ComunicWeb/assets/3rdparty/adminLTE/plugins/raphael/raphael.core.js
2017-05-26 08:56:32 +02:00

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// ┌─────────────────────────────────────────────────────────────────────┐ \\
// │ "Raphaël 2.1.0" - JavaScript Vector Library │ \\
// ├─────────────────────────────────────────────────────────────────────┤ \\
// │ Copyright (c) 2008-2011 Dmitry Baranovskiy (http://raphaeljs.com) │ \\
// │ Copyright (c) 2008-2011 Sencha Labs (http://sencha.com) │ \\
// │ Licensed under the MIT (http://raphaeljs.com/license.html) license. │ \\
// └─────────────────────────────────────────────────────────────────────┘ \\
(function () {
/*\
* Raphael
[ method ]
**
* Creates a canvas object on which to draw.
* You must do this first, as all future calls to drawing methods
* from this instance will be bound to this canvas.
> Parameters
**
- container (HTMLElement|string) DOM element or its ID which is going to be a parent for drawing surface
- width (number)
- height (number)
- callback (function) #optional callback function which is going to be executed in the context of newly created paper
* or
- x (number)
- y (number)
- width (number)
- height (number)
- callback (function) #optional callback function which is going to be executed in the context of newly created paper
* or
- all (array) (first 3 or 4 elements in the array are equal to [containerID, width, height] or [x, y, width, height]. The rest are element descriptions in format {type: type, <attributes>}). See @Paper.add.
- callback (function) #optional callback function which is going to be executed in the context of newly created paper
* or
- onReadyCallback (function) function that is going to be called on DOM ready event. You can also subscribe to this event via Eves “DOMLoad” event. In this case method returns `undefined`.
= (object) @Paper
> Usage
| // Each of the following examples create a canvas
| // that is 320px wide by 200px high.
| // Canvas is created at the viewports 10,50 coordinate.
| var paper = Raphael(10, 50, 320, 200);
| // Canvas is created at the top left corner of the #notepad element
| // (or its top right corner in dir="rtl" elements)
| var paper = Raphael(document.getElementById("notepad"), 320, 200);
| // Same as above
| var paper = Raphael("notepad", 320, 200);
| // Image dump
| var set = Raphael(["notepad", 320, 200, {
| type: "rect",
| x: 10,
| y: 10,
| width: 25,
| height: 25,
| stroke: "#f00"
| }, {
| type: "text",
| x: 30,
| y: 40,
| text: "Dump"
| }]);
\*/
function R(first) {
if (R.is(first, "function")) {
return loaded ? first() : eve.on("raphael.DOMload", first);
} else if (R.is(first, array)) {
return R._engine.create[apply](R, first.splice(0, 3 + R.is(first[0], nu))).add(first);
} else {
var args = Array.prototype.slice.call(arguments, 0);
if (R.is(args[args.length - 1], "function")) {
var f = args.pop();
return loaded ? f.call(R._engine.create[apply](R, args)) : eve.on("raphael.DOMload", function () {
f.call(R._engine.create[apply](R, args));
});
} else {
return R._engine.create[apply](R, arguments);
}
}
}
R.version = "2.1.0";
R.eve = eve;
var loaded,
separator = /[, ]+/,
elements = {circle: 1, rect: 1, path: 1, ellipse: 1, text: 1, image: 1},
formatrg = /\{(\d+)\}/g,
proto = "prototype",
has = "hasOwnProperty",
g = {
doc: document,
win: window
},
oldRaphael = {
was: Object.prototype[has].call(g.win, "Raphael"),
is: g.win.Raphael
},
Paper = function () {
/*\
* Paper.ca
[ property (object) ]
**
* Shortcut for @Paper.customAttributes
\*/
/*\
* Paper.customAttributes
[ property (object) ]
**
* If you have a set of attributes that you would like to represent
* as a function of some number you can do it easily with custom attributes:
> Usage
| paper.customAttributes.hue = function (num) {
| num = num % 1;
| return {fill: "hsb(" + num + ", 0.75, 1)"};
| };
| // Custom attribute “hue” will change fill
| // to be given hue with fixed saturation and brightness.
| // Now you can use it like this:
| var c = paper.circle(10, 10, 10).attr({hue: .45});
| // or even like this:
| c.animate({hue: 1}, 1e3);
|
| // You could also create custom attribute
| // with multiple parameters:
| paper.customAttributes.hsb = function (h, s, b) {
| return {fill: "hsb(" + [h, s, b].join(",") + ")"};
| };
| c.attr({hsb: "0.5 .8 1"});
| c.animate({hsb: [1, 0, 0.5]}, 1e3);
\*/
this.ca = this.customAttributes = {};
},
paperproto,
appendChild = "appendChild",
apply = "apply",
concat = "concat",
supportsTouch = "createTouch" in g.doc,
E = "",
S = " ",
Str = String,
split = "split",
events = "click dblclick mousedown mousemove mouseout mouseover mouseup touchstart touchmove touchend touchcancel"[split](S),
touchMap = {
mousedown: "touchstart",
mousemove: "touchmove",
mouseup: "touchend"
},
lowerCase = Str.prototype.toLowerCase,
math = Math,
mmax = math.max,
mmin = math.min,
abs = math.abs,
pow = math.pow,
PI = math.PI,
nu = "number",
string = "string",
array = "array",
toString = "toString",
fillString = "fill",
objectToString = Object.prototype.toString,
paper = {},
push = "push",
ISURL = R._ISURL = /^url\(['"]?([^\)]+?)['"]?\)$/i,
colourRegExp = /^\s*((#[a-f\d]{6})|(#[a-f\d]{3})|rgba?\(\s*([\d\.]+%?\s*,\s*[\d\.]+%?\s*,\s*[\d\.]+%?(?:\s*,\s*[\d\.]+%?)?)\s*\)|hsba?\(\s*([\d\.]+(?:deg|\xb0|%)?\s*,\s*[\d\.]+%?\s*,\s*[\d\.]+(?:%?\s*,\s*[\d\.]+)?)%?\s*\)|hsla?\(\s*([\d\.]+(?:deg|\xb0|%)?\s*,\s*[\d\.]+%?\s*,\s*[\d\.]+(?:%?\s*,\s*[\d\.]+)?)%?\s*\))\s*$/i,
isnan = {"NaN": 1, "Infinity": 1, "-Infinity": 1},
bezierrg = /^(?:cubic-)?bezier\(([^,]+),([^,]+),([^,]+),([^\)]+)\)/,
round = math.round,
setAttribute = "setAttribute",
toFloat = parseFloat,
toInt = parseInt,
upperCase = Str.prototype.toUpperCase,
availableAttrs = R._availableAttrs = {
"arrow-end": "none",
"arrow-start": "none",
blur: 0,
"clip-rect": "0 0 1e9 1e9",
cursor: "default",
cx: 0,
cy: 0,
fill: "#fff",
"fill-opacity": 1,
font: '10px "Arial"',
"font-family": '"Arial"',
"font-size": "10",
"font-style": "normal",
"font-weight": 400,
gradient: 0,
height: 0,
href: "http://raphaeljs.com/",
"letter-spacing": 0,
opacity: 1,
path: "M0,0",
r: 0,
rx: 0,
ry: 0,
src: "",
stroke: "#000",
"stroke-dasharray": "",
"stroke-linecap": "butt",
"stroke-linejoin": "butt",
"stroke-miterlimit": 0,
"stroke-opacity": 1,
"stroke-width": 1,
target: "_blank",
"text-anchor": "middle",
title: "Raphael",
transform: "",
width: 0,
x: 0,
y: 0
},
availableAnimAttrs = R._availableAnimAttrs = {
blur: nu,
"clip-rect": "csv",
cx: nu,
cy: nu,
fill: "colour",
"fill-opacity": nu,
"font-size": nu,
height: nu,
opacity: nu,
path: "path",
r: nu,
rx: nu,
ry: nu,
stroke: "colour",
"stroke-opacity": nu,
"stroke-width": nu,
transform: "transform",
width: nu,
x: nu,
y: nu
},
whitespace = /[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]/g,
commaSpaces = /[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*/,
hsrg = {hs: 1, rg: 1},
p2s = /,?([achlmqrstvxz]),?/gi,
pathCommand = /([achlmrqstvz])[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029,]*((-?\d*\.?\d*(?:e[\-+]?\d+)?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*)+)/ig,
tCommand = /([rstm])[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029,]*((-?\d*\.?\d*(?:e[\-+]?\d+)?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*)+)/ig,
pathValues = /(-?\d*\.?\d*(?:e[\-+]?\d+)?)[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*/ig,
radial_gradient = R._radial_gradient = /^r(?:\(([^,]+?)[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*([^\)]+?)\))?/,
eldata = {},
sortByKey = function (a, b) {
return a.key - b.key;
},
sortByNumber = function (a, b) {
return toFloat(a) - toFloat(b);
},
fun = function () {},
pipe = function (x) {
return x;
},
rectPath = R._rectPath = function (x, y, w, h, r) {
if (r) {
return [["M", x + r, y], ["l", w - r * 2, 0], ["a", r, r, 0, 0, 1, r, r], ["l", 0, h - r * 2], ["a", r, r, 0, 0, 1, -r, r], ["l", r * 2 - w, 0], ["a", r, r, 0, 0, 1, -r, -r], ["l", 0, r * 2 - h], ["a", r, r, 0, 0, 1, r, -r], ["z"]];
}
return [["M", x, y], ["l", w, 0], ["l", 0, h], ["l", -w, 0], ["z"]];
},
ellipsePath = function (x, y, rx, ry) {
if (ry == null) {
ry = rx;
}
return [["M", x, y], ["m", 0, -ry], ["a", rx, ry, 0, 1, 1, 0, 2 * ry], ["a", rx, ry, 0, 1, 1, 0, -2 * ry], ["z"]];
},
getPath = R._getPath = {
path: function (el) {
return el.attr("path");
},
circle: function (el) {
var a = el.attrs;
return ellipsePath(a.cx, a.cy, a.r);
},
ellipse: function (el) {
var a = el.attrs;
return ellipsePath(a.cx, a.cy, a.rx, a.ry);
},
rect: function (el) {
var a = el.attrs;
return rectPath(a.x, a.y, a.width, a.height, a.r);
},
image: function (el) {
var a = el.attrs;
return rectPath(a.x, a.y, a.width, a.height);
},
text: function (el) {
var bbox = el._getBBox();
return rectPath(bbox.x, bbox.y, bbox.width, bbox.height);
}
},
/*\
* Raphael.mapPath
[ method ]
**
* Transform the path string with given matrix.
> Parameters
- path (string) path string
- matrix (object) see @Matrix
= (string) transformed path string
\*/
mapPath = R.mapPath = function (path, matrix) {
if (!matrix) {
return path;
}
var x, y, i, j, ii, jj, pathi;
path = path2curve(path);
for (i = 0, ii = path.length; i < ii; i++) {
pathi = path[i];
for (j = 1, jj = pathi.length; j < jj; j += 2) {
x = matrix.x(pathi[j], pathi[j + 1]);
y = matrix.y(pathi[j], pathi[j + 1]);
pathi[j] = x;
pathi[j + 1] = y;
}
}
return path;
};
R._g = g;
/*\
* Raphael.type
[ property (string) ]
**
* Can be “SVG”, “VML” or empty, depending on browser support.
\*/
R.type = (g.win.SVGAngle || g.doc.implementation.hasFeature("http://www.w3.org/TR/SVG11/feature#BasicStructure", "1.1") ? "SVG" : "VML");
if (R.type == "VML") {
var d = g.doc.createElement("div"),
b;
d.innerHTML = '<v:shape adj="1"/>';
b = d.firstChild;
b.style.behavior = "url(#default#VML)";
if (!(b && typeof b.adj == "object")) {
return (R.type = E);
}
d = null;
}
/*\
* Raphael.svg
[ property (boolean) ]
**
* `true` if browser supports SVG.
\*/
/*\
* Raphael.vml
[ property (boolean) ]
**
* `true` if browser supports VML.
\*/
R.svg = !(R.vml = R.type == "VML");
R._Paper = Paper;
/*\
* Raphael.fn
[ property (object) ]
**
* You can add your own method to the canvas. For example if you want to draw a pie chart,
* you can create your own pie chart function and ship it as a Raphaël plugin. To do this
* you need to extend the `Raphael.fn` object. You should modify the `fn` object before a
* Raphaël instance is created, otherwise it will take no effect. Please note that the
* ability for namespaced plugins was removed in Raphael 2.0. It is up to the plugin to
* ensure any namespacing ensures proper context.
> Usage
| Raphael.fn.arrow = function (x1, y1, x2, y2, size) {
| return this.path( ... );
| };
| // or create namespace
| Raphael.fn.mystuff = {
| arrow: function () {…},
| star: function () {…},
| // etc…
| };
| var paper = Raphael(10, 10, 630, 480);
| // then use it
| paper.arrow(10, 10, 30, 30, 5).attr({fill: "#f00"});
| paper.mystuff.arrow();
| paper.mystuff.star();
\*/
R.fn = paperproto = Paper.prototype = R.prototype;
R._id = 0;
R._oid = 0;
/*\
* Raphael.is
[ method ]
**
* Handfull replacement for `typeof` operator.
> Parameters
- o (…) any object or primitive
- type (string) name of the type, i.e. “string”, “function”, “number”, etc.
= (boolean) is given value is of given type
\*/
R.is = function (o, type) {
type = lowerCase.call(type);
if (type == "finite") {
return !isnan[has](+o);
}
if (type == "array") {
return o instanceof Array;
}
return (type == "null" && o === null) ||
(type == typeof o && o !== null) ||
(type == "object" && o === Object(o)) ||
(type == "array" && Array.isArray && Array.isArray(o)) ||
objectToString.call(o).slice(8, -1).toLowerCase() == type;
};
function clone(obj) {
if (Object(obj) !== obj) {
return obj;
}
var res = new obj.constructor;
for (var key in obj) if (obj[has](key)) {
res[key] = clone(obj[key]);
}
return res;
}
/*\
* Raphael.angle
[ method ]
**
* Returns angle between two or three points
> Parameters
- x1 (number) x coord of first point
- y1 (number) y coord of first point
- x2 (number) x coord of second point
- y2 (number) y coord of second point
- x3 (number) #optional x coord of third point
- y3 (number) #optional y coord of third point
= (number) angle in degrees.
\*/
R.angle = function (x1, y1, x2, y2, x3, y3) {
if (x3 == null) {
var x = x1 - x2,
y = y1 - y2;
if (!x && !y) {
return 0;
}
return (180 + math.atan2(-y, -x) * 180 / PI + 360) % 360;
} else {
return R.angle(x1, y1, x3, y3) - R.angle(x2, y2, x3, y3);
}
};
/*\
* Raphael.rad
[ method ]
**
* Transform angle to radians
> Parameters
- deg (number) angle in degrees
= (number) angle in radians.
\*/
R.rad = function (deg) {
return deg % 360 * PI / 180;
};
/*\
* Raphael.deg
[ method ]
**
* Transform angle to degrees
> Parameters
- deg (number) angle in radians
= (number) angle in degrees.
\*/
R.deg = function (rad) {
return rad * 180 / PI % 360;
};
/*\
* Raphael.snapTo
[ method ]
**
* Snaps given value to given grid.
> Parameters
- values (array|number) given array of values or step of the grid
- value (number) value to adjust
- tolerance (number) #optional tolerance for snapping. Default is `10`.
= (number) adjusted value.
\*/
R.snapTo = function (values, value, tolerance) {
tolerance = R.is(tolerance, "finite") ? tolerance : 10;
if (R.is(values, array)) {
var i = values.length;
while (i--) if (abs(values[i] - value) <= tolerance) {
return values[i];
}
} else {
values = +values;
var rem = value % values;
if (rem < tolerance) {
return value - rem;
}
if (rem > values - tolerance) {
return value - rem + values;
}
}
return value;
};
/*\
* Raphael.createUUID
[ method ]
**
* Returns RFC4122, version 4 ID
\*/
var createUUID = R.createUUID = (function (uuidRegEx, uuidReplacer) {
return function () {
return "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(uuidRegEx, uuidReplacer).toUpperCase();
};
})(/[xy]/g, function (c) {
var r = math.random() * 16 | 0,
v = c == "x" ? r : (r & 3 | 8);
return v.toString(16);
});
/*\
* Raphael.setWindow
[ method ]
**
* Used when you need to draw in `&lt;iframe>`. Switched window to the iframe one.
> Parameters
- newwin (window) new window object
\*/
R.setWindow = function (newwin) {
eve("raphael.setWindow", R, g.win, newwin);
g.win = newwin;
g.doc = g.win.document;
if (R._engine.initWin) {
R._engine.initWin(g.win);
}
};
var toHex = function (color) {
if (R.vml) {
// http://dean.edwards.name/weblog/2009/10/convert-any-colour-value-to-hex-in-msie/
var trim = /^\s+|\s+$/g;
var bod;
try {
var docum = new ActiveXObject("htmlfile");
docum.write("<body>");
docum.close();
bod = docum.body;
} catch(e) {
bod = createPopup().document.body;
}
var range = bod.createTextRange();
toHex = cacher(function (color) {
try {
bod.style.color = Str(color).replace(trim, E);
var value = range.queryCommandValue("ForeColor");
value = ((value & 255) << 16) | (value & 65280) | ((value & 16711680) >>> 16);
return "#" + ("000000" + value.toString(16)).slice(-6);
} catch(e) {
return "none";
}
});
} else {
var i = g.doc.createElement("i");
i.title = "Rapha\xebl Colour Picker";
i.style.display = "none";
g.doc.body.appendChild(i);
toHex = cacher(function (color) {
i.style.color = color;
return g.doc.defaultView.getComputedStyle(i, E).getPropertyValue("color");
});
}
return toHex(color);
},
hsbtoString = function () {
return "hsb(" + [this.h, this.s, this.b] + ")";
},
hsltoString = function () {
return "hsl(" + [this.h, this.s, this.l] + ")";
},
rgbtoString = function () {
return this.hex;
},
prepareRGB = function (r, g, b) {
if (g == null && R.is(r, "object") && "r" in r && "g" in r && "b" in r) {
b = r.b;
g = r.g;
r = r.r;
}
if (g == null && R.is(r, string)) {
var clr = R.getRGB(r);
r = clr.r;
g = clr.g;
b = clr.b;
}
if (r > 1 || g > 1 || b > 1) {
r /= 255;
g /= 255;
b /= 255;
}
return [r, g, b];
},
packageRGB = function (r, g, b, o) {
r *= 255;
g *= 255;
b *= 255;
var rgb = {
r: r,
g: g,
b: b,
hex: R.rgb(r, g, b),
toString: rgbtoString
};
R.is(o, "finite") && (rgb.opacity = o);
return rgb;
};
/*\
* Raphael.color
[ method ]
**
* Parses the color string and returns object with all values for the given color.
