="\n const float exponentMultiplier = "+i+";\n\n float unaryOpComplex(float real, float expR, float imag, float expI) {\n "+t+"\n }\n\n float mulMatDFT(int batch, int index) {\n float indexRatio = float(index) / float("+r+");\n float exponentMultiplierTimesIndexRatio =\n exponentMultiplier * indexRatio;\n\n float result = 0.0;\n\n for (int i = 0; i < "+r+"; i++) {\n // x = (-2|2 * PI / N) * index * i;\n float x = exponentMultiplierTimesIndexRatio * float(i);\n float expR = cos(x);\n float expI = sin(x);\n float real = getReal(batch, i);\n float imag = getImag(batch, i);\n\n result +=\n unaryOpComplex(real, expR, imag, expI) / "+a+";\n }\n\n return result;\n }\n\n void main() {\n ivec2 coords = getOutputCoords();\n setOutput(mulMatDFT(coords[0], coords[1]));\n }\n "},da=function(){function t(t,e){this.outputShape=[],this.variableNames=["x"],this.outputShape=t,this.userCode="\n uniform float value;\n void main() {\n // Input can be obtained from uniform value.\n setOutput(value);\n }\n "}return t.prototype.getCustomSetupFunc=function(t){var e=this;return function(n,r){null==e.valueLoc&&(e.valueLoc=n.getUniformLocationNoThrow(r,"value")),n.gl.uniform1f(e.valueLoc,t)}},t}(),ma=function(t){this.variableNames=["A"];var e=fi(),n=t[0],r=t[1];this.outputShape=t,this.userCode="\n void main() {\n ivec3 coords = getOutputCoords();\n int texR = coords[0];\n int texC = coords[1];\n int depth = coords[2];\n vec2 uv = (vec2(texC, texR) + halfCR) / vec2("+r+".0, "+n+".0);\n\n vec4 values = "+e.texture2D+"(A, uv);\n float value;\n if (depth == 0) {\n value = values.r;\n } else if (depth == 1) {\n value = values.g;\n } else if (depth == 2) {\n value = values.b;\n } else if (depth == 3) {\n value = values.a;\n }\n\n setOutput(floor(value * 255.0 + 0.5));\n }\n "},ga=function(t){this.variableNames=["A"];var e=fi(),n=t[0],r=t[1];this.outputShape=t,this.userCode="\n void main() {\n ivec3 coords = getOutputCoords();\n int texR = coords[0];\n int texC = coords[1];\n int depth = coords[2];\n\n vec4 result = vec4(0.);\n\n for(int row=0; row<=1; row++) {\n for(int col=0; col<=1; col++) {\n texC = coords[1] + row;\n depth = coords[2] + col;\n\n vec2 uv = (vec2(texC, texR) + halfCR) / vec2("+r+".0, "+n+".0);\n vec4 values = "+e.texture2D+"(A, uv);\n float value;\n if (depth == 0) {\n value = values.r;\n } else if (depth == 1) {\n value = values.g;\n } else if (depth == 2) {\n value = values.b;\n } else if (depth == 3) {\n value = values.a;\n }\n\n result[row * 2 + col] = floor(value * 255.0 + 0.5);\n }\n }\n\n "+e.output+" = result;\n }\n "},va=function(t,e,n){this.variableNames=["A","indices"];var r=t.slice();r[n]=e,this.outputShape=r,this.rank=r.length;var i=Ei(this.rank),a=function(t,e){var n=t.length;if(n>4)throw Error("Gather for rank "+n+" is not yet supported");if(1===n)return"int(getIndices(resRC))";for(var r=["resRC.x","resRC.y","resRC.z","resRC.w"],i=[],a=0;a1?"strides[j]":"strides";this.userCode="\n "+r+" strides = "+r+"("+this.strides+");\n void main() {\n "+i+" coords = getOutputCoords();\n int flattenIndex = 0;\n for (int j = 0; j < "+this.sliceDim+"; j++) {\n int index = round(getIndices(coords[0], j));\n flattenIndex += index * "+a+";\n }\n setOutput(getX(flattenIndex, coords[1]));\n }\n "};function ba(t,e){var n=fi();return Gt(t,e,n.version+"\n precision highp float;\n "+n.attribute+" vec3 clipSpacePos;\n "+n.attribute+" vec2 uv;\n "+n.varyingVs+" vec2 resultUV;\n\n void main() {\n gl_Position = vec4(clipSpacePos, 1);\n resultUV = uv;\n }")}function xa(t,e){return Zt(t,e,new Float32Array([-1,1,0,0,1,-1,-1,0,0,0,1,1,0,1,1,1,-1,0,1,0]))}function wa(t,e){return Qt(t,e,new Uint16Array([0,1,2,2,1,3]))}function Ca(t,e,n,r,i,a,o){ee(n,r);var s=te(t,e),u=t.TEXTURE_2D;return Pt(t,e,function(){return t.bindTexture(u,s)}),Pt(t,e,function(){return t.texParameteri(u,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE)}),Pt(t,e,function(){return t.texParameteri(u,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}),Pt(t,e,function(){return t.texParameteri(u,t.TEXTURE_MIN_FILTER,t.NEAREST)}),Pt(t,e,function(){return t.texParameteri(u,t.TEXTURE_MAG_FILTER,t.NEAREST)}),Pt(t,e,function(){return t.texImage2D(u,0,i,n,r,0,a,o,null)}),Pt(t,e,function(){return t.bindTexture(t.TEXTURE_2D,null)}),s}function Na(t,e,n,r,i){var a=Ft(n,r);return Ca(t,e,a[0],a[1],i.internalFormatFloat,i.textureFormatFloat,t.FLOAT)}function Ea(t,e,n,r,i){var a=Ft(n,r);return Ca(t,e,a[0],a[1],i.internalFormatHalfFloat,i.textureFormatFloat,i.textureTypeHalfFloat)}function Sa(t,e,n,r,i){var a=Ft(n,r);return Ca(t,e,a[0],a[1],t.RGBA,t.RGBA,t.UNSIGNED_BYTE)}function ka(t,e,n,r,i){var a=Mt(n,r);return Ca(t,e,a[0],a[1],i.internalFormatPackedFloat,t.RGBA,t.FLOAT)}function Ia(t,e,n,r,i){var a=Mt(n,r);return Ca(t,e,a[0],a[1],i.internalFormatPackedHalfFloat,t.RGBA,i.textureTypeHalfFloat)}function Aa(t,e,n,r){return Pt(t,e,function(){return t.bindBuffer(t.ARRAY_BUFFER,r)}),re(t,e,n,"clipSpacePos",r,3,20,0)&&re(t,e,n,"uv",r,2,20,12)}function Ra(t,e,n,r,i,a,o){var s,u,l;Pt(t,e,function(){return t.bindTexture(t.TEXTURE_2D,n)}),a instanceof Uint8Array?(s=new Uint8Array(r*i*4),u=t.UNSIGNED_BYTE,l=t.RGBA):(s=new Float32Array(r*i*4),u=t.FLOAT,l=o.internalFormatPackedFloat),s.set(a),Pt(t,e,function(){return t.texImage2D(t.TEXTURE_2D,0,l,r,i,0,t.RGBA,u,s)}),Pt(t,e,function(){return t.bindTexture(t.TEXTURE_2D,null)})}function Ta(t,e,n,r){Pt(t,e,function(){return t.bindTexture(t.TEXTURE_2D,n)}),r.data instanceof Uint8Array?Pt(t,e,function(){return t.texImage2D(t.TEXTURE_2D,0,t.RGBA,r.width,r.height,0,t.RGBA,t.UNSIGNED_BYTE,r.data)}):Pt(t,e,function(){return t.texImage2D(t.TEXTURE_2D,0,t.RGBA,t.RGBA,t.UNSIGNED_BYTE,r)}),Pt(t,e,function(){return t.bindTexture(t.TEXTURE_2D,null)})}function Da(t,e,n,r,i){var a=t.createBuffer();Pt(t,e,function(){return t.bindBuffer(t.PIXEL_PACK_BUFFER,a)});var o=16*n*r;return Pt(t,e,function(){return t.bufferData(t.PIXEL_PACK_BUFFER,o,t.STREAM_READ)}),Pt(t,e,function(){return t.readPixels(0,0,r,n,t.RGBA,t.FLOAT,0)}),Pt(t,e,function(){return t.bindBuffer(t.PIXEL_PACK_BUFFER,null)}),a}function Oa(t,e,n){var r=t,i=new Float32Array(n);return r.bindBuffer(r.PIXEL_PACK_BUFFER,e),r.getBufferSubData(r.PIXEL_PACK_BUFFER,0,i),r.bindBuffer(r.PIXEL_PACK_BUFFER,null),i}function _a(t,e,n,r,i){var a=Ft(n,r),o=a[0],s=a[1],u=new Uint8Array(n*r*4);return Pt(t,e,function(){return t.readPixels(0,0,o,s,i.downloadTextureFormat,t.UNSIGNED_BYTE,u)}),new Float32Array(u.buffer)}function Fa(t,e,n,r,i,a,o,s){var u=t,l=new Float32Array(function(t,e){var n=Mt(a,o);return n[0]*n[1]*4}());return u.bindBuffer(u.PIXEL_PACK_BUFFER,e),u.getBufferSubData(u.PIXEL_PACK_BUFFER,0,l),u.bindBuffer(u.PIXEL_PACK_BUFFER,null),l}function za(t,e,n,r){var i=new Float32Array(n*r*4);return Pt(t,e,function(){return t.readPixels(0,0,r,n,t.RGBA,t.FLOAT,i)}),i}var Ma=Object.freeze({createVertexShader:ba,createVertexBuffer:xa,createIndexBuffer:wa,createFloat32MatrixTexture:Na,createFloat16MatrixTexture:Ea,createUnsignedBytesMatrixTexture:Sa,createPackedMatrixTexture:ka,createFloat16PackedMatrixTexture:Ia,bindVertexProgramAttributeStreams:Aa,uploadDenseMatrixToTexture:Ra,uploadPixelDataToTexture:Ta,createBufferFromOutputTexture:Da,downloadFloat32MatrixFromBuffer:Oa,downloadByteEncodedFloatMatrixFromOutputTexture:_a,downloadPackedMatrixFromBuffer:Fa,downloadMatrixFromPackedOutputTexture:za}),La=function(){function t(t){this.outputTexture=null,this.program=null,this.disposed=!1,this.vertexAttrsAreBound=!1,this.itemsToPoll=[];var e=o().getNumber("WEBGL_VERSION");if(null!=t?(this.gl=t,Dt(e,t)):this.gl=Ot(e),1===o().getNumber("WEBGL_VERSION"))this.textureFloatExtension=jt(this.gl,this.debug,"OES_texture_float"),this.colorBufferFloatExtension=this.gl.getExtension("WEBGL_color_buffer_float"),this.textureHalfFloatExtension=jt(this.gl,this.debug,"OES_texture_half_float"),this.colorBufferHalfFloatExtension=this.gl.getExtension("EXT_color_buffer_half_float");else if(Ne(this.gl,"EXT_color_buffer_float"))this.colorBufferFloatExtension=this.gl.getExtension("EXT_color_buffer_float");else{if(!Ne(this.gl,"EXT_color_buffer_half_float"))throw new Error("GL context does not support color renderable floats");this.colorBufferHalfFloatExtension=this.gl.getExtension("EXT_color_buffer_half_float")}this.vertexBuffer=xa(this.gl,this.debug),this.indexBuffer=wa(this.gl,this.debug),this.framebuffer=ne(this.gl,this.debug),this.textureConfig=Lt(this.gl,this.textureHalfFloatExtension)}return Object.defineProperty(t.prototype,"debug",{get:function(){return o().getBool("DEBUG")},enumerable:!0,configurable:!0}),t.prototype.dispose=function(){var t=this;if(!this.disposed){null!=this.program&&console.warn("Disposing a GPGPUContext that still has a bound WebGLProgram. 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this.throwIfDisposed(),Sa(this.gl,this.debug,t,e,this.textureConfig)},t.prototype.uploadPixelDataToTexture=function(t,e){this.throwIfDisposed(),Ta(this.gl,this.debug,t,e)},t.prototype.uploadDenseMatrixToTexture=function(t,e,n,r){this.throwIfDisposed(),Ra(this.gl,this.debug,t,e,n,r,this.textureConfig)},t.prototype.createFloat16PackedMatrixTexture=function(t,e){return this.throwIfDisposed(),Ia(this.gl,this.debug,t,e,this.textureConfig)},t.prototype.createPackedMatrixTexture=function(t,e){return this.throwIfDisposed(),ka(this.gl,this.debug,t,e,this.textureConfig)},t.prototype.deleteMatrixTexture=function(t){var e=this;this.throwIfDisposed(),this.outputTexture===t&&(le(this.gl,this.debug,this.framebuffer),this.outputTexture=null),Pt(this.gl,this.debug,function(){return e.gl.deleteTexture(t)})},t.prototype.downloadByteEncodedFloatMatrixFromOutputTexture=function(t,e,n){var r=this;return this.downloadMatrixDriver(t,function(){return _a(r.gl,r.debug,e,n,r.textureConfig)})},t.prototype.downloadPackedMatrixFromBuffer=function(t,e,n,r,i,a){return Fa(this.gl,t,0,0,0,i,a,this.textureConfig)},t.prototype.downloadFloat32MatrixFromBuffer=function(t,e){return Oa(this.gl,t,e)},t.prototype.createBufferFromTexture=function(t,e,n){this.bindTextureToFrameBuffer(t);var r=Da(this.gl,this.debug,e,n,this.textureConfig);return this.unbindTextureToFrameBuffer(),r},t.prototype.createAndWaitForFence=function(){var t=this.createFence(this.gl);return this.pollFence(t)},t.prototype.createFence=function(t){var e,n,r=this;if(o().getBool("WEBGL_FENCE_API_ENABLED")){var i=t,a=i.fenceSync(i.SYNC_GPU_COMMANDS_COMPLETE,0);t.flush(),n=function(){var t=i.clientWaitSync(a,0,0);return t===i.ALREADY_SIGNALED||t===i.CONDITION_SATISFIED},e=a}else o().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")>0?(e=this.beginQuery(),this.endQuery(),n=function(){return r.isQueryAvailable(e,o().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION"))}):n=function(){return!0};return{query:e,isFencePassed:n}},t.prototype.downloadMatrixFromPackedTexture=function(t,e,n){var r=this;return this.downloadMatrixDriver(t,function(){return za(r.gl,r.debug,e,n)})},t.prototype.createProgram=function(t){this.throwIfDisposed();var e=this.gl,n=qt(e,this.debug,t),r=ba(e,this.debug),i=Xt(e,this.debug);return Pt(e,this.debug,function(){return e.attachShader(i,r)}),Pt(e,this.debug,function(){return e.attachShader(i,n)}),Yt(e,this.debug,i),this.debug&&Jt(e,this.debug,i),this.vertexAttrsAreBound||(this.setProgram(i),this.vertexAttrsAreBound=Aa(e,this.debug,this.program,this.vertexBuffer)),i},t.prototype.deleteProgram=function(t){var e=this;this.throwIfDisposed(),t===this.program&&(this.program=null),null!=t&&Pt(this.gl,this.debug,function(){return e.gl.deleteProgram(t)})},t.prototype.setProgram=function(t){var e=this;this.throwIfDisposed(),this.program=t,null!=this.program&&this.debug&&Jt(this.gl,this.debug,this.program),Pt(this.gl,this.debug,function(){return e.gl.useProgram(t)})},t.prototype.getUniformLocation=function(t,e,n){return void 0===n&&(n=!0),this.throwIfDisposed(),n?ae(this.gl,this.debug,t,e):oe(this.gl,t,e)},t.prototype.getAttributeLocation=function(t,e){var n=this;return this.throwIfDisposed(),Pt(this.gl,this.debug,function(){return n.gl.getAttribLocation(t,e)})},t.prototype.getUniformLocationNoThrow=function(t,e){return this.throwIfDisposed(),this.gl.getUniformLocation(t,e)},t.prototype.setInputMatrixTexture=function(t,e,n){this.throwIfDisposed(),this.throwIfNoProgram(),se(this.gl,this.debug,this.program,t,e,n)},t.prototype.setOutputMatrixTexture=function(t,e,n){this.setOutputMatrixTextureDriver(t,n,e)},t.prototype.setOutputPackedMatrixTexture=function(t,e,n){this.throwIfDisposed();var r=Mt(e,n),i=r[0],a=r[1];this.setOutputMatrixTextureDriver(t,i,a)},t.prototype.setOutputMatrixWriteRegion=function(t,e,n,r){this.setOutputMatrixWriteRegionDriver(n,t,r,e)},t.prototype.setOutputPackedMatrixWriteRegion=function(t,e,n,r){throw new Error("setOutputPackedMatrixWriteRegion not implemented.")},t.prototype.debugValidate=function(){null!=this.program&&Jt(this.gl,this.debug,this.program),ce(this.gl)},t.prototype.executeProgram=function(){this.throwIfDisposed(),this.throwIfNoProgram();var t=this.gl;this.debug&&this.debugValidate(),Pt(t,this.debug,function(){return t.drawElements(t.TRIANGLES,6,t.UNSIGNED_SHORT,0)})},t.prototype.blockUntilAllProgramsCompleted=function(){var t=this;this.throwIfDisposed(),Pt(this.gl,this.debug,function(){return t.gl.finish()})},t.prototype.getQueryTimerExtension=function(){return null==this.disjointQueryTimerExtension&&(this.disjointQueryTimerExtension=jt(this.gl,this.debug,2===o().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")?"EXT_disjoint_timer_query_webgl2":"EXT_disjoint_timer_query")),this.disjointQueryTimerExtension},t.prototype.getQueryTimerExtensionWebGL2=function(){return this.getQueryTimerExtension()},t.prototype.getQueryTimerExtensionWebGL1=function(){return this.getQueryTimerExtension()},t.prototype.beginQuery=function(){if(2===o().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")){var t=this.gl,e=this.getQueryTimerExtensionWebGL2(),n=t.createQuery();return t.beginQuery(e.TIME_ELAPSED_EXT,n),n}var r=this.getQueryTimerExtensionWebGL1(),i=r.createQueryEXT();return r.beginQueryEXT(r.TIME_ELAPSED_EXT,i),i},t.prototype.endQuery=function(){if(2!==o().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")){var t=this.getQueryTimerExtensionWebGL1();t.endQueryEXT(t.TIME_ELAPSED_EXT)}else{var e=this.gl,n=this.getQueryTimerExtensionWebGL2();e.endQuery(n.TIME_ELAPSED_EXT)}},t.prototype.waitForQueryAndGetTime=function(t){return r(this,void 0,void 0,function(){var e=this;return i(this,function(n){switch(n.label){case 0:return[4,w(function(){return e.disposed||e.isQueryAvailable(t,o().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION"))})];case 1:return n.sent(),[2,this.getQueryTime(t,o().