mirror of
https://gitlab.com/comunic/comunicmobile
synced 2024-11-22 12:59:21 +00:00
118 lines
2.9 KiB
Dart
118 lines
2.9 KiB
Dart
import 'package:comunic/ui/widgets/safe_state.dart';
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import 'package:comunic/utils/intl_utils.dart';
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import 'package:comunic/utils/ui_utils.dart';
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import 'package:flutter/material.dart';
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/// Widget that can be used to easily implement fetch of remote ressources
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///
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/// @author Pierre Hubert
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class AsyncScreenWidget extends StatefulWidget {
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/// Reload function
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///
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/// Can be an asynchronous function that takes no arguments and throw an
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/// [Exception] in case of failure
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///
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/// You do not need to call [State.setState] on this function, it is
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/// automatically done by this widget
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final Future<void> Function() onReload;
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/// Build function
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///
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/// This function will be called whenever [isReady] becomes true
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final Widget Function() onBuild;
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/// Error message that will be shown in case of error
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final String errorMessage;
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/// Specify whether old data can be kept or not while updating this widget
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final bool showOldDataWhileUpdating;
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/// Widget to use while we are refreshing
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///
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/// This widget is optional
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final Widget loadingWidget;
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/// Widget to use in case of error
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///
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/// This widget is optional
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final Widget errorWidget;
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const AsyncScreenWidget({
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Key key,
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@required this.onReload,
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@required this.onBuild,
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@required this.errorMessage,
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this.showOldDataWhileUpdating = false,
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this.loadingWidget,
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this.errorWidget,
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}) : assert(onReload != null),
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assert(onBuild != null),
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assert(errorMessage != null),
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assert(showOldDataWhileUpdating != null),
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super(key: key);
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@override
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AsyncScreenWidgetState createState() => AsyncScreenWidgetState();
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}
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class AsyncScreenWidgetState extends SafeState<AsyncScreenWidget> {
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bool error = false;
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bool ready = false;
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bool didFirstLoad = false;
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@override
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void initState() {
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refresh();
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super.initState();
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}
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@override
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Widget build(BuildContext context) {
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// In case of error
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if (error)
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return widget.errorWidget ??
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buildErrorCard(widget.errorMessage, actions: [
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MaterialButton(
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textColor: Colors.white,
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onPressed: () => refresh(),
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child: Text(tr("Try again").toUpperCase()),
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)
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]);
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// Show loading states
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if (!ready) return widget.loadingWidget ?? buildCenteredProgressBar();
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// The widget is ready, show it
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return RefreshIndicator(
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child: widget.onBuild(),
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onRefresh: () => refresh(),
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);
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}
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/// Refresh this screen
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Future<void> refresh() async {
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try {
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setState(() {
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error = false;
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ready = widget.showOldDataWhileUpdating && didFirstLoad;
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});
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// Call parent method
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await widget.onReload();
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setState(() {
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ready = true;
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didFirstLoad = true;
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});
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} catch (e, stack) {
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print(e);
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print(stack);
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setState(() {
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error = true;
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});
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}
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}
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}
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