mirror of
https://github.com/pierre42100/comunic
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614 lines
20 KiB
JavaScript
Executable File
614 lines
20 KiB
JavaScript
Executable File
/*globals svgedit*/
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/*jslint vars: true, eqeq: true, continue: true, forin: true*/
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/**
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* Package: svedit.history
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*
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* Licensed under the MIT License
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*
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* Copyright(c) 2010 Jeff Schiller
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*/
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// Dependencies:
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// 1) jQuery
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// 2) svgtransformlist.js
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// 3) svgutils.js
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(function() {'use strict';
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if (!svgedit.history) {
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svgedit.history = {};
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}
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// Group: Undo/Redo history management
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svgedit.history.HistoryEventTypes = {
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BEFORE_APPLY: 'before_apply',
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AFTER_APPLY: 'after_apply',
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BEFORE_UNAPPLY: 'before_unapply',
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AFTER_UNAPPLY: 'after_unapply'
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};
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var removedElements = {};
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/**
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* An interface that all command objects must implement.
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* @typedef svgedit.history.HistoryCommand
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* @type {object}
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* void apply(svgedit.history.HistoryEventHandler);
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* void unapply(svgedit.history.HistoryEventHandler);
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* Element[] elements();
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* String getText();
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*
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* static String type();
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* }
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*
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* Interface: svgedit.history.HistoryEventHandler
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* An interface for objects that will handle history events.
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*
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* interface svgedit.history.HistoryEventHandler {
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* void handleHistoryEvent(eventType, command);
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* }
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*
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* eventType is a string conforming to one of the HistoryEvent types.
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* command is an object fulfilling the HistoryCommand interface.
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*/
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/**
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* @class svgedit.history.MoveElementCommand
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* @implements svgedit.history.HistoryCommand
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* History command for an element that had its DOM position changed
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* @param {Element} elem - The DOM element that was moved
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* @param {Element} oldNextSibling - The element's next sibling before it was moved
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* @param {Element} oldParent - The element's parent before it was moved
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* @param {string} [text] - An optional string visible to user related to this change
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*/
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svgedit.history.MoveElementCommand = function(elem, oldNextSibling, oldParent, text) {
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this.elem = elem;
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this.text = text ? ("Move " + elem.tagName + " to " + text) : ("Move " + elem.tagName);
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this.oldNextSibling = oldNextSibling;
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this.oldParent = oldParent;
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this.newNextSibling = elem.nextSibling;
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this.newParent = elem.parentNode;
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};
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svgedit.history.MoveElementCommand.type = function() { return 'svgedit.history.MoveElementCommand'; };
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svgedit.history.MoveElementCommand.prototype.type = svgedit.history.MoveElementCommand.type;
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svgedit.history.MoveElementCommand.prototype.getText = function() {
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return this.text;
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};
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/**
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* Re-positions the element
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* @param {handleHistoryEvent: function}
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*/
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svgedit.history.MoveElementCommand.prototype.apply = function(handler) {
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// TODO(codedread): Refactor this common event code into a base HistoryCommand class.