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION"))]}})})},t.prototype.getQueryTime=function(t,e){if(0===e)return null;if(2===e){var n=this.gl;return n.getQueryParameter(t,n.QUERY_RESULT)/1e6}var r=this.getQueryTimerExtensionWebGL1();return r.getQueryObjectEXT(t,r.QUERY_RESULT_EXT)/1e6},t.prototype.isQueryAvailable=function(t,e){if(0===e)return!0;if(2===e){var n=this.gl,r=this.getQueryTimerExtensionWebGL2(),i=n.getQueryParameter(t,n.QUERY_RESULT_AVAILABLE);return null==this.disjoint&&(this.disjoint=this.gl.getParameter(r.GPU_DISJOINT_EXT)),i&&!this.disjoint}return i=(r=this.getQueryTimerExtensionWebGL1()).getQueryObjectEXT(t,r.QUERY_RESULT_AVAILABLE_EXT),null==this.disjoint&&(this.disjoint=this.gl.getParameter(r.GPU_DISJOINT_EXT)),i&&!this.disjoint},t.prototype.pollFence=function(t){var e=this;return new Promise(function(n){e.addItemToPoll(function(){return t.isFencePassed()},function(){return n()})})},t.prototype.pollItems=function(){for(var t=function(t){for(var e=0;e1||w(function(){return n.pollItems(),0===n.itemsToPoll.length})},t.prototype.bindTextureToFrameBuffer=function(t){this.throwIfDisposed(),ue(this.gl,this.debug,t,this.framebuffer),this.debug&&ce(this.gl)},t.prototype.unbindTextureToFrameBuffer=function(){null!=this.outputTexture?(ue(this.gl,this.debug,this.outputTexture,this.framebuffer),this.debug&&ce(this.gl)):le(this.gl,this.debug,this.framebuffer)},t.prototype.downloadMatrixDriver=function(t,e){this.bindTextureToFrameBuffer(t);var n=e();return this.unbindTextureToFrameBuffer(),n},t.prototype.setOutputMatrixTextureDriver=function(t,e,n){this.throwIfDisposed();var r=this.gl;ue(r,this.debug,t,this.framebuffer),this.debug&&ce(r),this.outputTexture=t,Pt(r,this.debug,function(){return r.viewport(0,0,e,n)}),Pt(r,this.debug,function(){return r.scissor(0,0,e,n)})},t.prototype.setOutputMatrixWriteRegionDriver=function(t,e,n,r){var i=this;this.throwIfDisposed(),Pt(this.gl,this.debug,function(){return i.gl.scissor(t,e,n,r)})},t.prototype.throwIfDisposed=function(){if(this.disposed)throw new Error("Attempted to use disposed GPGPUContext.")},t.prototype.throwIfNoProgram=function(){if(null==this.program)throw new Error("No GPU program is currently set.")},t}();function Pa(t,e){if(t.length!==e.length)throw Error("Binary was compiled with "+t.length+" inputs, but was executed with "+e.length+" inputs");t.forEach(function(t,n){var r=t.logicalShape,i=e[n],a=i.shape;if(!g(r,a))throw Error("Binary was compiled with different shapes than the current args. Shapes "+r+" and "+a+" must match");if(!t.isUniform||!i.isUniform){var o=t.texShape,s=i.isUniform?null:i.texData.texShape;if(!g(o,s))throw Error("Binary was compiled with different texture shapes than the current args. Shape "+o+" and "+s+" must match")}})}var Ba=function(t,e,n){this.variableNames=["A"],this.usesPackedTextures=!0,this.outputShape=t;for(var r=n.filterWidth,i=n.inChannels,a=n.strideWidth,o=n.strideHeight,s=n.padInfo,u=n.outWidth,l=n.dilationWidth,c=n.dilationHeight,p=n.dataFormat,h=s.left,f=s.top,d=i*r,m=fi(),g="channelsLast"===p,v=g?0:1,y=g?1:2,b="",x=0;x<=1;x++)for(var w=0;w<=1;w++)b+="\n blockIndex = rc.y + "+w+";\n pos = rc.x + "+x+";\n\n if(blockIndex < "+t[1]+" && pos < "+t[0]+") {\n offsetY = int(blockIndex / ("+u+")) * "+o+" - "+f+";\n d0 = offsetY + "+c+" * (pos / "+d+");\n\n if(d0 < "+e[v]+" && d0 >= 0) {\n\n offsetX = int(mod(float(blockIndex), "+u+".) * "+a+". - "+h+".);\n d1 = offsetX + "+l+" * (int(mod(float(pos), "+d+".) / "+i+".));\n\n if(d1 < "+e[y]+" && d1 >= 0) {\n\n ch = int(mod(float(pos), "+i+".));\n\n if ("+g+") {\n innerDims = vec2(d1, ch);\n result["+(2*x+w)+"] = getChannel(\n getA(d0, int(innerDims.x),\n int(innerDims.y)), innerDims);\n } else {\n innerDims = vec2(d0, d1);\n result["+(2*x+w)+"] = getChannel(\n getA(ch, int(innerDims.x),\n int(innerDims.y)), innerDims);\n }\n }\n }\n }\n ";this.userCode="\n void main() {\n ivec2 rc = getOutputCoords();\n\n vec4 result = vec4(0);\n\n int blockIndex, pos, offsetY, d0, offsetX, d1, ch;\n vec2 innerDims;\n\n "+b+"\n\n "+m.output+" = result;\n }\n "},Wa=function(t,e,n,r,i){this.variableNames=["x"],this.outputShape=[];var a,o=e,s=t[3]-1;this.outputShape=t;var u="float("+n+") + float("+r+") * sum";a=.5===i?"inversesqrt("+u+")":1===i?"1.0/("+u+")":"exp(log("+u+") * float(-"+i+"));",this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int r = coords[1];\n int c = coords[2];\n int d = coords[3];\n float x = getX(b, r, c, d);\n float sum = 0.0;\n for (int j = -"+o+"; j <= "+o+"; j++) {\n int idx = d + j;\n if (idx >= 0 && idx <= "+s+") {\n float z = getX(b, r, c, idx);\n sum += z * z;\n }\n }\n float val = x * "+a+";\n setOutput(val);\n }\n "},Va=function(t,e,n,r,i){this.variableNames=["inputImage","outputImage","dy"],this.outputShape=[],this.outputShape=t,this.depth=t[3],this.depthRadius=e,this.bias=n,this.alpha=r,this.beta=i,this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int r = coords[1];\n int c = coords[2];\n\n float result = 0.0;\n for (int d = 0; d < "+this.depth+"; ++d) {\n int depthBegin = int(max(0.0, float(d - "+e+")));\n int depthEnd = int(min(float("+this.depth+"),\n float(d + "+e+" + 1)));\n\n const int MIN_DEPTH_BEGIN = 0;\n const int MAX_DEPTH_END = "+this.depth+";\n\n float norm = 0.0;\n for (int k = MIN_DEPTH_BEGIN; k < MAX_DEPTH_END; ++k) {\n if (k < depthBegin){\n continue;\n }\n else if (k >= depthBegin && k < depthEnd) {\n norm += getInputImage(b, r, c, k) * getInputImage(b, r, c, k);\n }\n else {\n break;\n }\n }\n\n norm = float("+r+") * norm + float("+n+");\n\n for(int k = MIN_DEPTH_BEGIN; k < MAX_DEPTH_END; ++k){\n if (k < depthBegin){\n continue;\n }\n else if (k >= depthBegin && k < depthEnd){\n float dyi = -2.0 * float("+r+")\n * float("+i+")\n * getInputImage(b ,r ,c, k) * getOutputImage(b, r, c, d)\n / norm;\n if (k == d) {\n dyi += pow(norm, -1.0 * "+i+");\n }\n if (k == coords[3]) {\n dyi *= getDy(b, r, c, d);\n result += dyi;\n }\n }\n else {\n break;\n }\n }\n }\n setOutput(result);\n }\n "},Ua=function(t,e,n,r,i){this.variableNames=["x"],this.outputShape=[],this.usesPackedTextures=!0;var a,o=e,s=t[3]-1;this.outputShape=t;var u="float("+n+") + float("+r+") * sum";a=.5===i?"inversesqrt("+u+")":1===i?"1.0/("+u+")":"exp(log("+u+") * float(-"+i+"));",this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords.x;\n int r = coords.y;\n int c = coords.z;\n int d = coords.w;\n\n bool hasNextCol = d < "+this.outputShape[3]+";\n bool hasNextRow = c < "+this.outputShape[2]+";\n\n vec4 sum = vec4(0.);\n vec4 xFragAtOutputCoords = getX(b, r, c, d);\n\n vec4 xAtOutputCoords = vec4(\n getChannel(xFragAtOutputCoords, vec2(c, d)),\n hasNextCol ?\n getChannel(xFragAtOutputCoords, vec2(c, d + 1)) : 0.0,\n hasNextRow ?\n getChannel(xFragAtOutputCoords , vec2(c + 1, d)) : 0.0,\n (hasNextRow && hasNextCol) ?\n getChannel(xFragAtOutputCoords, vec2(c + 1, d + 1)) : 0.0\n );\n\n int firstChannel = d - "+o+";\n vec2 cache = vec2(0.);\n if(firstChannel >= 0){\n vec4 firstChannelFrag = getX(b, r, c, firstChannel);\n cache.x = getChannel(firstChannelFrag, vec2(c, firstChannel));\n if(hasNextRow){\n cache.y = getChannel(firstChannelFrag, vec2(c + 1, firstChannel));\n }\n }\n\n ivec2 depth = ivec2(d, d + 1);\n for (int j = - "+o+"; j <= "+o+"; j++) {\n ivec2 idx = depth + j;\n bvec2 aboveLowerBound = greaterThanEqual(idx, ivec2(0));\n bvec2 belowUpperBound = lessThanEqual(idx, ivec2("+s+"));\n\n bool depthInRange = aboveLowerBound.x && belowUpperBound.x;\n bool depthPlusOneInRange = aboveLowerBound.y && belowUpperBound.y;\n\n if(depthInRange || depthPlusOneInRange){\n vec4 z = vec4(0.);\n vec4 xFragAtCurrentDepth;\n z.xz = cache.xy;\n if(depthPlusOneInRange && hasNextCol){\n xFragAtCurrentDepth = idx.y != d ?\n getX(b, r, c, idx.y) : xFragAtOutputCoords;\n z.y = getChannel(xFragAtCurrentDepth, vec2(c, idx.y));\n if(hasNextRow){\n z.w = getChannel(xFragAtCurrentDepth, vec2(c + 1, idx.y));\n }\n }\n cache.xy = z.yw;\n sum += z * z;\n }\n }\n vec4 result = xAtOutputCoords * "+a+";\n setOutput(result);\n }\n "},ja=function(t){this.variableNames=["dy","maxPos"],this.outputShape=t.inShape;var e=t.strideHeight,n=t.strideWidth,r=t.dilationHeight,i=t.effectiveFilterHeight,a=t.effectiveFilterWidth,o=i-1-t.padInfo.top,s=a-1-t.padInfo.left,u=i*a-1;this.userCode="\n const ivec2 pads = ivec2("+o+", "+s+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n\n ivec2 dyRCCorner = coords.yz - pads;\n int dyRCorner = dyRCCorner.x;\n int dyCCorner = dyRCCorner.y;\n\n // Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n for (int wR = 0; wR < "+i+";\n wR += "+r+") {\n float dyR = float(dyRCorner + wR) / "+e+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 || fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < "+a+"; wC++) {\n float dyC = float(dyCCorner + wC) / "+n+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(b, idyR, idyC, d);\n int maxPosValue = "+u+" - int(getMaxPos(b, idyR, idyC, d));\n\n // Get the current value, check it against the value from the\n // position matrix.\n int curPosValue = wR * "+a+" + wC;\n float mask = float(maxPosValue == curPosValue ? 1.0 : 0.0);\n\n dotProd += dyValue * mask;\n }\n }\n setOutput(dotProd);\n }\n "},Ga=function(t){this.variableNames=["dy","maxPos"],this.outputShape=t.inShape;var e=t.strideDepth,n=t.strideHeight,r=t.strideWidth,i=t.dilationDepth,a=t.dilationHeight,o=t.dilationWidth,s=t.effectiveFilterDepth,u=t.effectiveFilterHeight,l=t.effectiveFilterWidth,c=s-1-t.padInfo.front,p=u-1-t.padInfo.top,h=l-1-t.padInfo.left,f=s*u*l-1;this.userCode="\n const ivec3 pads = ivec3("+c+", "+p+", "+h+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int ch = coords.u;\n\n ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;\n int dyDCorner = dyCorner.x;\n int dyRCorner = dyCorner.y;\n int dyCCorner = dyCorner.z;\n\n // Convolve dy(?, ?, ?, ch) with pos mask(:, :, :, d) to get\n // dx(xD, xR, xC, ch).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n\n for (int wD = 0; wD < "+s+";\n wD += "+i+") {\n float dyD = float(dyDCorner + wD) / "+e+".0;\n\n if (dyD < 0.0 || dyD >= "+t.outDepth+".0 || fract(dyD) > 0.0) {\n continue;\n }\n int idyD = int(dyD);\n\n for (int wR = 0; wR < "+u+";\n wR += "+a+") {\n float dyR = float(dyRCorner + wR) / "+n+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 ||\n fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < "+l+";\n wC += "+o+") {\n float dyC = float(dyCCorner + wC) / "+r+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(batch, idyD, idyR, idyC, ch);\n int maxPosValue = "+f+" -\n int(getMaxPos(batch, idyD, idyR, idyC, ch));\n\n // Get the current value, check it against the value from the\n // position matrix.\n int curPosValue =\n wD * "+u+" * "+l+" +\n wR * "+l+" + wC;\n float mask = float(maxPosValue == curPosValue ? 1.0 : 0.0);\n\n dotProd += dyValue * mask;\n }\n }\n }\n setOutput(dotProd);\n }\n "},qa=function(t,e,n,r,i,a,o){void 0===n&&(n=!1),void 0===r&&(r=!1),void 0===i&&(i=!1),void 0===a&&(a=null),void 0===o&&(o=!1),this.variableNames=["matrixA","matrixB"],this.usesPackedTextures=!0,this.outputShape=e;var s=n?t[1]:t[2],u=Math.ceil(s/2),l=n?"i * 2, rc.y":"rc.y, i * 2",c=r?"rc.z, i * 2":"i * 2, rc.z",p=n?["a.xxyy","a.zzww"]:["a.xxzz","a.yyww"],h=r?["b.xzxz","b.ywyw"]:["b.xyxy","b.zwzw"],f="",d="";a&&(f=o?"vec4 activation(vec4 a) {\n vec4 b = getPreluActivationWeightsAtOutCoords();\n "+a+"\n }":"vec4 activation(vec4 x) {\n "+a+"\n }",d="result = activation(result);");var m=i?"result += getBiasAtOutCoords();":"";i&&this.variableNames.push("bias"),o&&this.variableNames.push("preluActivationWeights"),this.userCode="\n "+f+"\n\n const float sharedDimension = "+u+".0;\n\n vec4 dot2x2ARowBCol(ivec3 rc) {\n vec4 result = vec4(0);\n for (int i = 0; i < "+u+"; i++) {\n vec4 a = getMatrixA(rc.x, "+l+");\n vec4 b = getMatrixB(rc.x, "+c+");\n\n // These swizzled products need to be separately added.\n // See: https://github.com/tensorflow/tfjs/issues/1735\n result += ("+p[0]+" * "+h[0]+");\n result += ("+p[1]+" * "+h[1]+");\n }\n return result;\n }\n\n void main() {\n ivec3 rc = getOutputCoords();\n vec4 result = dot2x2ARowBCol(rc);\n\n "+m+"\n\n "+d+"\n\n setOutput(result);\n }\n "},Ha=function(){function t(t,e,n){this.variableNames=["probs"],this.outputShape=[t,n],this.userCode="\n uniform float seed;\n\n void main() {\n ivec2 coords = getOutputCoords();\n int batch = coords[0];\n\n float r = random(seed);\n float cdf = 0.0;\n\n for (int i = 0; i < "+(e-1)+"; i++) {\n cdf += getProbs(batch, i);\n\n if (r < cdf) {\n setOutput(float(i));\n return;\n }\n }\n\n // If no other event happened, last event happened.\n setOutput(float("+(e-1)+"));\n }\n "}return t.prototype.getCustomSetupFunc=function(t){var e=this;return function(n,r){null==e.seedLoc&&(e.seedLoc=n.getUniformLocation(r,"seed")),n.gl.uniform1f(e.seedLoc,t)}},t}(),Ka=function(t,e,n,r){this.variableNames=["indices"],this.outputShape=[t,e],this.userCode="\n void main() {\n ivec2 coords = getOutputCoords();\n int index = round(getIndices(coords.x));\n setOutput(mix(float("+r+"), float("+n+"),\n float(index == coords.y)));\n }\n "},$a=function(t){this.variableNames=["A"],this.outputShape=t;var e=t.length;if(0===e)this.userCode="\n void main() {\n setOutput(vec4(getA(), 0., 0., 0.));\n }\n ";else{var n=hi("rc",e),r=Ei(e),i=function(t,e,n){if(1===t)return"rc > "+e[0];for(var r="",i=t-2;i= "+e[i],i= "+e+";\n bool rEdge = rp1 >= "+n+";\n "}(e,t[t.length-1],t[t.length-2],n),o=function(t,e){var n=t.length,r=function(t,e){for(var n=[],r=0;r<=1;r++)for(var i=0;i<=1;i++){for(var a=(0===r?"r":"rp1")+", "+(0===i?"c":"cp1"),o=2;o= "+t[0]+" ? 0. : getA(rc + 1),\n 0, 0":"getA("+r[0]+"),\n cEdge ? 0. : getA("+r[1]+"),\n rEdge ? 0. : getA("+r[2]+"),\n rEdge || cEdge ? 0. : getA("+r[3]+")"}(t,n);this.userCode="\n void main() {\n "+r+" rc = getOutputCoords();\n\n if("+i+") {\n setOutput(vec4(0));\n } else {\n "+a+"\n\n setOutput(vec4("+o+"));\n }\n }\n "}},Xa=function(t,e,n){this.variableNames=["x"],this.outputShape=e.map(function(e,n){return e[0]+t[n]+e[1]});var r=t.length,i=Ei(r),a=e.map(function(t){return t[0]}).join(","),o=e.map(function(e,n){return e[0]+t[n]}).join(","),s=["coords[0]","coords[1]","coords[2]","coords[3]"].slice(0,r);this.userCode=1!==r?"