mirror of
https://github.com/pierre42100/comunic
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538 lines
16 KiB
JavaScript
538 lines
16 KiB
JavaScript
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/*globals $, svgedit*/
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/*jslint vars: true, eqeq: true, todo: true*/
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/**
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* Package: svgedit.draw
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*
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* Licensed under the MIT License
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*
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* Copyright(c) 2011 Jeff Schiller
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*/
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// Dependencies:
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// 1) jQuery
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// 2) browser.js
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// 3) svgutils.js
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(function() {'use strict';
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if (!svgedit.draw) {
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svgedit.draw = {};
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}
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// alias
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var NS = svgedit.NS;
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var visElems = 'a,circle,ellipse,foreignObject,g,image,line,path,polygon,polyline,rect,svg,text,tspan,use'.split(',');
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var RandomizeModes = {
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LET_DOCUMENT_DECIDE: 0,
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ALWAYS_RANDOMIZE: 1,
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NEVER_RANDOMIZE: 2
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};
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var randomize_ids = RandomizeModes.LET_DOCUMENT_DECIDE;
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/**
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* This class encapsulates the concept of a layer in the drawing
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* @param {String} name - Layer name
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* @param {SVGGElement} child - Layer SVG group.
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*/
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svgedit.draw.Layer = function(name, group) {
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this.name_ = name;
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this.group_ = group;
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};
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/**
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* @returns {string} The layer name
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*/
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svgedit.draw.Layer.prototype.getName = function() {
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return this.name_;
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};
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/**
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* @returns {SVGGElement} The layer SVG group
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*/
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svgedit.draw.Layer.prototype.getGroup = function() {
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return this.group_;
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};
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/**
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* Called to ensure that drawings will or will not have randomized ids.
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* The currentDrawing will have its nonce set if it doesn't already.
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* @param {boolean} enableRandomization - flag indicating if documents should have randomized ids
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* @param {svgedit.draw.Drawing} currentDrawing
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*/
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svgedit.draw.randomizeIds = function(enableRandomization, currentDrawing) {
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randomize_ids = enableRandomization === false ?
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RandomizeModes.NEVER_RANDOMIZE :
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RandomizeModes.ALWAYS_RANDOMIZE;
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if (randomize_ids == RandomizeModes.ALWAYS_RANDOMIZE && !currentDrawing.getNonce()) {
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currentDrawing.setNonce(Math.floor(Math.random() * 100001));
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} else if (randomize_ids == RandomizeModes.NEVER_RANDOMIZE && currentDrawing.getNonce()) {
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currentDrawing.clearNonce();
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}
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};
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/**
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* This class encapsulates the concept of a SVG-edit drawing
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* @param {SVGSVGElement} svgElem - The SVG DOM Element that this JS object
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* encapsulates. If the svgElem has a se:nonce attribute on it, then
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* IDs will use the nonce as they are generated.
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* @param {String=svg_} [opt_idPrefix] - The ID prefix to use.
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*/
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svgedit.draw.Drawing = function(svgElem, opt_idPrefix) {
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if (!svgElem || !svgElem.tagName || !svgElem.namespaceURI ||
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svgElem.tagName != 'svg' || svgElem.namespaceURI != NS.SVG) {
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throw "Error: svgedit.draw.Drawing instance initialized without a <svg> element";
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}
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/**
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* The SVG DOM Element that represents this drawing.
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* @type {SVGSVGElement}
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*/
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this.svgElem_ = svgElem;
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/**
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* The latest object number used in this drawing.
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* @type {number}
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*/
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this.obj_num = 0;
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/**
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* The prefix to prepend to each element id in the drawing.
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* @type {String}
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*/
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this.idPrefix = opt_idPrefix || "svg_";
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/**
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* An array of released element ids to immediately reuse.
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* @type {Array.<number>}
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*/
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this.releasedNums = [];
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/**
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* The z-ordered array of tuples containing layer names and <g> elements.
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* The first layer is the one at the bottom of the rendering.
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* TODO: Turn this into an Array.<Layer>
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* @type {Array.<Array.<String, SVGGElement>>}
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*/
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this.all_layers = [];
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/**
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* The current layer being used.
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* TODO: Make this a {Layer}.
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* @type {SVGGElement}
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*/
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this.current_layer = null;
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/**
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* The nonce to use to uniquely identify elements across drawings.
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* @type {!String}
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*/
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this.nonce_ = '';
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var n = this.svgElem_.getAttributeNS(NS.SE, 'nonce');
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// If already set in the DOM, use the nonce throughout the document
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// else, if randomizeIds(true) has been called, create and set the nonce.