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_APPLY, this);
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}
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this.elem = this.newParent.insertBefore(this.elem, this.newNextSibling);
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_APPLY, this);
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}
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};
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/**
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* Positions the element back to its original location
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* @param {handleHistoryEvent: function}
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*/
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svgedit.history.MoveElementCommand.prototype.unapply = function(handler) {
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_UNAPPLY, this);
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}
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this.elem = this.oldParent.insertBefore(this.elem, this.oldNextSibling);
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_UNAPPLY, this);
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}
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};
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// Function: svgedit.history.MoveElementCommand.elements
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// Returns array with element associated with this command
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svgedit.history.MoveElementCommand.prototype.elements = function() {
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return [this.elem];
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};
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// Class: svgedit.history.InsertElementCommand
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// implements svgedit.history.HistoryCommand
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// History command for an element that was added to the DOM
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//
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// Parameters:
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// elem - The newly added DOM element
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// text - An optional string visible to user related to this change
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svgedit.history.InsertElementCommand = function(elem, text) {
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this.elem = elem;
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this.text = text || ("Create " + elem.tagName);
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this.parent = elem.parentNode;
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this.nextSibling = this.elem.nextSibling;
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};
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svgedit.history.InsertElementCommand.type = function() { return 'svgedit.history.InsertElementCommand'; };
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svgedit.history.InsertElementCommand.prototype.type = svgedit.history.InsertElementCommand.type;
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// Function: svgedit.history.InsertElementCommand.getText
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svgedit.history.InsertElementCommand.prototype.getText = function() {
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return this.text;
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};
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// Function: svgedit.history.InsertElementCommand.apply
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// Re-Inserts the new element
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svgedit.history.InsertElementCommand.prototype.apply = function(handler) {
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_APPLY, this);
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}
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this.elem = this.parent.insertBefore(this.elem, this.nextSibling);
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_APPLY, this);
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}
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};
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// Function: svgedit.history.InsertElementCommand.unapply
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// Removes the element
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svgedit.history.InsertElementCommand.prototype.unapply = function(handler) {
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_UNAPPLY, this);
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}
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this.parent = this.elem.parentNode;
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this.elem = this.elem.parentNode.removeChild(this.elem);
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_UNAPPLY, this);
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}
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};
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// Function: svgedit.history.InsertElementCommand.elements
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// Returns array with element associated with this command
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svgedit.history.InsertElementCommand.prototype.elements = function() {
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return [this.elem];
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};
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// Class: svgedit.history.RemoveElementCommand
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// implements svgedit.history.HistoryCommand
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// History command for an element removed from the DOM
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//
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// Parameters:
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// elem - The removed DOM element
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// oldNextSibling - the DOM element's nextSibling when it was in the DOM
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// oldParent - The DOM element's parent
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// text - An optional string visible to user related to this change
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svgedit.history.RemoveElementCommand = function(elem, oldNextSibling, oldParent, text) {
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this.elem = elem;
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this.text = text || ("Delete " + elem.tagName);
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this.nextSibling = oldNextSibling;
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this.parent = oldParent;
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// special hack for webkit: remove this element's entry in the svgTransformLists map
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svgedit.transformlist.removeElementFromListMap(elem);
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};
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svgedit.history.RemoveElementCommand.type = function() { return 'svgedit.history.RemoveElementCommand'; };
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svgedit.history.RemoveElementCommand.prototype.type = svgedit.history.RemoveElementCommand.type;
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// Function: svgedit.history.RemoveElementCommand.getText
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svgedit.history.RemoveElementCommand.prototype.getText = function() {
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return this.text;
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};
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// Function: RemoveElementCommand.apply
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// Re-removes the new element
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svgedit.history.RemoveElementCommand.prototype.apply = function(handler) {
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_APPLY, this);
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}
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svgedit.transformlist.removeElementFromListMap(this.elem);
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this.parent = this.elem.parentNode;
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this.elem = this.parent.removeChild(this.elem);
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_APPLY, this);
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}
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};
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// Function: RemoveElementCommand.unapply
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// Re-adds the new element
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svgedit.history.RemoveElementCommand.prototype.unapply = function(handler) {
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_UNAPPLY, this);
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}
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svgedit.transformlist.removeElementFromListMap(this.elem);
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if (this.nextSibling == null) {
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if (window.console) {
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console.log('Error: reference element was lost');
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}
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}
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this.parent.insertBefore(this.elem, this.nextSibling);
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_UNAPPLY, this);
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}
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};
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// Function: RemoveElementCommand.elements
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// Returns array with element associated with this command
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svgedit.history.RemoveElementCommand.prototype.elements = function() {
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return [this.elem];
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};
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// Class: svgedit.history.ChangeElementCommand
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// implements svgedit.history.HistoryCommand
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// History command to make a change to an element.
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// Usually an attribute change, but can also be textcontent.