\n "+i+" start = "+i+"("+a+");\n "+i+" end = "+i+"("+o+");\n\n void main() {\n "+i+" outC = getOutputCoords();\n if (any(lessThan(outC, start)) || any(greaterThanEqual(outC, end))) {\n setOutput(float("+n+"));\n } else {\n "+i+" coords = outC - start;\n setOutput(getX("+s+"));\n }\n }\n ":"\n int start = "+a+";\n int end = "+o+";\n\n void main() {\n int outC = getOutputCoords();\n if (outC < start || outC >= end) {\n setOutput(float("+n+"));\n } else {\n setOutput(getX(outC - start));\n }\n }\n "},Ya=function(t,e,n){this.variableNames=["x"],this.usesPackedTextures=!0,this.outputShape=e.map(function(e,n){return e[0]+t[n]+e[1]});for(var r=t.length,i=Ei(r),a=e.map(function(t){return t[0]}).join(","),o=e.map(function(e,n){return e[0]+t[n]}).join(","),s=hi("rc",r),u=hi("source",r),l=s[r-1]+" < "+this.outputShape[r-1],c=1===r?"source":"vec2("+u.slice(-2).join()+")",p=[i+" rc = outputLoc;",s[r-1]+" += 1;\n if("+l+") {\n ",1===r?"":"}\n rc = outputLoc;\n "+s[r-2]+" += 1;\n if("+s[r-2]+" < "+this.outputShape[r-2]+") {",1===r?"":" "+s[r-1]+" += 1;\n if("+l+") {"],h=1===r?"rc < start || rc >= end":"any(lessThan(rc, start)) || any(greaterThanEqual(rc, end))",f="",d=0,m=1===r?2:4;d= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+l+";\n wC += "+s+") {\n int xC = xCCorner + wC;\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n float value = getX(batch, xR, xC, d);\n\n // If a min / max value has already been found, use it. If not,\n // use the current value.\n float currMinMaxValue = mix(\n value, minMaxValue, minMaxValueFound);\n if (value >= currMinMaxValue) {\n minMaxValue = value;\n minMaxValueFound = 1.0;\n minMaxPosition = wR * "+l+" + wC;\n }\n }\n }\n setOutput(float(minMaxPosition));\n }\n ";else{var d=e+"("+e+"("+e+"(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])";"avg"===e&&(d="avgValue / count");var m=4*Math.floor(r/4),g=r%4,v="\n if ("+h+") {\n avgValue += dot(values, ones);\n } else {\n minMaxValue = max(values, minMaxValue);\n }\n ";this.userCode="\n const ivec2 strides = ivec2("+i+", "+a+");\n const ivec2 pads = ivec2("+c+", "+p+");\n const float initializationValue = "+f+";\n const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);\n\n float count = 0.0;\n\n float getValue(int batch, int xR, int xC, int d) {\n if (xC < 0 || xC >= "+t.inWidth+") {\n return initializationValue;\n }\n count += 1.0;\n return getX(batch, xR, xC, d);\n }\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords[0];\n int d = coords[3];\n\n ivec2 xRCCorner = coords.yz * strides - pads;\n int xRCorner = xRCCorner.x;\n int xCCorner = xRCCorner.y;\n\n // max/min x(?, ?, d) to get y(yR, yC, d).\n // ? = to be determined\n vec4 minMaxValue = vec4("+f+");\n float avgValue = 0.0;\n count = 0.0;\n\n for (int wR = 0; wR < "+u+";\n wR += "+o+") {\n int xR = xRCorner + wR;\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+m+"; wC += 4) {\n int xC = xCCorner + wC * "+s+";\n\n vec4 values = vec4(\n getValue(batch, xR, xC, d),\n getValue(batch, xR, xC + "+s+", d),\n getValue(batch, xR, xC + 2 * "+s+", d),\n getValue(batch, xR, xC + 3 * "+s+", d)\n );\n\n "+v+"\n }\n\n int xC = xCCorner + "+m+";\n if ("+(1===g)+") {\n vec4 values = vec4(\n getValue(batch, xR, xC, d),\n initializationValue,\n initializationValue,\n initializationValue\n );\n\n "+v+"\n } else if ("+(2===g)+") {\n vec4 values = vec4(\n getValue(batch, xR, xC, d),\n getValue(batch, xR, xC + "+s+", d),\n initializationValue,\n initializationValue\n );\n\n "+v+"\n } else if ("+(3===g)+") {\n vec4 values = vec4(\n getValue(batch, xR, xC, d),\n getValue(batch, xR, xC + "+s+", d),\n getValue(batch, xR, xC + 2 * "+s+", d),\n initializationValue\n );\n\n "+v+"\n }\n }\n setOutput("+d+");\n }\n "}},Za=function(t,e,n){if(this.variableNames=["x"],"avg"===e&&n)throw new Error("Cannot compute positions for average pool.");var r=t.filterWidth,i=t.strideDepth,a=t.strideHeight,o=t.strideWidth,s=t.dilationDepth,u=t.dilationHeight,l=t.dilationWidth,c=t.effectiveFilterDepth,p=t.effectiveFilterHeight,h=t.effectiveFilterWidth,f=t.padInfo.front,d=t.padInfo.top,m=t.padInfo.left;this.outputShape=t.outShape;var g="avg"===e,v="0.0";if(g||(v="-1.0 / 1e-20"),n)this.userCode="\n const ivec3 strides =\n ivec3("+i+", "+a+", "+o+");\n const ivec3 pads = ivec3("+f+", "+d+", "+m+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int ch = coords.u;\n\n ivec3 xCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;\n int xDCorner = xCorner.x;\n int xRCorner = xCorner.y;\n int xCCorner = xCorner.z;\n\n // max/min x(?, ?, ?, ch) to get y(yD, yR, yC, ch).\n // ? = to be determined\n float minMaxValue = 0.0;\n float minMaxValueFound = 0.0;\n int minMaxPosition = 0;\n\n for (int wD = 0; wD < "+c+";\n wD += "+s+") {\n int xD = xDCorner + wD;\n\n if (xD < 0 || xD >= "+t.inDepth+") {\n continue;\n }\n\n for (int wR = 0; wR < "+p+";\n wR += "+u+") {\n int xR = xRCorner + wR;\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+h+";\n wC += "+l+") {\n int xC = xCCorner + wC;\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n float value = getX(batch, xD, xR, xC, ch);\n\n // If a min / max value has already been found, use it. If not,\n // use the current value.\n float currMinMaxValue = mix(\n value, minMaxValue, minMaxValueFound);\n if (value >= currMinMaxValue) {\n minMaxValue = value;\n minMaxValueFound = 1.0;\n minMaxPosition =\n wD * "+p+" * "+h+" +\n wR * "+h+" + wC;;\n }\n }\n }\n }\n setOutput(float(minMaxPosition));\n }\n ";else{var y=e+"("+e+"("+e+"(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])";"avg"===e&&(y="avgValue / count");var b=4*Math.floor(r/4),x=r%4,w="\n if ("+g+") {\n avgValue += dot(values, ones);\n } else {\n minMaxValue = max(values, minMaxValue);\n }\n ";this.userCode="\n const ivec3 strides =\n ivec3("+i+", "+a+", "+o+");\n const ivec3 pads = ivec3("+f+", "+d+", "+m+");\n const float initializationValue = "+v+";\n const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);\n\n float count = 0.0;\n\n float getValue(int batch, int xD, int xR, int xC, int ch) {\n if (xC < 0 || xC >= "+t.inWidth+") {\n return initializationValue;\n }\n count += 1.0;\n return getX(batch, xD, xR, xC, ch);\n }\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int ch = coords.u;\n\n ivec3 xCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;\n int xDCorner = xCorner.x;\n int xRCorner = xCorner.y;\n int xCCorner = xCorner.z;\n\n // max/min x(?, ?, ?, d) to get y(yD, yR, yC, ch).\n // ? = to be determined\n vec4 minMaxValue = vec4("+v+");\n float avgValue = 0.0;\n count = 0.0;\n\n for (int wD = 0; wD < "+c+";\n wD += "+s+") {\n int xD = xDCorner + wD;\n\n if (xD < 0 || xD >= "+t.inDepth+") {\n continue;\n }\n\n for (int wR = 0; wR < "+p+";\n wR += "+u+") {\n int xR = xRCorner + wR;\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+b+"; wC += 4) {\n int xC = xCCorner + wC * "+l+";\n\n vec4 values = vec4(\n getValue(batch, xD, xR, xC, ch),\n getValue(batch, xD, xR, xC + "+l+", ch),\n getValue(batch, xD, xR, xC + 2 * "+l+", ch),\n getValue(batch, xD, xR, xC + 3 * "+l+", ch)\n );\n\n "+w+"\n }\n\n int xC = xCCorner + "+b+";\n if ("+(1===x)+") {\n vec4 values = vec4(\n getValue(batch, xD, xR, xC, ch),\n initializationValue,\n initializationValue,\n initializationValue\n );\n\n "+w+"\n } else if ("+(2===x)+") {\n vec4 values = vec4(\n getValue(batch, xD, xR, xC, ch),\n getValue(batch, xD, xR, xC + "+l+", ch),\n initializationValue,\n initializationValue\n );\n\n "+w+"\n } else if ("+(3===x)+") {\n vec4 values = vec4(\n getValue(batch, xD, xR, xC, ch),\n getValue(batch, xD, xR, xC + "+l+", ch),\n getValue(batch, xD, xR, xC + 2 * "+l+", ch),\n initializationValue\n );\n\n "+w+"\n }\n }\n setOutput("+y+");\n }\n }\n "}},Qa=function(t,e){this.variableNames=["x"];var n=t.windowSize,r=t.batchSize,i=t.inSize,a=Math.ceil(i/n);this.outputShape=[r,a];var o="0.0",s="";"prod"===e?o="1.0":"min"===e?(o="1.0 / 1e-20",s="min"):"max"===e&&(o="-1.0 / 1e-20",s="max");var u=e+"("+e+"("+e+"(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])";"sum"===e?u="sumValue":"prod"===e?u="prodValue":"all"===e?u="allValue":"any"===e&&(u="anyValue");var l=4*Math.floor(n/4),c=n%4,p="\n if ("+("sum"===e)+") {\n sumValue += dot(values, ones);\n } else if ("+("prod"===e)+") {\n vec2 tmp = vec2(values[0], values[1]) * vec2(values[2], values[3]);\n prodValue *= tmp[0] * tmp[1];\n } else {\n minMaxValue = "+s+"(values, minMaxValue);\n }\n ",h="vec4";"all"===e?(o="1.0",p="\n bool reducedAllValue = all(values);\n float floatedReducedAllValue = float(reducedAllValue);\n allValue = float(allValue >= 1.0 && floatedReducedAllValue >= 1.0);\n ",h="bvec4"):"any"===e&&(o="0.0",p="\n bool reducedAnyValue = any(values);\n float floatedReducedAnyValue = float(reducedAnyValue);\n anyValue = float(anyValue >= 1.0 || floatedReducedAnyValue >= 1.0);\n ",h="bvec4");var f="";i%n>0&&(f="\n if (inIdx < 0 || inIdx >= "+i+") {\n return initializationValue;\n }\n "),this.userCode="\n const float initializationValue = "+o+";\n const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);\n\n float getValue(int batch, int inIdx) {\n "+f+"\n return getX(batch, inIdx);\n }\n\n void main() {\n ivec2 coords = getOutputCoords();\n int batch = coords[0];\n int outIdx = coords[1];\n int inOffset = outIdx * "+n+";\n\n vec4 minMaxValue = vec4("+o+");\n float prodValue = 1.0;\n float sumValue = 0.0;\n float allValue = 1.0;\n float anyValue = 0.0;\n\n for (int i = 0; i < "+l+"; i += 4) {\n int inIdx = inOffset + i;\n "+h+" values = "+h+"(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n getValue(batch, inIdx + 2),\n getValue(batch, inIdx + 3)\n );\n\n "+p+"\n }\n\n int inIdx = inOffset + "+l+";\n if ("+(1===c)+") {\n "+h+" values = "+h+"(\n getValue(batch, inIdx),\n initializationValue,\n initializationValue,\n initializationValue\n );\n\n "+p+"\n } else if ("+(2===c)+") {\n "+h+" values = "+h+"(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n initializationValue,\n initializationValue\n );\n\n "+p+"\n } else if ("+(3===c)+") {\n "+h+" values = "+h+"(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n getValue(batch, inIdx + 2),\n initializationValue\n );\n\n "+p+"\n }\n setOutput("+u+");\n }\n "},to=function(t,e){this.variableNames=["A"],this.usesPackedTextures=!0,this.outputShape=t;for(var n="",r=0;r<4;r++){var i="thisRC = rc;";r%2==1&&(i+="thisRC.z += 1;"),r>1&&(i+="thisRC.y += 1;"),n+="\n "+i+"\n "+(r>0?"if(thisRC.y < rows && thisRC.z < cols){":"")+"\n int flatIndex = getFlatIndex(thisRC);\n\n ivec3 inputRC = inputCoordsFromReshapedOutCoords(flatIndex);\n vec2 inputRCInnerDims = vec2(float(inputRC.y),float(inputRC.z));\n\n result["+r+"] =\n getChannel(getA(inputRC.x, inputRC.y, inputRC.z), inputRCInnerDims);\n "+(r>0?"}":"")+"\n "}this.userCode="\n \n ivec3 inputCoordsFromReshapedOutCoords(int index) {\n "+di(["r","c","d"],e)+"\n return ivec3(r, c, d);\n }\n \n "+mi(t)+"\n\n void main() {\n ivec3 rc = getOutputCoords();\n\n vec4 result = vec4(0.);\n\n ivec3 thisRC;\n int rows = "+t[1]+";\n int cols = "+t[2]+";\n\n "+n+"\n\n setOutput(result);\n }\n "},eo=function(t,e,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=e.shape;var r=e.shape,i=r[1],a=r[2],o=t.shape,s=o[1],u=o[2],l=[n&&s>1?i-1:i,n&&u>1?a-1:a],c=[n&&s>1?s-1:s,n&&u>1?u-1:u],p=l[0]/c[0],h=l[1]/c[1],f=1/p,d=1/h,m=2*Math.ceil(f)+2,g=2*Math.ceil(d)+2;this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n int r = coords[1];\n int c = coords[2];\n\n float accumulator = 0.0;\n\n const float heightScale = float("+p+");\n const float widthScale = float("+h+");\n\n const float invHeightScale = float("+f+");\n const float invWidthScale = float("+d+");\n\n const int winHeight = int("+m+");\n const int winWidth = int("+g+");\n\n // Compute bounds for where in dy we will look\n float startRLerp = floor(float(r) * invHeightScale);\n int startDyR = int(startRLerp - float(winHeight / 2));\n\n float startCLerp = floor(float(c) * invWidthScale);\n int startDyC = int(startCLerp - float(winWidth / 2));\n\n // Loop over dy\n for (int dyROffset = 0; dyROffset < winHeight; dyROffset++) {\n int dyR = dyROffset + startDyR;\n\n // Guard against the window exceeding the bounds of dy\n if (dyR < 0 || dyR >= "+s+") {\n continue;\n }\n\n for (int dyCOffset = 0; dyCOffset < winWidth; dyCOffset++) {\n int dyC = dyCOffset + startDyC;\n\n // Guard against the window exceeding the bounds of dy\n if (dyC < 0 || dyC >= "+u+") {\n continue;\n }\n\n float dxR = float(dyR) * heightScale;\n int topDxRIndex = int(floor(dxR));\n int bottomDxRIndex = int(min(ceil(dxR), "+(i-1)+".0));\n float dxRLerp = dxR - float(topDxRIndex);\n float inverseDxRLerp = 1.0 - dxRLerp;\n\n float dxC = float(dyC) * widthScale;\n int leftDxCIndex = int(floor(dxC));\n int rightDxCIndex = int(min(ceil(dxC), "+(a-1)+".0));\n float dxCLerp = dxC - float(leftDxCIndex);\n float inverseDxCLerp = 1.0 - dxCLerp;\n\n if (r == topDxRIndex && c == leftDxCIndex) {\n // topLeft\n accumulator +=\n getDy(b, dyR, dyC, d) * inverseDxRLerp * inverseDxCLerp;\n }\n\n if (r == topDxRIndex && c == rightDxCIndex) {\n // topRight\n accumulator += getDy(b, dyR, dyC, d) * inverseDxRLerp * dxCLerp;\n }\n\n if (r == bottomDxRIndex && c == leftDxCIndex) {\n // bottomLeft\n accumulator += getDy(b, dyR, dyC, d) * dxRLerp * inverseDxCLerp;\n }\n\n if (r == bottomDxRIndex && c == rightDxCIndex) {\n // bottomRight\n accumulator += getDy(b, dyR, dyC, d) * dxRLerp * dxCLerp;\n }\n }\n }\n // End loop over dy\n\n setOutput(accumulator);\n }\n "},no=function(t,e,n,r){this.variableNames=["A"],this.outputShape=[];var i=t[0],a=t[1],o=t[2],s=t[3];this.outputShape=[i,e,n,s];var u=[r&&e>1?a-1:a,r&&n>1?o-1:o],l=[r&&e>1?e-1:e,r&&n>1?n-1:n];this.userCode="\n const vec2 effectiveInputOverOutputRatioRC = vec2(\n "+u[0]/l[0]+",\n "+u[1]/l[1]+");\n const vec2 inputShapeRC = vec2("+a+".0, "+o+".0);\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n ivec2 yRC = coords.yz;\n\n // Fractional source index.\n vec2 sourceFracIndexRC = vec2(yRC) * effectiveInputOverOutputRatioRC;\n\n // Compute the four integer indices.\n ivec2 sourceFloorRC = ivec2(sourceFracIndexRC);\n ivec2 sourceCeilRC = ivec2(\n min(inputShapeRC - 1.0, ceil(sourceFracIndexRC)));\n\n float topLeft = getA(b, sourceFloorRC.x, sourceFloorRC.y, d);\n float bottomLeft = getA(b, sourceCeilRC.x, sourceFloorRC.y, d);\n float topRight = getA(b, sourceFloorRC.x, sourceCeilRC.y, d);\n float bottomRight = getA(b, sourceCeilRC.x, sourceCeilRC.y, d);\n\n vec2 fracRC = sourceFracIndexRC - vec2(sourceFloorRC);\n\n float top = topLeft + (topRight - topLeft) * fracRC.y;\n float bottom = bottomLeft + (bottomRight - bottomLeft) * fracRC.y;\n float newValue = top + (bottom - top) * fracRC.x;\n\n setOutput(newValue);\n }\n "},ro=function(t,e,n,r){this.variableNames=["A"],this.usesPackedTextures=!0,this.outputShape=[];var i=t[0],a=t[1],o=t[2],s=t[3];this.outputShape=[i,e,n,s];var u=[r&&e>1?a-1:a,r&&n>1?o-1:o],l=[r&&e>1?e-1:e,r&&n>1?n-1:n];this.userCode="\n const vec3 effectiveInputOverOutputRatioRC = vec3(\n "+u[0]/l[0]+",\n "+u[1]/l[1]+",\n "+u[1]/l[1]+");\n const vec3 inputShapeRC = vec3("+a+".0, "+o+".0,\n "+o+".0);\n\n float getAValue(int b, int r, int c, int d) {\n return getChannel(getA(b, r, c, d), vec2(c, d));\n }\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n // Calculate values for next column in yRC.z.