/** * Calls ring screen * * Display a popup to ask the user whether he wants * to respond to a call or not * * @author Pierre HUBERT */ ComunicWeb.components.calls.ringScreen = { /** * Song object * * @type {SongPlayer} */ _song: undefined, /** * Notify user about an incoming call and offer him to respond it * * @param {String} title The title of the conversation * @param {number} timeout Timeout after which the call is automatically * considered as rejected * @param {(accept : boolean) => any} callback Callback function */ show: function(title, timeout, callback){ //Initialize song first if(this._song == undefined) this._song = new SongPlayer([ ComunicWeb.__config.assetsURL + "audio/phone_ring.mp3", ComunicWeb.__config.assetsURL + "audio/phone_ring.ogg" ]); this._song.playForever(); var callContainer = createElem2({ appendTo: document.body, type: "div", class: "ring-call-container" }); var callMessageBox = createElem2({ appendTo: callContainer, type: "div", class: "call-message-box" }); add_p(callMessageBox, "" + title + " is calling you"); //Add buttons to respond to call var respondButtons = createElem2({ appendTo: callMessageBox, type: "div", class: "response-buttons" }); var rejectButton = createElem2({ appendTo: respondButtons, type: "button", class: "btn btn-danger", innerHTML: "Reject" }); var acceptButton = createElem2({ appendTo: respondButtons, type: "button", class: "btn btn-success", innerHTML: "Accept" }); var hasResponded = false; var respond = function(accept){ ComunicWeb.components.calls.ringScreen._song.stop(); if(hasResponded) return; hasResponded = true; callback(accept); //Remove elem emptyElem(callContainer); callContainer.remove(); } rejectButton.addEventListener("click", function() { respond(false); }); acceptButton.addEventListener("click", function(){ respond(true); }); //Automatically reject the call after a certain amount of time setTimeout(function(){ respond(false); }, timeout*1000); } }