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comunicmobile/lib/ui/screens/friends_list_screen.dart

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import 'package:comunic/helpers/friends_helper.dart';
import 'package:comunic/helpers/users_helper.dart';
import 'package:comunic/lists/friends_list.dart';
import 'package:comunic/lists/users_list.dart';
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import 'package:comunic/models/friend.dart';
import 'package:comunic/ui/tiles/accepted_friend_tile.dart';
import 'package:comunic/ui/tiles/pending_friend_tile.dart';
import 'package:comunic/ui/widgets/safe_state.dart';
import 'package:comunic/utils/conversations_utils.dart';
import 'package:comunic/utils/intl_utils.dart';
import 'package:comunic/utils/ui_utils.dart';
import 'package:flutter/material.dart';
/// Friends list screen
///
/// Display the list of friends of the current user
///
/// @author Pierre HUBERT
enum _ErrorsLevel { NONE, MINOR, MAJOR }
class FriendsListScreen extends StatefulWidget {
@override
State<StatefulWidget> createState() => _FriendsListScreenState();
}
class _FriendsListScreenState extends SafeState<FriendsListScreen> {
/// Helpers
final _friendsHelper = FriendsHelper();
final _usersHelper = UsersHelper();
/// Widget members
_ErrorsLevel _error = _ErrorsLevel.NONE;
FriendsList _friendsList;
UsersList _usersInfo;
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GlobalKey<RefreshIndicatorState> _refreshIndicatorKey =
GlobalKey<RefreshIndicatorState>();
/// Useful setters
set error(_ErrorsLevel err) => setState(() => _error = err);
void _gotError() {
error = _friendsList == null ? _ErrorsLevel.MAJOR : _ErrorsLevel.MINOR;
}
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@override
void didChangeDependencies() {
super.didChangeDependencies();
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_getList();
}
/// Initialize list retrieving
Future<void> _getList() async {
await _loadList(false);
await _loadList(true);
}
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/// Refresh the list of friends
Future<void> _refreshList() async {
await _refreshIndicatorKey.currentState.show();
}
/// Load the list of friends
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Future<void> _loadList(bool online) async {
error = _ErrorsLevel.NONE;
// Get the list of friends
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final list = await _friendsHelper.getList(online: online);
// Check if there is no cache yet
if(!online && list.isEmpty) return;
// Check for errors
if (list == null) return _gotError();
// Get information about related users
final users = await _usersHelper.getUsersInfo(list.usersId);
// Check for errors
if (users == null) return _gotError();
// Apply new information
setState(() {
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_friendsList = list..sort();
_usersInfo = users;
});
error = _ErrorsLevel.NONE;
}
/// Build and return loading error
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Widget _buildError() => buildErrorCard(
tr("Could not load your list of friends!"),
actions: [
FlatButton(
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onPressed: _refreshList,
child: Text(
tr("Retry").toUpperCase(),
style: TextStyle(color: Colors.white),
),
),
],
);
@override
Widget build(BuildContext context) {
if (_error == _ErrorsLevel.MAJOR) return _buildError();
if (_friendsList == null) return buildCenteredProgressBar();
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return Column(
children: <Widget>[
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// Check for errors
Container(child: _error != _ErrorsLevel.NONE ? _buildError() : null),
// List of friends
Expanded(
child: RefreshIndicator(
key: _refreshIndicatorKey,
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onRefresh: () => _loadList(true),
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child: ListView.builder(
physics: AlwaysScrollableScrollPhysics(),
itemCount: _friendsList.length,
itemBuilder: (c, i) => _friendsList[i].accepted
? AcceptedFriendTile(
friend: _friendsList[i],
user: _usersInfo.getUser(_friendsList[i].id),
onOpenPrivateConversation: _openPrivateConversation,
onSetFollowing: _setFollowingFriend,
onRequestDelete: _deleteFriend,
)
: PendingFriendTile(
friend: _friendsList[i],
user: _usersInfo.getUser(_friendsList[i].id),
onRespond: _respondRequest,
)),
),
),
],
);
}
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/// Respond to friendship request
Future<void> _respondRequest(Friend f, bool accept) async {
if (!await _friendsHelper.respondRequest(f.id, accept))
showSimpleSnack(context, tr("Could not respond to friendship request!"));
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// Load the list of friends again
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_refreshList();
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}
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/// Update following status of a friend
Future<void> _setFollowingFriend(Friend friend, bool follow) async {
if (!await _friendsHelper.setFollowing(friend.id, follow))
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showSimpleSnack(context, tr("Could not update following status!"));
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_refreshList();
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}
/// Handles deletion request of a friend
Future<void> _deleteFriend(Friend f) async {
final choice = await showDialog<bool>(
context: context,
builder: (b) => AlertDialog(
title: Text(tr("Delete friend")),
content: Text(tr(
"Are you sure do you want to remove this friend from your list of friends ? A friendship request will have to be sent to get this user back to your list!")),
actions: <Widget>[
FlatButton(
onPressed: () => Navigator.pop(context, false),
child: Text(tr("Cancel").toUpperCase()),
),
FlatButton(
onPressed: () => Navigator.pop(context, true),
child: Text(
tr("Confirm").toUpperCase(),
style: TextStyle(color: Colors.red),
),
),
],
),
);
if (choice == null || !choice) return;
// Forward the request to the server
if (!await _friendsHelper.removeFriend(f.id))
showSimpleSnack(
context, tr("Could not delete this person from your friends list!"));
// Refresh list
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_refreshList();
}
/// Open a private conversation for a given [friend]
Future<void> _openPrivateConversation(Friend friend) async {
await openPrivateConversation(context, friend.id);
}
}