\n ivec3 yRC = coords.yzz + ivec3(0, 0, 1);\n\n // Fractional source index.\n vec3 sourceFracIndexRC = vec3(yRC) * effectiveInputOverOutputRatioRC;\n\n // Compute the four integer indices.\n ivec3 sourceFloorRC = ivec3(sourceFracIndexRC);\n ivec3 sourceCeilRC = ivec3(\n min(inputShapeRC - 1.0, ceil(sourceFracIndexRC)));\n \n // Should we calculate next column and row elements in 2x2 packed cell.\n bool hasNextCol = d < "+(s-1)+"; \n bool hasNextRow = coords.z < "+(n-1)+";\n\n // In parallel, construct four corners for all four components in\n // packed 2x2 cell.\n vec4 topLeft = vec4(\n getAValue(b, sourceFloorRC.x, sourceFloorRC.y, d),\n hasNextCol ? getAValue(b, sourceFloorRC.x, sourceFloorRC.y, d + 1)\n : 0.0,\n hasNextRow ? getAValue(b, sourceFloorRC.x, sourceFloorRC.z, d)\n : 0.0,\n (hasNextRow && hasNextCol) ?\n getAValue(b, sourceFloorRC.x, sourceFloorRC.z, d + 1) : 0.0);\n\n vec4 bottomLeft = vec4(\n getAValue(b, sourceCeilRC.x, sourceFloorRC.y, d),\n hasNextCol ? getAValue(b, sourceCeilRC.x, sourceFloorRC.y, d + 1)\n : 0.0,\n hasNextRow ? getAValue(b, sourceCeilRC.x, sourceFloorRC.z, d)\n : 0.0,\n (hasNextRow && hasNextCol) ?\n getAValue(b, sourceCeilRC.x, sourceFloorRC.z, d + 1) : 0.0);\n\n vec4 topRight = vec4(\n getAValue(b, sourceFloorRC.x, sourceCeilRC.y, d),\n hasNextCol ? getAValue(b, sourceFloorRC.x, sourceCeilRC.y, d + 1)\n : 0.0,\n hasNextRow ? getAValue(b, sourceFloorRC.x, sourceCeilRC.z, d)\n : 0.0,\n (hasNextRow && hasNextCol) ?\n getAValue(b, sourceFloorRC.x, sourceCeilRC.z, d + 1) : 0.0);\n\n vec4 bottomRight = vec4(\n getAValue(b, sourceCeilRC.x, sourceCeilRC.y, d),\n hasNextCol ? getAValue(b, sourceCeilRC.x, sourceCeilRC.y, d + 1)\n : 0.0,\n hasNextRow ? getAValue(b, sourceCeilRC.x, sourceCeilRC.z, d)\n : 0.0,\n (hasNextRow && hasNextCol) ?\n getAValue(b, sourceCeilRC.x, sourceCeilRC.z, d + 1) : 0.0);\n\n vec3 fracRC = sourceFracIndexRC - vec3(sourceFloorRC);\n\n vec4 top = mix(topLeft, topRight, fracRC.yyzz);\n vec4 bottom = mix(bottomLeft, bottomRight, fracRC.yyzz);\n vec4 newValue = mix(top, bottom, fracRC.x);\n\n setOutput(newValue);\n }\n "},io=function(t,e,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=e.shape;var r=e.shape,i=r[1],a=r[2],o=t.shape,s=o[1],u=o[2],l=[n&&s>1?i-1:i,n&&u>1?a-1:a],c=[n&&s>1?s-1:s,n&&u>1?u-1:u],p=l[0]/c[0],h=l[1]/c[1],f=1/p,d=1/h,m=2*Math.ceil(f)+2,g=2*Math.ceil(d)+2;this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n int r = coords[1];\n int c = coords[2];\n\n float accumulator = 0.0;\n\n const float heightScale = float("+p+");\n const float widthScale = float("+h+");\n\n const float invHeightScale = float("+f+");\n const float invWidthScale = float("+d+");\n\n const int winHeight = int("+m+");\n const int winWidth = int("+g+");\n\n // Compute bounds for where in dy we will look\n float startRLerp = floor(float(r) * invHeightScale);\n int startDyR = int(floor(startRLerp - float(winHeight / 2)));\n\n float startCLerp = floor(float(c) * invWidthScale);\n int startDyC = int(floor(startCLerp - float(winWidth / 2)));\n\n // Loop over dy\n for (int dyROffset = 0; dyROffset < winHeight; dyROffset++) {\n int dyR = dyROffset + startDyR;\n\n // Guard against the window exceeding the bounds of dy\n if (dyR < 0 || dyR >= "+s+") {\n continue;\n }\n\n for (int dyCOffset = 0; dyCOffset < winWidth; dyCOffset++) {\n int dyC = dyCOffset + startDyC;\n\n // Guard against the window exceeding the bounds of dy\n if (dyC < 0 || dyC >= "+u+") {\n continue;\n }\n\n float sourceFracRow =\n float("+l[0]+") *\n (float(dyR) / float("+c[0]+"));\n\n float sourceFracCol =\n float("+l[1]+") *\n (float(dyC) / float("+c[1]+"));\n\n int sourceNearestRow = int(min(\n float(int("+i+") - 1),\n "+n+" ? float(round(sourceFracRow)) :\n float(floor(sourceFracRow))));\n\n int sourceNearestCol = int(min(\n float(int("+a+") - 1),\n "+n+" ? float(round(sourceFracCol)) :\n float(floor(sourceFracCol))));\n\n if (r == sourceNearestRow && c == sourceNearestCol) {\n accumulator += getDy(b, dyR, dyC, d);\n }\n }\n }\n // End loop over dy\n\n setOutput(accumulator);\n }\n "},ao=function(t,e,n,r){this.variableNames=["A"],this.outputShape=[];var i=t[0],a=t[1],o=t[2],s=t[3];this.outputShape=[i,e,n,s];var u=[r&&e>1?a-1:a,r&&n>1?o-1:o],l=[r&&e>1?e-1:e,r&&n>1?n-1:n],c=r?"0.5":"0.0";this.userCode="\n const vec2 effectiveInputOverOutputRatioRC = vec2(\n "+u[0]/l[0]+",\n "+u[1]/l[1]+");\n const vec2 inputShapeRC = vec2("+a+".0, "+o+".0);\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n ivec2 yRC = coords.yz;\n\n // Fractional source index.\n vec2 sourceFracIndexRC = vec2(yRC) * effectiveInputOverOutputRatioRC;\n\n // Compute the coordinators of nearest neighbor point.\n ivec2 sourceNearestRC = ivec2(\n min(inputShapeRC - 1.0, floor(sourceFracIndexRC + "+c+")));\n\n float newValue = getA(b, sourceNearestRC.x, sourceNearestRC.y, d);\n\n setOutput(newValue);\n }\n "},oo=function(t,e){this.variableNames=["x"];var n=t.length;if(n>4)throw new Error("WebGL backend: Reverse of rank-"+n+" tensor is not yet supported");if(this.outputShape=t,1!==n){var r=t.map(function(n,r){return function(n){return-1!==e.indexOf(n)&&1!==t[n]?t[n]+" - coords["+n+"] - 1":"coords["+n+"]"}(r)}).join(","),i=Ei(n);this.userCode="\n void main() {\n "+i+" coords = getOutputCoords();\n setOutput(getX("+r+"));\n }\n "}else this.userCode="\n void main() {\n int coord = getOutputCoords();\n setOutput(getX("+t[0]+" - coord - 1));\n }\n "},so=function(t,e){this.variableNames=["x"],this.usesPackedTextures=!0;var n=t.length;if(n>4)throw new Error("WebGL backend: Reverse of rank-"+n+" tensor is not yet supported");this.outputShape=t;var r=hi("rc",n),i=r[n-1]+" + 1 < "+this.outputShape[n-1],a=r[n-2]+" + 1 < "+this.outputShape[n-2],o=Ei(n);function s(n){var r=t.map(function(r,i){return function(n,r){return-1!==e.indexOf(n)&&1!==t[n]?t[n]+" - "+r[n]+" - 1":""+r[n]}(i,n)});return"getChannel(getX("+r.join(",")+"), vec2("+r.slice(-2).join(",")+"))"}this.userCode=1===n?"\n void main(){\n int rc = getOutputCoords();\n vec4 result = vec4(0.);\n result.r = getChannel(getX("+t[0]+" - rc - 1),\n "+t[0]+" - rc - 1);\n if("+i+"){\n result.g = getChannel(getX("+t[0]+" - (rc + 1) - 1),\n "+t[0]+" - (rc + 1) - 1);\n }\n setOutput(result);\n }\n ":"\n void main() {\n "+o+" rc = getOutputCoords();\n vec4 result = vec4(0.);\n result.r = "+s(r.slice())+";\n if("+i+"){\n result.g = "+function(t){return t[n-1]="("+t[n-1]+" + 1)",s(t)}(r.slice())+";\n }\n if("+a+") {\n result.b = "+function(t){return t[n-2]="("+t[n-2]+" + 1)",s(t)}(r.slice())+";\n if("+i+") {\n result.a = "+function(t){return t[n-1]="("+t[n-1]+" + 1)",t[n-2]="("+t[n-2]+" + 1)",s(t)}(r.slice())+";\n }\n }\n setOutput(result);\n }\n "},uo=function(t,e,n,r,i,a,o){void 0===o&&(o=!0),this.variableNames=["updates","indices","defaultValue"],this.outputShape=a;var s=Ei(i.length),u=Ei(a.length),l="";1===n?l="i":2===n&&(l="i, j");var c="getIndices("+l+")",p="";1===r?p="i":2===r&&(p="i, coords[1]");var h="getUpdates("+p+")",f=e>1?"strides[j]":"strides";this.userCode="\n "+s+" strides = "+s+"("+i+");\n\n void main() {\n "+u+" coords = getOutputCoords();\n float sum = 0.0;\n bool found = false;\n for (int i = 0; i < "+t+"; i++) {\n int flattenedIndex = 0;\n for (int j = 0; j < "+e+"; j++) {\n int index = round("+c+");\n flattenedIndex += index * "+f+";\n }\n if (flattenedIndex == coords[0]) {\n sum += "+h+";\n found = true;\n }\n }\n setOutput(mix(getDefaultValue(), sum, float(found)));\n }\n "},lo=function(t,e){this.variableNames=["x","segmentIds"];var n=t.windowSize,r=t.batchSize,i=t.inSize,a=t.numSegments,o=a*Math.ceil(i/n);this.outputShape=[r,o];var s=4*Math.floor(n/4),u=n%4,l="\n sumValue += dot(values, segFilter);\n ",c="";i%n>0&&(c="\n if (inIdx < 0 || inIdx >= "+i+") {\n return initializationValue;\n }\n ");var p="";i%n>0&&(p="\n if (inIdx < 0 || inIdx >= "+i+") {\n return -1.0;\n }\n "),this.userCode="\n const float initializationValue = 0.0;\n\n float getValue(int batch, int inIdx) {\n "+c+"\n return getX(batch, inIdx);\n }\n\n float getSegmentIdAtIndex(int inIdx) {\n "+p+"\n return getSegmentIds(inIdx);\n }\n\n void main() {\n ivec2 coords = getOutputCoords();\n int batch = coords[0];\n int outIdx = coords[1];\n int inOffset = int(floor(float(outIdx) / float(\n "+a+")) * float("+n+"));\n int currentSeg = int(mod(float(outIdx), float("+a+")));\n\n float sumValue = 0.0;\n\n for (int i = 0; i < "+s+"; i += 4) {\n int inIdx = inOffset + i;\n vec4 values = vec4(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n getValue(batch, inIdx + 2),\n getValue(batch, inIdx + 3)\n );\n\n vec4 segFilter = vec4(\n int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 2)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 3)) == currentSeg ? 1 : 0\n );\n\n "+l+"\n }\n\n int inIdx = inOffset + "+s+";\n if ("+(1===u)+") {\n vec4 values = vec4(\n getValue(batch, inIdx),\n initializationValue,\n initializationValue,\n initializationValue\n );\n\n int inIdxSeg = int(getSegmentIdAtIndex(inIdx));\n\n vec4 segFilter = vec4(\n int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,\n 0,\n 0,\n 0\n );\n\n "+l+"\n } else if ("+(2===u)+") {\n vec4 values = vec4(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n initializationValue,\n initializationValue\n );\n\n vec4 segFilter = vec4(\n int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,\n 0,\n 0\n );\n\n "+l+"\n } else if ("+(3===u)+") {\n vec4 values = vec4(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n getValue(batch, inIdx + 2),\n initializationValue\n );\n\n vec4 segFilter = vec4(\n int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 2)) == currentSeg ? 1 : 0,\n 0\n );\n\n "+l+"\n }\n setOutput(sumValue);\n }\n "},co=function(t,e,n){var r,i;if(this.variableNames=["c","a","b"],this.outputShape=e,n>4)throw Error("Where for rank "+n+" is not yet supported");if(1===n)i="resRC",r="resRC";else{for(var a=["resRC.x","resRC.y","resRC.z","resRC.w"],o=[],s=[],u=0;u= 1.0) {\n setOutput(getA("+i+"));\n } else {\n setOutput(getB("+i+"));\n }\n }\n "},po=function(){function t(t){this.variableNames=["source"],this.outputShape=t,this.rank=t.length;var e,n=Ei(this.rank),r="uniform int start["+this.rank+"];",i=function(t){if(1===t)return"sourceLoc";if(t<=6)return ho.slice(0,t).map(function(t){return"sourceLoc."+t}).join(",");throw Error("Slicing for rank "+t+" is not yet supported")}(this.rank);e="\n "+n+" sourceLoc;\n "+n+" coords = getOutputCoords();\n "+t.map(function(t,e){return"sourceLoc."+ho[e]+" = start["+e+"] + coords."+ho[e]+";"}).join("\n")+"\n ",this.userCode="\n "+r+"\n void main() {\n "+e+"\n setOutput(getSource("+i+"));\n }\n "}return t.prototype.getCustomSetupFunc=function(t){var e=this;if(t.length!==this.rank)throw Error("The rank ("+this.rank+") of the program must match the length of start ("+t.length+")");return function(n,r){null==e.startLoc&&(e.startLoc=n.getUniformLocationNoThrow(r,"start"),null==e.startLoc)||n.gl.uniform1iv(e.startLoc,t)}},t}(),ho=["x","y","z","w","u","v"],fo=function(){function t(t){this.variableNames=["source"],this.usesPackedTextures=!0,this.outputShape=t,this.rank=t.length;var e=Ei(this.rank),n=hi("coords",this.rank),r=hi("sourceLoc",this.rank),i=1===this.rank?"sourceLoc":"vec2("+r.slice(-2).join()+")",a="getChannel(getSource("+r.join()+"), "+i+")",o="\n result.x = "+a+";\n if (++"+n[this.rank-1]+" < "+t[this.rank-1]+") {\n ++"+r[this.rank-1]+";\n result.y = "+a+";\n --"+r[this.rank-1]+";\n }\n ",s=1===this.rank?"":"\n --"+n[this.rank-1]+";\n if (++"+n[this.rank-2]+" < "+t[this.rank-2]+") {\n ++"+r[this.rank-2]+";\n result.z = "+a+";\n if (++"+n[this.rank-1]+" < "+t[this.rank-1]+") {\n ++"+r[this.rank-1]+";\n result.w = "+a+";\n }\n }\n ",u=this.rank<=4?"sourceLoc = coords +\n "+e+"("+t.map(function(t,e){return"start["+e+"]"}).join()+");":t.map(function(t,e){return r[e]+" = "+n[e]+" + start["+e+"];"}).join("\n");this.userCode="\n uniform int start["+this.rank+"];\n void main() {\n "+e+" coords = getOutputCoords();\n "+e+" sourceLoc;\n "+u+" \n vec4 result = vec4(0.);\n "+o+"\n "+s+"\n setOutput(result);\n }\n "}return t.prototype.getCustomSetupFunc=function(t){var e=this;if(t.length!==this.rank)throw Error("The rank ("+this.rank+") of the program must match the length of start ("+t.length+")");return function(n,r){null==e.startLoc&&(e.startLoc=n.getUniformLocationNoThrow(r,"start"),null==e.startLoc)||n.gl.uniform1iv(e.startLoc,t)}},t}(),mo=function(t,e,n){this.variableNames=["x"],this.outputShape=n;var r=n.length,i=Ei(n.length),a=Ei(n.length),o="";if(1===r)o="coords * strides + begin";else{var s=0;o=n.map(function(t,e){return s++,1===n.length?"coords * strides["+e+"] + begin["+e+"]":"coords["+(s-1)+"] * strides["+e+"] + begin["+e+"]"}).join(",")}this.userCode="\n "+i+" begin = "+i+"("+t+");\n "+i+" strides = "+i+"("+e+");\n\n void main() {\n "+a+" coords = getOutputCoords();\n setOutput(getX("+o+"));\n }\n "},go=function(){function t(t){this.gpgpu=t,this.numUsedTextures=0,this.numFreeTextures=0,this.freeTextures={},this.logEnabled=!1,this.usedTextures={}}return t.prototype.acquireTexture=function(t,e,n){var r,i=vo(e,n),a=yo(t,i,n);if(a in this.freeTextures||(this.freeTextures[a]=[]),a in this.usedTextures||(this.usedTextures[a]=[]),this.freeTextures[a].length>0){this.numFreeTextures--,this.numUsedTextures++,this.log();var o=this.freeTextures[a].shift();return this.usedTextures[a].push(o),o}return this.numUsedTextures++,this.log(),i===At.PACKED_2X2_FLOAT32?r=this.gpgpu.createPackedMatrixTexture(t[0],t[1]):i===At.PACKED_2X2_FLOAT16?r=this.gpgpu.createFloat16PackedMatrixTexture(t[0],t[1]):i===At.UNPACKED_FLOAT32?r=this.gpgpu.createFloat32MatrixTexture(t[0],t[1]):i===At.UNPACKED_FLOAT16?r=this.gpgpu.createFloat16MatrixTexture(t[0],t[1]):i===At.PACKED_4X1_UNSIGNED_BYTE&&(r=this.gpgpu.createUnsignedBytesMatrixTexture(t[0],t[1])),this.usedTextures[a].push(r),r},t.prototype.releaseTexture=function(t,e,n,r){if(null!