> Parameters
- clr (string) color string in one of the supported formats (see @Raphael.getRGB)
= (object) Combined RGB & HSB object in format:
o {
o r (number) red,
o g (number) green,
o b (number) blue,
o hex (string) color in HTML/CSS format: #••••••,
o error (boolean) `true` if string cant be parsed,
o h (number) hue,
o s (number) saturation,
o v (number) value (brightness),
o l (number) lightness
o }
\*/
R.color = function (clr) {
var rgb;
if (R.is(clr, "object") && "h" in clr && "s" in clr && "b" in clr) {
rgb = R.hsb2rgb(clr);
clr.r = rgb.r;
clr.g = rgb.g;
clr.b = rgb.b;
clr.hex = rgb.hex;
} else if (R.is(clr, "object") && "h" in clr && "s" in clr && "l" in clr) {
rgb = R.hsl2rgb(clr);
clr.r = rgb.r;
clr.g = rgb.g;
clr.b = rgb.b;
clr.hex = rgb.hex;
} else {
if (R.is(clr, "string")) {
clr = R.getRGB(clr);
}
if (R.is(clr, "object") && "r" in clr && "g" in clr && "b" in clr) {
rgb = R.rgb2hsl(clr);
clr.h = rgb.h;
clr.s = rgb.s;
clr.l = rgb.l;
rgb = R.rgb2hsb(clr);
clr.v = rgb.b;
} else {
clr = {hex: "none"};
clr.r = clr.g = clr.b = clr.h = clr.s = clr.v = clr.l = -1;
}
}
clr.toString = rgbtoString;
return clr;
};
/*\
* Raphael.hsb2rgb
[ method ]
**
* Converts HSB values to RGB object.
> Parameters
- h (number) hue
- s (number) saturation
- v (number) value or brightness
= (object) RGB object in format:
o {
o r (number) red,
o g (number) green,
o b (number) blue,
o hex (string) color in HTML/CSS format: #••••••
o }
\*/
R.hsb2rgb = function (h, s, v, o) {
if (this.is(h, "object") && "h" in h && "s" in h && "b" in h) {
v = h.b;
s = h.s;
h = h.h;
o = h.o;
}
h *= 360;
var R, G, B, X, C;
h = (h % 360) / 60;
C = v * s;
X = C * (1 - abs(h % 2 - 1));
R = G = B = v - C;
h = ~~h;
R += [C, X, 0, 0, X, C][h];
G += [X, C, C, X, 0, 0][h];
B += [0, 0, X, C, C, X][h];
return packageRGB(R, G, B, o);
};
/*\
* Raphael.hsl2rgb
[ method ]
**
* Converts HSL values to RGB object.
> Parameters
- h (number) hue
- s (number) saturation
- l (number) luminosity
= (object) RGB object in format:
o {
o r (number) red,
o g (number) green,
o b (number) blue,
o hex (string) color in HTML/CSS format: #••••••
o }
\*/
R.hsl2rgb = function (h, s, l, o) {
if (this.is(h, "object") && "h" in h && "s" in h && "l" in h) {
l = h.l;
s = h.s;
h = h.h;
}
if (h > 1 || s > 1 || l > 1) {
h /= 360;
s /= 100;
l /= 100;
}
h *= 360;
var R, G, B, X, C;
h = (h % 360) / 60;
C = 2 * s * (l < .5 ? l : 1 - l);
X = C * (1 - abs(h % 2 - 1));
R = G = B = l - C / 2;
h = ~~h;
R += [C, X, 0, 0, X, C][h];
G += [X, C, C, X, 0, 0][h];
B += [0, 0, X, C, C, X][h];
return packageRGB(R, G, B, o);
};
/*\
* Raphael.rgb2hsb
[ method ]
**
* Converts RGB values to HSB object.
> Parameters
- r (number) red
- g (number) green
- b (number) blue
= (object) HSB object in format:
o {
o h (number) hue
o s (number) saturation
o b (number) brightness
o }
\*/
R.rgb2hsb = function (r, g, b) {
b = prepareRGB(r, g, b);
r = b[0];
g = b[1];
b = b[2];
var H, S, V, C;
V = mmax(r, g, b);
C = V - mmin(r, g, b);
H = (C == 0 ? null :
V == r ? (g - b) / C :
V == g ? (b - r) / C + 2 :
(r - g) / C + 4
);
H = ((H + 360) % 6) * 60 / 360;
S = C == 0 ? 0 : C / V;
return {h: H, s: S, b: V, toString: hsbtoString};
};
/*\
* Raphael.rgb2hsl
[ method ]
**
* Converts RGB values to HSL object.
> Parameters
- r (number) red
- g (number) green
- b (number) blue
= (object) HSL object in format:
o {
o h (number) hue
o s (number) saturation
o l (number) luminosity
o }
\*/
R.rgb2hsl = function (r, g, b) {
b = prepareRGB(r, g, b);
r = b[0];
g = b[1];
b = b[2];
var H, S, L, M, m, C;
M = mmax(r, g, b);
m = mmin(r, g, b);
C = M - m;
H = (C == 0 ? null :
M == r ? (g - b) / C :
M == g ? (b - r) / C + 2 :
(r - g) / C + 4);
H = ((H + 360) % 6) * 60 / 360;
L = (M + m) / 2;
S = (C == 0 ? 0 :
L < .5 ? C / (2 * L) :
C / (2 - 2 * L));
return {h: H, s: S, l: L, toString: hsltoString};
};
R._path2string = function () {
return this.join(",").replace(p2s, "$1");
};
function repush(array, item) {
for (var i = 0, ii = array.length; i < ii; i++) if (array[i] === item) {
return array.push(array.splice(i, 1)[0]);
}
}
function cacher(f, scope, postprocessor) {
function newf() {
var arg = Array.prototype.slice.call(arguments, 0),
args = arg.join("\u2400"),
cache = newf.cache = newf.cache || {},
count = newf.count = newf.count || [];
if (cache[has](args)) {
repush(count, args);
return postprocessor ? postprocessor(cache[args]) : cache[args];
}
count.length >= 1e3 && delete cache[count.shift()];
count.push(args);
cache[args] = f[apply](scope, arg);
return postprocessor ? postprocessor(cache[args]) : cache[args];
}
return newf;
}
var preload = R._preload = function (src, f) {
var img = g.doc.createElement("img");
img.style.cssText = "position:absolute;left:-9999em;top:-9999em";
img.onload = function () {
f.call(this);
this.onload = null;
g.doc.body.removeChild(this);
};
img.onerror = function () {
g.doc.body.removeChild(this);
};
g.doc.body.appendChild(img);
img.src = src;
};
function clrToString() {
return this.hex;
}
/*\
* Raphael.getRGB
[ method ]
**
* Parses colour string as RGB object
> Parameters
- colour (string) colour string in one of formats:
# <ul>
# <li>Colour name (“<code>red</code>”, “<code>green</code>”, “<code>cornflowerblue</code>”, etc)</li>
# <li>#••• — shortened HTML colour: (“<code>#000</code>”, “<code>#fc0</code>”, etc)</li>
# <li>#•••••• — full length HTML colour: (“<code>#000000</code>”, “<code>#bd2300</code>”)</li>
# <li>rgb(•••, •••, •••) — red, green and blue channels values: (“<code>rgb(200,&nbsp;100,&nbsp;0)</code>”)</li>
# <li>rgb(•••%, •••%, •••%) — same as above, but in %: (“<code>rgb(100%,&nbsp;175%,&nbsp;0%)</code>”)</li>
# <li>hsb(•••, •••, •••) — hue, saturation and brightness values: (“<code>hsb(0.5,&nbsp;0.25,&nbsp;1)</code>”)</li>
# <li>hsb(•••%, •••%, •••%) — same as above, but in %</li>
# <li>hsl(•••, •••, •••) — same as hsb</li>
# <li>hsl(•••%, •••%, •••%) — same as hsb</li>
# </ul>
= (object) RGB object in format:
o {
o r (number) red,
o g (number) green,
o b (number) blue
o hex (string) color in HTML/CSS format: #••••••,
o error (boolean) true if string cant be parsed
o }
\*/
R.getRGB = cacher(function (colour) {
if (!colour || !!((colour = Str(colour)).indexOf("-") + 1)) {
return {r: -1, g: -1, b: -1, hex: "none", error: 1, toString: clrToString};
}
if (colour == "none") {
return {r: -1, g: -1, b: -1, hex: "none", toString: clrToString};
}
!(hsrg[has](colour.toLowerCase().substring(0, 2)) || colour.charAt() == "#") && (colour = toHex(colour));
var res,
red,
green,
blue,
opacity,
t,
values,
rgb = colour.match(colourRegExp);
if (rgb) {
if (rgb[2]) {
blue = toInt(rgb[2].substring(5), 16);
green = toInt(rgb[2].substring(3, 5), 16);
red = toInt(rgb[2].substring(1, 3), 16);
}
if (rgb[3]) {
blue = toInt((t = rgb[3].charAt(3)) + t, 16);
green = toInt((t = rgb[3].charAt(2)) + t, 16);
red = toInt((t = rgb[3].charAt(1)) + t, 16);
}
if (rgb[4]) {
values = rgb[4][split](commaSpaces);
red = toFloat(values[0]);
values[0].slice(-1) == "%" && (red *= 2.55);
green = toFloat(values[1]);
values[1].slice(-1) == "%" && (green *= 2.55);
blue = toFloat(values[2]);
values[2].slice(-1) == "%" && (blue *= 2.55);
rgb[1].toLowerCase().slice(0, 4) == "rgba" && (opacity = toFloat(values[3]));
values[3] && values[3].slice(-1) == "%" && (opacity /= 100);
}
if (rgb[5]) {
values = rgb[5][split](commaSpaces);
red = toFloat(values[0]);
values[0].slice(-1) == "%" && (red *= 2.55);
green = toFloat(values[1]);
values[1].slice(-1) == "%" && (green *= 2.55);
blue = toFloat(values[2]);
values[2].slice(-1) == "%" && (blue *= 2.55);
(values[0].slice(-3) == "deg" || values[0].slice(-1) == "\xb0") && (red /= 360);
rgb[1].toLowerCase().slice(0, 4) == "hsba" && (opacity = toFloat(values[3]));
values[3] && values[3].slice(-1) == "%" && (opacity /= 100);
return R.hsb2rgb(red, green, blue, opacity);
}
if (rgb[6]) {
values = rgb[6][split](commaSpaces);
red = toFloat(values[0]);
values[0].slice(-1) == "%" && (red *= 2.55);
green = toFloat(values[1]);
values[1].slice(-1) == "%" && (green *= 2.55);
blue = toFloat(values[2]);
values[2].slice(-1) == "%" && (blue *= 2.55);
(values[0].slice(-3) == "deg" || values[0].slice(-1) == "\xb0") && (red /= 360);
rgb[1].toLowerCase().slice(0, 4) == "hsla" && (opacity = toFloat(values[3]));
values[3] && values[3].slice(-1) == "%" && (opacity /= 100);
return R.hsl2rgb(red, green, blue, opacity);
}
rgb = {r: red, g: green, b: blue, toString: clrToString};
rgb.hex = "#" + (16777216 | blue | (green << 8) | (red << 16)).toString(16).slice(1);
R.is(opacity, "finite") && (rgb.opacity = opacity);
return rgb;
}
return {r: -1, g: -1, b: -1, hex: "none", error: 1, toString: clrToString};
}, R);
/*\
* Raphael.hsb
[ method ]
**
* Converts HSB values to hex representation of the colour.
> Parameters
- h (number) hue
- s (number) saturation
- b (number) value or brightness
= (string) hex representation of the colour.
\*/
R.hsb = cacher(function (h, s, b) {
return R.hsb2rgb(h, s, b).hex;
});
/*\
* Raphael.hsl
[ method ]
**
* Converts HSL values to hex representation of the colour.
> Parameters
- h (number) hue
- s (number) saturation
- l (number) luminosity
= (string) hex representation of the colour.
\*/
R.hsl = cacher(function (h, s, l) {
return R.hsl2rgb(h, s, l).hex;
});
/*\
* Raphael.rgb
[ method ]
**
* Converts RGB values to hex representation of the colour.
> Parameters
- r (number) red
- g (number) green
- b (number) blue
= (string) hex representation of the colour.
\*/
R.rgb = cacher(function (r, g, b) {
return "#" + (16777216 | b | (g << 8) | (r << 16)).toString(16).slice(1);
});
/*\
* Raphael.getColor
[ method ]
**
* On each call returns next colour in the spectrum. To reset it back to red call @Raphael.getColor.reset
> Parameters
- value (number) #optional brightness, default is `0.75`
= (string) hex representation of the colour.
\*/
R.getColor = function (value) {
var start = this.getColor.start = this.getColor.start || {h: 0, s: 1, b: value || .75},
rgb = this.hsb2rgb(start.h, start.s, start.b);
start.h += .075;
if (start.h > 1) {
start.h = 0;
start.s -= .2;
start.s <= 0 && (this.getColor.start = {h: 0, s: 1, b: start.b});
}
return rgb.hex;
};
/*\
* Raphael.getColor.reset
[ method ]
**
* Resets spectrum position for @Raphael.getColor back to red.
\*/
R.getColor.reset = function () {
delete this.start;
};
// http://schepers.cc/getting-to-the-point
function catmullRom2bezier(crp, z) {
var d = [];
for (var i = 0, iLen = crp.length; iLen - 2 * !z > i; i += 2) {
var p = [
{x: +crp[i - 2], y: +crp[i - 1]},
{x: +crp[i], y: +crp[i + 1]},
{x: +crp[i + 2], y: +crp[i + 3]},
{x: +crp[i + 4], y: +crp[i + 5]}
];
if (z) {
if (!i) {
p[0] = {x: +crp[iLen - 2], y: +crp[iLen - 1]};
} else if (iLen - 4 == i) {
p[3] = {x: +crp[0], y: +crp[1]};
} else if (iLen - 2 == i) {
p[2] = {x: +crp[0], y: +crp[1]};
p[3] = {x: +crp[2], y: +crp[3]};
}
} else {
if (iLen - 4 == i) {
p[3] = p[2];
} else if (!i) {
p[0] = {x: +crp[i], y: +crp[i + 1]};
}
}
d.push(["C",
(-p[0].x + 6 * p[1].x + p[2].x) / 6,
(-p[0].y + 6 * p[1].y + p[2].y) / 6,
(p[1].x + 6 * p[2].x - p[3].x) / 6,
(p[1].y + 6*p[2].y - p[3].y) / 6,
p[2].x,
p[2].y
]);
}
return d;
}
/*\
* Raphael.parsePathString
[ method ]
**
* Utility method
**
* Parses given path string into an array of arrays of path segments.
> Parameters
- pathString (string|array) path string or array of segments (in the last case it will be returned straight away)
= (array) array of segments.
\*/
R.parsePathString = function (pathString) {
if (!pathString) {
return null;
}
var pth = paths(pathString);
if (pth.arr) {
return pathClone(pth.arr);
}
var paramCounts = {a: 7, c: 6, h: 1, l: 2, m: 2, r: 4, q: 4, s: 4, t: 2, v: 1, z: 0},
data = [];
if (R.is(pathString, array) && R.is(pathString[0], array)) { // rough assumption
data = pathClone(pathString);
}
if (!data.length) {
Str(pathString).replace(pathCommand, function (a, b, c) {
var params = [],
name = b.toLowerCase();
c.replace(pathValues, function (a, b) {
b && params.push(+b);
});
if (name == "m" && params.length > 2) {
data.push([b][concat](params.splice(0, 2)));
name = "l";
b = b == "m" ? "l" : "L";
}
if (name == "r") {
data.push([b][concat](params));
} else while (params.length >= paramCounts[name]) {
data.push([b][concat](params.splice(0, paramCounts[name])));
if (!paramCounts[name]) {
break;
}
}
});
}
data.toString = R._path2string;
pth.arr = pathClone(data);
return data;
};
/*\
* Raphael.parseTransformString
[ method ]
**
* Utility method
**
* Parses given path string into an array of transformations.
> Parameters
- TString (string|array) transform string or array of transformations (in the last case it will be returned straight away)
= (array) array of transformations.
\*/
R.parseTransformString = cacher(function (TString) {
if (!TString) {
return null;
}
var paramCounts = {r: 3, s: 4, t: 2, m: 6},
data = [];
if (R.is(TString, array) && R.is(TString[0], array)) { // rough assumption
data = pathClone(TString);
}
if (!data.length) {
Str(TString).replace(tCommand, function (a, b, c) {
var params = [],
name = lowerCase.call(b);
c.replace(pathValues, function (a, b) {
b && params.push(+b);
});
data.push([b][concat](params));
});
}
data.toString = R._path2string;
return data;
});
// PATHS
var paths = function (ps) {
var p = paths.ps = paths.ps || {};
if (p[ps]) {
p[ps].sleep = 100;
} else {
p[ps] = {
sleep: 100
};
}
setTimeout(function () {
for (var key in p) if (p[has](key) && key != ps) {
p[key].sleep--;
!p[key].sleep && delete p[key];
}
});
return p[ps];
};
/*\
* Raphael.findDotsAtSegment
[ method ]
**
* Utility method
**
* Find dot coordinates on the given cubic bezier curve at the given t.
