mirror of
https://gitlab.com/comunic/comunicmobile
synced 2024-12-30 14:58:52 +00:00
211 lines
6.3 KiB
Dart
211 lines
6.3 KiB
Dart
import 'package:comunic/helpers/friends_helper.dart';
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import 'package:comunic/helpers/users_helper.dart';
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import 'package:comunic/lists/friends_list.dart';
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import 'package:comunic/lists/users_list.dart';
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import 'package:comunic/models/friend.dart';
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import 'package:comunic/ui/tiles/accepted_friend_tile.dart';
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import 'package:comunic/ui/tiles/pending_friend_tile.dart';
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import 'package:comunic/ui/widgets/safe_state.dart';
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import 'package:comunic/utils/conversations_utils.dart';
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import 'package:comunic/utils/intl_utils.dart';
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import 'package:comunic/utils/ui_utils.dart';
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import 'package:flutter/material.dart';
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/// Friends list screen
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///
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/// Display the list of friends of the current user
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///
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/// @author Pierre HUBERT
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enum _ErrorsLevel { NONE, MINOR, MAJOR }
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class FriendsListScreen extends StatefulWidget {
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final bool showAppBar;
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const FriendsListScreen({Key key, this.showAppBar = true}) : super(key: key);
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@override
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State<StatefulWidget> createState() => _FriendsListScreenState();
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}
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class _FriendsListScreenState extends SafeState<FriendsListScreen> {
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/// Helpers
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final _friendsHelper = FriendsHelper();
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final _usersHelper = UsersHelper();
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/// Widget members
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_ErrorsLevel _error = _ErrorsLevel.NONE;
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FriendsList _friendsList;
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UsersList _usersInfo;
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GlobalKey<RefreshIndicatorState> _refreshIndicatorKey =
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GlobalKey<RefreshIndicatorState>();
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/// Useful setters
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set error(_ErrorsLevel err) => setState(() => _error = err);
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void _gotError() {
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error = _friendsList == null ? _ErrorsLevel.MAJOR : _ErrorsLevel.MINOR;
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}
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@override
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void didChangeDependencies() {
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super.didChangeDependencies();
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_getList();
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}
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/// Initialize list retrieving
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Future<void> _getList() async {
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await _loadList(false);
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await _loadList(true);
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}
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/// Refresh the list of friends
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Future<void> _refreshList() async {
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await _refreshIndicatorKey.currentState.show();
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}
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/// Load the list of friends
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Future<void> _loadList(bool online) async {
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error = _ErrorsLevel.NONE;
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// Get the list of friends
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final list = await _friendsHelper.getList(online: online);
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// Check if there is no cache yet
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if (!online && list.isEmpty) return;
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// Check for errors
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if (list == null) return _gotError();
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// Get information about related users
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final users = await _usersHelper.getUsersInfo(list.usersId);
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// Check for errors
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if (users == null) return _gotError();
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// Apply new information
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setState(() {
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_friendsList = list..sort();
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_usersInfo = users;
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});
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error = _ErrorsLevel.NONE;
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}
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/// Build and return loading error
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Widget _buildError() => buildErrorCard(
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tr("Could not load your list of friends!"),
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actions: [
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TextButton(
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onPressed: _refreshList,
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child: Text(
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tr("Retry").toUpperCase(),
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style: TextStyle(color: Colors.white),
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),
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),
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],
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);
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@override
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Widget build(BuildContext context) => Scaffold(
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appBar: widget.showAppBar
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? AppBar(
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title: Text(tr("Your friends list")),
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)
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: null,
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body: _buildBody(),
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);
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Widget _buildBody() {
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if (_error == _ErrorsLevel.MAJOR) return _buildError();
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if (_friendsList == null) return buildCenteredProgressBar();
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return Column(
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children: <Widget>[
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// Check for errors
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Container(child: _error != _ErrorsLevel.NONE ? _buildError() : null),
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// List of friends
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Expanded(
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child: RefreshIndicator(
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key: _refreshIndicatorKey,
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onRefresh: () => _loadList(true),
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child: ListView.builder(
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physics: AlwaysScrollableScrollPhysics(),
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itemCount: _friendsList.length,
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itemBuilder: (c, i) => _friendsList[i].accepted
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? AcceptedFriendTile(
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friend: _friendsList[i],
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user: _usersInfo.getUser(_friendsList[i].id),
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onOpenPrivateConversation: _openPrivateConversation,
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onSetFollowing: _setFollowingFriend,
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onRequestDelete: _deleteFriend,
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)
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: PendingFriendTile(
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friend: _friendsList[i],
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user: _usersInfo.getUser(_friendsList[i].id),
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onRespond: _respondRequest,
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)),
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),
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),
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],
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);
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}
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/// Respond to friendship request
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Future<void> _respondRequest(Friend f, bool accept) async {
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if (!await _friendsHelper.respondRequest(f.id, accept))
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showSimpleSnack(context, tr("Could not respond to friendship request!"));
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// Load the list of friends again
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_refreshList();
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}
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/// Update following status of a friend
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Future<void> _setFollowingFriend(Friend friend, bool follow) async {
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if (!await _friendsHelper.setFollowing(friend.id, follow))
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showSimpleSnack(context, tr("Could not update following status!"));
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_refreshList();
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}
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/// Handles deletion request of a friend
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Future<void> _deleteFriend(Friend f) async {
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final choice = await showDialog<bool>(
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context: context,
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builder: (b) => AlertDialog(
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title: Text(tr("Delete friend")),
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content: Text(tr(
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"Are you sure do you want to remove this friend from your list of friends ? A friendship request will have to be sent to get this user back to your list!")),
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actions: <Widget>[
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TextButton(
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onPressed: () => Navigator.pop(context, false),
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child: Text(tr("Cancel").toUpperCase()),
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),
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TextButton(
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onPressed: () => Navigator.pop(context, true),
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child: Text(
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tr("Confirm").toUpperCase(),
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style: TextStyle(color: Colors.red),
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),
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),
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],
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),
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);
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if (choice == null || !choice) return;
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// Forward the request to the server
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if (!await _friendsHelper.removeFriend(f.id))
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showSimpleSnack(
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context, tr("Could not delete this person from your friends list!"));
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// Refresh list
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_refreshList();
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}
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/// Open a private conversation for a given [friend]
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Future<void> _openPrivateConversation(Friend friend) async {
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await openPrivateConversation(context, friend.id);
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}
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}
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