=this.freeTextures){var i=yo(e,vo(n,r),r);i in this.freeTextures||(this.freeTextures[i]=[]),this.freeTextures[i].push(t),this.numFreeTextures++,this.numUsedTextures--;var a=this.usedTextures[i],o=a.indexOf(t);if(o<0)throw new Error("Cannot release a texture that was never provided by this texture manager");a.splice(o,1),this.log()}},t.prototype.log=function(){if(this.logEnabled){var t=this.numFreeTextures+this.numUsedTextures;console.log("Free/Used",this.numFreeTextures+" / "+this.numUsedTextures,"("+t+")")}},t.prototype.getNumUsedTextures=function(){return this.numUsedTextures},t.prototype.getNumFreeTextures=function(){return this.numFreeTextures},t.prototype.dispose=function(){var t=this;if(null!=this.freeTextures){for(var e in this.freeTextures)this.freeTextures[e].forEach(function(e){t.gpgpu.deleteMatrixTexture(e)});for(var e in this.usedTextures)this.usedTextures[e].forEach(function(e){t.gpgpu.deleteMatrixTexture(e)});this.freeTextures=null,this.usedTextures=null,this.numUsedTextures=0,this.numFreeTextures=0}},t}();function vo(t,e){if(t===It.UPLOAD)return At.PACKED_2X2_FLOAT32;if(t===It.RENDER||null==t)return function(t){return o().getBool("WEBGL_RENDER_FLOAT32_ENABLED")?t?At.PACKED_2X2_FLOAT32:At.UNPACKED_FLOAT32:t?At.PACKED_2X2_FLOAT16:At.UNPACKED_FLOAT16}(e);if(t===It.DOWNLOAD||t===It.PIXELS)return At.PACKED_4X1_UNSIGNED_BYTE;throw new Error("Unknown logical texture type "+t)}function yo(t,e,n){return t[0]+"_"+t[1]+"_"+e+"_"+n}var bo=function(t,e){this.variableNames=["A"];for(var n=new Array(t.length),r=0;r5)throw Error("Tile for rank "+e+" is not yet supported");if(1===e)return"imod(resRC, "+t[0]+")";for(var n=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u"],r=[],i=0;i6)throw Error("Transpose for rank "+e+" is not yet supported");for(var n=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u","resRC.v"],r=new Array(e),i=0;i6)throw Error("Packed transpose for rank "+this.rank+" is not yet supported.");var i=Ei(this.rank),a=pi("rc",this.rank),o=new Array(this.rank);for(r=0;r0?this.gpgpu.beginQuery():{startMs:G(),endMs:null}},t.prototype.endTimer=function(t){return o().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")>0?(this.gpgpu.endQuery(),t):(t.endMs=G(),t)},t.prototype.getQueryTime=function(t){return r(this,void 0,void 0,function(){var e;return i(this,function(n){return o().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")>0?[2,this.gpgpu.waitForQueryAndGetTime(t)]:[2,(e=t).endMs-e.startMs]})})},t.prototype.disposeData=function(t){if(!this.pendingDisposal.has(t))if(this.pendingRead.has(t))this.pendingDisposal.add(t);else if(this.texData.has(t)){this.releaseGPUData(t);var e=this.texData.get(t).complexTensors;null!=e&&(e.real.dispose(),e.imag.dispose()),this.texData.delete(t)}},t.prototype.releaseGPUData=function(t){var e=this.texData.get(t),n=e.texture,r=e.dtype,i=e.texShape,a=e.usage,o=e.isPacked,s=e.slice,u=s&&s.origDataId||t,l=this.dataRefCount.get(u);l>1?this.dataRefCount.set(u,l-1):(this.dataRefCount.delete(u),null!=n&&(this.numBytesInGPU-=this.computeBytes(i,r),this.textureManager.releaseTexture(n,i,a,o)));var c=this.texData.get(t);c.texture=null,c.texShape=null,c.isPacked=!1,c.slice=null},t.prototype.getTexture=function(t){return this.uploadToGPU(t),this.texData.get(t).texture},t.prototype.getDataInfo=function(t){return this.texData.get(t)},t.prototype.getCPUBackend=function(){return o().getBool("WEBGL_CPU_FORWARD")?(null==this.cpuBackend&&(this.cpuBackend=Et.findBackend("cpu")),this.cpuBackend):null},t.prototype.shouldExecuteOnCPU=function(t,e){var n=this;return void 0===e&&(e=128),null!=this.getCPUBackend()&&t.every(function(t){return null==n.texData.get(t.dataId).texture&&t.sizeo().getNumber("WEBGL_MAX_TEXTURES_IN_SHADER")){var i=Math.floor(t.length/2),a=this.concat(t.slice(0,i),e),s=this.concat(t.slice(i),e);return this.concat([a,s],e)}if(o().getBool("WEBGL_PACK_ARRAY_OPERATIONS")&&t[0].rank>1){var u=new Gi(t.map(function(t){return t.shape}),e);return this.compileAndRun(u,t)}var l=Je(t.map(function(t){return t.shape}),e),c=t.map(function(t){return t.as2D(-1,m(t.shape.slice(e)))}),p=new ji(c.map(function(t){return t.shape}));return this.compileAndRun(p,c).reshape(l)},t.prototype.neg=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.neg(t);if(o().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,Do,t.dtype);var e=new Eo(t.shape,Do);return this.compileAndRun(e,[t])},t.prototype.batchMatMul=function(t,e,n,r){var i=n?t.shape[2]:t.shape[1],a=r?e.shape[1]:e.shape[2],o=n?t.shape[1]:t.shape[2],s=t.shape[0];if((1===i||1===a)&&o>1e3){n&&(t=t.transpose([0,2,1])),r&&(e=e.transpose([0,2,1]));var u=1===a?t:t.as3D(s,o,1),l=1===a?2:1,c=1===a?e.as3D(s,1,o):e;return this.multiply(u,c).sum(l,!0)}var p=mt(t.dtype,e.dtype),h=new qa(t.shape,[s,i,a],n,r),f=this.makePackedTensor(h.outputShape,p);return this.compileAndRun(h,[t,e],f)},t.prototype.fusedBatchMatMul=function(t){var e=t.a,n=t.b,r=t.transposeA,i=t.transposeB,a=t.bias,o=t.activation,s=t.preluActivationWeights,u=r?e.shape[2]:e.shape[1],l=i?n.shape[1]:n.shape[2],c=e.shape[0],p=mt(e.dtype,n.dtype),h=null!=a,f=null!=s,d=o?Go(o,!0):null,m=new qa(e.shape,[c,u,l],r,i,h,d,f),g=this.makePackedTensor(m.outputShape,p),v=[e,n];return a&&v.push(a),s&&v.push(s),this.compileAndRun(m,v,g)},t.prototype.multiply=function(t,e){if("complex64"===t.dtype){var n=this.texData.get(t.dataId),r=this.texData.get(e.dataId),i=new Oi("return areal * breal - aimag * bimag;",t.shape,e.shape),a=new Oi("return areal * bimag + aimag * breal;",t.shape,e.shape),s=[this.makeComplexComponentTensorHandle(t,n.complexTensors.real),this.makeComplexComponentTensorHandle(t,n.complexTensors.imag),this.makeComplexComponentTensorHandle(e,r.complexTensors.real),this.makeComplexComponentTensorHandle(e,r.complexTensors.imag)],u=this.compileAndRun(i,s),l=this.compileAndRun(a,s),c=this.complex(u,l);return u.dispose(),l.dispose(),c}if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.multiply(t,e);if(o().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,zi,t.dtype);var p=new Li(zi,t.shape,e.shape),h=this.makeOutputArray(p.outputShape,t.dtype);return this.compileAndRun(p,[t,e],h)},t.prototype.batchNormalization=function(t,e,n,r,i,a){var s=[t,e,n],u=null;null!=a&&(u=a.shape,s.push(a));var l=null;if(null!=i&&(l=i.shape,s.push(i)),o().getBool("WEBGL_PACK_NORMALIZATION")){var c=new Di(t.shape,e.shape,n.shape,u,l,r);return this.compileAndRun(c,s)}var p=new Ti(t.shape,e.shape,n.shape,u,l,r);return this.compileAndRun(p,s)},t.prototype.localResponseNormalization4D=function(t,e,n,r,i){var a=o().getBool("WEBGL_PACK_NORMALIZATION")?new Ua(t.shape,e,n,r,i):new Wa(t.shape,e,n,r,i);return this.compileAndRun(a,[t])},t.prototype.LRNGrad=function(t,e,n,r,i,a,o){var s=new Va(e.shape,r,i,a,o);return this.compileAndRun(s,[e,n,t])},t.prototype.tile=function(t,e){if("string"===t.dtype){var n=this.readSync(t.dataId).map(function(t){return K(t)});return ai(Ln(t.shape,t.dtype,n),e)}var r=new bo(t.shape,e);return this.compileAndRun(r,[t])},t.prototype.pad=function(t,e,n){var r=o().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new Ya(t.shape,e,n):new Xa(t.shape,e,n);return this.compileAndRun(r,[t])},t.prototype.transpose=function(t,e){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.transpose(t,e);var n=o().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new wo(t.shape,e):new xo(t.shape,e);return this.compileAndRun(n,[t])},t.prototype.gather=function(t,e,n){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.gather(t,e,n);var r=new va(t.shape,e.size,n);return this.compileAndRun(r,[t,e])},t.prototype.batchToSpaceND=function(t,e,n){p(t.rank<=4,function(){return"batchToSpaceND for rank > 4 with a WebGL backend not implemented yet"});var r=e.reduce(function(t,e){return t*e}),i=pr(t.shape,e,r),a=hr(i.length,e.length),o=fr(t.shape,e,r),s=dr(n,e.length),u=mr(o,n,e.length);return t.reshape(i).transpose(a).reshape(o).slice(s,u)},t.prototype.spaceToBatchND=function(t,e,n){p(t.rank<=4,function(){return"spaceToBatchND for rank > 4 with a WebGL backend not implemented yet"});var r=e.reduce(function(t,e){return t*e}),i=[[0,0]];i.push.apply(i,n);for(var a=1+e.length;ae||n===t?r=!0:n=P(t,n+1);return n}(o,i),u=new lo({windowSize:s,inSize:o,batchSize:a,numSegments:i},e),l=u.outputShape,c=l[0],p=l[1],h=this.makeOutputArray([c,p],r);return this.compileAndRun(u,[t,n],h),h.shape[1]===i?h:(n=gn(0,i).tile([o/s]),this.segOpCompute(h,e,n,r,i))},t.prototype.argMinMaxReduce=function(t,e,n){var r=[e];if(He("arg"+n.charAt(0).toUpperCase()+n.slice(1),r,t.rank),!o().getBool("WEBGL_PACK_REDUCE")||t.rank<=2){var i=Ge(t.shape,r),a=i[0],s=m(i[1]),u=t.as2D(-1,s);return this.argReduce(u,n).reshape(a)}return this.argReducePacked(t,n)},t.prototype.argMin=function(t,e){return this.argMinMaxReduce(t,e,"min")},t.prototype.argMax=function(t,e){return this.argMinMaxReduce(t,e,"max")},t.prototype.cumsum=function(t,e,n,r){if(e!==t.rank-1)throw new Error("WebGL cumsum shader expects an inner-most axis="+(t.rank-1)+" but got axis="+e);var i=new ra(t.shape,n,r);return this.compileAndRun(i,[t])},t.prototype.equal=function(t,e){if(o().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(equal(a, b));\n","bool");var n=new Li("return float(a == b);",t.shape,e.shape),r=this.makeOutputArray(n.outputShape,"bool");return this.compileAndRun(n,[t,e],r)},t.prototype.notEqual=function(t,e){if(o().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(notEqual(a, b));\n","bool");var n=new Li("return float(a != b);",t.shape,e.shape),r=this.makeOutputArray(n.outputShape,"bool");return this.compileAndRun(n,[t,e],r)},t.prototype.less=function(t,e){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.less(t,e);if(o().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(lessThan(a, b));\n","bool");var n=new Li("return float(a < b);",t.shape,e.shape),r=this.makeOutputArray(n.outputShape,"bool");return this.compileAndRun(n,[t,e],r)},t.prototype.lessEqual=function(t,e){if(o().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(lessThanEqual(a, b));\n","bool");var n=new Li("return float(a <= b);",t.shape,e.shape),r=this.makeOutputArray(n.outputShape,"bool");return this.compileAndRun(n,[t,e],r)},t.prototype.greater=function(t,e){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.greater(t,e);if(o().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(greaterThan(a, b));\n","bool");var n=new Li("return float(a > b);",t.shape,e.shape),r=this.makeOutputArray(n.outputShape,"bool");return this.compileAndRun(n,[t,e],r)},t.prototype.greaterEqual=function(t,e){if(o().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(greaterThanEqual(a, b));\n","bool");var n=new Li("return float(a >= b);",t.shape,e.shape),r=this.makeOutputArray(n.outputShape,"bool");return this.compileAndRun(n,[t,e],r)},t.prototype.logicalNot=function(t){var e=new Eo(t.shape,"return float(!(x >= 1.0));");return this.compileAndRun(e,[t])},t.prototype.logicalAnd=function(t,e){if(o().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(\n vec4(greaterThanEqual(a, vec4(1.0))) *\n vec4(greaterThanEqual(b, vec4(1.0))));\n","bool");var n=new Li("return float(a >= 1.0 && b >= 1.0);",t.shape,e.shape),r=this.makeOutputArray(n.outputShape,"bool");return this.compileAndRun(n,[t,e],r)},t.prototype.logicalOr=function(t,e){if(o().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return min(\n vec4(greaterThanEqual(a, vec4(1.0))) +\n vec4(greaterThanEqual(b, vec4(1.0))),\n vec4(1.0));\n","bool");var n=new Li("return float(a >= 1.0 || b >= 1.0);",t.shape,e.shape),r=this.makeOutputArray(n.outputShape,"bool");return this.compileAndRun(n,[t,e],r)},t.prototype.select=function(t,e,n){var r=new co(t.rank,e.shape,e.rank),i=this.makeOutputArray(r.outputShape,mt(e.dtype,n.dtype));return this.compileAndRun(r,[t,e,n],i)},t.prototype.where=function(t){Le("tf.where() in webgl locks the UI thread. Call tf.whereAsync() instead");var e=t.dataSync();return si(t.shape,e)},t.prototype.topk=function(t,e,n){return oi(t.dataSync(),t.shape,t.dtype,e)},t.prototype.min=function(t,e){He("min",e,t.rank);var n=Ge(t.shape,e),r=n[0],i=m(n[1]),a=t.as2D(-1,i);return this.reduce(a,"min",a.dtype).reshape(r)},t.prototype.minimum=function(t,e){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.minimum(t,e);var n=o().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Bi("\n vec4 result = vec4(min(a, b));\n vec4 isNaN = min(vec4(isnan(a)) + vec4(isnan(b)), vec4(1.0));\n \n result.r = isNaN.r > 0. ? NAN : result.r;\n result.g = isNaN.g > 0. ? NAN : result.g;\n result.b = isNaN.b > 0. ? NAN : result.b;\n result.a = isNaN.a > 0. ? NAN : result.a;\n\n return result;\n",t.shape,e.shape):new Li("\n if (isnan(a)) return a;\n if (isnan(b)) return b;\n\n return min(a, b);\n",t.shape,e.shape);return this.compileAndRun(n,[t,e])},t.prototype.mod=function(t,e){var n=o().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Bi("\n vec4 result = mod(a, b);\n vec4 isNaN = vec4(equal(b, vec4(0.0)));\n \n result.r = isNaN.r > 0. ? NAN : result.r;\n result.g = isNaN.g > 0. ? NAN : result.g;\n result.b = isNaN.b > 0. ? NAN : result.b;\n result.a = isNaN.a > 0. ? NAN : result.a;\n\n return result;\n",t.shape,e.shape):new Li("if (b == 0.0) return NAN;\n return mod(a, b);",t.shape,e.shape);return this.compileAndRun(n,[t,e])},t.prototype.max=function(t,e){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.max(t,e);He("max",e,t.rank);var n=Ge(t.shape,e),r=n[0],i=m(n[1]),a=t.as2D(-1,i);return this.reduce(a,"max",a.dtype).reshape(r)},t.prototype.maximum=function(t,e){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.maximum(t,e);var n=o().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Bi("\n vec4 result = vec4(max(a, b));\n vec4 isNaN = min(vec4(isnan(a)) + vec4(isnan(b)), vec4(1.0));\n \n result.r = isNaN.r > 0. ? NAN : result.r;\n result.g = isNaN.g > 0. ? NAN : result.g;\n result.b = isNaN.b > 0. ? NAN : result.b;\n result.a = isNaN.a > 0. ? NAN : result.a;\n\n return result;\n",t.shape,e.shape):new Li("\n if (isnan(a)) return a;\n if (isnan(b)) return b;\n\n return max(a, b);\n",t.shape,e.shape);return this.compileAndRun(n,[t,e])},t.prototype.all=function(t,e){He("all",e,t.rank);var n=Ge(t.shape,e),r=n[0],i=m(n[1]),a=t.as2D(-1,i);return this.reduce(a,"all",a.dtype).reshape(r)},t.prototype.any=function(t,e){He("any",e,t.rank);var n=Ge(t.shape,e),r=n[0],i=m(n[1]),a=t.as2D(-1,i);return this.reduce(a,"any",a.dtype).reshape(r)},t.prototype.squaredDifference=function(t,e){var n=o().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Bi("return (a - b) * (a - b);",t.shape,e.shape):new Li("return (a - b) * (a - b);",t.shape,e.shape);return this.compileAndRun(n,[t,e])},t.prototype.realDivide=function(t,e){if(o().