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//
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// Parameters:
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// elem - The DOM element that was changed
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// attrs - An object with the attributes to be changed and the values they had *before* the change
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// text - An optional string visible to user related to this change
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svgedit.history.ChangeElementCommand = function(elem, attrs, text) {
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this.elem = elem;
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this.text = text ? ("Change " + elem.tagName + " " + text) : ("Change " + elem.tagName);
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this.newValues = {};
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this.oldValues = attrs;
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var attr;
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for (attr in attrs) {
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if (attr == "#text") {this.newValues[attr] = elem.textContent;}
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else if (attr == "#href") {this.newValues[attr] = svgedit.utilities.getHref(elem);}
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else {this.newValues[attr] = elem.getAttribute(attr);}
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}
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};
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svgedit.history.ChangeElementCommand.type = function() { return 'svgedit.history.ChangeElementCommand'; };
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svgedit.history.ChangeElementCommand.prototype.type = svgedit.history.ChangeElementCommand.type;
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// Function: svgedit.history.ChangeElementCommand.getText
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svgedit.history.ChangeElementCommand.prototype.getText = function() {
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return this.text;
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};
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// Function: svgedit.history.ChangeElementCommand.apply
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// Performs the stored change action
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svgedit.history.ChangeElementCommand.prototype.apply = function(handler) {
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_APPLY, this);
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}
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var bChangedTransform = false;
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var attr;
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for (attr in this.newValues ) {
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if (this.newValues[attr]) {
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if (attr == "#text") {this.elem.textContent = this.newValues[attr];}
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else if (attr == "#href") {svgedit.utilities.setHref(this.elem, this.newValues[attr]);}
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else {this.elem.setAttribute(attr, this.newValues[attr]);}
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}
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else {
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if (attr == "#text") {
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this.elem.textContent = "";
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}
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else {
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this.elem.setAttribute(attr, "");
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this.elem.removeAttribute(attr);
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}
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}
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if (attr == "transform") { bChangedTransform = true; }
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}
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// relocate rotational transform, if necessary
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if (!bChangedTransform) {
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var angle = svgedit.utilities.getRotationAngle(this.elem);
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if (angle) {
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// TODO: These instances of elem either need to be declared as global
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// (which would not be good for conflicts) or declare/use this.elem
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var bbox = elem.getBBox();
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var cx = bbox.x + bbox.width/2,
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cy = bbox.y + bbox.height/2;
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var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join('');
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if (rotate != elem.getAttribute("transform")) {
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elem.setAttribute("transform", rotate);
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}
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}
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}
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_APPLY, this);
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}
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return true;
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};
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// Function: svgedit.history.ChangeElementCommand.unapply
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// Reverses the stored change action
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svgedit.history.ChangeElementCommand.prototype.unapply = function(handler) {
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_UNAPPLY, this);
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}
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var bChangedTransform = false;
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var attr;
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for (attr in this.oldValues ) {
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if (this.oldValues[attr]) {
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if (attr == "#text") {this.elem.textContent = this.oldValues[attr];}
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else if (attr == "#href") {svgedit.utilities.setHref(this.elem, this.oldValues[attr]);}
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else {
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this.elem.setAttribute(attr, this.oldValues[attr]);
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}
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}
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else {
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if (attr == "#text") {
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this.elem.textContent = "";
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}
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else {this.elem.removeAttribute(attr);}
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}
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if (attr == "transform") { bChangedTransform = true; }
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}
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// relocate rotational transform, if necessary
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if (!bChangedTransform) {
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var angle = svgedit.utilities.getRotationAngle(this.elem);
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if (angle) {
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var bbox = elem.getBBox();
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var cx = bbox.x + bbox.width/2,
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cy = bbox.y + bbox.height/2;
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var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join('');
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if (rotate != elem.getAttribute("transform")) {
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elem.setAttribute("transform", rotate);
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}
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}
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}
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// Remove transformlist to prevent confusion that causes bugs like 575.