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if (!!n && randomize_ids != RandomizeModes.NEVER_RANDOMIZE) {
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this.nonce_ = n;
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} else if (randomize_ids == RandomizeModes.ALWAYS_RANDOMIZE) {
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this.setNonce(Math.floor(Math.random() * 100001));
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}
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};
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/**
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* @param {string} id Element ID to retrieve
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* @returns {Element} SVG element within the root SVGSVGElement
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*/
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svgedit.draw.Drawing.prototype.getElem_ = function (id) {
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if (this.svgElem_.querySelector) {
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// querySelector lookup
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return this.svgElem_.querySelector('#' + id);
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}
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// jQuery lookup: twice as slow as xpath in FF
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return $(this.svgElem_).find('[id=' + id + ']')[0];
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};
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/**
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* @returns {SVGSVGElement}
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*/
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svgedit.draw.Drawing.prototype.getSvgElem = function () {
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return this.svgElem_;
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};
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/**
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* @returns {!string|number} The previously set nonce
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*/
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svgedit.draw.Drawing.prototype.getNonce = function() {
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return this.nonce_;
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};
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/**
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* @param {!string|number} n The nonce to set
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*/
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svgedit.draw.Drawing.prototype.setNonce = function(n) {
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this.svgElem_.setAttributeNS(NS.XMLNS, 'xmlns:se', NS.SE);
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this.svgElem_.setAttributeNS(NS.SE, 'se:nonce', n);
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this.nonce_ = n;
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};
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/**
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* Clears any previously set nonce
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*/
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svgedit.draw.Drawing.prototype.clearNonce = function () {
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// We deliberately leave any se:nonce attributes alone,
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// we just don't use it to randomize ids.
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this.nonce_ = '';
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};
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/**
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* Returns the latest object id as a string.
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* @return {String} The latest object Id.
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*/
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svgedit.draw.Drawing.prototype.getId = function () {
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return this.nonce_ ?
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this.idPrefix + this.nonce_ + '_' + this.obj_num :
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this.idPrefix + this.obj_num;
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};
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/**
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* Returns the next object Id as a string.
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* @return {String} The next object Id to use.
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*/
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svgedit.draw.Drawing.prototype.getNextId = function () {
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var oldObjNum = this.obj_num;
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var restoreOldObjNum = false;
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// If there are any released numbers in the release stack,
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// use the last one instead of the next obj_num.
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// We need to temporarily use obj_num as that is what getId() depends on.
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if (this.releasedNums.length > 0) {
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this.obj_num = this.releasedNums.pop();
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restoreOldObjNum = true;
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} else {
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// If we are not using a released id, then increment the obj_num.
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this.obj_num++;
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}
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// Ensure the ID does not exist.
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var id = this.getId();
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while (this.getElem_(id)) {
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if (restoreOldObjNum) {
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this.obj_num = oldObjNum;
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restoreOldObjNum = false;
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}
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this.obj_num++;
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id = this.getId();
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}
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// Restore the old object number if required.
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if (restoreOldObjNum) {
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this.obj_num = oldObjNum;
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}
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return id;
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};
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/**
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* Releases the object Id, letting it be used as the next id in getNextId().
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* This method DOES NOT remove any elements from the DOM, it is expected
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* that client code will do this.
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* @param {string} id - The id to release.
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* @returns {boolean} True if the id was valid to be released, false otherwise.
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*/
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svgedit.draw.Drawing.prototype.releaseId = function (id) {
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// confirm if this is a valid id for this Document, else return false
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var front = this.idPrefix + (this.nonce_ ? this.nonce_ + '_' : '');
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if (typeof id !== 'string' || id.indexOf(front) !== 0) {
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return false;
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}
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// extract the obj_num of this id
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var num = parseInt(id.substr(front.length), 10);
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// if we didn't get a positive number or we already released this number
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// then return false.
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if (typeof num !== 'number' || num <= 0 || this.releasedNums.indexOf(num) != -1) {
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return false;
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}
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// push the released number into the released queue
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this.releasedNums.push(num);
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return true;
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};
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/**
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* Returns the number of layers in the current drawing.
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* @returns {integer} The number of layers in the current drawing.
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*/
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svgedit.draw.Drawing.prototype.getNumLayers = function() {
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return this.all_layers.length;
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};
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/**
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* Check if layer with given name already exists
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* @param {string} name - The layer name to check
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*/
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svgedit.draw.Drawing.prototype.hasLayer = function (name) {
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var i;
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for (i = 0; i < this.getNumLayers(); i++) {
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if(this.all_layers[i][0] == name) {return true;}
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}
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return false;
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};
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/**
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* Returns the name of the ith layer. If the index is out of range, an empty string is returned.
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* @param {integer} i - The zero-based index of the layer you are querying.