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n // vec4 one = vec4(equal(a, b));\n // return one + (vec4(1.0) - one) * a / b;\n vec4 result = a / b;\n if(a.x == b.x) {\n result.x = 1.;\n }\n if(a.y == b.y) {\n result.y = 1.;\n }\n if(a.z == b.z) {\n result.z = 1.;\n }\n if(a.w == b.w) {\n result.w = 1.;\n }\n\n return result;\n","float32",!0);var n=new Li("\nif (a == b) {\n return 1.0;\n};\nreturn a / b;",t.shape,e.shape),r=this.makeOutputArray(n.outputShape,"float32");return this.compileAndRun(n,[t,e],r)},t.prototype.floorDiv=function(t,e){if(o().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n ivec4 ia = round(a);\n ivec4 ib = round(b);\n bvec4 cond = notEqual(ib, ivec4(0));\n ivec4 result = ivec4(0);\n vec4 s = sign(a) * sign(b);\n\n // Windows (D3D) wants guaranteed non-zero int division at compile-time.\n if (cond[0]) {\n result[0] = idiv(ia[0], ib[0], s[0]);\n }\n if (cond[1]) {\n result[1] = idiv(ia[1], ib[1], s[1]);\n }\n if (cond[2]) {\n result[2] = idiv(ia[2], ib[2], s[2]);\n }\n if (cond[3]) {\n result[3] = idiv(ia[3], ib[3], s[3]);\n }\n return vec4(result);\n","int32");var n=new Li("\n float s = sign(a) * sign(b);\n int ia = round(a);\n int ib = round(b);\n if (ib != 0) {\n // Windows (D3D) wants guaranteed non-zero int division at compile-time.\n return float(idiv(ia, ib, s));\n } else {\n return NAN;\n }\n",t.shape,e.shape),r=this.makeOutputArray(n.outputShape,"int32");return this.compileAndRun(n,[t,e],r)},t.prototype.add=function(t,e){if("complex64"===t.dtype&&"complex64"===e.dtype)return this.complexSeparableBinaryOp(t,e,_i);if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.add(t,e);var n=mt(t.dtype,e.dtype);if(o().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,_i,n);var r=new Li(_i,t.shape,e.shape),i=this.makeOutputArray(r.outputShape,n);return this.compileAndRun(r,[t,e],i)},t.prototype.packedUnaryOp=function(t,e,n){var r=new Vo(t.shape,e),i=this.makePackedTensor(r.outputShape,n);return this.compileAndRun(r,[t],i)},t.prototype.packedBinaryOp=function(t,e,n,r,i){void 0===i&&(i=!1);var a=new Bi(n,t.shape,e.shape,i),o=this.makePackedTensor(a.outputShape,r);return this.compileAndRun(a,[t,e],o)},t.prototype.complexSeparableBinaryOp=function(t,e,n){var r=this,i=this.texData.get(t.dataId),a=this.texData.get(e.dataId),o=[[i.complexTensors.real,a.complexTensors.real],[i.complexTensors.imag,a.complexTensors.imag]].map(function(i){var a=i[0],o=i[1],s=r.makeComplexComponentTensorHandle(t,a),u=r.makeComplexComponentTensorHandle(e,o),l=new Li(n,t.shape,e.shape),c=r.makeOutputArray(l.outputShape,mt(a.dtype,o.dtype));return r.compileAndRun(l,[s,u],c)}),s=o[0],u=o[1],l=this.complex(s,u);return s.dispose(),u.dispose(),l},t.prototype.makeComplexComponentTensorHandle=function(t,e){return{dataId:e.dataId,dtype:e.dtype,shape:t.shape}},t.prototype.addN=function(t){if(1===t.length)return t[0];if(t.length>o().get("WEBGL_MAX_TEXTURES_IN_SHADER")){var e=Math.floor(t.length/2),n=this.addN(t.slice(0,e)),r=this.addN(t.slice(e));return this.addN([n,r])}var i=t.map(function(t){return t.dtype}).reduce(function(t,e){return mt(t,e)}),a=t.map(function(t){return t.shape}),s=o().getBool("WEBGL_PACK"),u=s?new li(t[0].shape,a):new ui(t[0].shape,a),l=s?this.makePackedTensor(u.outputShape,i):this.makeOutputArray(u.outputShape,i);return this.compileAndRun(u,t,l)},t.prototype.subtract=function(t,e){if("complex64"===t.dtype&&"complex64"===e.dtype)return this.complexSeparableBinaryOp(t,e,Fi);if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.subtract(t,e);var n=mt(t.dtype,e.dtype);if(o().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,Fi,t.dtype);var r=new Li(Fi,t.shape,e.shape),i=this.makeOutputArray(r.outputShape,n);return this.compileAndRun(r,[t,e],i)},t.prototype.pow=function(t,e){var n=o().getBool("WEBGL_PACK_BINARY_OPERATIONS"),r=n?new Bi("\n // isModRound1 has 1 for components with round(mod(b, 2.0)) == 1, 0 otherwise.\n vec4 isModRound1 = vec4(equal(round(mod(b, 2.0)), ivec4(1)));\n vec4 multiplier = sign(a) * isModRound1 + (vec4(1.0) - isModRound1);\n vec4 result = multiplier * pow(abs(a), b);\n\n // Ensure that a^0 = 1, including 0^0 = 1 as this correspond to TF and JS\n bvec4 isExpZero = equal(b, vec4(0.0));\n result.r = isExpZero.r ? 1.0 : result.r;\n result.g = isExpZero.g ? 1.0 : result.g;\n result.b = isExpZero.b ? 1.0 : result.b;\n result.a = isExpZero.a ? 1.0 : result.a;\n\n vec4 isNaN = vec4(lessThan(a, vec4(0.0))) * vec4(lessThan(floor(b), b));\n \n result.r = isNaN.r > 0. ? NAN : result.r;\n result.g = isNaN.g > 0. ? NAN : result.g;\n result.b = isNaN.b > 0. ? NAN : result.b;\n result.a = isNaN.a > 0. ? NAN : result.a;\n\n return result;\n",t.shape,e.shape):new Li("\nif(a < 0.0 && floor(b) < b){\n return NAN;\n}\nif (b == 0.0) {\n return 1.0;\n}\nreturn (round(mod(b, 2.0)) != 1) ?\n pow(abs(a), b) : sign(a) * pow(abs(a), b);\n",t.shape,e.shape),i=mt(t.dtype,e.dtype),a=n?this.makePackedTensor(r.outputShape,i):this.makeOutputArray(r.outputShape,i);return this.compileAndRun(r,[t,e],a)},t.prototype.ceil=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.ceil(t);if(o().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,Oo,t.dtype);var e=new Eo(t.shape,Oo);return this.compileAndRun(e,[t])},t.prototype.floor=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.floor(t);if(o().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,_o,t.dtype);var e=new Eo(t.shape,_o);return this.compileAndRun(e,[t])},t.prototype.sign=function(t){var e=new Eo(t.shape,"\n if (isnan(x)) { return 0.0; }\n return sign(x);\n");return this.compileAndRun(e,[t])},t.prototype.isNaN=function(t){var e=new Eo(t.shape,"return float(isnan(x));"),n=this.makeOutputArray(e.outputShape,"bool");return this.compileAndRun(e,[t],n)},t.prototype.isInf=function(t){var e=new Eo(t.shape,"return float(isinf(x));"),n=this.makeOutputArray(e.outputShape,"bool");return this.compileAndRun(e,[t],n)},t.prototype.isFinite=function(t){var e=new Eo(t.shape,"return float(!isnan(x) && !isinf(x));"),n=this.makeOutputArray(e.outputShape,"bool");return this.compileAndRun(e,[t],n)},t.prototype.round=function(t){var e=new Eo(t.shape,"\n // OpenGL ES does not support round function.\n // The algorithm is based on banker's rounding.\n float base = floor(x);\n if ((x - base) < 0.5) {\n return floor(x);\n } else if ((x - base) > 0.5) {\n return ceil(x);\n } else {\n if (mod(base, 2.0) == 0.0) {\n return base;\n } else {\n return base + 1.0;\n }\n }\n");return this.compileAndRun(e,[t])},t.prototype.exp=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.exp(t);if(o().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,Fo,t.dtype);var e=new Eo(t.shape,Fo);return this.compileAndRun(e,[t])},t.prototype.expm1=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.expm1(t);if(o().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,zo,t.dtype);var e=new Eo(t.shape,zo);return this.compileAndRun(e,[t])},t.prototype.log=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.log(t);if(o().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,"\n vec4 result = log(x);\n vec4 isNaN = vec4(lessThan(x, vec4(0.0)));\n result.r = isNaN.r == 1.0 ? NAN : result.r;\n result.g = isNaN.g == 1.0 ? NAN : result.g;\n result.b = isNaN.b == 1.0 ? NAN : result.b;\n result.a = isNaN.a == 1.0 ? NAN : result.a;\n\n return result;\n",t.dtype);var e=new Eo(t.shape,"if (x < 0.0) return NAN;\n return log(x);");return this.compileAndRun(e,[t])},t.prototype.log1p=function(t){var e=new Eo(t.shape,"return log(1.0 + x);");return this.compileAndRun(e,[t])},t.prototype.sqrt=function(t){var e=new Eo(t.shape,"return sqrt(x);");return this.compileAndRun(e,[t])},t.prototype.rsqrt=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.rsqrt(t);var e=new Eo(t.shape,"return inversesqrt(x);");return this.compileAndRun(e,[t])},t.prototype.square=function(t){var e=new Eo(t.shape,"return x * x;");return this.compileAndRun(e,[t])},t.prototype.reciprocal=function(t){var e=new Eo(t.shape,"return 1.0 / x;");return this.compileAndRun(e,[t])},t.prototype.relu=function(t){var e;return e=o().getBool("WEBGL_PACK")?new Vo(t.shape,Po):new Eo(t.shape,Ao),this.compileAndRun(e,[t])},t.prototype.relu6=function(t){var e;return e=o().getBool("WEBGL_PACK")?new Vo(t.shape,Bo):new Eo(t.shape,Ro),this.compileAndRun(e,[t])},t.prototype.prelu=function(t,e){var n=o().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Bi(Pi,t.shape,e.shape):new Li(Mi,t.shape,e.shape);return this.compileAndRun(n,[t,e])},t.prototype.elu=function(t){if(o().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,Wo,t.dtype);var e=new Eo(t.shape,To);return this.compileAndRun(e,[t])},t.prototype.eluDer=function(t,e){var n=o().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Bi("\n vec4 bGTEZero = vec4(greaterThanEqual(b, vec4(0.)));\n return (bGTEZero * a) + ((vec4(1.0) - bGTEZero) * (a * (b + vec4(1.0))));\n",t.shape,e.shape):new Li("return (b >= 1.0) ? a : a * (b + 1.0);",t.shape,e.shape);return this.compileAndRun(n,[t,e])},t.prototype.selu=function(t){var e=new Eo(t.shape,"\n // Stable and Attracting Fixed Point (0, 1) for Normalized Weights.\n // see: https://arxiv.org/abs/1706.02515\n float scaleAlpha = 1.7580993408473768;\n float scale = 1.0507009873554805;\n return (x >= 0.0) ? scale * x : scaleAlpha * (exp(x) - 1.0);\n");return this.compileAndRun(e,[t])},t.prototype.int=function(t){var e=new Eo(t.shape,"return float(int(x));"),n=this.makeOutputArray(e.outputShape,"int32");return this.compileAndRun(e,[t],n)},t.prototype.clip=function(t,e,n){var r,i=(r=o().getBool("WEBGL_PACK_CLIP")?new Vi(t.shape):new Wi(t.shape)).getCustomSetupFunc(e,n);return this.compileAndRun(r,[t],null,i)},t.prototype.abs=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.abs(t);if(o().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,Io,t.dtype);var e=new Eo(t.shape,Io);return this.compileAndRun(e,[t])},t.prototype.complexAbs=function(t){var e=this.texData.get(t.dataId),n=new Ui(t.shape),r=[this.makeComplexComponentTensorHandle(t,e.complexTensors.real),this.makeComplexComponentTensorHandle(t,e.complexTensors.imag)];return this.compileAndRun(n,r)},t.prototype.sigmoid=function(t){var e=new Eo(t.shape,"return 1.0 / (1.0 + exp(-1.0 * x));");return this.compileAndRun(e,[t])},t.prototype.softplus=function(t){var e=new Eo(t.shape,"\n float epsilon = 1.1920928955078125e-7;\n float threshold = log(epsilon) + 2.0;\n\n bool too_large = x > -threshold;\n bool too_small = x < threshold;\n\n float result;\n float exp_x = exp(x);\n\n if (too_large){\n result = x;\n }\n else if (too_small){\n result = exp_x;\n }\n else{\n result = log(exp_x + 1.0);\n }\n return result;\n");return this.compileAndRun(e,[t])},t.prototype.sin=function(t){var e=new Eo(t.shape,"if (isnan(x)) return x;\n return sin(x);\n");return this.compileAndRun(e,[t])},t.prototype.cos=function(t){var e=new Eo(t.shape,"if (isnan(x)) return x;\n return cos(x);\n");return this.compileAndRun(e,[t])},t.prototype.tan=function(t){var e=new Eo(t.shape,"return tan(x);");return this.compileAndRun(e,[t])},t.prototype.asin=function(t){var e=new Eo(t.shape,"if (isnan(x)) return x;\n if (abs(x) > 1.) {\n return NAN;\n }\n return asin(x);\n");return this.compileAndRun(e,[t])},t.prototype.acos=function(t){var e=new Eo(t.shape,"if (isnan(x)) return x;\n if (abs(x) > 1.) {\n return NAN;\n }\n return acos(x);\n");return this.compileAndRun(e,[t])},t.prototype.atan=function(t){var e=new Eo(t.shape,"if (isnan(x)) return x;\n return atan(x);\n");return this.compileAndRun(e,[t])},t.prototype.atan2=function(t,e){var n=o().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Bi("\n vec4 result = atan(a, b);\n vec4 isNaN = min(vec4(isnan(a)) + vec4(isnan(b)), vec4(1.0));\n \n result.r = isNaN.r > 0. ? NAN : result.r;\n result.g = isNaN.g > 0. ? NAN : result.g;\n result.b = isNaN.b > 0. ? NAN : result.b;\n result.a = isNaN.a > 0. ? NAN : result.a;\n\n return result;\n",t.shape,e.shape):new Li("\n if (isnan(a)) return a;\n if (isnan(b)) return b;\n\n return atan(a, b);\n",t.shape,e.shape);return this.compileAndRun(n,[t,e])},t.prototype.sinh=function(t){var e=new Eo(t.shape,"\n float e2x = exp(x);\n return (e2x - 1.0 / e2x) / 2.0;\n");return this.compileAndRun(e,[t])},t.prototype.cosh=function(t){var e=new Eo(t.shape,"\n float e2x = exp(-x);\n return (e2x + 1.0 / e2x) / 2.0;\n");return this.compileAndRun(e,[t])},t.prototype.tanh=function(t){var e=new Eo(t.shape,"\n float e2x = exp(-2.0 * abs(x));\n return sign(x) * (1.0 - e2x) / (1.0 + e2x);\n");return this.compileAndRun(e,[t])},t.prototype.asinh=function(t){var e=new Eo(t.shape,"if (isnan(x)) return x;return log(x + sqrt(x * x + 1.0));");return this.compileAndRun(e,[t])},t.prototype.acosh=function(t){var e=new Eo(t.shape,"if (isnan(x)) return x;\n if (x < 1.0) return NAN;\n return log(x + sqrt(x * x - 1.0));");return this.compileAndRun(e,[t])},t.prototype.atanh=function(t){var e=new Eo(t.shape,"if (isnan(x)) return x;\n if ((x < -1.0) || (x > 1.0)) return NAN;\n return (log(1.0 + x) - log(1.0 - x)) / 2.0;");return this.compileAndRun(e,[t])},t.prototype.erf=function(t){var e=new Eo(t.shape,'\n // Error function is calculated approximately with elementary function.\n // See "Handbook of Mathematical Functions with Formulas,\n // Graphs, and Mathematical Tables", Abramowitz and Stegun.\n float p = 0.3275911;\n float a1 = 0.254829592;\n float a2 = -0.284496736;\n float a3 = 1.421413741;\n float a4 = -1.453152027;\n float a5 = 1.061405429;\n\n float sign = sign(x);\n x = abs(x);\n float t = 1.0 / (1.0 + p * x);\n return sign * (1.0 - (((((a5*t + a4)*t) + a3)*t + a2)*t + a1)*t*exp(-x*x));\n');return this.compileAndRun(e,[t])},t.prototype.step=function(t,e){var n=new Eo(t.shape,function(t){return void 0===t&&(t=0),So+"\n return x > 0.0 ? 1.0 : float("+t+");\n "}(e));return this.compileAndRun(n,[t])},t.prototype.conv2dByMatMul=function(t,e,n,r,i,a){var s=t.shape,u=this.texData.get(t.dataId),l=n.inChannels,c=s[0]*s[1]*s[2],h=n.outChannels,f="channelsLast"===n.dataFormat,d=(1===c||1===h)&&l>1e3,m=s[2]%2!=0&&!!u.isPacked;if(d||!o().getBool("WEBGL_LAZILY_UNPACK")||!o().getBool("WEBGL_PACK_BINARY_OPERATIONS")||!m){var g=f?s[0]*s[1]*s[2]:s[0]*s[2]*s[3],v=this.reshape(t,[1,g,n.inChannels]),y=this.reshape(e,[1,n.inChannels,n.outChannels]);return this.reshape(this.fusedBatchMatMul({a:v,b:y,transposeA:!1,transposeB:!1,bias:r,activation:i,preluActivationWeights:a}),n.outShape)}var b=f?s[0]*s[1]*(s[2]+1):s[0]*s[2]*(s[3]+1),x=st.make([1,b,n.inChannels],{dataId:t.dataId},t.dtype,this),w=u.shape;u.shape=u.shape.slice(),u.shape[u.shape.length-2]++,p(be(u.shape,x.shape),function(){return"packed reshape "+u.shape+" to "+x.shape+" isn't free"});var C=this.reshape(e,[1,n.inChannels,n.outChannels]),N=this.fusedBatchMatMul({a:x,b:C,transposeA:!1,transposeB:!1,bias:r,activation:i,preluActivationWeights:a}),E=this.texData.get(N.dataId);return p(E.isPacked,function(){return"batchMatMul result is expected to be packed"}),u.shape=w,E.shape=n.outShape,st.make(n.outShape,{dataId:N.dataId},N.dtype,this)},t.prototype.conv2dWithIm2Row=function(t,e,n,r,i,a){var o=n.filterWidth,s=n.filterHeight,u=n.inChannels,l=n.outWidth,c=n.outHeight,p="channelsLast"===n.dataFormat,h=o*s*u,f=c*l,d=[h,f],m=t.squeeze([0]),g=e.reshape([1,h,-1]),v=new Ba(d,m.shape,n),y=this.compileAndRun(v,[m]).reshape([1,d[0],d[1]]),b=null!