> Parameters
- p1x (number) x of the first point of the curve
- p1y (number) y of the first point of the curve
- c1x (number) x of the first anchor of the curve
- c1y (number) y of the first anchor of the curve
- c2x (number) x of the second anchor of the curve
- c2y (number) y of the second anchor of the curve
- p2x (number) x of the second point of the curve
- p2y (number) y of the second point of the curve
- t (number) position on the curve (0..1)
= (object) point information in format:
o {
o x: (number) x coordinate of the point
o y: (number) y coordinate of the point
o m: {
o x: (number) x coordinate of the left anchor
o y: (number) y coordinate of the left anchor
o }
o n: {
o x: (number) x coordinate of the right anchor
o y: (number) y coordinate of the right anchor
o }
o start: {
o x: (number) x coordinate of the start of the curve
o y: (number) y coordinate of the start of the curve
o }
o end: {
o x: (number) x coordinate of the end of the curve
o y: (number) y coordinate of the end of the curve
o }
o alpha: (number) angle of the curve derivative at the point
o }
\*/
R.findDotsAtSegment = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t) {
var t1 = 1 - t,
t13 = pow(t1, 3),
t12 = pow(t1, 2),
t2 = t * t,
t3 = t2 * t,
x = t13 * p1x + t12 * 3 * t * c1x + t1 * 3 * t * t * c2x + t3 * p2x,
y = t13 * p1y + t12 * 3 * t * c1y + t1 * 3 * t * t * c2y + t3 * p2y,
mx = p1x + 2 * t * (c1x - p1x) + t2 * (c2x - 2 * c1x + p1x),
my = p1y + 2 * t * (c1y - p1y) + t2 * (c2y - 2 * c1y + p1y),
nx = c1x + 2 * t * (c2x - c1x) + t2 * (p2x - 2 * c2x + c1x),
ny = c1y + 2 * t * (c2y - c1y) + t2 * (p2y - 2 * c2y + c1y),
ax = t1 * p1x + t * c1x,
ay = t1 * p1y + t * c1y,
cx = t1 * c2x + t * p2x,
cy = t1 * c2y + t * p2y,
alpha = (90 - math.atan2(mx - nx, my - ny) * 180 / PI);
(mx > nx || my < ny) && (alpha += 180);
return {
x: x,
y: y,
m: {x: mx, y: my},
n: {x: nx, y: ny},
start: {x: ax, y: ay},
end: {x: cx, y: cy},
alpha: alpha
};
};
/*\
* Raphael.bezierBBox
[ method ]
**
* Utility method
**
* Return bounding box of a given cubic bezier curve
> Parameters
- p1x (number) x of the first point of the curve
- p1y (number) y of the first point of the curve
- c1x (number) x of the first anchor of the curve
- c1y (number) y of the first anchor of the curve
- c2x (number) x of the second anchor of the curve
- c2y (number) y of the second anchor of the curve
- p2x (number) x of the second point of the curve
- p2y (number) y of the second point of the curve
* or
- bez (array) array of six points for bezier curve
= (object) point information in format:
o {
o min: {
o x: (number) x coordinate of the left point
o y: (number) y coordinate of the top point
o }
o max: {
o x: (number) x coordinate of the right point
o y: (number) y coordinate of the bottom point
o }
o }
\*/
R.bezierBBox = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) {
if (!R.is(p1x, "array")) {
p1x = [p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y];
}
var bbox = curveDim.apply(null, p1x);
return {
x: bbox.min.x,
y: bbox.min.y,
x2: bbox.max.x,
y2: bbox.max.y,
width: bbox.max.x - bbox.min.x,
height: bbox.max.y - bbox.min.y
};
};
/*\
* Raphael.isPointInsideBBox
[ method ]
**
* Utility method
**
* Returns `true` if given point is inside bounding boxes.
> Parameters
- bbox (string) bounding box
- x (string) x coordinate of the point
- y (string) y coordinate of the point
= (boolean) `true` if point inside
\*/
R.isPointInsideBBox = function (bbox, x, y) {
return x >= bbox.x && x <= bbox.x2 && y >= bbox.y && y <= bbox.y2;
};
/*\
* Raphael.isBBoxIntersect
[ method ]
**
* Utility method
**
* Returns `true` if two bounding boxes intersect
> Parameters
- bbox1 (string) first bounding box
- bbox2 (string) second bounding box
= (boolean) `true` if they intersect
\*/
R.isBBoxIntersect = function (bbox1, bbox2) {
var i = R.isPointInsideBBox;
return i(bbox2, bbox1.x, bbox1.y)
|| i(bbox2, bbox1.x2, bbox1.y)
|| i(bbox2, bbox1.x, bbox1.y2)
|| i(bbox2, bbox1.x2, bbox1.y2)
|| i(bbox1, bbox2.x, bbox2.y)
|| i(bbox1, bbox2.x2, bbox2.y)
|| i(bbox1, bbox2.x, bbox2.y2)
|| i(bbox1, bbox2.x2, bbox2.y2)
|| (bbox1.x < bbox2.x2 && bbox1.x > bbox2.x || bbox2.x < bbox1.x2 && bbox2.x > bbox1.x)
&& (bbox1.y < bbox2.y2 && bbox1.y > bbox2.y || bbox2.y < bbox1.y2 && bbox2.y > bbox1.y);
};
function base3(t, p1, p2, p3, p4) {
var t1 = -3 * p1 + 9 * p2 - 9 * p3 + 3 * p4,
t2 = t * t1 + 6 * p1 - 12 * p2 + 6 * p3;
return t * t2 - 3 * p1 + 3 * p2;
}
function bezlen(x1, y1, x2, y2, x3, y3, x4, y4, z) {
if (z == null) {
z = 1;
}
z = z > 1 ? 1 : z < 0 ? 0 : z;
var z2 = z / 2,
n = 12,
Tvalues = [-0.1252,0.1252,-0.3678,0.3678,-0.5873,0.5873,-0.7699,0.7699,-0.9041,0.9041,-0.9816,0.9816],
Cvalues = [0.2491,0.2491,0.2335,0.2335,0.2032,0.2032,0.1601,0.1601,0.1069,0.1069,0.0472,0.0472],
sum = 0;
for (var i = 0; i < n; i++) {
var ct = z2 * Tvalues[i] + z2,
xbase = base3(ct, x1, x2, x3, x4),
ybase = base3(ct, y1, y2, y3, y4),
comb = xbase * xbase + ybase * ybase;
sum += Cvalues[i] * math.sqrt(comb);
}
return z2 * sum;
}
function getTatLen(x1, y1, x2, y2, x3, y3, x4, y4, ll) {
if (ll < 0 || bezlen(x1, y1, x2, y2, x3, y3, x4, y4) < ll) {
return;
}
var t = 1,
step = t / 2,
t2 = t - step,
l,
e = .01;
l = bezlen(x1, y1, x2, y2, x3, y3, x4, y4, t2);
while (abs(l - ll) > e) {
step /= 2;
t2 += (l < ll ? 1 : -1) * step;
l = bezlen(x1, y1, x2, y2, x3, y3, x4, y4, t2);
}
return t2;
}
function intersect(x1, y1, x2, y2, x3, y3, x4, y4) {
if (
mmax(x1, x2) < mmin(x3, x4) ||
mmin(x1, x2) > mmax(x3, x4) ||
mmax(y1, y2) < mmin(y3, y4) ||
mmin(y1, y2) > mmax(y3, y4)
) {
return;
}
var nx = (x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4),
ny = (x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4),
denominator = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);
if (!denominator) {
return;
}
var px = nx / denominator,
py = ny / denominator,
px2 = +px.toFixed(2),
py2 = +py.toFixed(2);
if (
px2 < +mmin(x1, x2).toFixed(2) ||
px2 > +mmax(x1, x2).toFixed(2) ||
px2 < +mmin(x3, x4).toFixed(2) ||
px2 > +mmax(x3, x4).toFixed(2) ||
py2 < +mmin(y1, y2).toFixed(2) ||
py2 > +mmax(y1, y2).toFixed(2) ||
py2 < +mmin(y3, y4).toFixed(2) ||
py2 > +mmax(y3, y4).toFixed(2)
) {
return;
}
return {x: px, y: py};
}
function inter(bez1, bez2) {
return interHelper(bez1, bez2);
}
function interCount(bez1, bez2) {
return interHelper(bez1, bez2, 1);
}
function interHelper(bez1, bez2, justCount) {
var bbox1 = R.bezierBBox(bez1),
bbox2 = R.bezierBBox(bez2);
if (!R.isBBoxIntersect(bbox1, bbox2)) {
return justCount ? 0 : [];
}
var l1 = bezlen.apply(0, bez1),
l2 = bezlen.apply(0, bez2),
n1 = ~~(l1 / 5),
n2 = ~~(l2 / 5),
dots1 = [],
dots2 = [],
xy = {},
res = justCount ? 0 : [];
for (var i = 0; i < n1 + 1; i++) {
var p = R.findDotsAtSegment.apply(R, bez1.concat(i / n1));
dots1.push({x: p.x, y: p.y, t: i / n1});
}
for (i = 0; i < n2 + 1; i++) {
p = R.findDotsAtSegment.apply(R, bez2.concat(i / n2));
dots2.push({x: p.x, y: p.y, t: i / n2});
}
for (i = 0; i < n1; i++) {
for (var j = 0; j < n2; j++) {
var di = dots1[i],
di1 = dots1[i + 1],
dj = dots2[j],
dj1 = dots2[j + 1],
ci = abs(di1.x - di.x) < .001 ? "y" : "x",
cj = abs(dj1.x - dj.x) < .001 ? "y" : "x",
is = intersect(di.x, di.y, di1.x, di1.y, dj.x, dj.y, dj1.x, dj1.y);
if (is) {
if (xy[is.x.toFixed(4)] == is.y.toFixed(4)) {
continue;
}
xy[is.x.toFixed(4)] = is.y.toFixed(4);
var t1 = di.t + abs((is[ci] - di[ci]) / (di1[ci] - di[ci])) * (di1.t - di.t),
t2 = dj.t + abs((is[cj] - dj[cj]) / (dj1[cj] - dj[cj])) * (dj1.t - dj.t);
if (t1 >= 0 && t1 <= 1 && t2 >= 0 && t2 <= 1) {
if (justCount) {
res++;
} else {
res.push({
x: is.x,
y: is.y,
t1: t1,
t2: t2
});
}
}
}
}
}
return res;
}
/*\
* Raphael.pathIntersection
[ method ]
**
* Utility method
**
* Finds intersections of two paths
> Parameters
- path1 (string) path string
- path2 (string) path string
= (array) dots of intersection
o [
o {
o x: (number) x coordinate of the point
o y: (number) y coordinate of the point
o t1: (number) t value for segment of path1
o t2: (number) t value for segment of path2
o segment1: (number) order number for segment of path1
o segment2: (number) order number for segment of path2
o bez1: (array) eight coordinates representing beziér curve for the segment of path1
o bez2: (array) eight coordinates representing beziér curve for the segment of path2
o }
o ]
\*/
R.pathIntersection = function (path1, path2) {
return interPathHelper(path1, path2);
};
R.pathIntersectionNumber = function (path1, path2) {
return interPathHelper(path1, path2, 1);
};
function interPathHelper(path1, path2, justCount) {
path1 = R._path2curve(path1);
path2 = R._path2curve(path2);
var x1, y1, x2, y2, x1m, y1m, x2m, y2m, bez1, bez2,
res = justCount ? 0 : [];
for (var i = 0, ii = path1.length; i < ii; i++) {
var pi = path1[i];
if (pi[0] == "M") {
x1 = x1m = pi[1];
y1 = y1m = pi[2];
} else {
if (pi[0] == "C") {
bez1 = [x1, y1].concat(pi.slice(1));
x1 = bez1[6];
y1 = bez1[7];
} else {
bez1 = [x1, y1, x1, y1, x1m, y1m, x1m, y1m];
x1 = x1m;
y1 = y1m;
}
for (var j = 0, jj = path2.length; j < jj; j++) {
var pj = path2[j];
if (pj[0] == "M") {
x2 = x2m = pj[1];
y2 = y2m = pj[2];
} else {
if (pj[0] == "C") {
bez2 = [x2, y2].concat(pj.slice(1));
x2 = bez2[6];
y2 = bez2[7];
} else {
bez2 = [x2, y2, x2, y2, x2m, y2m, x2m, y2m];
x2 = x2m;
y2 = y2m;
}
var intr = interHelper(bez1, bez2, justCount);
if (justCount) {
res += intr;
} else {
for (var k = 0, kk = intr.length; k < kk; k++) {
intr[k].segment1 = i;
intr[k].segment2 = j;
intr[k].bez1 = bez1;
intr[k].bez2 = bez2;
}
res = res.concat(intr);
}
}
}
}
}
return res;
}
/*\
* Raphael.isPointInsidePath
[ method ]
**
* Utility method
**
* Returns `true` if given point is inside a given closed path.
> Parameters
- path (string) path string
- x (number) x of the point
- y (number) y of the point
= (boolean) true, if point is inside the path
\*/
R.isPointInsidePath = function (path, x, y) {
var bbox = R.pathBBox(path);
return R.isPointInsideBBox(bbox, x, y) &&
interPathHelper(path, [["M", x, y], ["H", bbox.x2 + 10]], 1) % 2 == 1;
};
R._removedFactory = function (methodname) {
return function () {
eve("raphael.log", null, "Rapha\xebl: you are calling to method \u201c" + methodname + "\u201d of removed object", methodname);
};
};
/*\
* Raphael.pathBBox
[ method ]
**
* Utility method
**
* Return bounding box of a given path
> Parameters
- path (string) path string
= (object) bounding box
o {
o x: (number) x coordinate of the left top point of the box
o y: (number) y coordinate of the left top point of the box
o x2: (number) x coordinate of the right bottom point of the box
o y2: (number) y coordinate of the right bottom point of the box
o width: (number) width of the box
o height: (number) height of the box
o }
\*/
var pathDimensions = R.pathBBox = function (path) {
var pth = paths(path);
if (pth.bbox) {
return pth.bbox;
}
if (!path) {
return {x: 0, y: 0, width: 0, height: 0, x2: 0, y2: 0};
}
path = path2curve(path);
var x = 0,
y = 0,
X = [],
Y = [],
p;
for (var i = 0, ii = path.length; i < ii; i++) {
p = path[i];
if (p[0] == "M") {
x = p[1];
y = p[2];
X.push(x);
Y.push(y);
} else {
var dim = curveDim(x, y, p[1], p[2], p[3], p[4], p[5], p[6]);
X = X[concat](dim.min.x, dim.max.x);
Y = Y[concat](dim.min.y, dim.max.y);
x = p[5];
y = p[6];
}
}
var xmin = mmin[apply](0, X),
ymin = mmin[apply](0, Y),
xmax = mmax[apply](0, X),
ymax = mmax[apply](0, Y),
bb = {
x: xmin,
y: ymin,
x2: xmax,
y2: ymax,
width: xmax - xmin,
height: ymax - ymin
};
pth.bbox = clone(bb);
return bb;
},
pathClone = function (pathArray) {
var res = clone(pathArray);
res.toString = R._path2string;
return res;
},
pathToRelative = R._pathToRelative = function (pathArray) {
var pth = paths(pathArray);
if (pth.rel) {
return pathClone(pth.rel);
}
if (!R.is(pathArray, array) || !R.is(pathArray && pathArray[0], array)) { // rough assumption
pathArray = R.parsePathString(pathArray);
}
var res = [],
x = 0,
y = 0,
mx = 0,
my = 0,
start = 0;
if (pathArray[0][0] == "M") {
x = pathArray[0][1];
y = pathArray[0][2];
mx = x;
my = y;
start++;
res.push(["M", x, y]);
}
for (var i = start, ii = pathArray.length; i < ii; i++) {
var r = res[i] = [],
pa = pathArray[i];
if (pa[0] != lowerCase.call(pa[0])) {
r[0] = lowerCase.call(pa[0]);
switch (r[0]) {
case "a":
r[1] = pa[1];
r[2] = pa[2];
r[3] = pa[3];
r[4] = pa[4];
r[5] = pa[5];
r[6] = +(pa[6] - x).toFixed(3);
r[7] = +(pa[7] - y).toFixed(3);
break;
case "v":
r[1] = +(pa[1] - y).toFixed(3);
break;
case "m":
mx = pa[1];
my = pa[2];
default:
for (var j = 1, jj = pa.length; j < jj; j++) {
r[j] = +(pa[j] - ((j % 2) ? x : y)).toFixed(3);
}
}
} else {
r = res[i] = [];
if (pa[0] == "m") {
mx = pa[1] + x;
my = pa[2] + y;
}
for (var k = 0, kk = pa.length; k < kk; k++) {
res[i][k] = pa[k];
}
}
var len = res[i].length;
switch (res[i][0]) {
case "z":
x = mx;
y = my;
break;
case "h":
x += +res[i][len - 1];
break;
case "v":
y += +res[i][len - 1];
break;
default:
x += +res[i][len - 2];
y += +res[i][len - 1];
}
}
res.toString = R._path2string;
pth.rel = pathClone(res);
return res;
},
pathToAbsolute = R._pathToAbsolute = function (pathArray) {
var pth = paths(pathArray);
if (pth.abs) {
return pathClone(pth.abs);
}
if (!R.is(pathArray, array) || !R.is(pathArray && pathArray[0], array)) { // rough assumption
pathArray = R.parsePathString(pathArray);
}
if (!pathArray || !pathArray.length) {
return [["M", 0, 0]];
}
var res = [],
x = 0,
y = 0,
mx = 0,
my = 0,
start = 0;
if (pathArray[0][0] == "M") {
x = +pathArray[0][1];
y = +pathArray[0][2];
mx = x;
my = y;
start++;
res[0] = ["M", x, y];
}
var crz = pathArray.length == 3 && pathArray[0][0] == "M" && pathArray[1][0].toUpperCase() == "R" && pathArray[2][0].toUpperCase() == "Z";
for (var r, pa, i = start, ii = pathArray.length; i < ii; i++) {
res.push(r = []);
pa = pathArray[i];
if (pa[0] != upperCase.call(pa[0])) {
r[0] = upperCase.call(pa[0]);
switch (r[0]) {
case "A":
r[1] = pa[1];
r[2] = pa[2];
r[3] = pa[3];
r[4] = pa[4];
r[5] = pa[5];
r[6] = +(pa[6] + x);
r[7] = +(pa[7] + y);
break;
case "V":
r[1] = +pa[1] + y;
break;
case "H":
r[1] = +pa[1] + x;
break;
case "R":
var dots = [x, y][concat](pa.slice(1));
for (var j = 2, jj = dots.length; j < jj; j++) {
dots[j] = +dots[j] + x;
dots[++j] = +dots[j] + y;
}
res.pop();
res = res[concat](catmullRom2bezier(dots, crz));
break;
case "M":
mx = +pa[1] + x;
my = +pa[2] + y;
default:
for (j = 1, jj = pa.length; j < jj; j++) {