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* @returns {string} The name of the ith layer (or the empty string if none found)
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*/
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svgedit.draw.Drawing.prototype.getLayerName = function (i) {
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if (i >= 0 && i < this.getNumLayers()) {
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return this.all_layers[i][0];
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}
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return '';
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};
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/**
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* @returns {SVGGElement} The SVGGElement representing the current layer.
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*/
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svgedit.draw.Drawing.prototype.getCurrentLayer = function() {
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return this.current_layer;
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};
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/**
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* Returns the name of the currently selected layer. If an error occurs, an empty string
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* is returned.
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* @returns The name of the currently active layer (or the empty string if none found).
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*/
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svgedit.draw.Drawing.prototype.getCurrentLayerName = function () {
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var i;
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for (i = 0; i < this.getNumLayers(); ++i) {
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if (this.all_layers[i][1] == this.current_layer) {
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return this.getLayerName(i);
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}
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}
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return '';
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};
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/**
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* Sets the current layer. If the name is not a valid layer name, then this
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* function returns false. Otherwise it returns true. This is not an
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* undo-able action.
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* @param {string} name - The name of the layer you want to switch to.
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* @returns {boolean} true if the current layer was switched, otherwise false
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*/
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svgedit.draw.Drawing.prototype.setCurrentLayer = function(name) {
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var i;
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for (i = 0; i < this.getNumLayers(); ++i) {
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if (name == this.getLayerName(i)) {
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if (this.current_layer != this.all_layers[i][1]) {
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this.current_layer.setAttribute("style", "pointer-events:none");
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this.current_layer = this.all_layers[i][1];
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this.current_layer.setAttribute("style", "pointer-events:all");
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}
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return true;
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}
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}
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return false;
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};
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/**
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* Deletes the current layer from the drawing and then clears the selection.
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* This function then calls the 'changed' handler. This is an undoable action.
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* @returns {SVGGElement} The SVGGElement of the layer removed or null.
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*/
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svgedit.draw.Drawing.prototype.deleteCurrentLayer = function() {
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if (this.current_layer && this.getNumLayers() > 1) {
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// actually delete from the DOM and return it
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var parent = this.current_layer.parentNode;
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var nextSibling = this.current_layer.nextSibling;
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var oldLayerGroup = parent.removeChild(this.current_layer);
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this.identifyLayers();
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return oldLayerGroup;
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}
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return null;
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};
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/**
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* Updates layer system and sets the current layer to the
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* top-most layer (last <g> child of this drawing).
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*/
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svgedit.draw.Drawing.prototype.identifyLayers = function() {
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this.all_layers = [];
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var numchildren = this.svgElem_.childNodes.length;
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// loop through all children of SVG element
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var orphans = [], layernames = [];
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var a_layer = null;
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var childgroups = false;
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var i;
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for (i = 0; i < numchildren; ++i) {
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var child = this.svgElem_.childNodes.item(i);
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// for each g, find its layer name
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if (child && child.nodeType == 1) {
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if (child.tagName == "g") {
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childgroups = true;
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var name = $("title", child).text();
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// Hack for Opera 10.60
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if(!name && svgedit.browser.isOpera() && child.querySelectorAll) {
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name = $(child.querySelectorAll('title')).text();
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}
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// store layer and name in global variable
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if (name) {
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layernames.push(name);
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this.all_layers.push( [name, child] );
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a_layer = child;
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svgedit.utilities.walkTree(child, function(e){e.setAttribute("style", "pointer-events:inherit");});
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a_layer.setAttribute("style", "pointer-events:none");
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}
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// if group did not have a name, it is an orphan
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else {
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orphans.push(child);
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}
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}
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// if child has is "visible" (i.e. not a <title> or <defs> element), then it is an orphan
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else if(~visElems.indexOf(child.nodeName)) {
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var bb = svgedit.utilities.getBBox(child);
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orphans.push(child);
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}
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}
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}
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// create a new layer and add all the orphans to it
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var svgdoc = this.svgElem_.ownerDocument;
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if (orphans.length > 0 || !childgroups) {
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i = 1;
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// TODO(codedread): What about internationalization of "Layer"?
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while (layernames.indexOf(("Layer " + i)) >= 0) { i++; }
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var newname = "Layer " + i;
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a_layer = svgdoc.createElementNS(NS.SVG, "g");
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var layer_title = svgdoc.createElementNS(NS.SVG, "title");
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layer_title.textContent = newname;
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a_layer.appendChild(layer_title);
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var j;
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for (j = 0; j < orphans.length; ++j) {
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a_layer.appendChild(orphans[j]);
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}
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this.svgElem_.appendChild(a_layer);
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this.all_layers.push( [newname, a_layer] );
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}
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svgedit.utilities.walkTree(a_layer, function(e){e.setAttribute("style", "pointer-events:inherit");});
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this.current_layer = a_layer;
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this.current_layer.setAttribute("style", "pointer-events:all");
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};
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|
/**
|
||
|
* Creates a new top-level layer in the drawing with the given name and
|
||
|
* sets the current layer to it.