=r,x=null!=a,w=i?Go(i,!0):null,C=new qa(y.shape,[1,f,n.outChannels],!0,!1,b,w,x),N=[y,g];r&&N.push(r),x&&N.push(a);var E=this.compileAndRun(C,N);return p?E.reshape([1,c,l,n.outChannels]):E.reshape([1,n.outChannels,c,l])},t.prototype.fusedConv2d=function(t){var e=t.input,n=t.filter,r=t.convInfo,i=t.bias,a=t.activation,s=t.preluActivationWeights;if(1===r.filterHeight&&1===r.filterWidth&&1===r.dilationHeight&&1===r.dilationWidth&&1===r.strideHeight&&1===r.strideWidth&&("SAME"===r.padInfo.type||"VALID"===r.padInfo.type))return this.conv2dByMatMul(e,n,r,i,a,s);if(o().getBool("WEBGL_CONV_IM2COL")&&1===e.shape[0])return this.conv2dWithIm2Row(e,n,r,i,a,s);var u=null!=i,l=null!=s,c=a?Go(a,!1):null,p=new Zi(r,u,c,l),h=[e,n];return i&&h.push(i),s&&h.push(s),this.compileAndRun(p,h)},t.prototype.conv2d=function(t,e,n){if(1===n.filterHeight&&1===n.filterWidth&&1===n.dilationHeight&&1===n.dilationWidth&&1===n.strideHeight&&1===n.strideWidth&&("SAME"===n.padInfo.type||"VALID"===n.padInfo.type))return this.conv2dByMatMul(t,e,n);if(o().getBool("WEBGL_CONV_IM2COL")&&1===t.shape[0])return this.conv2dWithIm2Row(t,e,n);var r=new Zi(n);return this.compileAndRun(r,[t,e])},t.prototype.conv2dDerInput=function(t,e,n){var r=new Ki(n);return this.compileAndRun(r,[t,e])},t.prototype.conv2dDerFilter=function(t,e,n){var r=new Hi(n);return this.compileAndRun(r,[t,e])},t.prototype.fusedDepthwiseConv2D=function(t){var e,n=t.input,r=t.filter,i=t.convInfo,a=t.bias,s=t.activation,u=t.preluActivationWeights,l=o().getBool("WEBGL_PACK_DEPTHWISECONV")&&i.strideWidth<=2&&i.outChannels/i.inChannels==1,c=s?Go(s,l):null,p=[n,r],h=null!=a,f=null!=u;return h&&p.push(a),f&&p.push(u),l?(e=new ea(i,h,c,f),this.compileAndRun(e,p,this.makePackedTensor(i.outShape,n.dtype))):(e=new ta(i,h,c,f),this.compileAndRun(e,p))},t.prototype.depthwiseConv2D=function(t,e,n){var r;return o().getBool("WEBGL_PACK_DEPTHWISECONV")&&n.strideWidth<=2&&n.outChannels/n.inChannels==1?(r=new ea(n),this.compileAndRun(r,[t,e],this.makePackedTensor(n.outShape,t.dtype))):(r=new ta(n),this.compileAndRun(r,[t,e]))},t.prototype.depthwiseConv2DDerInput=function(t,e,n){var r=new Ji(n);return this.compileAndRun(r,[t,e])},t.prototype.depthwiseConv2DDerFilter=function(t,e,n){var r=new Yi(n);return this.compileAndRun(r,[t,e])},t.prototype.conv3d=function(t,e,n){var r=new Qi(n);return this.compileAndRun(r,[t,e])},t.prototype.conv3dDerInput=function(t,e,n){var r=new Xi(n);return this.compileAndRun(r,[t,e])},t.prototype.conv3dDerFilter=function(t,e,n){var r=new $i(n);return this.compileAndRun(r,[t,e])},t.prototype.maxPool=function(t,e){var n=new Ja(e,"max",!1),r=this.makeOutputArray(n.outputShape,t.dtype);return this.compileAndRun(n,[t],r)},t.prototype.avgPool=function(t,e){var n=new Ja(e,"avg",!1),r=this.makeOutputArray(n.outputShape,"float32");return this.compileAndRun(n,[t],r)},t.prototype.maxPoolBackprop=function(t,e,n,r){var i=new Ja(r,"max",!0),a=this.compileAndRun(i,[e]),o=new ja(r),s=this.makeOutputArray(o.outputShape,e.dtype),u=this.compileAndRun(o,[t,a],s);return a.dispose(),u},t.prototype.avgPoolBackprop=function(t,e,n){var r=new Ai(n),i=this.makeOutputArray(r.outputShape,e.dtype);return this.compileAndRun(r,[t],i)},t.prototype.cast=function(t,e){return $r(t,e,this)},t.prototype.unstack=function(t,e){for(var n=t.shape[e],r=new Array(t.rank-1),i=0,a=0;a1,function(){return"blockSize should be > 1 for depthToSpace, but was: "+e});var r=t.shape[0],i="NHWC"===n?t.shape[1]:t.shape[2],a="NHWC"===n?t.shape[2]:t.shape[3],o="NHWC"===n?t.shape[3]:t.shape[1],s=i*e,u=a*e,l=o/(e*e),c=new sa("NHWC"===n?[r,s,u,l]:[r,l,s,u],e,n);return this.compileAndRun(c,[t])},t.prototype.split=function(t,e,n){return ii(t,e,n)},t.prototype.scatterND=function(t,e,n){var r=br(0,t,n),i=r.sliceRank,a=r.numUpdates,o=r.sliceSize,s=r.strides,u=r.outputSize,l=[u/o,o],c=t.reshape([a,i]),p=e.reshape([a,o]);if(0===u)return Xr(nn([]),n);var h=an(0),f=new uo(a,i,c.rank,p.rank,s,l);return this.compileAndRun(f,[p,c,h]).reshape(n)},t.prototype.sparseToDense=function(t,e,n,r){var i=br(0,t,n),a=i.sliceRank,o=i.numUpdates,s=i.strides,u=i.outputSize,l=new uo(o,a,t.rank,e.rank,s,[u,1],!1);return this.compileAndRun(l,[e,t,r]).reshape(n)},t.prototype.fft=function(t){return this.fftImpl(t,!1)},t.prototype.ifft=function(t){return this.fftImpl(t,!0)},t.prototype.fftImpl=function(t,e){var n=this.texData.get(t.dataId),r=new fa("return real * expR - imag * expI;",t.shape,e),i=new fa("return real * expI + imag * expR;",t.shape,e),a=[this.makeComplexComponentTensorHandle(t,n.complexTensors.real),this.makeComplexComponentTensorHandle(t,n.complexTensors.imag)],o=this.compileAndRun(r,a),s=this.compileAndRun(i,a),u=this.complex(o,s).as2D(t.shape[0],t.shape[1]);return o.dispose(),s.dispose(),u},t.prototype.gatherND=function(t,e){var n=e.shape,r=n[n.length-1],i=gr(t,e),a=i[0],o=i[1],s=i[2],u=i[3],l=e.reshape([o,r]),c=t.reshape([t.size/s,s]),p=new ya(r,u,[o,s]);return this.compileAndRun(p,[c,l]).reshape(a)},t.prototype.fill=function(t,e,n){if("string"===(n=n||M(e))){var r=k(n,m(t));return r.fill(e),st.make(t,{values:r},n)}var i=new da(t,e),a=i.getCustomSetupFunc(e),o=this.makeOutputArray(t,n);return this.compileAndRun(i,[],o,a)},t.prototype.onesLike=function(t){if("string"===t.dtype)throw new Error("onesLike is not supported under string dtype");return this.fill(t.shape,1,t.dtype)},t.prototype.zerosLike=function(t){return this.fill(t.shape,"string"===t.dtype?"":0,t.dtype)},t.prototype.linspace=function(t,e,n){return Yr(t,e,n)},t.prototype.makeOutputArray=function(t,e){return st.make(t,{},e,this)},t.prototype.makePackedTensor=function(t,e){var n=st.make(t,{},e,this);return this.texData.get(n.dataId).isPacked=!0,n},t.prototype.unpackTensor=function(t){var e=new Uo(t.shape);return this.compileAndRun(e,[t],st.make(e.outputShape,{},t.dtype,this))},t.prototype.packTensor=function(t){var e=new $a(t.shape);return this.compileAndRun(e,[t],this.makePackedTensor(t.shape,t.dtype),null,!0)},t.prototype.packedReshape=function(t,e){var n=t.reshape([de(t.shape)].concat(me(t.shape))),r=[de(e)].concat(me(e)),i=new to(r,n.shape);return 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e=t.x,n=t.filter,r=t.strides,i=t.pad,a=t.dataFormat,o=void 0===a?"NHWC":a,s=t.dilations,u=void 0===s?[1,1]:s,l=t.dimRoundingMode,c=t.bias,h=t.activation,f=void 0===h?"linear":h,d=t.preluActivationWeights,m=We(e,"x","conv2d"),g=We(n,"filter","conv2d"),y=m,b=!1;3===m.rank&&(b=!0,y=m.as4D(1,m.shape[0],m.shape[1],m.shape[2])),p(4===y.rank,function(){return"Error in fused conv2d: input must be rank 4, but got rank "+y.rank+"."}),p(4===g.rank,function(){return"Error in fused conv2d: filter must be rank 4, but got rank "+g.rank+"."}),null!=l&&p(v(i),function(){return"Error in fused conv2d: pad must be an integer when using, dimRoundingMode "+l+" but got pad "+i+"."}),p(y.shape[3]===g.shape[2],function(){return"Error in conv2d: depth of input ("+y.shape[3]+") must match input depth for filter "+g.shape[2]+"."}),p(Hr(r,u),function(){return"Error in conv2D: Either strides or dilations must be 1. 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Visit https://github.com/tensorflow/tfjs-node for more details.\n============================\n")),this.data.has(t))throw new Error("Data buffer is already registered");this.data.set(t,{dtype:n})},t.prototype.write=function(t,e){if(null==e)throw new Error("MathBackendCPU.write(): values can not be null");this.data.get(t).values=e},t.prototype.fromPixels=function(t,e){if(null==t)throw new Error("pixels passed to tf.browser.fromPixels() can not be null");var n,r,i=t.data instanceof Uint8Array,a="undefined"!=typeof ImageData&&t instanceof ImageData,s="undefined"!=typeof HTMLVideoElement&&t instanceof HTMLVideoElement,u="undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement,l=s?[t.videoWidth,t.videoHeight]:[t.width,t.height],c=l[0],p=l[1];if(o().get("IS_NODE")&&null==t.getContext)throw new Error("When running in node, pixels must be an HTMLCanvasElement like the one returned by the `canvas` npm 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i=mt(t.dtype,"int32"),a=fn(t.shape,i),o=this.readSync(a.dataId),s=this.readSync(t.dataId),u=t.shape[t.rank-1],l=r?function(t,e){return t+u-e-1}:function(t,e){return t+e},c=0;ce?1:0})},t.prototype.greaterEqual=function(t,e){return this.assertNotComplex([t,e],"greaterEqual"),this.broadcastedBinaryOp(t,e,"bool",function(t,e){return t>=e?1:0})},t.prototype.logicalNot=function(t){this.assertNotComplex(t,"logicalNot");for(var e=this.readSync(t.dataId),n=new Uint8Array(e.length),r=0;r1||1===e.rank?1:m(e.shape.slice(1)),c=0;c=0&&e>=0?n:(n+e)%e})},t.prototype.max=function(t,e){this.assertNotComplex(t,"max"),He("max",e,t.rank);for(var n=Ge(t.shape,e),r=n[0],i=n[1],a=fn(r,t.dtype),o=m(i),s=this.readSync(a.dataId),u=this.readSync(t.dataId),l=0;lp&&(p=f)}s[l]=p}return a},t.prototype.maximum=function(t,e){return this.assertNotComplex([t,e],"maximum"),this.broadcastedBinaryOp(t,e,t.dtype,function(t,e){return Math.max(t,e)})},t.prototype.all=function(t,e){this.assertNotComplex(t,"all"),He("all",e,t.rank);for(var n=Ge(t.shape,e),r=n[0],i=n[1],a=fn(r,t.dtype),o=m(i),s=this.readSync(a.dataId),u=this.readSync(t.dataId),l=0;l0?n[r]=1:n[r]=0;return st.make(t.shape,{values:n})},t.prototype.isNaN=function(t){this.assertNotComplex(t,"x");for(var e=this.readSync(t.dataId),n=new Uint8Array(e.length),r=0;r.5?n[r]=Math.ceil(e[r]):n[r]=i%2==0?i:i+1}return st.make(t.shape,{values:n})},t.prototype.exp=function(t){this.assertNotComplex(t,"exp");for(var e=this.readSync(t.dataId),n=new Float32Array(e.length),r=0;r=0?i:Math.exp(i)-1}return st.make(t.shape,{values:e})},t.prototype.eluDer=function(t,e){this.assertNotComplex([t,e],"eluDer");for(var n=new Float32Array(e.size),r=this.readSync(e.dataId),i=this.readSync(t.dataId),a=0;a=1?i[a]:i[a]*(o+1)}return st.make(e.shape,{values:n})},t.prototype.selu=function(t){this.assertNotComplex(t,"selu");for(var e=new 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r=n.filterHeight,i=n.filterWidth,a=n.dilationHeight,o=n.dilationWidth,s=n.padInfo.left,u=n.padInfo.top,l="channelsLast"===n.dataFormat,c=Ln(n.outShape,t.dtype),p=t.strides[0],h=l?t.strides[1]:t.strides[2],f=l?t.strides[2]:1,d=l?1:t.strides[1],m=c.strides[0],g=l?c.strides[1]:c.strides[2],v=l?c.strides[2]:1,y=l?1:c.strides[1],b=this.readSync(t.dataId),x=this.readSync(e.dataId),w=c.values,C=0;C=n.inHeight))for(var T=A*e.strides[0],D=N+R*h,O=0;O=n.inWidth))for(var L=D+M*f,P=T+z*e.strides[1],B=0;B=n.inDepth))for(var E=C*e.strides[0],S=v+N*t.strides[1],k=0;k=n.inHeight))for(var D=E+R*e.strides[1],O=S+T*t.strides[2],_=0;_=n.inWidth))for(var P=D+M*e.strides[2],B=O+L*n.inChannels,W=P,V=0;V=n.inHeight))for(var C=x*e.strides[0],N=m+w*t.strides[1],E=0;E=n.inWidth))for(var R=C+I*e.strides[1],T=N+A*n.inChannels,D=S,O=R,_=0;_D?D=L:"avg"===n&&(O+=L,_++)}if(isNaN(D))break}d[k+I*v+w]="avg"===n?O/_:D}return f.toTensor()},t.prototype.maxPool=function(t,e){return this.pool(t,e,"max")},t.prototype.maxPoolPositions=function(t,e){for(var n=Ln(e.outShape,"int32"),r=e.strideHeight,i=e.strideWidth,a=e.dilationHeight,o=e.dilationWidth,s=e.effectiveFilterHeight,u=e.effectiveFilterWidth,l=e.padInfo.top,c=e.padInfo.left,p=this.bufferSync(t),h=0;hC&&(C=A,N=S*u+I)}n.set(N,h,d,y,f)}}return n.toTensor()},t.prototype.maxPoolBackprop=function(t,e,n,r){this.assertNotComplex([e,n],"maxPoolBackprop");for(var i=this.maxPoolPositions(e,r),a=r.strideHeight,o=r.strideWidth,s=r.dilationHeight,u=r.dilationWidth,l=r.effectiveFilterHeight,c=r.effectiveFilterWidth,p=c-1-r.padInfo.left,h=l-1-r.padInfo.top,f=Ln(e.shape,"float32"),d=this.bufferSync(i),m=this.bufferSync(t),g=0;g=r.outHeight||Math.floor(E)!==E))for(var S=0;S=r.outWidth||Math.floor(k)!==k)){var I=l*c-1-d.get(g,E,k,v)===N*c+S?1:0;0!==I&&(C+=m.get(g,E,k,v)*I)}}}f.set(C,g,y,b,v)}return f.toTensor()},t.prototype.avgPoolBackprop=function(t,e,n){this.assertNotComplex([t,e],"avgPoolBackprop");for(var r=n.strideHeight,i=n.strideWidth,a=n.filterHeight,o=n.filterWidth,s=n.dilationHeight,u=n.dilationWidth,l=n.effectiveFilterHeight,c=n.effectiveFilterWidth,p=c-1-n.padInfo.left,h=l-1-n.padInfo.top,f=Ln(e.shape,"float32"),d=1/(a*o),m=this.bufferSync(t),g=0;g=n.outHeight||Math.floor(E)!==E))for(var S=0;S=n.outWidth||Math.floor(k)!==k||(C+=m.get(g,E,k,v))}}f.set(C*d,g,y,b,v)}return f.toTensor()},t.prototype.pool3d=function(t,e,n){this.assertNotComplex(t,"pool3d");for(var r=e.strideDepth,i=e.strideHeight,a=e.strideWidth,o=e.dilationDepth,s=e.dilationHeight,u=e.dilationWidth,l=e.effectiveFilterDepth,c=e.effectiveFilterHeight,p=e.effectiveFilterWidth,h=e.padInfo.front,f=e.padInfo.top,d=e.padInfo.left,m="max"===n?Number.NEGATIVE_INFINITY:Number.POSITIVE_INFINITY,g=this.readSync(t.dataId),v=Ln(e.outShape,t.dtype),y=v.values,b=e.outShape[1]*e.outShape[2]*e.outShape[3]*e.outShape[4],x=e.outShape[2]*e.outShape[3]*e.outShape[4],w=e.outShape[3]*e.outShape[4],C=e.outShape[4],N=0;NU?U=Y:"avg"===n&&(j+=Y,G++),isNaN(U))break}if(isNaN(U))break}if(isNaN(U))break}y[V+k]="avg"===n?j/G:U}}}return v.toTensor()},t.prototype.avgPool3d=function(t,e){return this.assertNotComplex(t,"avgPool3d"),this.pool3d(t,e,"avg").toFloat()},t.prototype.avgPool3dBackprop=function(t,e,n){this.assertNotComplex([t,e],"avgPool3dBackprop");for(var r=n.strideDepth,i=n.strideHeight,a=n.strideWidth,o=n.filterDepth,s=n.filterHeight,u=n.filterWidth,l=n.dilationDepth,c=n.dilationHeight,p=n.dilationWidth,h=n.effectiveFilterDepth,f=n.effectiveFilterHeight,d=n.effectiveFilterWidth,m=h-1-n.padInfo.front,g=d-1-n.padInfo.left,v=f-1-n.padInfo.top,y=Ln(e.shape,"float32"),b=1/(o*s*u),x=this.bufferSync(t),w=0;w=n.outDepth||Math.floor(D)!==D))for(var O=0;O=n.outHeight||Math.floor(_)!==_))for(var F=0;F=n.outWidth||Math.floor(z)!