r[j] = +pa[j] + ((j % 2) ? x : y);
}
}
} else if (pa[0] == "R") {
dots = [x, y][concat](pa.slice(1));
res.pop();
res = res[concat](catmullRom2bezier(dots, crz));
r = ["R"][concat](pa.slice(-2));
} else {
for (var k = 0, kk = pa.length; k < kk; k++) {
r[k] = pa[k];
}
}
switch (r[0]) {
case "Z":
x = mx;
y = my;
break;
case "H":
x = r[1];
break;
case "V":
y = r[1];
break;
case "M":
mx = r[r.length - 2];
my = r[r.length - 1];
default:
x = r[r.length - 2];
y = r[r.length - 1];
}
}
res.toString = R._path2string;
pth.abs = pathClone(res);
return res;
},
l2c = function (x1, y1, x2, y2) {
return [x1, y1, x2, y2, x2, y2];
},
q2c = function (x1, y1, ax, ay, x2, y2) {
var _13 = 1 / 3,
_23 = 2 / 3;
return [
_13 * x1 + _23 * ax,
_13 * y1 + _23 * ay,
_13 * x2 + _23 * ax,
_13 * y2 + _23 * ay,
x2,
y2
];
},
a2c = function (x1, y1, rx, ry, angle, large_arc_flag, sweep_flag, x2, y2, recursive) {
// for more information of where this math came from visit:
// http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
var _120 = PI * 120 / 180,
rad = PI / 180 * (+angle || 0),
res = [],
xy,
rotate = cacher(function (x, y, rad) {
var X = x * math.cos(rad) - y * math.sin(rad),
Y = x * math.sin(rad) + y * math.cos(rad);
return {x: X, y: Y};
});
if (!recursive) {
xy = rotate(x1, y1, -rad);
x1 = xy.x;
y1 = xy.y;
xy = rotate(x2, y2, -rad);
x2 = xy.x;
y2 = xy.y;
var cos = math.cos(PI / 180 * angle),
sin = math.sin(PI / 180 * angle),
x = (x1 - x2) / 2,
y = (y1 - y2) / 2;
var h = (x * x) / (rx * rx) + (y * y) / (ry * ry);
if (h > 1) {
h = math.sqrt(h);
rx = h * rx;
ry = h * ry;
}
var rx2 = rx * rx,
ry2 = ry * ry,
k = (large_arc_flag == sweep_flag ? -1 : 1) *
math.sqrt(abs((rx2 * ry2 - rx2 * y * y - ry2 * x * x) / (rx2 * y * y + ry2 * x * x))),
cx = k * rx * y / ry + (x1 + x2) / 2,
cy = k * -ry * x / rx + (y1 + y2) / 2,
f1 = math.asin(((y1 - cy) / ry).toFixed(9)),
f2 = math.asin(((y2 - cy) / ry).toFixed(9));
f1 = x1 < cx ? PI - f1 : f1;
f2 = x2 < cx ? PI - f2 : f2;
f1 < 0 && (f1 = PI * 2 + f1);
f2 < 0 && (f2 = PI * 2 + f2);
if (sweep_flag && f1 > f2) {
f1 = f1 - PI * 2;
}
if (!sweep_flag && f2 > f1) {
f2 = f2 - PI * 2;
}
} else {
f1 = recursive[0];
f2 = recursive[1];
cx = recursive[2];
cy = recursive[3];
}
var df = f2 - f1;
if (abs(df) > _120) {
var f2old = f2,
x2old = x2,
y2old = y2;
f2 = f1 + _120 * (sweep_flag && f2 > f1 ? 1 : -1);
x2 = cx + rx * math.cos(f2);
y2 = cy + ry * math.sin(f2);
res = a2c(x2, y2, rx, ry, angle, 0, sweep_flag, x2old, y2old, [f2, f2old, cx, cy]);
}
df = f2 - f1;
var c1 = math.cos(f1),
s1 = math.sin(f1),
c2 = math.cos(f2),
s2 = math.sin(f2),
t = math.tan(df / 4),
hx = 4 / 3 * rx * t,
hy = 4 / 3 * ry * t,
m1 = [x1, y1],
m2 = [x1 + hx * s1, y1 - hy * c1],
m3 = [x2 + hx * s2, y2 - hy * c2],
m4 = [x2, y2];
m2[0] = 2 * m1[0] - m2[0];
m2[1] = 2 * m1[1] - m2[1];
if (recursive) {
return [m2, m3, m4][concat](res);
} else {
res = [m2, m3, m4][concat](res).join()[split](",");
var newres = [];
for (var i = 0, ii = res.length; i < ii; i++) {
newres[i] = i % 2 ? rotate(res[i - 1], res[i], rad).y : rotate(res[i], res[i + 1], rad).x;
}
return newres;
}
},
findDotAtSegment = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t) {
var t1 = 1 - t;
return {
x: pow(t1, 3) * p1x + pow(t1, 2) * 3 * t * c1x + t1 * 3 * t * t * c2x + pow(t, 3) * p2x,
y: pow(t1, 3) * p1y + pow(t1, 2) * 3 * t * c1y + t1 * 3 * t * t * c2y + pow(t, 3) * p2y
};
},
curveDim = cacher(function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) {
var a = (c2x - 2 * c1x + p1x) - (p2x - 2 * c2x + c1x),
b = 2 * (c1x - p1x) - 2 * (c2x - c1x),
c = p1x - c1x,
t1 = (-b + math.sqrt(b * b - 4 * a * c)) / 2 / a,
t2 = (-b - math.sqrt(b * b - 4 * a * c)) / 2 / a,
y = [p1y, p2y],
x = [p1x, p2x],
dot;
abs(t1) > "1e12" && (t1 = .5);
abs(t2) > "1e12" && (t2 = .5);
if (t1 > 0 && t1 < 1) {
dot = findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t1);
x.push(dot.x);
y.push(dot.y);
}
if (t2 > 0 && t2 < 1) {
dot = findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t2);
x.push(dot.x);
y.push(dot.y);
}
a = (c2y - 2 * c1y + p1y) - (p2y - 2 * c2y + c1y);
b = 2 * (c1y - p1y) - 2 * (c2y - c1y);
c = p1y - c1y;
t1 = (-b + math.sqrt(b * b - 4 * a * c)) / 2 / a;
t2 = (-b - math.sqrt(b * b - 4 * a * c)) / 2 / a;
abs(t1) > "1e12" && (t1 = .5);
abs(t2) > "1e12" && (t2 = .5);
if (t1 > 0 && t1 < 1) {
dot = findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t1);
x.push(dot.x);
y.push(dot.y);
}
if (t2 > 0 && t2 < 1) {
dot = findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t2);
x.push(dot.x);
y.push(dot.y);
}
return {
min: {x: mmin[apply](0, x), y: mmin[apply](0, y)},
max: {x: mmax[apply](0, x), y: mmax[apply](0, y)}
};
}),
path2curve = R._path2curve = cacher(function (path, path2) {
var pth = !path2 && paths(path);
if (!path2 && pth.curve) {
return pathClone(pth.curve);
}
var p = pathToAbsolute(path),
p2 = path2 && pathToAbsolute(path2),
attrs = {x: 0, y: 0, bx: 0, by: 0, X: 0, Y: 0, qx: null, qy: null},
attrs2 = {x: 0, y: 0, bx: 0, by: 0, X: 0, Y: 0, qx: null, qy: null},
processPath = function (path, d) {
var nx, ny;
if (!path) {
return ["C", d.x, d.y, d.x, d.y, d.x, d.y];
}
!(path[0] in {T:1, Q:1}) && (d.qx = d.qy = null);
switch (path[0]) {
case "M":
d.X = path[1];
d.Y = path[2];
break;
case "A":
path = ["C"][concat](a2c[apply](0, [d.x, d.y][concat](path.slice(1))));
break;
case "S":
nx = d.x + (d.x - (d.bx || d.x));
ny = d.y + (d.y - (d.by || d.y));
path = ["C", nx, ny][concat](path.slice(1));
break;
case "T":
d.qx = d.x + (d.x - (d.qx || d.x));
d.qy = d.y + (d.y - (d.qy || d.y));
path = ["C"][concat](q2c(d.x, d.y, d.qx, d.qy, path[1], path[2]));
break;
case "Q":
d.qx = path[1];
d.qy = path[2];
path = ["C"][concat](q2c(d.x, d.y, path[1], path[2], path[3], path[4]));
break;
case "L":
path = ["C"][concat](l2c(d.x, d.y, path[1], path[2]));
break;
case "H":
path = ["C"][concat](l2c(d.x, d.y, path[1], d.y));
break;
case "V":
path = ["C"][concat](l2c(d.x, d.y, d.x, path[1]));
break;
case "Z":
path = ["C"][concat](l2c(d.x, d.y, d.X, d.Y));
break;
}
return path;
},
fixArc = function (pp, i) {
if (pp[i].length > 7) {
pp[i].shift();
var pi = pp[i];
while (pi.length) {
pp.splice(i++, 0, ["C"][concat](pi.splice(0, 6)));
}
pp.splice(i, 1);
ii = mmax(p.length, p2 && p2.length || 0);
}
},
fixM = function (path1, path2, a1, a2, i) {
if (path1 && path2 && path1[i][0] == "M" && path2[i][0] != "M") {
path2.splice(i, 0, ["M", a2.x, a2.y]);
a1.bx = 0;
a1.by = 0;
a1.x = path1[i][1];
a1.y = path1[i][2];
ii = mmax(p.length, p2 && p2.length || 0);
}
};
for (var i = 0, ii = mmax(p.length, p2 && p2.length || 0); i < ii; i++) {
p[i] = processPath(p[i], attrs);
fixArc(p, i);
p2 && (p2[i] = processPath(p2[i], attrs2));
p2 && fixArc(p2, i);
fixM(p, p2, attrs, attrs2, i);
fixM(p2, p, attrs2, attrs, i);
var seg = p[i],
seg2 = p2 && p2[i],
seglen = seg.length,
seg2len = p2 && seg2.length;
attrs.x = seg[seglen - 2];
attrs.y = seg[seglen - 1];
attrs.bx = toFloat(seg[seglen - 4]) || attrs.x;
attrs.by = toFloat(seg[seglen - 3]) || attrs.y;
attrs2.bx = p2 && (toFloat(seg2[seg2len - 4]) || attrs2.x);
attrs2.by = p2 && (toFloat(seg2[seg2len - 3]) || attrs2.y);
attrs2.x = p2 && seg2[seg2len - 2];
attrs2.y = p2 && seg2[seg2len - 1];
}
if (!p2) {
pth.curve = pathClone(p);
}
return p2 ? [p, p2] : p;
}, null, pathClone),
parseDots = R._parseDots = cacher(function (gradient) {
var dots = [];
for (var i = 0, ii = gradient.length; i < ii; i++) {
var dot = {},
par = gradient[i].match(/^([^:]*):?([\d\.]*)/);
dot.color = R.getRGB(par[1]);
if (dot.color.error) {
return null;
}
dot.color = dot.color.hex;
par[2] && (dot.offset = par[2] + "%");
dots.push(dot);
}
for (i = 1, ii = dots.length - 1; i < ii; i++) {
if (!dots[i].offset) {
var start = toFloat(dots[i - 1].offset || 0),
end = 0;
for (var j = i + 1; j < ii; j++) {
if (dots[j].offset) {
end = dots[j].offset;
break;
}
}
if (!end) {
end = 100;
j = ii;
}
end = toFloat(end);
var d = (end - start) / (j - i + 1);
for (; i < j; i++) {
start += d;
dots[i].offset = start + "%";
}
}
}
return dots;
}),
tear = R._tear = function (el, paper) {
el == paper.top && (paper.top = el.prev);
el == paper.bottom && (paper.bottom = el.next);
el.next && (el.next.prev = el.prev);
el.prev && (el.prev.next = el.next);
},
tofront = R._tofront = function (el, paper) {
if (paper.top === el) {
return;
}
tear(el, paper);
el.next = null;
el.prev = paper.top;
paper.top.next = el;
paper.top = el;
},
toback = R._toback = function (el, paper) {
if (paper.bottom === el) {
return;
}
tear(el, paper);
el.next = paper.bottom;
el.prev = null;
paper.bottom.prev = el;
paper.bottom = el;
},
insertafter = R._insertafter = function (el, el2, paper) {
tear(el, paper);
el2 == paper.top && (paper.top = el);
el2.next && (el2.next.prev = el);
el.next = el2.next;
el.prev = el2;
el2.next = el;
},
insertbefore = R._insertbefore = function (el, el2, paper) {
tear(el, paper);
el2 == paper.bottom && (paper.bottom = el);
el2.prev && (el2.prev.next = el);
el.prev = el2.prev;
el2.prev = el;
el.next = el2;
},
/*\
* Raphael.toMatrix
[ method ]
**
* Utility method
**
* Returns matrix of transformations applied to a given path
> Parameters
- path (string) path string
- transform (string|array) transformation string
= (object) @Matrix
\*/
toMatrix = R.toMatrix = function (path, transform) {
var bb = pathDimensions(path),
el = {
_: {
transform: E
},
getBBox: function () {
return bb;
}
};
extractTransform(el, transform);
return el.matrix;
},
/*\
* Raphael.transformPath
[ method ]
**
* Utility method
**
* Returns path transformed by a given transformation
> Parameters
- path (string) path string
- transform (string|array) transformation string
= (string) path
\*/
transformPath = R.transformPath = function (path, transform) {
return mapPath(path, toMatrix(path, transform));
},
extractTransform = R._extractTransform = function (el, tstr) {
if (tstr == null) {
return el._.transform;
}
tstr = Str(tstr).replace(/\.{3}|\u2026/g, el._.transform || E);
var tdata = R.parseTransformString(tstr),
deg = 0,
dx = 0,
dy = 0,
sx = 1,
sy = 1,
_ = el._,
m = new Matrix;
_.transform = tdata || [];
if (tdata) {
for (var i = 0, ii = tdata.length; i < ii; i++) {
var t = tdata[i],
tlen = t.length,
command = Str(t[0]).toLowerCase(),
absolute = t[0] != command,
inver = absolute ? m.invert() : 0,
x1,
y1,
x2,
y2,
bb;
if (command == "t" && tlen == 3) {
if (absolute) {
x1 = inver.x(0, 0);
y1 = inver.y(0, 0);
x2 = inver.x(t[1], t[2]);
y2 = inver.y(t[1], t[2]);
m.translate(x2 - x1, y2 - y1);
} else {
m.translate(t[1], t[2]);
}
} else if (command == "r") {
if (tlen == 2) {
bb = bb || el.getBBox(1);
m.rotate(t[1], bb.x + bb.width / 2, bb.y + bb.height / 2);
deg += t[1];
} else if (tlen == 4) {
if (absolute) {
x2 = inver.x(t[2], t[3]);
y2 = inver.y(t[2], t[3]);
m.rotate(t[1], x2, y2);
} else {
m.rotate(t[1], t[2], t[3]);
}
deg += t[1];
}
} else if (command == "s") {
if (tlen == 2 || tlen == 3) {
bb = bb || el.getBBox(1);
m.scale(t[1], t[tlen - 1], bb.x + bb.width / 2, bb.y + bb.height / 2);
sx *= t[1];
sy *= t[tlen - 1];
} else if (tlen == 5) {
if (absolute) {
x2 = inver.x(t[3], t[4]);
y2 = inver.y(t[3], t[4]);
m.scale(t[1], t[2], x2, y2);
} else {
m.scale(t[1], t[2], t[3], t[4]);
}
sx *= t[1];
sy *= t[2];
}
} else if (command == "m" && tlen == 7) {
m.add(t[1], t[2], t[3], t[4], t[5], t[6]);
}
_.dirtyT = 1;
el.matrix = m;
}
}
/*\
* Element.matrix
[ property (object) ]
**
* Keeps @Matrix object, which represents element transformation
\*/
el.matrix = m;
_.sx = sx;
_.sy = sy;
_.deg = deg;
_.dx = dx = m.e;
_.dy = dy = m.f;
if (sx == 1 && sy == 1 && !deg && _.bbox) {
_.bbox.x += +dx;
_.bbox.y += +dy;
} else {
_.dirtyT = 1;
}
},
getEmpty = function (item) {
var l = item[0];
switch (l.toLowerCase()) {
case "t": return [l, 0, 0];
case "m": return [l, 1, 0, 0, 1, 0, 0];
case "r": if (item.length == 4) {
return [l, 0, item[2], item[3]];
} else {
return [l, 0];
}
case "s": if (item.length == 5) {
return [l, 1, 1, item[3], item[4]];
} else if (item.length == 3) {
return [l, 1, 1];
} else {
return [l, 1];
}
}
},
equaliseTransform = R._equaliseTransform = function (t1, t2) {
t2 = Str(t2).replace(/\.{3}|\u2026/g, t1);
t1 = R.parseTransformString(t1) || [];
t2 = R.parseTransformString(t2) || [];
var maxlength = mmax(t1.length, t2.length),
from = [],
to = [],
i = 0, j, jj,
tt1, tt2;
for (; i < maxlength; i++) {
tt1 = t1[i] || getEmpty(t2[i]);
tt2 = t2[i] || getEmpty(tt1);
if ((tt1[0] != tt2[0]) ||
(tt1[0].toLowerCase() == "r" && (tt1[2] != tt2[2] || tt1[3] != tt2[3])) ||
(tt1[0].toLowerCase() == "s" && (tt1[3] != tt2[3] || tt1[4] != tt2[4]))
) {
return;
}
from[i] = [];
to[i] = [];
for (j = 0, jj = mmax(tt1.length, tt2.length); j < jj; j++) {
j in tt1 && (from[i][j] = tt1[j]);
j in tt2 && (to[i][j] = tt2[j]);
}
}
return {
from: from,
to: to
};
};
R._getContainer = function (x, y, w, h) {
var container;
container = h == null && !R.is(x, "object") ? g.doc.getElementById(x) : x;
if (container == null) {
return;
}
if (container.tagName) {
if (y == null) {
return {
container: container,
width: container.style.pixelWidth || container.offsetWidth,
height: container.style.pixelHeight || container.offsetHeight
};
} else {
return {
container: container,
width: y,
height: w
};
}
}
return {
container: 1,
x: x,
y: y,
width: w,
height: h
};
};
/*\
* Raphael.pathToRelative
[ method ]
**
* Utility method
**
* Converts path to relative form
> Parameters
- pathString (string|array) path string or array of segments
= (array) array of segments.
\*/
R.pathToRelative = pathToRelative;
R._engine = {};
/*\
* Raphael.path2curve
[ method ]
**
* Utility method
**
* Converts path to a new path where all segments are cubic bezier curves.
> Parameters
- pathString (string|array) path string or array of segments
= (array) array of segments.
\*/
R.path2curve = path2curve;
/*\
* Raphael.matrix
[ method ]
**
* Utility method
**
* Returns matrix based on given parameters.
> Parameters
- a (number)
- b (number)
- c (number)
- d (number)
- e (number)
- f (number)
= (object) @Matrix
\*/
R.matrix = function (a, b, c, d, e, f) {
return new Matrix(a, b, c, d, e, f);
};
function Matrix(a, b, c, d, e, f) {
if (a != null) {
this.a = +a;
this.b = +b;
this.c = +c;
this.d = +d;
this.e = +e;
this.f = +f;
} else {
this.a = 1;
this.b = 0;
this.c = 0;
this.d = 1;
this.e = 0;
this.f = 0;
}
}
(function (matrixproto) {
/*\
* Matrix.add
[ method ]
**
* Adds given matrix to existing one.