|
||
|
* @param {string} name - The given name
|
||
|
* @returns {SVGGElement} The SVGGElement of the new layer, which is
|
||
|
* also the current layer of this drawing.
|
||
|
*/
|
||
|
svgedit.draw.Drawing.prototype.createLayer = function(name) {
|
||
|
var svgdoc = this.svgElem_.ownerDocument;
|
||
|
var new_layer = svgdoc.createElementNS(NS.SVG, "g");
|
||
|
var layer_title = svgdoc.createElementNS(NS.SVG, "title");
|
||
|
layer_title.textContent = name;
|
||
|
new_layer.appendChild(layer_title);
|
||
|
this.svgElem_.appendChild(new_layer);
|
||
|
this.identifyLayers();
|
||
|
return new_layer;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Returns whether the layer is visible. If the layer name is not valid,
|
||
|
* then this function returns false.
|
||
|
* @param {string} layername - The name of the layer which you want to query.
|
||
|
* @returns {boolean} The visibility state of the layer, or false if the layer name was invalid.
|
||
|
*/
|
||
|
svgedit.draw.Drawing.prototype.getLayerVisibility = function(layername) {
|
||
|
// find the layer
|
||
|
var layer = null;
|
||
|
var i;
|
||
|
for (i = 0; i < this.getNumLayers(); ++i) {
|
||
|
if (this.getLayerName(i) == layername) {
|
||
|
layer = this.all_layers[i][1];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (!layer) {return false;}
|
||
|
return (layer.getAttribute('display') !== 'none');
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Sets the visibility of the layer. If the layer name is not valid, this
|
||
|
* function returns false, otherwise it returns true. This is an
|
||
|
* undo-able action.
|
||
|
* @param {string} layername - The name of the layer to change the visibility
|
||
|
* @param {boolean} bVisible - Whether the layer should be visible
|
||
|
* @returns {?SVGGElement} The SVGGElement representing the layer if the
|
||
|
* layername was valid, otherwise null.
|
||
|
*/
|
||
|
svgedit.draw.Drawing.prototype.setLayerVisibility = function(layername, bVisible) {
|
||
|
if (typeof bVisible !== 'boolean') {
|
||
|
return null;
|
||
|
}
|
||
|
// find the layer
|
||
|
var layer = null;
|
||
|
var i;
|
||
|
for (i = 0; i < this.getNumLayers(); ++i) {
|
||
|
if (this.getLayerName(i) == layername) {
|
||
|
layer = this.all_layers[i][1];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (!layer) {return null;}
|
||
|
|
||
|
var oldDisplay = layer.getAttribute("display");
|
||
|
if (!oldDisplay) {oldDisplay = "inline";}
|
||
|
layer.setAttribute("display", bVisible ? "inline" : "none");
|
||
|
return layer;
|
||
|
};
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Returns the opacity of the given layer. If the input name is not a layer, null is returned.
|
||
|
* @param {string} layername - name of the layer on which to get the opacity
|
||
|
* @returns {?number} The opacity value of the given layer. This will be a value between 0.0 and 1.0, or null
|
||
|
* if layername is not a valid layer
|
||
|
*/
|
||
|
svgedit.draw.Drawing.prototype.getLayerOpacity = function(layername) {
|
||
|
var i;
|
||
|
for (i = 0; i < this.getNumLayers(); ++i) {
|
||
|
if (this.getLayerName(i) == layername) {
|
||
|
var g = this.all_layers[i][1];
|
||
|
var opacity = g.getAttribute('opacity');
|
||
|
if (!opacity) {
|
||
|
opacity = '1.0';
|
||
|
}
|
||
|
return parseFloat(opacity);
|
||
|
}
|
||
|
}
|
||
|
return null;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Sets the opacity of the given layer. If the input name is not a layer,
|
||
|
* nothing happens. If opacity is not a value between 0.0 and 1.0, then
|
||
|
* nothing happens.
|
||
|
* @param {string} layername - Name of the layer on which to set the opacity
|
||
|
* @param {number} opacity - A float value in the range 0.0-1.0
|
||
|
*/
|
||
|
svgedit.draw.Drawing.prototype.setLayerOpacity = function(layername, opacity) {
|
||
|
if (typeof opacity !== 'number' || opacity < 0.0 || opacity > 1.0) {
|
||
|
return;
|
||
|
}
|
||
|
var i;
|
||
|
for (i = 0; i < this.getNumLayers(); ++i) {
|
||
|
if (this.getLayerName(i) == layername) {
|
||
|
var g = this.all_layers[i][1];
|
||
|
g.setAttribute("opacity", opacity);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
}());
|