==z||(R+=x.get(w,D,_,z,C))}}}y.set(R*b,w,N,E,S,C)}return y.toTensor()},t.prototype.maxPool3d=function(t,e){return this.assertNotComplex(t,"maxPool3d"),this.pool3d(t,e,"max").toFloat()},t.prototype.maxPool3dPositions=function(t,e){for(var n=Ln(e.outShape,"int32"),r=e.strideDepth,i=e.strideHeight,a=e.strideWidth,o=e.dilationDepth,s=e.dilationHeight,u=e.dilationWidth,l=e.effectiveFilterDepth,c=e.effectiveFilterHeight,p=e.effectiveFilterWidth,h=e.padInfo.front,f=e.padInfo.top,d=e.padInfo.left,m=this.bufferSync(t),g=0;g=T&&(T=P,D=_*c*p+z*c+L)}n.set(D,g,y,C,k,v)}}}return n.toTensor()},t.prototype.maxPool3dBackprop=function(t,e,n,r){this.assertNotComplex([e,n],"maxPool3dBackprop");for(var i=this.maxPool3dPositions(e,r),a=r.strideDepth,o=r.strideHeight,s=r.strideWidth,u=r.dilationDepth,l=r.dilationHeight,c=r.dilationWidth,p=r.effectiveFilterDepth,h=r.effectiveFilterHeight,f=r.effectiveFilterWidth,d=p-1-r.padInfo.front,m=f-1-r.padInfo.left,g=h-1-r.padInfo.top,v=Ln(e.shape,"float32"),y=this.bufferSync(i),b=this.bufferSync(t),x=0;x=r.outDepth||Math.floor(T)!==T))for(var D=0;D=r.outHeight||Math.floor(O)!==O))for(var _=0;_=r.outWidth||Math.floor(F)!==F)){var z=p*h*f-1-y.get(x,T,O,F,w)===R*h*f+D*f+_?1:0;0!==z&&(A+=b.get(x,T,O,F,w)*z)}}}}v.set(A,x,C,N,E,w)}return v.toTensor()},t.prototype.cast=function(t,e){return $r(t,e,this)},t.prototype.reshape=function(t,e){return Xr(t,e)},t.prototype.avgPool=function(t,e){return this.assertNotComplex(t,"avgPool"),this.pool(t,e,"avg").toFloat()},t.prototype.resizeBilinear=function(t,e,n,r){this.assertNotComplex(t,"resizeBilinear");for(var i=t.shape,a=i[0],o=i[1],s=i[2],u=i[3],l=this.readSync(t.dataId),c=new Float32Array(m([a,e,n,u])),p=[r&&e>1?o-1:o,r&&n>1?s-1:s],h=[r&&e>1?e-1:e,r&&n>1?n-1:n],f=0,d=p[0]/h[0],g=p[1]/h[1],v=0;v1?a-1:a,n&&c>1?o-1:o],f=[n&&l>1?l-1:l,n&&c>1?c-1:c],d=h[0]/f[0],m=h[1]/f[1],g=this.readSync(t.dataId),v=0,y=0;y1?o-1:o,r&&n>1?s-1:s],h=[r&&e>1?e-1:e,r&&n>1?n-1:n],f=p[0]/h[0],d=p[1]/h[1],m=0,g=0;g1?a-1:a,n&&c>1?o-1:o],d=[n&&l>1?l-1:l,n&&c>1?c-1:c],m=f[0]/d[0],g=f[1]/d[1],v=1/m,y=1/g,b=2*Math.ceil(v)+2,x=2*Math.ceil(y)+2,w=0;w=l)){var z=C+F*t.strides[1],M=F*m;if(N===Math.min(a-1,n?Math.round(M):Math.floor(M)))for(var L=0;L=c)){var B=z+P*t.strides[2],W=P*g;I===Math.min(o-1,n?Math.round(W):Math.floor(W))&&(O+=h[B+D])}}}}p[A+D]=O}return ln(p,e.shape,e.dtype)},t.prototype.batchNormalization=function(t,e,n,r,i,a){this.assertNotComplex([t,e,n,i,a],"batchNorm");for(var o=this.readSync(t.dataId),s=this.readSync(e.dataId),u=this.readSync(n.dataId),l=i?this.readSync(i.dataId):new Float32Array([1]),c=a?this.readSync(a.dataId):new Float32Array([0]),p=new Float32Array(o.length),h=c.length,f=l.length,d=u.length,m=s.length,g=0,v=0,y=0,b=0,x=0;x=h&&(g=0),v>=m&&(v=0),y>=f&&(y=0),b>=d&&(b=0);return ln(p,t.shape)},t.prototype.localResponseNormalization4D=function(t,e,n,r,i){this.assertNotComplex(t,"localResponseNormalization4D");var a=t.shape[3],o=a-1,s=this.readSync(t.dataId),u=t.size,l=new Float32Array(u);function c(t){for(var n=t%a,r=t-n+Math.max(0,n-e),i=t-n+Math.min(n+e,o),u=0;r<=i;r++){var l=s[r];u+=l*l}return u}for(var p=0;p=0&&a[o]1,function(){return"blockSize should be > 1 for depthToSpace, but was: "+e});for(var r=t.shape[0],i=t.shape[1],a=t.shape[2],o=t.shape[3],s=i*e,u=a*e,l=o/(e*e),c=this.readSync(t.dataId),h=new Float32Array(r*s*u*l),f=0,d=0;d=s))for(var I=h>1?(E-C)*(u-1)/(h-1):0,A=f>1?(S-N)*(l-1)/(f-1):0,R=0;R1?C*(u-1)+R*I:.5*(C+E)*(u-1);if(T<0||T>u-1)for(var D=0;D1?N*(l-1)+D*A:.5*(N+S)*(l-1))<0||q>l-1)for(O=0;O1?N*(l-1)+D*A:.5*(N+S)*(l-1))<0||q>l-1)for(O=0;O=t.size/s)throw new Error("Invalid indices: "+f+" does not index into "+t.shape);for(var v=0;v=r/i)throw new Error("Invalid indices: "+m+" does not index into "+n);for(var b=0;b0,function(){return"scheme must not be an empty string."});var r=t.getInstance();p(null==r.managers[e],function(){return"A model store manager is already registered for scheme '"+e+"'."}),r.managers[e]=n},t.getManager=function(t){var e=this.getInstance().managers[t];if(null==e)throw new Error("Cannot find model manager for scheme '"+t+"'");return e},t.getSchemes=function(){return Object.keys(this.getInstance().managers)},t}();function Uc(t){if(-1===t.indexOf(Wc))throw new Error("The url string provided does not contain a scheme. Supported schemes are: "+Vc.getSchemes().join(","));return{scheme:t.split(Wc)[0],path:t.split(Wc)[1]}}function jc(t,e,n){return void 0===n&&(n=!1),r(this,void 0,void 0,function(){var r,a,o,s,u,l,c,h,f;return i(this,function(i){switch(i.label){case 0:return p(t!==e,function(){return"Old path and new path are the same: '"+t+"'"}),p((r=Bc.getLoadHandlers(t)).length>0,function(){return"Copying failed because no load handler is found for source URL "+t+"."}),p(r.length<2,function(){return"Copying failed because more than one ("+r.length+") load handlers for source URL "+t+"."}),a=r[0],p((o=Bc.getSaveHandlers(e)).length>0,function(){return"Copying failed because no save handler is found for destination URL "+e+"."}),p(o.length<2,function(){return"Copying failed because more than one ("+r.length+") save handlers for destination URL "+e+"."}),s=o[0],u=Uc(t).scheme,l=Uc(t).path,c=u===Uc(t).scheme,[4,a.load()];case 1:return h=i.sent(),n&&c?[4,Vc.getManager(u).removeModel(l)]:[3,3];case 2:i.sent(),i.label=3;case 3:return[4,s.save(h)];case 4:return f=i.sent(),!n||c?[3,6]:[4,Vc.getManager(u).removeModel(l)];case 5:i.sent(),i.label=6;case 6:return[2,f.modelArtifactsInfo]}})})}var Gc="models_store",qc="model_info_store";function Hc(){if(!o().getBool("IS_BROWSER"))throw new Error("Failed to obtain IndexedDB factory because the current environmentis not a web browser.");var t=window,e=t.indexedDB||t.mozIndexedDB||t.webkitIndexedDB||t.msIndexedDB||t.shimIndexedDB;if(null==e)throw new Error("The current browser does not appear to support IndexedDB.");return e}function Kc(t){var e=t.result;e.createObjectStore(Gc,{keyPath:"modelPath"}),e.createObjectStore(qc,{keyPath:"modelPath"})}var $c=function(){function t(t){if(this.indexedDB=Hc(),null==t||!t)throw new Error("For IndexedDB, modelPath must not be null, undefined or empty.");this.modelPath=t}return t.prototype.save=function(t){return r(this,void 0,void 0,function(){return i(this,function(e){if(t.modelTopology instanceof ArrayBuffer)throw new Error("BrowserLocalStorage.save() does not support saving model topology in binary formats yet.");return[2,this.databaseAction(this.modelPath,t)]})})},t.prototype.load=function(){return r(this,void 0,void 0,function(){return i(this,function(t){return[2,this.databaseAction(this.modelPath)]})})},t.prototype.databaseAction=function(t,e){var n=this;return new Promise(function(t,r){var i=n.indexedDB.open("tensorflowjs",1);i.onupgradeneeded=function(){return Kc(i)},i.onsuccess=function(){var a=i.result;if(null==e){var o=a.transaction(Gc,"readonly"),s=o.objectStore(Gc).get(n.modelPath);s.onsuccess=function(){if(null==s.result)return a.close(),r(new Error("Cannot find model with path '"+n.modelPath+"' in IndexedDB."));t(s.result.modelArtifacts)},s.onerror=function(t){return a.close(),r(s.error)},o.oncomplete=function(){return a.close()}}else{var u,l=Pc(e),c=a.transaction(qc,"readwrite"),p=c.objectStore(qc),h=p.put({modelPath:n.modelPath,modelArtifactsInfo:l});h.onsuccess=function(){var i=(u=a.transaction(Gc,"readwrite")).objectStore(Gc).put({modelPath:n.modelPath,modelArtifacts:e,modelArtifactsInfo:l});i.onsuccess=function(){return t({modelArtifactsInfo:l})},i.onerror=function(t){var e=(p=c.objectStore(qc)).delete(n.modelPath);e.onsuccess=function(){return a.close(),r(i.error)},e.onerror=function(t){return a.close(),r(i.error)}}},h.onerror=function(t){return a.close(),r(h.error)},c.oncomplete=function(){null==u?a.close():u.oncomplete=function(){return a.close()}}}},i.onerror=function(t){return r(i.error)}})},t.URL_SCHEME="indexeddb://",t}(),Xc=function(t){return o().getBool("IS_BROWSER")&&!Array.isArray(t)&&t.startsWith($c.URL_SCHEME)?(e=t.slice($c.URL_SCHEME.length),new $c(e)):null;var e};Bc.registerSaveRouter(Xc),Bc.registerLoadRouter(Xc);var Yc=function(){function t(){this.indexedDB=Hc()}return t.prototype.listModels=function(){return r(this,void 0,void 0,function(){var t=this;return i(this,function(e){return[2,new Promise(function(e,n){var r=t.indexedDB.open("tensorflowjs",1);r.onupgradeneeded=function(){return Kc(r)},r.onsuccess=function(){var t=r.result,i=t.transaction(qc,"readonly"),a=i.objectStore(qc).getAll();a.onsuccess=function(){for(var t={},n=0,r=a.result;n0,function(){return"promises must be a none empty array"})}(t),function(t,e){p(t>=0&&t<=1,function(){return"Progress fraction must be in range [0, 1], but got startFraction "+t}),p(e>=0&&e<=1,function(){return"Progress fraction must be in range [0, 1], but got endFraction "+e}),p(e>=t,function(){return"startFraction must be no more than endFraction, but got startFraction "+t+" and endFraction "+e})}(n=null==n?0:n,r=null==r?1:r);var i=0;return Promise.all(t.map(function(a){return a.then(function(a){var o=n+ ++i/t.length*(r-n);return e(o),a}),a}))}function gp(t,e){return r(this,void 0,void 0,function(){var n,r,a,s,u,l,c,p,h;return i(this,function(i){switch(i.label){case 0:return null==e&&(e={}),n=null==e.fetchFunc?o().platform.fetch:e.fetchFunc,r=t.map(function(t){return n(t,e.requestInit,{isBinary:!0})}),a=0,s=.5,null!=e.onProgress?[3,2]:[4,Promise.all(r)];case 1:return u=i.sent(),[3,4];case 2:return[4,mp(r,e.onProgress,a,s)];case 3:u=i.sent(),i.label=4;case 4:return l=u.map(function(t){return t.arrayBuffer()}),c=.5,p=1,null!=e.onProgress?[3,6]:[4,Promise.all(l)];case 5:return h=i.sent(),[3,8];case 6:return[4,mp(l,e.onProgress,c,p)];case 7:h=i.sent(),i.label=8;case 8:return[2,h]}})})}function vp(t){var e=this;return function(n,a,o){return void 0===a&&(a=""),r(e,void 0,void 0,function(){var e,r,s,u,l,c,p,h,f,d;return i(this,function(i){switch(i.label){case 0:if(e=n.map(function(){return!1}),r={},s=null!=o?o.map(function(){return!1}):[],u=[],n.forEach(function(t,n){var i=0;t.weights.forEach(function(t){var a="quantization"in t?t.quantization.dtype:t.dtype,l=Dc[a]*m(t.shape),c=function(){e[n]=!0,null==r[n]&&(r[n]=[]),r[n].push({manifestEntry:t,groupOffset:i,sizeBytes:l})};null!=o?o.forEach(function(e,n){e===t.name&&(c(),s[n]=!0)}):c(),u.push(t.name),i+=l})}),!s.every(function(t){return t}))throw l=o.filter(function(t,e){return!s[e]}),new Error("Could not find weights in manifest with names: "+l.join(", ")+". \nManifest JSON has weights with names: "+u.join(", ")+".");return c=e.reduce(function(t,e,n){return e&&t.push(n),t},[]),p=[],c.forEach(function(t){n[t].paths.forEach(function(t){var e=a+(a.endsWith("/")?"":"/")+t;p.push(e)})}),[4,t(p)];case 1:return h=i.sent(),f={},d=0,c.forEach(function(t){for(var e=n[t].paths.length,i=0,a=0;a0,function(){return"URL path for http must not be null, undefined or empty."}),Array.isArray(t)&&p(2===t.length,function(){return"URL paths for http must have a length of 2, (actual length is "+t.length+")."}),this.path=t,null!=e.requestInit&&null!=e.requestInit.body)throw new Error("requestInit is expected to have no pre-existing body, but has one.");this.requestInit=e.requestInit||{}}return t.prototype.save=function(t){return r(this,void 0,void 0,function(){var e,n,r,a;return i(this,function(i){switch(i.label){case 0:if(t.modelTopology instanceof ArrayBuffer)throw new Error("BrowserHTTPRequest.save() does not support saving model topology in binary formats yet.");return(e=Object.assign({method:this.DEFAULT_METHOD},this.requestInit)).body=new FormData,n=[{paths:["./model.weights.bin"],weights:t.weightSpecs}],r={modelTopology:t.modelTopology,format:t.format,generatedBy:t.generatedBy,convertedBy:t.convertedBy,userDefinedMetadata:t.userDefinedMetadata,weightsManifest:n},e.body.append("model.json",new Blob([JSON.stringify(r)],{type:"application/json"}),"model.json"),null!=t.weightData&&e.body.append("model.weights.bin",new Blob([t.weightData],{type:"application/octet-stream"}),"model.weights.bin"),[4,this.fetch(this.path,e)];case 1:if((a=i.sent()).ok)return[2,{modelArtifactsInfo:Pc(t),responses:[a]}];throw new Error("BrowserHTTPRequest.save() failed due to HTTP response status "+a.status+".")}})})},t.prototype.load=function(){return r(this,void 0,void 0,function(){var t,e,n,r,a,o,s,u;return i(this,function(i){switch(i.label){case 0:return[4,this.fetch(this.path,this.requestInit)];case 1:if(!(t=i.sent()).ok)throw new Error("Request to "+this.path+" failed with status code "+t.status+". Please verify this URL points to the model JSON of the model to load.");i.label=2;case 2:return i.trys.push([2,4,,5]),[4,t.json()];case 3:return e=i.sent(),[3,5];case 4:throw i.sent(),n="Failed to parse model JSON of response from "+this.path+".",this.path.endsWith(".pb")?n+=" Your path contains a .pb file extension. Support for .pb models have been removed in TensorFlow.js 1.0 in favor of .json models. You can re-convert your Python TensorFlow model using the TensorFlow.js 1.0 conversion scripts or you can convert your.pb models with the 'pb2json'NPM script in the tensorflow/tfjs-converter repository.":n+=" Please make sure the server is serving valid JSON for this request.",new Error(n);case 5:if(r=e.modelTopology,a=e.weightsManifest,null==r&&null==a)throw new Error("The JSON from HTTP path "+this.path+" contains neither model topology or manifest for weights.");return null==a?[3,7]:[4,this.loadWeights(a)];case 6:u=i.sent(),o=u[0],s=u[1],i.label=7;case 7:return[2,{modelTopology:r,weightSpecs:o,weightData:s}]}})})},t.prototype.loadWeights=function(t){return r(this,void 0,void 0,function(){var e,n,r,a,o,s,u,l,c,p,h;return i(this,function(i){switch(i.label){case 0:for(e=Array.isArray(this.path)?this.path[1]:this.path,n=function(t){var e=t.lastIndexOf("/"),n=t.lastIndexOf("?");return[t.substring(0,e)+"/",n>e?t.substring(n):""]}(e),r=n[0],a=n[1],o=this.weightPathPrefix||r,s=[],u=0,l=t;u0&&Number.isInteger(n),function(){return"If provided, numClasses must be a positive integer, but got "+n}),p(1===r.rank,function(){return"Expected the rank of labels to be 1, but got "+r.rank}),p(1===i.rank,function(){return"Expected the rank of predictions to be 1, but got "+i.rank}),p(r.shape[0]===i.shape[0],function(){return"Mismatch in the number of examples: "+r.shape[0]+" vs. "+i.shape[0]+". Labels and predictions should have the same number of elements."}),p(n>0&&Number.isInteger(n),function(){return"numClasses is required to be a positive integer, but got "+n});var a=Kn(r.asType("int32"),n),o=Kn(i.asType("int32"),n);return a.transpose().matMul(o).asType("int32")}}),kp=Object.freeze({confusionMatrix:Sp}),Ip=Ze({fromPixels_:function(t,e){if(void 0===e&&(e=3),e>4)throw new Error("Cannot construct Tensor with more than 4 channels from pixels.");var n="undefined"!=typeof HTMLVideoElement&&t instanceof HTMLVideoElement;if(n&&n&&t.readyState<2)throw new Error("The video element has not loaded data yet. Please wait for `loadeddata` event on the