ComunicWeb/assets/js/common/ws.js

91 lines
1.9 KiB
JavaScript

/**
* Main client websocket
*
* @author Pierre HUBERT
*/
class UserWebSocket {
/**
* Connect to server
*/
static async Connect() {
try {
await this.Disconnect();
console.log("Connect to websocket");
// Generate an access token
const token = (await api("ws/token", null, true)).token;
// Determine websocket URL
const url = ComunicWeb.__config.apiURL.replace("http", "ws") + "ws?token=" + token
// Connect to websocket
this.ws = new WebSocket(url);
// Wait for connection
this.ws.addEventListener("open", () => console.log("Connected to websocket!"))
this.ws.addEventListener("error", (e) => this.Error(e))
this.ws.addEventListener("close", (e) => this.Closed(e));
// Handle incoming messages
this.ws.addEventListener("message", (e) => {
this.ProcessMessage(JSON.parse(e.data));
})
} catch(e) {
this.Error(e);
}
}
/**
* Handles websocket errors
*/
static async Error(e) {
console.error(e)
notify("Could not connect to websocket ! Try to refresh the page...", "danger");
}
/**
* When we get disconnected from the websocket
*/
static async Closed(e) {
console.error("WS closed", e)
// Check if the server was gracefully stopped
if(!this.hasOwnProperty("ws"))
return;
const num_seconds = ComunicWeb.__config.productionMode ? 5 : 0.5;
notify("Disconnected from the server, page will be reloaded in "+num_seconds+" seconds !", "danger");
setTimeout(() => {
ComunicWeb.common.system.restart();
}, num_seconds*1000);
}
/**
* Disconnect from server
*/
static async Disconnect() {
console.log("Disconnect from websocket");
// Disconnect, if reuired
if(this.hasOwnProperty("ws")) {
if(this.ws.readyState == WebSocket.OPEN)
this.ws.close()
delete this.ws
}
}
/**
* Process an incoming message
*
* @param {any} msg The incoming message
*/
static async ProcessMessage(msg) {
console.error("WS message", msg)
}
}