> Parameters
- a (number)
- b (number)
- c (number)
- d (number)
- e (number)
- f (number)
or
- matrix (object) @Matrix
\*/
matrixproto.add = function (a, b, c, d, e, f) {
var out = [[], [], []],
m = [[this.a, this.c, this.e], [this.b, this.d, this.f], [0, 0, 1]],
matrix = [[a, c, e], [b, d, f], [0, 0, 1]],
x, y, z, res;
if (a && a instanceof Matrix) {
matrix = [[a.a, a.c, a.e], [a.b, a.d, a.f], [0, 0, 1]];
}
for (x = 0; x < 3; x++) {
for (y = 0; y < 3; y++) {
res = 0;
for (z = 0; z < 3; z++) {
res += m[x][z] * matrix[z][y];
}
out[x][y] = res;
}
}
this.a = out[0][0];
this.b = out[1][0];
this.c = out[0][1];
this.d = out[1][1];
this.e = out[0][2];
this.f = out[1][2];
};
/*\
* Matrix.invert
[ method ]
**
* Returns inverted version of the matrix
= (object) @Matrix
\*/
matrixproto.invert = function () {
var me = this,
x = me.a * me.d - me.b * me.c;
return new Matrix(me.d / x, -me.b / x, -me.c / x, me.a / x, (me.c * me.f - me.d * me.e) / x, (me.b * me.e - me.a * me.f) / x);
};
/*\
* Matrix.clone
[ method ]
**
* Returns copy of the matrix
= (object) @Matrix
\*/
matrixproto.clone = function () {
return new Matrix(this.a, this.b, this.c, this.d, this.e, this.f);
};
/*\
* Matrix.translate
[ method ]
**
* Translate the matrix
> Parameters
- x (number)
- y (number)
\*/
matrixproto.translate = function (x, y) {
this.add(1, 0, 0, 1, x, y);
};
/*\
* Matrix.scale
[ method ]
**
* Scales the matrix
> Parameters
- x (number)
- y (number) #optional
- cx (number) #optional
- cy (number) #optional
\*/
matrixproto.scale = function (x, y, cx, cy) {
y == null && (y = x);
(cx || cy) && this.add(1, 0, 0, 1, cx, cy);
this.add(x, 0, 0, y, 0, 0);
(cx || cy) && this.add(1, 0, 0, 1, -cx, -cy);
};
/*\
* Matrix.rotate
[ method ]
**
* Rotates the matrix
> Parameters
- a (number)
- x (number)
- y (number)
\*/
matrixproto.rotate = function (a, x, y) {
a = R.rad(a);
x = x || 0;
y = y || 0;
var cos = +math.cos(a).toFixed(9),
sin = +math.sin(a).toFixed(9);
this.add(cos, sin, -sin, cos, x, y);
this.add(1, 0, 0, 1, -x, -y);
};
/*\
* Matrix.x
[ method ]
**
* Return x coordinate for given point after transformation described by the matrix. See also @Matrix.y
> Parameters
- x (number)
- y (number)
= (number) x
\*/
matrixproto.x = function (x, y) {
return x * this.a + y * this.c + this.e;
};
/*\
* Matrix.y
[ method ]
**
* Return y coordinate for given point after transformation described by the matrix. See also @Matrix.x
> Parameters
- x (number)
- y (number)
= (number) y
\*/
matrixproto.y = function (x, y) {
return x * this.b + y * this.d + this.f;
};
matrixproto.get = function (i) {
return +this[Str.fromCharCode(97 + i)].toFixed(4);
};
matrixproto.toString = function () {
return R.svg ?
"matrix(" + [this.get(0), this.get(1), this.get(2), this.get(3), this.get(4), this.get(5)].join() + ")" :
[this.get(0), this.get(2), this.get(1), this.get(3), 0, 0].join();
};
matrixproto.toFilter = function () {
return "progid:DXImageTransform.Microsoft.Matrix(M11=" + this.get(0) +
", M12=" + this.get(2) + ", M21=" + this.get(1) + ", M22=" + this.get(3) +
", Dx=" + this.get(4) + ", Dy=" + this.get(5) + ", sizingmethod='auto expand')";
};
matrixproto.offset = function () {
return [this.e.toFixed(4), this.f.toFixed(4)];
};
function norm(a) {
return a[0] * a[0] + a[1] * a[1];
}
function normalize(a) {
var mag = math.sqrt(norm(a));
a[0] && (a[0] /= mag);
a[1] && (a[1] /= mag);
}
/*\
* Matrix.split
[ method ]
**
* Splits matrix into primitive transformations
= (object) in format:
o dx (number) translation by x
o dy (number) translation by y
o scalex (number) scale by x
o scaley (number) scale by y
o shear (number) shear
o rotate (number) rotation in deg
o isSimple (boolean) could it be represented via simple transformations
\*/
matrixproto.split = function () {
var out = {};
// translation
out.dx = this.e;
out.dy = this.f;
// scale and shear
var row = [[this.a, this.c], [this.b, this.d]];
out.scalex = math.sqrt(norm(row[0]));
normalize(row[0]);
out.shear = row[0][0] * row[1][0] + row[0][1] * row[1][1];
row[1] = [row[1][0] - row[0][0] * out.shear, row[1][1] - row[0][1] * out.shear];
out.scaley = math.sqrt(norm(row[1]));
normalize(row[1]);
out.shear /= out.scaley;
// rotation
var sin = -row[0][1],
cos = row[1][1];
if (cos < 0) {
out.rotate = R.deg(math.acos(cos));
if (sin < 0) {
out.rotate = 360 - out.rotate;
}
} else {
out.rotate = R.deg(math.asin(sin));
}
out.isSimple = !+out.shear.toFixed(9) && (out.scalex.toFixed(9) == out.scaley.toFixed(9) || !out.rotate);
out.isSuperSimple = !+out.shear.toFixed(9) && out.scalex.toFixed(9) == out.scaley.toFixed(9) && !out.rotate;
out.noRotation = !+out.shear.toFixed(9) && !out.rotate;
return out;
};
/*\
* Matrix.toTransformString
[ method ]
**
* Return transform string that represents given matrix
= (string) transform string
\*/
matrixproto.toTransformString = function (shorter) {
var s = shorter || this[split]();
if (s.isSimple) {
s.scalex = +s.scalex.toFixed(4);
s.scaley = +s.scaley.toFixed(4);
s.rotate = +s.rotate.toFixed(4);
return (s.dx || s.dy ? "t" + [s.dx, s.dy] : E) +
(s.scalex != 1 || s.scaley != 1 ? "s" + [s.scalex, s.scaley, 0, 0] : E) +
(s.rotate ? "r" + [s.rotate, 0, 0] : E);
} else {
return "m" + [this.get(0), this.get(1), this.get(2), this.get(3), this.get(4), this.get(5)];
}
};
})(Matrix.prototype);
// WebKit rendering bug workaround method
var version = navigator.userAgent.match(/Version\/(.*?)\s/) || navigator.userAgent.match(/Chrome\/(\d+)/);
if ((navigator.vendor == "Apple Computer, Inc.") && (version && version[1] < 4 || navigator.platform.slice(0, 2) == "iP") ||
(navigator.vendor == "Google Inc." && version && version[1] < 8)) {
/*\
* Paper.safari
[ method ]
**
* There is an inconvenient rendering bug in Safari (WebKit):
* sometimes the rendering should be forced.
* This method should help with dealing with this bug.
\*/
paperproto.safari = function () {
var rect = this.rect(-99, -99, this.width + 99, this.height + 99).attr({stroke: "none"});
setTimeout(function () {rect.remove();});
};
} else {
paperproto.safari = fun;
}
var preventDefault = function () {
this.returnValue = false;
},
preventTouch = function () {
return this.originalEvent.preventDefault();
},
stopPropagation = function () {
this.cancelBubble = true;
},
stopTouch = function () {
return this.originalEvent.stopPropagation();
},
addEvent = (function () {
if (g.doc.addEventListener) {
return function (obj, type, fn, element) {
var realName = supportsTouch && touchMap[type] ? touchMap[type] : type,
f = function (e) {
var scrollY = g.doc.documentElement.scrollTop || g.doc.body.scrollTop,
scrollX = g.doc.documentElement.scrollLeft || g.doc.body.scrollLeft,
x = e.clientX + scrollX,
y = e.clientY + scrollY;
if (supportsTouch && touchMap[has](type)) {
for (var i = 0, ii = e.targetTouches && e.targetTouches.length; i < ii; i++) {
if (e.targetTouches[i].target == obj) {
var olde = e;
e = e.targetTouches[i];
e.originalEvent = olde;
e.preventDefault = preventTouch;
e.stopPropagation = stopTouch;
break;
}
}
}
return fn.call(element, e, x, y);
};
obj.addEventListener(realName, f, false);
return function () {
obj.removeEventListener(realName, f, false);
return true;
};
};
} else if (g.doc.attachEvent) {
return function (obj, type, fn, element) {
var f = function (e) {
e = e || g.win.event;
var scrollY = g.doc.documentElement.scrollTop || g.doc.body.scrollTop,
scrollX = g.doc.documentElement.scrollLeft || g.doc.body.scrollLeft,
x = e.clientX + scrollX,
y = e.clientY + scrollY;
e.preventDefault = e.preventDefault || preventDefault;
e.stopPropagation = e.stopPropagation || stopPropagation;
return fn.call(element, e, x, y);
};
obj.attachEvent("on" + type, f);
var detacher = function () {
obj.detachEvent("on" + type, f);
return true;
};
return detacher;
};
}
})(),
drag = [],
dragMove = function (e) {
var x = e.clientX,
y = e.clientY,
scrollY = g.doc.documentElement.scrollTop || g.doc.body.scrollTop,
scrollX = g.doc.documentElement.scrollLeft || g.doc.body.scrollLeft,
dragi,
j = drag.length;
while (j--) {
dragi = drag[j];
if (supportsTouch) {
var i = e.touches.length,
touch;
while (i--) {
touch = e.touches[i];
if (touch.identifier == dragi.el._drag.id) {
x = touch.clientX;
y = touch.clientY;
(e.originalEvent ? e.originalEvent : e).preventDefault();
break;
}
}
} else {
e.preventDefault();
}
var node = dragi.el.node,
o,
next = node.nextSibling,
parent = node.parentNode,
display = node.style.display;
g.win.opera && parent.removeChild(node);
node.style.display = "none";
o = dragi.el.paper.getElementByPoint(x, y);
node.style.display = display;
g.win.opera && (next ? parent.insertBefore(node, next) : parent.appendChild(node));
o && eve("raphael.drag.over." + dragi.el.id, dragi.el, o);
x += scrollX;
y += scrollY;
eve("raphael.drag.move." + dragi.el.id, dragi.move_scope || dragi.el, x - dragi.el._drag.x, y - dragi.el._drag.y, x, y, e);
}
},
dragUp = function (e) {
R.unmousemove(dragMove).unmouseup(dragUp);
var i = drag.length,
dragi;
while (i--) {
dragi = drag[i];
dragi.el._drag = {};
eve("raphael.drag.end." + dragi.el.id, dragi.end_scope || dragi.start_scope || dragi.move_scope || dragi.el, e);
}
drag = [];
},
/*\
* Raphael.el
[ property (object) ]
**
* You can add your own method to elements. This is usefull when you want to hack default functionality or
* want to wrap some common transformation or attributes in one method. In difference to canvas methods,
* you can redefine element method at any time. Expending element methods wouldnt affect set.
> Usage
| Raphael.el.red = function () {
| this.attr({fill: "#f00"});
| };
| // then use it
| paper.circle(100, 100, 20).red();
\*/
elproto = R.el = {};
/*\
* Element.click
[ method ]
**
* Adds event handler for click for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.unclick
[ method ]
**
* Removes event handler for click for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.dblclick
[ method ]
**
* Adds event handler for double click for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.undblclick
[ method ]
**
* Removes event handler for double click for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.mousedown
[ method ]
**
* Adds event handler for mousedown for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.unmousedown
[ method ]
**
* Removes event handler for mousedown for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.mousemove
[ method ]
**
* Adds event handler for mousemove for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.unmousemove
[ method ]
**
* Removes event handler for mousemove for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.mouseout
[ method ]
**
* Adds event handler for mouseout for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.unmouseout
[ method ]
**
* Removes event handler for mouseout for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.mouseover
[ method ]
**
* Adds event handler for mouseover for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.unmouseover
[ method ]
**
* Removes event handler for mouseover for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.mouseup
[ method ]
**
* Adds event handler for mouseup for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.unmouseup
[ method ]
**
* Removes event handler for mouseup for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.touchstart
[ method ]
**
* Adds event handler for touchstart for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.untouchstart
[ method ]
**
* Removes event handler for touchstart for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.touchmove
[ method ]
**
* Adds event handler for touchmove for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.untouchmove
[ method ]
**
* Removes event handler for touchmove for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.touchend
[ method ]
**
* Adds event handler for touchend for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.untouchend
[ method ]
**
* Removes event handler for touchend for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.touchcancel
[ method ]
**
* Adds event handler for touchcancel for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.untouchcancel
[ method ]
**
* Removes event handler for touchcancel for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
for (var i = events.length; i--;) {
(function (eventName) {
R[eventName] = elproto[eventName] = function (fn, scope) {
if (R.is(fn, "function")) {
this.events = this.events || [];
this.events.push({name: eventName, f: fn, unbind: addEvent(this.shape || this.node || g.doc, eventName, fn, scope || this)});
}
return this;
};
R["un" + eventName] = elproto["un" + eventName] = function (fn) {
var events = this.events || [],
l = events.length;
while (l--) if (events[l].name == eventName && events[l].f == fn) {
events[l].unbind();
events.splice(l, 1);
!events.length && delete this.events;
return this;
}
return this;
};
})(events[i]);
}
/*\
* Element.data
[ method ]
**
* Adds or retrieves given value asociated with given key.
**
* See also @Element.removeData
> Parameters
- key (string) key to store data
- value (any) #optional value to store
= (object) @Element
* or, if value is not specified:
= (any) value
> Usage
| for (var i = 0, i < 5, i++) {
| paper.circle(10 + 15 * i, 10, 10)
| .attr({fill: "#000"})
| .data("i", i)
| .click(function () {
| alert(this.data("i"));
| });
| }
\*/
elproto.data = function (key, value) {
var data = eldata[this.id] = eldata[this.id] || {};
if (arguments.length == 1) {
if (R.is(key, "object")) {
for (var i in key) if (key[has](i)) {
this.data(i, key[i]);
}
return this;
}
eve("raphael.data.get." + this.id, this, data[key], key);
return data[key];
}
data[key] = value;
eve("raphael.data.set." + this.id, this, value, key);
return this;
};
/*\
* Element.removeData
[ method ]
**
* Removes value associated with an element by given key.
* If key is not provided, removes all the data of the element.
> Parameters
- key (string) #optional key
= (object) @Element
\*/
elproto.removeData = function (key) {
if (key == null) {
eldata[this.id] = {};
} else {
eldata[this.id] && delete eldata[this.id][key];
}
return this;
};
/*\
* Element.hover
[ method ]
**
* Adds event handlers for hover for the element.
> Parameters
- f_in (function) handler for hover in
- f_out (function) handler for hover out
- icontext (object) #optional context for hover in handler
- ocontext (object) #optional context for hover out handler
= (object) @Element
\*/
elproto.hover = function (f_in, f_out, scope_in, scope_out) {
return this.mouseover(f_in, scope_in).mouseout(f_out, scope_out || scope_in);
};
/*\
* Element.unhover
[ method ]
**
* Removes event handlers for hover for the element.
> Parameters
- f_in (function) handler for hover in
- f_out (function) handler for hover out
= (object) @Element
\*/
elproto.unhover = function (f_in, f_out) {
return this.unmouseover(f_in).unmouseout(f_out);
};
var draggable = [];
/*\
* Element.drag
[ method ]
**
* Adds event handlers for drag of the element.
> Parameters
- onmove (function) handler for moving
- onstart (function) handler for drag start
- onend (function) handler for drag end
- mcontext (object) #optional context for moving handler
- scontext (object) #optional context for drag start handler
- econtext (object) #optional context for drag end handler
* Additionaly following `drag` events will be triggered: `drag.start.<id>` on start,
* `drag.end.<id>` on end and `drag.move.<id>` on every move. When element will be dragged over another element
* `drag.over.<id>` will be fired as well.
*
* Start event and start handler will be called in specified context or in context of the element with following parameters:
o x (number) x position of the mouse
o y (number) y position of the mouse
o event (object) DOM event object
* Move event and move handler will be called in specified context or in context of the element with following parameters:
o dx (number) shift by x from the start point
o dy (number) shift by y from the start point
o x (number) x position of the mouse
o y (number) y position of the mouse
o event (object) DOM event object
* End event and end handler will be called in specified context or in context of the element with following parameters:
o event (object) DOM event object
= (object) @Element
\*/
elproto.drag = function (onmove, onstart, onend, move_scope, start_scope, end_scope) {
function start(e) {
(e.originalEvent || e).preventDefault();
var scrollY = g.doc.documentElement.scrollTop || g.doc.body.scrollTop,
scrollX = g.doc.documentElement.scrollLeft || g.doc.body.scrollLeft;
this._drag.x = e.clientX + scrollX;
this._drag.y = e.clientY + scrollY;
this._drag.id = e.identifier;
!drag.length && R.mousemove(dragMove).mouseup(dragUp);
drag.push({el: this, move_scope: move_scope, start_scope: start_scope, end_scope: end_scope});
onstart && eve.on("raphael.drag.start." + this.id, onstart);
onmove && eve.on("raphael.drag.move." + this.id, onmove);
onend && eve.on("raphael.drag.end." + this.id, onend);
eve("raphael.drag.start." + this.id, start_scope || move_scope || this, e.clientX + scrollX, e.clientY + scrollY, e);
}
this._drag = {};
draggable.push({el: this, start: start});
this.mousedown(start);
return this;
};
/*\
* Element.onDragOver
[ method ]
**
* Shortcut for assigning event handler for `drag.over.<id>` event, where id is id of the element (see @Element.id).
> Parameters
- f (function) handler for event, first argument would be the element you are dragging over
\*/
elproto.onDragOver = function (f) {
f ? eve.on("raphael.drag.over." + this.id, f) : eve.unbind("raphael.drag.over." + this.id);
};
/*\
* Element.undrag
[ method ]
**
* Removes all drag event handlers from given element.