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svgedit.transformlist.removeElementFromListMap(this.elem);
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_UNAPPLY, this);
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}
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return true;
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};
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// Function: ChangeElementCommand.elements
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// Returns array with element associated with this command
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svgedit.history.ChangeElementCommand.prototype.elements = function() {
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return [this.elem];
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};
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// TODO: create a 'typing' command object that tracks changes in text
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// if a new Typing command is created and the top command on the stack is also a Typing
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// and they both affect the same element, then collapse the two commands into one
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// Class: svgedit.history.BatchCommand
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// implements svgedit.history.HistoryCommand
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// History command that can contain/execute multiple other commands
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//
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// Parameters:
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// text - An optional string visible to user related to this change
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svgedit.history.BatchCommand = function(text) {
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this.text = text || "Batch Command";
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this.stack = [];
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};
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svgedit.history.BatchCommand.type = function() { return 'svgedit.history.BatchCommand'; };
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svgedit.history.BatchCommand.prototype.type = svgedit.history.BatchCommand.type;
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// Function: svgedit.history.BatchCommand.getText
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svgedit.history.BatchCommand.prototype.getText = function() {
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return this.text;
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};
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// Function: svgedit.history.BatchCommand.apply
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// Runs "apply" on all subcommands
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svgedit.history.BatchCommand.prototype.apply = function(handler) {
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_APPLY, this);
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}
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var i,
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len = this.stack.length;
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for (i = 0; i < len; ++i) {
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this.stack[i].apply(handler);
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}
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_APPLY, this);
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}
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};
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// Function: svgedit.history.BatchCommand.unapply
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// Runs "unapply" on all subcommands
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svgedit.history.BatchCommand.prototype.unapply = function(handler) {
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_UNAPPLY, this);
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}
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var i;
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for (i = this.stack.length-1; i >= 0; i--) {
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this.stack[i].unapply(handler);
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}
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if (handler) {
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handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_UNAPPLY, this);
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}
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};
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// Function: svgedit.history.BatchCommand.elements
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// Iterate through all our subcommands and returns all the elements we are changing
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svgedit.history.BatchCommand.prototype.elements = function() {
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var elems = [];
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var cmd = this.stack.length;
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while (cmd--) {
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var thisElems = this.stack[cmd].elements();
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var elem = thisElems.length;
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while (elem--) {
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if (elems.indexOf(thisElems[elem]) == -1) {elems.push(thisElems[elem]);}
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}
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}
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return elems;
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};
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// Function: svgedit.history.BatchCommand.addSubCommand
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// Adds a given command to the history stack
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//
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// Parameters:
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// cmd - The undo command object to add
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svgedit.history.BatchCommand.prototype.addSubCommand = function(cmd) {
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this.stack.push(cmd);
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};
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// Function: svgedit.history.BatchCommand.isEmpty
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// Returns a boolean indicating whether or not the batch command is empty
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svgedit.history.BatchCommand.prototype.isEmpty = function() {
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return this.stack.length === 0;
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};
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// Class: svgedit.history.UndoManager
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// Parameters:
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// historyEventHandler - an object that conforms to the HistoryEventHandler interface
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// (see above)
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svgedit.history.UndoManager = function(historyEventHandler) {