\*/
elproto.undrag = function () {
var i = draggable.length;
while (i--) if (draggable[i].el == this) {
this.unmousedown(draggable[i].start);
draggable.splice(i, 1);
eve.unbind("raphael.drag.*." + this.id);
}
!draggable.length && R.unmousemove(dragMove).unmouseup(dragUp);
};
/*\
* Paper.circle
[ method ]
**
* Draws a circle.
**
> Parameters
**
- x (number) x coordinate of the centre
- y (number) y coordinate of the centre
- r (number) radius
= (object) Raphaël element object with type “circle”
**
> Usage
| var c = paper.circle(50, 50, 40);
\*/
paperproto.circle = function (x, y, r) {
var out = R._engine.circle(this, x || 0, y || 0, r || 0);
this.__set__ && this.__set__.push(out);
return out;
};
/*\
* Paper.rect
[ method ]
*
* Draws a rectangle.
**
> Parameters
**
- x (number) x coordinate of the top left corner
- y (number) y coordinate of the top left corner
- width (number) width
- height (number) height
- r (number) #optional radius for rounded corners, default is 0
= (object) Raphaël element object with type “rect”
**
> Usage
| // regular rectangle
| var c = paper.rect(10, 10, 50, 50);
| // rectangle with rounded corners
| var c = paper.rect(40, 40, 50, 50, 10);
\*/
paperproto.rect = function (x, y, w, h, r) {
var out = R._engine.rect(this, x || 0, y || 0, w || 0, h || 0, r || 0);
this.__set__ && this.__set__.push(out);
return out;
};
/*\
* Paper.ellipse
[ method ]
**
* Draws an ellipse.
**
> Parameters
**
- x (number) x coordinate of the centre
- y (number) y coordinate of the centre
- rx (number) horizontal radius
- ry (number) vertical radius
= (object) Raphaël element object with type “ellipse”
**
> Usage
| var c = paper.ellipse(50, 50, 40, 20);
\*/
paperproto.ellipse = function (x, y, rx, ry) {
var out = R._engine.ellipse(this, x || 0, y || 0, rx || 0, ry || 0);
this.__set__ && this.__set__.push(out);
return out;
};
/*\
* Paper.path
[ method ]
**
* Creates a path element by given path data string.
> Parameters
- pathString (string) #optional path string in SVG format.
* Path string consists of one-letter commands, followed by comma seprarated arguments in numercal form. Example:
| "M10,20L30,40"
* Here we can see two commands: “M”, with arguments `(10, 20)` and “L” with arguments `(30, 40)`. Upper case letter mean command is absolute, lower case—relative.
*
# <p>Here is short list of commands available, for more details see <a href="http://www.w3.org/TR/SVG/paths.html#PathData" title="Details of a path's data attribute's format are described in the SVG specification.">SVG path string format</a>.</p>
# <table><thead><tr><th>Command</th><th>Name</th><th>Parameters</th></tr></thead><tbody>
# <tr><td>M</td><td>moveto</td><td>(x y)+</td></tr>
# <tr><td>Z</td><td>closepath</td><td>(none)</td></tr>
# <tr><td>L</td><td>lineto</td><td>(x y)+</td></tr>
# <tr><td>H</td><td>horizontal lineto</td><td>x+</td></tr>
# <tr><td>V</td><td>vertical lineto</td><td>y+</td></tr>
# <tr><td>C</td><td>curveto</td><td>(x1 y1 x2 y2 x y)+</td></tr>
# <tr><td>S</td><td>smooth curveto</td><td>(x2 y2 x y)+</td></tr>
# <tr><td>Q</td><td>quadratic Bézier curveto</td><td>(x1 y1 x y)+</td></tr>
# <tr><td>T</td><td>smooth quadratic Bézier curveto</td><td>(x y)+</td></tr>
# <tr><td>A</td><td>elliptical arc</td><td>(rx ry x-axis-rotation large-arc-flag sweep-flag x y)+</td></tr>
# <tr><td>R</td><td><a href="http://en.wikipedia.org/wiki/CatmullRom_spline#Catmull.E2.80.93Rom_spline">Catmull-Rom curveto</a>*</td><td>x1 y1 (x y)+</td></tr></tbody></table>
* * “Catmull-Rom curveto” is a not standard SVG command and added in 2.0 to make life easier.
* Note: there is a special case when path consist of just three commands: “M10,10R…z”. In this case path will smoothly connects to its beginning.
> Usage
| var c = paper.path("M10 10L90 90");
| // draw a diagonal line:
| // move to 10,10, line to 90,90
* For example of path strings, check out these icons: http://raphaeljs.com/icons/
\*/
paperproto.path = function (pathString) {
pathString && !R.is(pathString, string) && !R.is(pathString[0], array) && (pathString += E);
var out = R._engine.path(R.format[apply](R, arguments), this);
this.__set__ && this.__set__.push(out);
return out;
};
/*\
* Paper.image
[ method ]
**
* Embeds an image into the surface.
**
> Parameters
**
- src (string) URI of the source image
- x (number) x coordinate position
- y (number) y coordinate position
- width (number) width of the image
- height (number) height of the image
= (object) Raphaël element object with type “image”
**
> Usage
| var c = paper.image("apple.png", 10, 10, 80, 80);
\*/
paperproto.image = function (src, x, y, w, h) {
var out = R._engine.image(this, src || "about:blank", x || 0, y || 0, w || 0, h || 0);
this.__set__ && this.__set__.push(out);
return out;
};
/*\
* Paper.text
[ method ]
**
* Draws a text string. If you need line breaks, put “\n” in the string.
**
> Parameters
**
- x (number) x coordinate position
- y (number) y coordinate position
- text (string) The text string to draw
= (object) Raphaël element object with type “text”
**
> Usage
| var t = paper.text(50, 50, "Raphaël\nkicks\nbutt!");
\*/
paperproto.text = function (x, y, text) {
var out = R._engine.text(this, x || 0, y || 0, Str(text));
this.__set__ && this.__set__.push(out);
return out;
};
/*\
* Paper.set
[ method ]
**
* Creates array-like object to keep and operate several elements at once.
* Warning: it doesnt create any elements for itself in the page, it just groups existing elements.
* Sets act as pseudo elements — all methods available to an element can be used on a set.
= (object) array-like object that represents set of elements
**
> Usage
| var st = paper.set();
| st.push(
| paper.circle(10, 10, 5),
| paper.circle(30, 10, 5)
| );
| st.attr({fill: "red"}); // changes the fill of both circles
\*/
paperproto.set = function (itemsArray) {
!R.is(itemsArray, "array") && (itemsArray = Array.prototype.splice.call(arguments, 0, arguments.length));
var out = new Set(itemsArray);
this.__set__ && this.__set__.push(out);
return out;
};
/*\
* Paper.setStart
[ method ]
**
* Creates @Paper.set. All elements that will be created after calling this method and before calling
* @Paper.setFinish will be added to the set.
**
> Usage
| paper.setStart();
| paper.circle(10, 10, 5),
| paper.circle(30, 10, 5)
| var st = paper.setFinish();
| st.attr({fill: "red"}); // changes the fill of both circles
\*/
paperproto.setStart = function (set) {
this.__set__ = set || this.set();
};
/*\
* Paper.setFinish
[ method ]
**
* See @Paper.setStart. This method finishes catching and returns resulting set.
**
= (object) set
\*/
paperproto.setFinish = function (set) {
var out = this.__set__;
delete this.__set__;
return out;
};
/*\
* Paper.setSize
[ method ]
**
* If you need to change dimensions of the canvas call this method
**
> Parameters
**
- width (number) new width of the canvas
- height (number) new height of the canvas
\*/
paperproto.setSize = function (width, height) {
return R._engine.setSize.call(this, width, height);
};
/*\
* Paper.setViewBox
[ method ]
**
* Sets the view box of the paper. Practically it gives you ability to zoom and pan whole paper surface by
* specifying new boundaries.
**
> Parameters
**
- x (number) new x position, default is `0`
- y (number) new y position, default is `0`
- w (number) new width of the canvas
- h (number) new height of the canvas
- fit (boolean) `true` if you want graphics to fit into new boundary box
\*/
paperproto.setViewBox = function (x, y, w, h, fit) {
return R._engine.setViewBox.call(this, x, y, w, h, fit);
};
/*\
* Paper.top
[ property ]
**
* Points to the topmost element on the paper
\*/
/*\
* Paper.bottom
[ property ]
**
* Points to the bottom element on the paper
\*/
paperproto.top = paperproto.bottom = null;
/*\
* Paper.raphael
[ property ]
**
* Points to the @Raphael object/function
\*/
paperproto.raphael = R;
var getOffset = function (elem) {
var box = elem.getBoundingClientRect(),
doc = elem.ownerDocument,
body = doc.body,
docElem = doc.documentElement,
clientTop = docElem.clientTop || body.clientTop || 0, clientLeft = docElem.clientLeft || body.clientLeft || 0,
top = box.top + (g.win.pageYOffset || docElem.scrollTop || body.scrollTop ) - clientTop,
left = box.left + (g.win.pageXOffset || docElem.scrollLeft || body.scrollLeft) - clientLeft;
return {
y: top,
x: left
};
};
/*\
* Paper.getElementByPoint
[ method ]
**
* Returns you topmost element under given point.
**
= (object) Raphaël element object
> Parameters
**
- x (number) x coordinate from the top left corner of the window
- y (number) y coordinate from the top left corner of the window
> Usage
| paper.getElementByPoint(mouseX, mouseY).attr({stroke: "#f00"});
\*/
paperproto.getElementByPoint = function (x, y) {
var paper = this,
svg = paper.canvas,
target = g.doc.elementFromPoint(x, y);
if (g.win.opera && target.tagName == "svg") {
var so = getOffset(svg),
sr = svg.createSVGRect();
sr.x = x - so.x;
sr.y = y - so.y;
sr.width = sr.height = 1;
var hits = svg.getIntersectionList(sr, null);
if (hits.length) {
target = hits[hits.length - 1];
}
}
if (!target) {
return null;
}
while (target.parentNode && target != svg.parentNode && !target.raphael) {
target = target.parentNode;
}
target == paper.canvas.parentNode && (target = svg);
target = target && target.raphael ? paper.getById(target.raphaelid) : null;
return target;
};
/*\
* Paper.getById
[ method ]
**
* Returns you element by its internal ID.
**
> Parameters
**
- id (number) id
= (object) Raphaël element object
\*/
paperproto.getById = function (id) {
var bot = this.bottom;
while (bot) {
if (bot.id == id) {
return bot;
}
bot = bot.next;
}
return null;
};
/*\
* Paper.forEach
[ method ]
**
* Executes given function for each element on the paper
*
* If callback function returns `false` it will stop loop running.
**
> Parameters
**
- callback (function) function to run
- thisArg (object) context object for the callback
= (object) Paper object
> Usage
| paper.forEach(function (el) {
| el.attr({ stroke: "blue" });
| });
\*/
paperproto.forEach = function (callback, thisArg) {
var bot = this.bottom;
while (bot) {
if (callback.call(thisArg, bot) === false) {
return this;
}
bot = bot.next;
}
return this;
};
/*\
* Paper.getElementsByPoint
[ method ]
**
* Returns set of elements that have common point inside
**
> Parameters
**
- x (number) x coordinate of the point
- y (number) y coordinate of the point
= (object) @Set
\*/
paperproto.getElementsByPoint = function (x, y) {
var set = this.set();
this.forEach(function (el) {
if (el.isPointInside(x, y)) {
set.push(el);
}
});
return set;
};
function x_y() {
return this.x + S + this.y;
}
function x_y_w_h() {
return this.x + S + this.y + S + this.width + " \xd7 " + this.height;
}
/*\
* Element.isPointInside
[ method ]
**
* Determine if given point is inside this elements shape
**
> Parameters
**
- x (number) x coordinate of the point
- y (number) y coordinate of the point
= (boolean) `true` if point inside the shape
\*/
elproto.isPointInside = function (x, y) {
var rp = this.realPath = this.realPath || getPath[this.type](this);
return R.isPointInsidePath(rp, x, y);
};
/*\
* Element.getBBox
[ method ]
**
* Return bounding box for a given element
**
> Parameters
**
- isWithoutTransform (boolean) flag, `true` if you want to have bounding box before transformations. Default is `false`.
= (object) Bounding box object:
o {
o x: (number) top left corner x
o y: (number) top left corner y
o x2: (number) bottom right corner x
o y2: (number) bottom right corner y
o width: (number) width
o height: (number) height
o }
\*/
elproto.getBBox = function (isWithoutTransform) {
if (this.removed) {
return {};
}
var _ = this._;
if (isWithoutTransform) {
if (_.dirty || !_.bboxwt) {
this.realPath = getPath[this.type](this);
_.bboxwt = pathDimensions(this.realPath);
_.bboxwt.toString = x_y_w_h;
_.dirty = 0;
}
return _.bboxwt;
}
if (_.dirty || _.dirtyT || !_.bbox) {
if (_.dirty || !this.realPath) {
_.bboxwt = 0;
this.realPath = getPath[this.type](this);
}
_.bbox = pathDimensions(mapPath(this.realPath, this.matrix));
_.bbox.toString = x_y_w_h;
_.dirty = _.dirtyT = 0;
}
return _.bbox;
};
/*\
* Element.clone
[ method ]
**
= (object) clone of a given element
**
\*/
elproto.clone = function () {
if (this.removed) {
return null;
}
var out = this.paper[this.type]().attr(this.attr());
this.__set__ && this.__set__.push(out);
return out;
};
/*\
* Element.glow
[ method ]
**
* Return set of elements that create glow-like effect around given element. See @Paper.set.
*
* Note: Glow is not connected to the element. If you change element attributes it wont adjust itself.
**
> Parameters
**
- glow (object) #optional parameters object with all properties optional:
o {
o width (number) size of the glow, default is `10`
o fill (boolean) will it be filled, default is `false`
o opacity (number) opacity, default is `0.5`
o offsetx (number) horizontal offset, default is `0`
o offsety (number) vertical offset, default is `0`
o color (string) glow colour, default is `black`
o }
= (object) @Paper.set of elements that represents glow
\*/
elproto.glow = function (glow) {
if (this.type == "text") {
return null;
}
glow = glow || {};
var s = {
width: (glow.width || 10) + (+this.attr("stroke-width") || 1),
fill: glow.fill || false,
opacity: glow.opacity || .5,
offsetx: glow.offsetx || 0,
offsety: glow.offsety || 0,
color: glow.color || "#000"
},
c = s.width / 2,
r = this.paper,
out = r.set(),
path = this.realPath || getPath[this.type](this);
path = this.matrix ? mapPath(path, this.matrix) : path;
for (var i = 1; i < c + 1; i++) {
out.push(r.path(path).attr({
stroke: s.color,
fill: s.fill ? s.color : "none",
"stroke-linejoin": "round",
"stroke-linecap": "round",
"stroke-width": +(s.width / c * i).toFixed(3),
opacity: +(s.opacity / c).toFixed(3)
}));
}
return out.insertBefore(this).translate(s.offsetx, s.offsety);
};
var curveslengths = {},
getPointAtSegmentLength = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, length) {
if (length == null) {
return bezlen(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y);
} else {
return R.findDotsAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, getTatLen(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, length));
}
},
getLengthFactory = function (istotal, subpath) {
return function (path, length, onlystart) {
path = path2curve(path);
var x, y, p, l, sp = "", subpaths = {}, point,
len = 0;
for (var i = 0, ii = path.length; i < ii; i++) {
p = path[i];
if (p[0] == "M") {
x = +p[1];
y = +p[2];
} else {
l = getPointAtSegmentLength(x, y, p[1], p[2], p[3], p[4], p[5], p[6]);
if (len + l > length) {
if (subpath && !subpaths.start) {
point = getPointAtSegmentLength(x, y, p[1], p[2], p[3], p[4], p[5], p[6], length - len);
sp += ["C" + point.start.x, point.start.y, point.m.x, point.m.y, point.x, point.y];
if (onlystart) {return sp;}
subpaths.start = sp;
sp = ["M" + point.x, point.y + "C" + point.n.x, point.n.y, point.end.x, point.end.y, p[5], p[6]].join();
len += l;
x = +p[5];
y = +p[6];
continue;
}
if (!istotal && !subpath) {
point = getPointAtSegmentLength(x, y, p[1], p[2], p[3], p[4], p[5], p[6], length - len);
return {x: point.x, y: point.y, alpha: point.alpha};
}
}
len += l;
x = +p[5];
y = +p[6];
}
sp += p.shift() + p;
}
subpaths.end = sp;
point = istotal ? len : subpath ? subpaths : R.findDotsAtSegment(x, y, p[0], p[1], p[2], p[3], p[4], p[5], 1);
point.alpha && (point = {x: point.x, y: point.y, alpha: point.alpha});
return point;
};
};
var getTotalLength = getLengthFactory(1),
getPointAtLength = getLengthFactory(),
getSubpathsAtLength = getLengthFactory(0, 1);
/*\
* Raphael.getTotalLength
[ method ]
**
* Returns length of the given path in pixels.
**
> Parameters
**
- path (string) SVG path string.
**
= (number) length.
\*/
R.getTotalLength = getTotalLength;
/*\
* Raphael.getPointAtLength
[ method ]
**
* Return coordinates of the point located at the given length on the given path.
**
> Parameters
**
- path (string) SVG path string
- length (number)
**
= (object) representation of the point:
o {
o x: (number) x coordinate
o y: (number) y coordinate
o alpha: (number) angle of derivative
o }
\*/
R.getPointAtLength = getPointAtLength;
/*\
* Raphael.getSubpath
[ method ]
**
* Return subpath of a given path from given length to given length.
**
> Parameters
**
- path (string) SVG path string
- from (number) position of the start of the segment
- to (number) position of the end of the segment
**
= (string) pathstring for the segment
\*/
R.getSubpath = function (path, from, to) {
if (this.getTotalLength(path) - to < 1e-6) {
return getSubpathsAtLength(path, from).end;
}
var a = getSubpathsAtLength(path, to, 1);
return from ? getSubpathsAtLength(a, from).end : a;
};
/*\
* Element.getTotalLength
[ method ]
**
* Returns length of the path in pixels. Only works for element of “path” type.
= (number) length.
\*/
elproto.getTotalLength = function () {
if (this.type != "path") {return;}
if (this.node.getTotalLength) {
return this.node.getTotalLength();
}
return getTotalLength(this.attrs.path);
};
/*\
* Element.getPointAtLength
[ method ]
**
* Return coordinates of the point located at the given length on the given path. Only works for element of “path” type.
**
> Parameters
**
- length (number)
**
= (object) representation of the point:
o {
o x: (number) x coordinate
o y: (number) y coordinate
o alpha: (number) angle of derivative
o }
\*/
elproto.getPointAtLength = function (length) {
if (this.type != "path") {return;}
return getPointAtLength(this.attrs.path, length);
};
/*\
* Element.getSubpath
[ method ]
**
* Return subpath of a given element from given length to given length. Only works for element of “path” type.