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this.handler_ = historyEventHandler || null;
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this.undoStackPointer = 0;
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this.undoStack = [];
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// this is the stack that stores the original values, the elements and
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// the attribute name for begin/finish
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this.undoChangeStackPointer = -1;
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this.undoableChangeStack = [];
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};
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// Function: svgedit.history.UndoManager.resetUndoStack
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// Resets the undo stack, effectively clearing the undo/redo history
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svgedit.history.UndoManager.prototype.resetUndoStack = function() {
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this.undoStack = [];
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this.undoStackPointer = 0;
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};
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// Function: svgedit.history.UndoManager.getUndoStackSize
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// Returns:
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// Integer with the current size of the undo history stack
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svgedit.history.UndoManager.prototype.getUndoStackSize = function() {
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return this.undoStackPointer;
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};
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|
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// Function: svgedit.history.UndoManager.getRedoStackSize
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// Returns:
|
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// Integer with the current size of the redo history stack
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svgedit.history.UndoManager.prototype.getRedoStackSize = function() {
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return this.undoStack.length - this.undoStackPointer;
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};
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|
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// Function: svgedit.history.UndoManager.getNextUndoCommandText
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// Returns:
|
|
// String associated with the next undo command
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svgedit.history.UndoManager.prototype.getNextUndoCommandText = function() {
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return this.undoStackPointer > 0 ? this.undoStack[this.undoStackPointer-1].getText() : "";
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|
};
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|
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// Function: svgedit.history.UndoManager.getNextRedoCommandText
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|
// Returns:
|
|
// String associated with the next redo command
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|
svgedit.history.UndoManager.prototype.getNextRedoCommandText = function() {
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|
return this.undoStackPointer < this.undoStack.length ? this.undoStack[this.undoStackPointer].getText() : "";
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|
};
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|
|
|
// Function: svgedit.history.UndoManager.undo
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|
// Performs an undo step
|
|
svgedit.history.UndoManager.prototype.undo = function() {
|
|
if (this.undoStackPointer > 0) {
|
|
var cmd = this.undoStack[--this.undoStackPointer];
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|
cmd.unapply(this.handler_);
|
|
}
|
|
};
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|
|
|
// Function: svgedit.history.UndoManager.redo
|
|
// Performs a redo step
|
|
svgedit.history.UndoManager.prototype.redo = function() {
|
|
if (this.undoStackPointer < this.undoStack.length && this.undoStack.length > 0) {
|
|
var cmd = this.undoStack[this.undoStackPointer++];
|
|
cmd.apply(this.handler_);
|
|
}
|
|
};
|
|
|
|
// Function: svgedit.history.UndoManager.addCommandToHistory
|
|
// Adds a command object to the undo history stack
|
|
//
|
|
// Parameters:
|
|
// cmd - The command object to add
|
|
svgedit.history.UndoManager.prototype.addCommandToHistory = function(cmd) {
|
|
// FIXME: we MUST compress consecutive text changes to the same element
|
|
// (right now each keystroke is saved as a separate command that includes the
|
|
// entire text contents of the text element)
|
|
// TODO: consider limiting the history that we store here (need to do some slicing)
|
|
|
|
// if our stack pointer is not at the end, then we have to remove
|
|
// all commands after the pointer and insert the new command
|
|
if (this.undoStackPointer < this.undoStack.length && this.undoStack.length > 0) {
|
|
this.undoStack = this.undoStack.splice(0, this.undoStackPointer);
|
|
}
|
|
this.undoStack.push(cmd);
|
|
this.undoStackPointer = this.undoStack.length;
|
|
};
|
|
|
|
|
|
// Function: svgedit.history.UndoManager.beginUndoableChange
|
|
// This function tells the canvas to remember the old values of the
|
|
// attrName attribute for each element sent in. The elements and values
|
|
// are stored on a stack, so the next call to finishUndoableChange() will
|
|
// pop the elements and old values off the stack, gets the current values
|
|
// from the DOM and uses all of these to construct the undo-able command.
|
|
//
|
|
// Parameters:
|
|
// attrName - The name of the attribute being changed
|
|
// elems - Array of DOM elements being changed
|
|
svgedit.history.UndoManager.prototype.beginUndoableChange = function(attrName, elems) {
|
|
var p = ++this.undoChangeStackPointer;
|
|
var i = elems.length;
|
|
var oldValues = new Array(i), elements = new Array(i);
|
|
while (i--) {
|
|
var elem = elems[i];
|
|
if (elem == null) {continue;}
|
|
elements[i] = elem;
|
|
oldValues[i] = elem.getAttribute(attrName);
|
|
}
|
|
this.undoableChangeStack[p] = {
|
|
'attrName': attrName,
|
|
'oldValues': oldValues,
|
|
'elements': elements
|
|
};
|
|
};
|
|
|
|
// Function: svgedit.history.UndoManager.finishUndoableChange
|
|
// This function returns a BatchCommand object which summarizes the
|
|
// change since beginUndoableChange was called. The command can then
|
|
// be added to the command history
|
|
//
|
|
// Returns:
|
|
// Batch command object with resulting changes
|
|
svgedit.history.UndoManager.prototype.finishUndoableChange = function() {
|
|
var p = this.undoChangeStackPointer--;
|
|
var changeset = this.undoableChangeStack[p];
|
|
var i = changeset.elements.length;
|
|
var attrName = changeset.attrName;
|
|
var batchCmd = new svgedit.history.BatchCommand("Change " + attrName);
|
|
while (i--) {
|
|
var elem = changeset.elements[i];
|
|
if (elem == null) {continue;}
|
|
var changes = {};
|
|
changes[attrName] = changeset.oldValues[i];
|
|
if (changes[attrName] != elem.getAttribute(attrName)) {
|
|
batchCmd.addSubCommand(new svgedit.history.ChangeElementCommand(elem, changes, attrName));
|
|
}
|
|
}
|
|
this.undoableChangeStack[p] = null;
|
|
return batchCmd;
|
|
};
|
|
|
|
}());
|