**
> Parameters
**
- from (number) position of the start of the segment
- to (number) position of the end of the segment
**
= (string) pathstring for the segment
\*/
elproto.getSubpath = function (from, to) {
if (this.type != "path") {return;}
return R.getSubpath(this.attrs.path, from, to);
};
/*\
* Raphael.easing_formulas
[ property ]
**
* Object that contains easing formulas for animation. You could extend it with your own. By default it has following list of easing:
# <ul>
# <li>“linear”</li>
# <li>“&lt;” or “easeIn” or “ease-in”</li>
# <li>“>” or “easeOut” or “ease-out”</li>
# <li>“&lt;>” or “easeInOut” or “ease-in-out”</li>
# <li>“backIn” or “back-in”</li>
# <li>“backOut” or “back-out”</li>
# <li>“elastic”</li>
# <li>“bounce”</li>
# </ul>
# <p>See also <a href="http://raphaeljs.com/easing.html">Easing demo</a>.</p>
\*/
var ef = R.easing_formulas = {
linear: function (n) {
return n;
},
"<": function (n) {
return pow(n, 1.7);
},
">": function (n) {
return pow(n, .48);
},
"<>": function (n) {
var q = .48 - n / 1.04,
Q = math.sqrt(.1734 + q * q),
x = Q - q,
X = pow(abs(x), 1 / 3) * (x < 0 ? -1 : 1),
y = -Q - q,
Y = pow(abs(y), 1 / 3) * (y < 0 ? -1 : 1),
t = X + Y + .5;
return (1 - t) * 3 * t * t + t * t * t;
},
backIn: function (n) {
var s = 1.70158;
return n * n * ((s + 1) * n - s);
},
backOut: function (n) {
n = n - 1;
var s = 1.70158;
return n * n * ((s + 1) * n + s) + 1;
},
elastic: function (n) {
if (n == !!n) {
return n;
}
return pow(2, -10 * n) * math.sin((n - .075) * (2 * PI) / .3) + 1;
},
bounce: function (n) {
var s = 7.5625,
p = 2.75,
l;
if (n < (1 / p)) {
l = s * n * n;
} else {
if (n < (2 / p)) {
n -= (1.5 / p);
l = s * n * n + .75;
} else {
if (n < (2.5 / p)) {
n -= (2.25 / p);
l = s * n * n + .9375;
} else {
n -= (2.625 / p);
l = s * n * n + .984375;
}
}
}
return l;
}
};
ef.easeIn = ef["ease-in"] = ef["<"];
ef.easeOut = ef["ease-out"] = ef[">"];
ef.easeInOut = ef["ease-in-out"] = ef["<>"];
ef["back-in"] = ef.backIn;
ef["back-out"] = ef.backOut;
var animationElements = [],
requestAnimFrame = window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function (callback) {
setTimeout(callback, 16);
},
animation = function () {
var Now = +new Date,
l = 0;
for (; l < animationElements.length; l++) {
var e = animationElements[l];
if (e.el.removed || e.paused) {
continue;
}
var time = Now - e.start,
ms = e.ms,
easing = e.easing,
from = e.from,
diff = e.diff,
to = e.to,
t = e.t,
that = e.el,
set = {},
now,
init = {},
key;
if (e.initstatus) {
time = (e.initstatus * e.anim.top - e.prev) / (e.percent - e.prev) * ms;
e.status = e.initstatus;
delete e.initstatus;
e.stop && animationElements.splice(l--, 1);
} else {
e.status = (e.prev + (e.percent - e.prev) * (time / ms)) / e.anim.top;
}
if (time < 0) {
continue;
}
if (time < ms) {
var pos = easing(time / ms);
for (var attr in from) if (from[has](attr)) {
switch (availableAnimAttrs[attr]) {
case nu:
now = +from[attr] + pos * ms * diff[attr];
break;
case "colour":
now = "rgb(" + [
upto255(round(from[attr].r + pos * ms * diff[attr].r)),
upto255(round(from[attr].g + pos * ms * diff[attr].g)),
upto255(round(from[attr].b + pos * ms * diff[attr].b))
].join(",") + ")";
break;
case "path":
now = [];
for (var i = 0, ii = from[attr].length; i < ii; i++) {
now[i] = [from[attr][i][0]];
for (var j = 1, jj = from[attr][i].length; j < jj; j++) {
now[i][j] = +from[attr][i][j] + pos * ms * diff[attr][i][j];
}
now[i] = now[i].join(S);
}
now = now.join(S);
break;
case "transform":
if (diff[attr].real) {
now = [];
for (i = 0, ii = from[attr].length; i < ii; i++) {
now[i] = [from[attr][i][0]];
for (j = 1, jj = from[attr][i].length; j < jj; j++) {
now[i][j] = from[attr][i][j] + pos * ms * diff[attr][i][j];
}
}
} else {
var get = function (i) {
return +from[attr][i] + pos * ms * diff[attr][i];
};
// now = [["r", get(2), 0, 0], ["t", get(3), get(4)], ["s", get(0), get(1), 0, 0]];
now = [["m", get(0), get(1), get(2), get(3), get(4), get(5)]];
}
break;
case "csv":
if (attr == "clip-rect") {
now = [];
i = 4;
while (i--) {
now[i] = +from[attr][i] + pos * ms * diff[attr][i];
}
}
break;
default:
var from2 = [][concat](from[attr]);
now = [];
i = that.paper.customAttributes[attr].length;
while (i--) {
now[i] = +from2[i] + pos * ms * diff[attr][i];
}
break;
}
set[attr] = now;
}
that.attr(set);
(function (id, that, anim) {
setTimeout(function () {
eve("raphael.anim.frame." + id, that, anim);
});
})(that.id, that, e.anim);
} else {
(function(f, el, a) {
setTimeout(function() {
eve("raphael.anim.frame." + el.id, el, a);
eve("raphael.anim.finish." + el.id, el, a);
R.is(f, "function") && f.call(el);
});
})(e.callback, that, e.anim);
that.attr(to);
animationElements.splice(l--, 1);
if (e.repeat > 1 && !e.next) {
for (key in to) if (to[has](key)) {
init[key] = e.totalOrigin[key];
}
e.el.attr(init);
runAnimation(e.anim, e.el, e.anim.percents[0], null, e.totalOrigin, e.repeat - 1);
}
if (e.next && !e.stop) {
runAnimation(e.anim, e.el, e.next, null, e.totalOrigin, e.repeat);
}
}
}
R.svg && that && that.paper && that.paper.safari();
animationElements.length && requestAnimFrame(animation);
},
upto255 = function (color) {
return color > 255 ? 255 : color < 0 ? 0 : color;
};
/*\
* Element.animateWith
[ method ]
**
* Acts similar to @Element.animate, but ensure that given animation runs in sync with another given element.
**
> Parameters
**
- el (object) element to sync with
- anim (object) animation to sync with
- params (object) #optional final attributes for the element, see also @Element.attr
- ms (number) #optional number of milliseconds for animation to run
- easing (string) #optional easing type. Accept on of @Raphael.easing_formulas or CSS format: `cubic&#x2010;bezier(XX,&#160;XX,&#160;XX,&#160;XX)`
- callback (function) #optional callback function. Will be called at the end of animation.
* or
- element (object) element to sync with
- anim (object) animation to sync with
- animation (object) #optional animation object, see @Raphael.animation
**
= (object) original element
\*/
elproto.animateWith = function (el, anim, params, ms, easing, callback) {
var element = this;
if (element.removed) {
callback && callback.call(element);
return element;
}
var a = params instanceof Animation ? params : R.animation(params, ms, easing, callback),
x, y;
runAnimation(a, element, a.percents[0], null, element.attr());
for (var i = 0, ii = animationElements.length; i < ii; i++) {
if (animationElements[i].anim == anim && animationElements[i].el == el) {
animationElements[ii - 1].start = animationElements[i].start;
break;
}
}
return element;
//
//
// var a = params ? R.animation(params, ms, easing, callback) : anim,
// status = element.status(anim);
// return this.animate(a).status(a, status * anim.ms / a.ms);
};
function CubicBezierAtTime(t, p1x, p1y, p2x, p2y, duration) {
var cx = 3 * p1x,
bx = 3 * (p2x - p1x) - cx,
ax = 1 - cx - bx,
cy = 3 * p1y,
by = 3 * (p2y - p1y) - cy,
ay = 1 - cy - by;
function sampleCurveX(t) {
return ((ax * t + bx) * t + cx) * t;
}
function solve(x, epsilon) {
var t = solveCurveX(x, epsilon);
return ((ay * t + by) * t + cy) * t;
}
function solveCurveX(x, epsilon) {
var t0, t1, t2, x2, d2, i;
for(t2 = x, i = 0; i < 8; i++) {
x2 = sampleCurveX(t2) - x;
if (abs(x2) < epsilon) {
return t2;
}
d2 = (3 * ax * t2 + 2 * bx) * t2 + cx;
if (abs(d2) < 1e-6) {
break;
}
t2 = t2 - x2 / d2;
}
t0 = 0;
t1 = 1;
t2 = x;
if (t2 < t0) {
return t0;
}
if (t2 > t1) {
return t1;
}
while (t0 < t1) {
x2 = sampleCurveX(t2);
if (abs(x2 - x) < epsilon) {
return t2;
}
if (x > x2) {
t0 = t2;
} else {
t1 = t2;
}
t2 = (t1 - t0) / 2 + t0;
}
return t2;
}
return solve(t, 1 / (200 * duration));
}
elproto.onAnimation = function (f) {
f ? eve.on("raphael.anim.frame." + this.id, f) : eve.unbind("raphael.anim.frame." + this.id);
return this;
};
function Animation(anim, ms) {
var percents = [],
newAnim = {};
this.ms = ms;
this.times = 1;
if (anim) {
for (var attr in anim) if (anim[has](attr)) {
newAnim[toFloat(attr)] = anim[attr];
percents.push(toFloat(attr));
}
percents.sort(sortByNumber);
}
this.anim = newAnim;
this.top = percents[percents.length - 1];
this.percents = percents;
}
/*\
* Animation.delay
[ method ]
**
* Creates a copy of existing animation object with given delay.
**
> Parameters
**
- delay (number) number of ms to pass between animation start and actual animation
**
= (object) new altered Animation object
| var anim = Raphael.animation({cx: 10, cy: 20}, 2e3);
| circle1.animate(anim); // run the given animation immediately
| circle2.animate(anim.delay(500)); // run the given animation after 500 ms
\*/
Animation.prototype.delay = function (delay) {
var a = new Animation(this.anim, this.ms);
a.times = this.times;
a.del = +delay || 0;
return a;
};
/*\
* Animation.repeat
[ method ]
**
* Creates a copy of existing animation object with given repetition.
**
> Parameters
**
- repeat (number) number iterations of animation. For infinite animation pass `Infinity`
**
= (object) new altered Animation object
\*/
Animation.prototype.repeat = function (times) {
var a = new Animation(this.anim, this.ms);
a.del = this.del;
a.times = math.floor(mmax(times, 0)) || 1;
return a;
};
function runAnimation(anim, element, percent, status, totalOrigin, times) {
percent = toFloat(percent);
var params,
isInAnim,
isInAnimSet,
percents = [],
next,
prev,
timestamp,
ms = anim.ms,
from = {},
to = {},
diff = {};
if (status) {
for (i = 0, ii = animationElements.length; i < ii; i++) {
var e = animationElements[i];
if (e.el.id == element.id && e.anim == anim) {
if (e.percent != percent) {
animationElements.splice(i, 1);
isInAnimSet = 1;
} else {
isInAnim = e;
}
element.attr(e.totalOrigin);
break;
}
}
} else {
status = +to; // NaN
}
for (var i = 0, ii = anim.percents.length; i < ii; i++) {
if (anim.percents[i] == percent || anim.percents[i] > status * anim.top) {
percent = anim.percents[i];
prev = anim.percents[i - 1] || 0;
ms = ms / anim.top * (percent - prev);
next = anim.percents[i + 1];
params = anim.anim[percent];
break;
} else if (status) {
element.attr(anim.anim[anim.percents[i]]);
}
}
if (!params) {
return;
}
if (!isInAnim) {
for (var attr in params) if (params[has](attr)) {
if (availableAnimAttrs[has](attr) || element.paper.customAttributes[has](attr)) {
from[attr] = element.attr(attr);
(from[attr] == null) && (from[attr] = availableAttrs[attr]);
to[attr] = params[attr];
switch (availableAnimAttrs[attr]) {
case nu:
diff[attr] = (to[attr] - from[attr]) / ms;
break;
case "colour":
from[attr] = R.getRGB(from[attr]);
var toColour = R.getRGB(to[attr]);
diff[attr] = {
r: (toColour.r - from[attr].r) / ms,
g: (toColour.g - from[attr].g) / ms,
b: (toColour.b - from[attr].b) / ms
};
break;
case "path":
var pathes = path2curve(from[attr], to[attr]),
toPath = pathes[1];
from[attr] = pathes[0];
diff[attr] = [];
for (i = 0, ii = from[attr].length; i < ii; i++) {
diff[attr][i] = [0];
for (var j = 1, jj = from[attr][i].length; j < jj; j++) {
diff[attr][i][j] = (toPath[i][j] - from[attr][i][j]) / ms;
}
}
break;
case "transform":
var _ = element._,
eq = equaliseTransform(_[attr], to[attr]);
if (eq) {
from[attr] = eq.from;
to[attr] = eq.to;
diff[attr] = [];
diff[attr].real = true;
for (i = 0, ii = from[attr].length; i < ii; i++) {
diff[attr][i] = [from[attr][i][0]];
for (j = 1, jj = from[attr][i].length; j < jj; j++) {
diff[attr][i][j] = (to[attr][i][j] - from[attr][i][j]) / ms;
}
}
} else {
var m = (element.matrix || new Matrix),
to2 = {
_: {transform: _.transform},
getBBox: function () {
return element.getBBox(1);
}
};
from[attr] = [
m.a,
m.b,
m.c,
m.d,
m.e,
m.f
];
extractTransform(to2, to[attr]);
to[attr] = to2._.transform;
diff[attr] = [
(to2.matrix.a - m.a) / ms,
(to2.matrix.b - m.b) / ms,
(to2.matrix.c - m.c) / ms,
(to2.matrix.d - m.d) / ms,
(to2.matrix.e - m.e) / ms,
(to2.matrix.f - m.f) / ms
];
// from[attr] = [_.sx, _.sy, _.deg, _.dx, _.dy];
// var to2 = {_:{}, getBBox: function () { return element.getBBox(); }};
// extractTransform(to2, to[attr]);
// diff[attr] = [
// (to2._.sx - _.sx) / ms,
// (to2._.sy - _.sy) / ms,
// (to2._.deg - _.deg) / ms,
// (to2._.dx - _.dx) / ms,
// (to2._.dy - _.dy) / ms
// ];
}
break;
case "csv":
var values = Str(params[attr])[split](separator),
from2 = Str(from[attr])[split](separator);
if (attr == "clip-rect") {
from[attr] = from2;
diff[attr] = [];
i = from2.length;
while (i--) {
diff[attr][i] = (values[i] - from[attr][i]) / ms;
}
}
to[attr] = values;
break;
default:
values = [][concat](params[attr]);
from2 = [][concat](from[attr]);
diff[attr] = [];
i = element.paper.customAttributes[attr].length;
while (i--) {
diff[attr][i] = ((values[i] || 0) - (from2[i] || 0)) / ms;
}
break;
}
}
}
var easing = params.easing,
easyeasy = R.easing_formulas[easing];
if (!easyeasy) {
easyeasy = Str(easing).match(bezierrg);
if (easyeasy && easyeasy.length == 5) {
var curve = easyeasy;
easyeasy = function (t) {
return CubicBezierAtTime(t, +curve[1], +curve[2], +curve[3], +curve[4], ms);
};
} else {
easyeasy = pipe;
}
}
timestamp = params.start || anim.start || +new Date;
e = {
anim: anim,
percent: percent,
timestamp: timestamp,
start: timestamp + (anim.del || 0),
status: 0,
initstatus: status || 0,
stop: false,
ms: ms,
easing: easyeasy,
from: from,
diff: diff,
to: to,
el: element,
callback: params.callback,
prev: prev,
next: next,
repeat: times || anim.times,
origin: element.attr(),
totalOrigin: totalOrigin
};
animationElements.push(e);
if (status && !isInAnim && !isInAnimSet) {
e.stop = true;
e.start = new Date - ms * status;
if (animationElements.length == 1) {
return animation();
}
}
if (isInAnimSet) {
e.start = new Date - e.ms * status;
}
animationElements.length == 1 && requestAnimFrame(animation);
} else {
isInAnim.initstatus = status;
isInAnim.start = new Date - isInAnim.ms * status;
}
eve("raphael.anim.start." + element.id, element, anim);
}
/*\
* Raphael.animation
[ method ]
**
* Creates an animation object that can be passed to the @Element.animate or @Element.animateWith methods.
* See also @Animation.delay and @Animation.repeat methods.
**
> Parameters
**
- params (object) final attributes for the element, see also @Element.attr
- ms (number) number of milliseconds for animation to run
- easing (string) #optional easing type. Accept one of @Raphael.easing_formulas or CSS format: `cubic&#x2010;bezier(XX,&#160;XX,&#160;XX,&#160;XX)`
- callback (function) #optional callback function. Will be called at the end of animation.
**
= (object) @Animation
\*/
R.animation = function (params, ms, easing, callback) {
if (params instanceof Animation) {
return params;
}
if (R.is(easing, "function") || !easing) {
callback = callback || easing || null;
easing = null;
}
params = Object(params);
ms = +ms || 0;
var p = {},
json,
attr;
for (attr in params) if (params[has](attr) && toFloat(attr) != attr && toFloat(attr) + "%" != attr) {
json = true;
p[attr] = params[attr];
}
if (!json) {
return new Animation(params, ms);
} else {
easing && (p.easing = easing);
callback && (p.callback = callback);
return new Animation({100: p}, ms);
}
};
/*\
* Element.animate
[ method ]
**
* Creates and starts animation for given element.
**
> Parameters
**
- params (object) final attributes for the element, see also @Element.attr
- ms (number) number of milliseconds for animation to run
- easing (string) #optional easing type. Accept one of @Raphael.easing_formulas or CSS format: `cubic&#x2010;bezier(XX,&#160;XX,&#160;XX,&#160;XX)`
- callback (function) #optional callback function. Will be called at the end of animation.
* or
- animation (object) animation object, see @Raphael.animation
**
= (object) original element
\*/
elproto.animate = function (params, ms, easing, callback) {
var element = this;
if (element.removed) {
callback && callback.call(element);
return element;
}
var anim = params instanceof Animation ? params : R.animation(params, ms, easing, callback);
runAnimation(anim, element, anim.percents[0], null, element.attr());
return element;
};
/*\
* Element.setTime
[ method ]
**
* Sets the status of animation of the element in milliseconds. Similar to @Element.status method.
**
> Parameters
**
- anim (object) animation object
- value (number) number of milliseconds from the beginning of the animation
**
= (object) original element if `value` is specified
* Note, that during animation following events are triggered:
*
* On each animation frame event `anim.frame.<id>`, on start `anim.start.<id>` and on end `anim.finish.<id>`.
\*/
elproto.setTime = function (anim, value) {
if (anim && value != null) {
this.status(anim, mmin(value, anim.ms) / anim.ms);
}
return this;
};
/*\
* Element.status
[ method ]
**
* Gets or sets the status of animation of the element.
**
> Parameters
**
- anim (object) #optional animation object
- value (number) #optional 0 1. If specified, method works like a setter and sets the status of a given animation to the value. This will cause animation to jump to the given position.
**
= (number) status
* or
= (array) status if `anim` is not specified. Array of objects in format:
o {
o anim: (object) animation object
o status: (number) status
o }
* or
= (object) original element if `value` is specified
\*/
elproto.status = function (anim, value) {
var out = [],
i = 0,
len,
e;
if (value != null) {
runAnimation(anim, this, -1, mmin(value, 1));
return this;
} else {
len = animationElements.length;
for (; i < len; i++) {
e = animationElements[i];
if (e.el.id == this.id && (!anim || e.anim == anim)) {
if (anim) {
return e.status;
}
out.push({
anim: e.anim,
status: e.status
});
}
}
if (anim) {
return 0;
}
return out;
}
};
/*\
* Element.pause
[ method ]
**
* Stops animation of the element with ability to resume it later on.
**
> Parameters
**
- anim (object) #optional animation object
**
= (object) original element
\*/
elproto.pause = function (anim) {
for (var i = 0; i < animationElements.length; i++) if (animationElements[i].el.id == this.id && (!anim || animationElements[i].anim == anim)) {
if (eve("raphael.anim.pause." + this.id, this, animationElements[i].anim) !== false) {
animationElements[i].paused = true;
}
}
return this;
};
/*\
* Element.resume
[ method ]
**
* Resumes animation if it was paused with @Element.pause method.
**
> Parameters
**
- anim (object) #optional animation object
**
= (object) original element
\*/
elproto.resume = function (anim) {
for (var i = 0; i < animationElements.length; i++) if (animationElements[i].el.id == this.id && (!anim || animationElements[i].anim == anim)) {
var e = animationElements[i];
if (eve("raphael.anim.resume." + this.id, this, e.anim) !== false) {
delete e.paused;
this.status(e.anim, e.status);
}
}
return this;
};
/*\
* Element.stop
[ method ]
**
* Stops animation of the element.
**
> Parameters
**
- anim (object) #optional animation object
**
= (object) original element
\*/
elproto.stop = function (anim) {
for (var i = 0; i < animationElements.length; i++) if (animationElements[i].el.id == this.id && (!anim || animationElements[i].anim == anim)) {
if (eve("raphael.anim.stop." + this.id, this, animationElements[i].anim) !== false) {
animationElements.splice(i--, 1);
}
}
return this;
};
function stopAnimation(paper) {
for (var i = 0; i < animationElements.length; i++) if (animationElements[i].el.paper == paper) {
animationElements.splice(i--, 1);
}
}
eve.on("raphael.remove", stopAnimation);
eve.on("raphael.clear", stopAnimation);
elproto.toString = function () {
return "Rapha\xebl\u2019s object";
};
// Set
var Set = function (items) {
this.items = [];
this.length = 0;
this.type = "set";
if (items) {
for (var i = 0, ii = items.length; i < ii; i++) {
if (items[i] && (items[i].constructor == elproto.constructor || items[i].constructor == Set)) {
this[this.items.length] = this.items[this.items.length] = items[i];
this.length++;
}
}
}
},
setproto = Set.prototype;
/*\
* Set.push
[ method ]
**
* Adds each argument to the current set.
= (object) original element
\*/
setproto.push = function () {
var item,
len;
for (var i = 0, ii = arguments.length; i < ii; i++) {
item = arguments[i];
if (item && (item.constructor == elproto.constructor || item.constructor == Set)) {
len = this.items.length;
this[len] = this.items[len] = item;
this.length++;
}
}
return this;
};
/*\
* Set.pop
[ method ]
**
* Removes last element and returns it.
= (object) element
\*/
setproto.pop = function () {
this.length && delete this[this.length--];
return this.items.pop();
};
/*\
* Set.forEach
[ method ]
**
* Executes given function for each element in the set.
*
* If function returns `false` it will stop loop running.
**
> Parameters
**
- callback (function) function to run
- thisArg (object) context object for the callback
= (object) Set object
\*/
setproto.forEach = function (callback, thisArg) {
for (var i = 0, ii = this.items.length; i < ii; i++) {
if (callback.call(thisArg, this.items[i], i) === false) {
return this;
}
}
return this;
};
for (var method in elproto) if (elproto[has](method)) {
setproto[method] = (function (methodname) {
return function () {
var arg = arguments;
return this.forEach(function (el) {
el[methodname][apply](el, arg);
});
};
})(method);
}
setproto.attr = function (name, value) {
if (name && R.is(name, array) && R.is(name[0], "object")) {
for (var j = 0, jj = name.length; j < jj; j++) {
this.items[j].attr(name[j]);
}
} else {
for (var i = 0, ii = this.items.length; i < ii; i++) {
this.items[i].attr(name, value);
}
}
return this;
};
/*\
* Set.clear
[ method ]
**
* Removeds all elements from the set
\*/
setproto.clear = function () {
while (this.length) {
this.pop();
}
};
/*\
* Set.splice
[ method ]
**
* Removes given element from the set
**
> Parameters
**
- index (number) position of the deletion
- count (number) number of element to remove
- insertion… (object) #optional elements to insert
= (object) set elements that were deleted
\*/
setproto.splice = function (index, count, insertion) {
index = index < 0 ? mmax(this.length + index, 0) : index;
count = mmax(0, mmin(this.length - index, count));
var tail = [],
todel = [],
args = [],
i;
for (i = 2; i < arguments.length; i++) {
args.push(arguments[i]);
}
for (i = 0; i < count; i++) {
todel.push(this[index + i]);
}
for (; i < this.length - index; i++) {
tail.push(this[index + i]);
}
var arglen = args.length;
for (i = 0; i < arglen + tail.length; i++) {
this.items[index + i] = this[index + i] = i < arglen ? args[i] : tail[i - arglen];
}
i = this.items.length = this.length -= count - arglen;
while (this[i]) {
delete this[i++];
}
return new Set(todel);
};
/*\
* Set.exclude
[ method ]
**
* Removes given element from the set
**
> Parameters
**
- element (object) element to remove
= (boolean) `true` if object was found & removed from the set
\*/
setproto.exclude = function (el) {
for (var i = 0, ii = this.length; i < ii; i++) if (this[i] == el) {
this.splice(i, 1);
return true;
}
};
setproto.animate = function (params, ms, easing, callback) {
(R.is(easing, "function") || !easing) && (callback = easing || null);
var len = this.items.length,
i = len,
item,
set = this,
collector;
if (!len) {
return this;
}
callback && (collector = function () {
!--len && callback.call(set);
});
easing = R.is(easing, string) ? easing : collector;
var anim = R.animation(params, ms, easing, collector);
item = this.items[--i].animate(anim);
while (i--) {
this.items[i] && !this.items[i].removed && this.items[i].animateWith(item, anim, anim);
}
return this;
};
setproto.insertAfter = function (el) {
var i = this.items.length;
while (i--) {
this.items[i].insertAfter(el);
}
return this;
};
setproto.getBBox = function () {
var x = [],
y = [],
x2 = [],
y2 = [];
for (var i = this.items.length; i--;) if (!this.items[i].removed) {
var box = this.items[i].getBBox();
x.push(box.x);
y.push(box.y);
x2.push(box.x + box.width);
y2.push(box.y + box.height);
}
x = mmin[apply](0, x);
y = mmin[apply](0, y);
x2 = mmax[apply](0, x2);
y2 = mmax[apply](0, y2);
return {
x: x,
y: y,
x2: x2,
y2: y2,
width: x2 - x,
height: y2 - y
};
};
setproto.clone = function (s) {
s = new Set;
for (var i = 0, ii = this.items.length; i < ii; i++) {
s.push(this.items[i].clone());
}
return s;
};
setproto.toString = function () {
return "Rapha\xebl\u2018s set";
};
/*\
* Raphael.registerFont
[ method ]
**
* Adds given font to the registered set of fonts for Raphaël. Should be used as an internal call from within Cufóns font file.
* Returns original parameter, so it could be used with chaining.
# <a href="http://wiki.github.com/sorccu/cufon/about">More about Cufón and how to convert your font form TTF, OTF, etc to JavaScript file.</a>
**
> Parameters
**
- font (object) the font to register
= (object) the font you passed in
> Usage
| Cufon.registerFont(Raphael.registerFont({…}));
\*/
R.registerFont = function (font) {
if (!font.face) {
return font;
}
this.fonts = this.fonts || {};
var fontcopy = {
w: font.w,
face: {},
glyphs: {}
},
family = font.face["font-family"];
for (var prop in font.face) if (font.face[has](prop)) {
fontcopy.face[prop] = font.face[prop];
}
if (this.fonts[family]) {
this.fonts[family].push(fontcopy);
} else {
this.fonts[family] = [fontcopy];
}
if (!font.svg) {
fontcopy.face["units-per-em"] = toInt(font.face["units-per-em"], 10);
for (var glyph in font.glyphs) if (font.glyphs[has](glyph)) {
var path = font.glyphs[glyph];
fontcopy.glyphs[glyph] = {
w: path.w,
k: {},
d: path.d && "M" + path.d.replace(/[mlcxtrv]/g, function (command) {
return {l: "L", c: "C", x: "z", t: "m", r: "l", v: "c"}[command] || "M";
}) + "z"
};
if (path.k) {
for (var k in path.k) if (path[has](k)) {
fontcopy.glyphs[glyph].k[k] = path.k[k];
}
}
}
}
return font;
};
/*\
* Paper.getFont
[ method ]
**
* Finds font object in the registered fonts by given parameters. You could specify only one word from the font name, like “Myriad” for “Myriad Pro”.
**
> Parameters
**
- family (string) font family name or any word from it
- weight (string) #optional font weight
- style (string) #optional font style
- stretch (string) #optional font stretch
= (object) the font object
> Usage
| paper.print(100, 100, "Test string", paper.getFont("Times", 800), 30);
\*/
paperproto.getFont = function (family, weight, style, stretch) {
stretch = stretch || "normal";
style = style || "normal";
weight = +weight || {normal: 400, bold: 700, lighter: 300, bolder: 800}[weight] || 400;
if (!R.fonts) {
return;
}
var font = R.fonts[family];
if (!font) {
var name = new RegExp("(^|\\s)" + family.replace(/[^\w\d\s+!~.:_-]/g, E) + "(\\s|$)", "i");
for (var fontName in R.fonts) if (R.fonts[has](fontName)) {
if (name.test(fontName)) {
font = R.fonts[fontName];
break;
}
}
}
var thefont;
if (font) {
for (var i = 0, ii = font.length; i < ii; i++) {
thefont = font[i];
if (thefont.face["font-weight"] == weight && (thefont.face["font-style"] == style || !thefont.face["font-style"]) && thefont.face["font-stretch"] == stretch) {
break;
}
}
}
return thefont;
};
/*\
* Paper.print
[ method ]
**
* Creates path that represent given text written using given font at given position with given size.
* Result of the method is path element that contains whole text as a separate path.
**
> Parameters
**
- x (number) x position of the text
- y (number) y position of the text
- string (string) text to print
- font (object) font object, see @Paper.getFont
- size (number) #optional size of the font, default is `16`
- origin (string) #optional could be `"baseline"` or `"middle"`, default is `"middle"`
- letter_spacing (number) #optional number in range `-1..1`, default is `0`
= (object) resulting path element, which consist of all letters
> Usage
| var txt = r.print(10, 50, "print", r.getFont("Museo"), 30).attr({fill: "#fff"});
\*/
paperproto.print = function (x, y, string, font, size, origin, letter_spacing) {
origin = origin || "middle"; // baseline|middle
letter_spacing = mmax(mmin(letter_spacing || 0, 1), -1);
var letters = Str(string)[split](E),
shift = 0,
notfirst = 0,
path = E,
scale;
R.is(font, string) && (font = this.getFont(font));
if (font) {
scale = (size || 16) / font.face["units-per-em"];
var bb = font.face.bbox[split](separator),
top = +bb[0],
lineHeight = bb[3] - bb[1],
shifty = 0,
height = +bb[1] + (origin == "baseline" ? lineHeight + (+font.face.descent) : lineHeight / 2);
for (var i = 0, ii = letters.length; i < ii; i++) {
if (letters[i] == "\n") {
shift = 0;
curr = 0;
notfirst = 0;
shifty += lineHeight;
} else {
var prev = notfirst && font.glyphs[letters[i - 1]] || {},
curr = font.glyphs[letters[i]];
shift += notfirst ? (prev.w || font.w) + (prev.k && prev.k[letters[i]] || 0) + (font.w * letter_spacing) : 0;
notfirst = 1;
}
if (curr && curr.d) {
path += R.transformPath(curr.d, ["t", shift * scale, shifty * scale, "s", scale, scale, top, height, "t", (x - top) / scale, (y - height) / scale]);
}
}
}
return this.path(path).attr({
fill: "#000",
stroke: "none"
});
};
/*\
* Paper.add
[ method ]
**
* Imports elements in JSON array in format `{type: type, <attributes>}`
**
> Parameters
**
- json (array)
= (object) resulting set of imported elements
> Usage
| paper.add([
| {
| type: "circle",
| cx: 10,
| cy: 10,
| r: 5
| },
| {
| type: "rect",
| x: 10,
| y: 10,
| width: 10,
| height: 10,
| fill: "#fc0"
| }
| ]);
\*/
paperproto.add = function (json) {
if (R.is(json, "array")) {
var res = this.set(),
i = 0,
ii = json.length,
j;
for (; i < ii; i++) {
j = json[i] || {};
elements[has](j.type) && res.push(this[j.type]().attr(j));
}
}
return res;
};
/*\
* Raphael.format
[ method ]
**
* Simple format function. Replaces construction of type “`{<number>}`” to the corresponding argument.
**
> Parameters
**
- token (string) string to format
- … (string) rest of arguments will be treated as parameters for replacement
= (string) formated string
> Usage
| var x = 10,
| y = 20,
| width = 40,
| height = 50;
| // this will draw a rectangular shape equivalent to "M10,20h40v50h-40z"
| paper.path(Raphael.format("M{0},{1}h{2}v{3}h{4}z", x, y, width, height, -width));
\*/
R.format = function (token, params) {
var args = R.is(params, array) ? [0][concat](params) : arguments;
token && R.is(token, string) && args.length - 1 && (token = token.replace(formatrg, function (str, i) {
return args[++i] == null ? E : args[i];
}));
return token || E;
};
/*\
* Raphael.fullfill
[ method ]
**
* A little bit more advanced format function than @Raphael.format. Replaces construction of type “`{<name>}`” to the corresponding argument.
**
> Parameters
**
- token (string) string to format
- json (object) object which properties will be used as a replacement
= (string) formated string
> Usage
| // this will draw a rectangular shape equivalent to "M10,20h40v50h-40z"
| paper.path(Raphael.fullfill("M{x},{y}h{dim.width}v{dim.height}h{dim['negative width']}z", {
| x: 10,
| y: 20,
| dim: {
| width: 40,
| height: 50,
| "negative width": -40
| }
| }));
\*/
R.fullfill = (function () {
var tokenRegex = /\{([^\}]+)\}/g,
objNotationRegex = /(?:(?:^|\.)(.+?)(?=\[|\.|$|\()|\[('|")(.+?)\2\])(\(\))?/g, // matches .xxxxx or ["xxxxx"] to run over object properties
replacer = function (all, key, obj) {
var res = obj;
key.replace(objNotationRegex, function (all, name, quote, quotedName, isFunc) {
name = name || quotedName;
if (res) {
if (name in res) {
res = res[name];
}
typeof res == "function" && isFunc && (res = res());
}
});
res = (res == null || res == obj ? all : res) + "";
return res;
};
return function (str, obj) {
return String(str).replace(tokenRegex, function (all, key) {
return replacer(all, key, obj);
});
};
})();
/*\
* Raphael.ninja
[ method ]
**
* If you want to leave no trace of Raphaël (Well, Raphaël creates only one global variable `Raphael`, but anyway.) You can use `ninja` method.
* Beware, that in this case plugins could stop working, because they are depending on global variable existance.
**
= (object) Raphael object
> Usage
| (function (local_raphael) {
| var paper = local_raphael(10, 10, 320, 200);
| …
| })(Raphael.ninja());
\*/
R.ninja = function () {
oldRaphael.was ? (g.win.Raphael = oldRaphael.is) : delete Raphael;
return R;
};
/*\
* Raphael.st
[ property (object) ]
**
* You can add your own method to elements and sets. It is wise to add a set method for each element method
* you added, so you will be able to call the same method on sets too.
**
* See also @Raphael.el.
> Usage
| Raphael.el.red = function () {
| this.attr({fill: "#f00"});
| };
| Raphael.st.red = function () {
| this.forEach(function (el) {
| el.red();
| });
| };
| // then use it
| paper.set(paper.circle(100, 100, 20), paper.circle(110, 100, 20)).red();
\*/
R.st = setproto;
// Firefox <3.6 fix: http://webreflection.blogspot.com/2009/11/195-chars-to-help-lazy-loading.html
(function (doc, loaded, f) {
if (doc.readyState == null && doc.addEventListener){
doc.addEventListener(loaded, f = function () {
doc.removeEventListener(loaded, f, false);
doc.readyState = "complete";
}, false);
doc.readyState = "loading";
}
function isLoaded() {
(/in/).test(doc.readyState) ? setTimeout(isLoaded, 9) : R.eve("raphael.DOMload");
}
isLoaded();
})(document, "DOMContentLoaded");
oldRaphael.was ? (g.win.Raphael = R) : (Raphael = R);
eve.on("raphael.DOMload", function () {
loaded = true;
});
})();