## Variables and Mutability

As mentioned in Chapter 2, by default variables are immutable. This is one of many nudges Rust gives you to write your code in a way that takes advantage of the safety and easy concurrency that Rust offers. However, you still have the option to make your variables mutable. Let’s explore how and why Rust encourages you to favor immutability and why sometimes you might want to opt out.

When a variable is immutable, once a value is bound to a name, you can’t change that value. To illustrate this, let’s generate a new project called variables in your projects directory by using `cargo new variables`.

Then, in your new variables directory, open src/main.rs and replace its code with the following code that won’t compile just yet:

Filename: src/main.rs

    fn main() {
        let x = 5;
        println!("The value of x is: {}", x);
        x = 6;
        println!("The value of x is: {}", x);
    }

Save and run the program using `cargo run`. You should receive an error message, as shown in this output:

    error[E0384]: cannot assign twice to immutable variable `x`
     --> src/main.rs:4:5
      |
    2 |     let x = 5;
      |         - first assignment to `x`
    3 |     println!("The value of x is: {}", x);
    4 |     x = 6;
      |     ^^^^^ cannot assign twice to immutable variable

This example shows how the compiler helps you find errors in your programs. Even though compiler errors can be frustrating, they only mean your program isn’t safely doing what you want it to do yet; they do not mean that you’re not a good programmer! Experienced Rustaceans still get compiler errors.

The error message indicates that the cause of the error is that you `cannot assign twice to immutable variable x`, because you tried to assign a second value to the immutable `x` variable.

It’s important that we get compile-time errors when we attempt to change a value that we previously designated as immutable because this very situation can lead to bugs. If one part of our code operates on the assumption that a value will never change and another part of our code changes that value, it’s possible that the first part of the code won’t do what it was designed to do. The cause of this kind of bug can be difficult to track down after the fact, especially when the second piece of code changes the value only sometimes.

In Rust, the compiler guarantees that when you state that a value won’t change, it really won’t change. That means that when you’re reading and writing code, you don’t have to keep track of how and where a value might change. Your code is thus easier to reason through.

But mutability can be very useful. Variables are immutable only by default; as you did in Chapter 2, you can make them mutable by adding `mut` in front of the variable name. In addition to allowing this value to change, `mut` conveys intent to future readers of the code by indicating that other parts of the code will be changing this variable’s value.

For example, let’s change src/main.rs to the following:

Filename: src/main.rs

    fn main() {
        let mut x = 5;
        println!("The value of x is: {}", x);
        x = 6;
        println!("The value of x is: {}", x);
    }

When we run the program now, we get this:

    $ cargo run
       Compiling variables v0.1.0 (file:///projects/variables)
        Finished dev [unoptimized + debuginfo] target(s) in 0.30 secs
         Running `target/debug/variables`
    The value of x is: 5
    The value of x is: 6

We’re allowed to change the value that `x` binds to from `5` to `6` when `mut` is used. In some cases, you’ll want to make a variable mutable because it makes the code more convenient to write than if it had only immutable variables.

There are multiple trade-offs to consider in addition to the prevention of bugs. For example, in cases where you’re using large data structures, mutating an instance in place may be faster than copying and returning newly allocated instances. With smaller data structures, creating new instances and writing in a more functional programming style may be easier to think through, so lower performance might be a worthwhile penalty for gaining that clarity.

### Differences Between Variables and Constants

Being unable to change the value of a variable might have reminded you of another programming concept that most other languages have: constants. Like immutable variables, constants are values that are bound to a name and are not allowed to change, but there are a few differences between constants and variables.

First, you aren’t allowed to use `mut` with constants. Constants aren’t just immutable by default—they’re always immutable.

You declare constants using the `const` keyword instead of the `let` keyword, and the type of the value must be annotated. We’re about to cover types and type annotations in the next section, “Data Types,” so don’t worry about the details right now. Just know that you must always annotate the type.

Constants can be declared in any scope, including the global scope, which makes them useful for values that many parts of code need to know about.

The last difference is that constants may be set only to a constant expression, not the result of a function call or any other value that could only be computed at runtime.

Here’s an example of a constant declaration where the constant’s name is `MAX_POINTS` and its value is set to 100,000. (Rust’s naming convention for constants is to use all uppercase with underscores between words, and underscores can be inserted in numeric literals to improve readability):

    #![allow(unused_variables)]
    fn main() {
    const MAX_POINTS: u32 = 100_000;
    }

Constants are valid for the entire time a program runs, within the scope they were declared in, making them a useful choice for values in your application domain that multiple parts of the program might need to know about, such as the maximum number of points any player of a game is allowed to earn or the speed of light.

Naming hardcoded values used throughout your program as constants is useful in conveying the meaning of that value to future maintainers of the code. It also helps to have only one place in your code you would need to change if the hardcoded value needed to be updated in the future.

### Shadowing

As you saw in the guessing game tutorial in the “Comparing the Guess to the Secret Number” section in Chapter 2, you can declare a new variable with the same name as a previous variable, and the new variable shadows the previous variable. Rustaceans say that the first variable is shadowed by the second, which means that the second variable’s value is what appears when the variable is used. We can shadow a variable by using the same variable’s name and repeating the use of the `let` keyword as follows:

Filename: src/main.rs

    fn main() {
        let x = 5;

        let x = x + 1;

        let x = x * 2;

        println!("The value of x is: {}", x);
    }

This program first binds `x` to a value of `5`. Then it shadows `x` by repeating `let x =`, taking the original value and adding `1` so the value of `x` is then `6`. The third `let` statement also shadows `x`, multiplying the previous value by `2` to give `x` a final value of `12`. When we run this program, it will output the following:

    $ cargo run
       Compiling variables v0.1.0 (file:///projects/variables)
        Finished dev [unoptimized + debuginfo] target(s) in 0.31 secs
         Running `target/debug/variables`
    The value of x is: 12

Shadowing is different from marking a variable as `mut`, because we’ll get a compile-time error if we accidentally try to reassign to this variable without using the `let` keyword. By using `let`, we can perform a few transformations on a value but have the variable be immutable after those transformations have been completed.

The other difference between `mut` and shadowing is that because we’re effectively creating a new variable when we use the `let` keyword again, we can change the type of the value but reuse the same name. For example, say our program asks a user to show how many spaces they want between some text by inputting space characters, but we really want to store that input as a number:

    #![allow(unused_variables)]
    fn main() {
    let spaces = "   ";
    let spaces = spaces.len();
    }

This construct is allowed because the first `spaces` variable is a string type and the second `spaces` variable, which is a brand-new variable that happens to have the same name as the first one, is a number type. Shadowing thus spares us from having to come up with different names, such as `spaces_str` and `spaces_num`; instead, we can reuse the simpler `spaces` name. However, if we try to use `mut` for this, as shown here, we’ll get a compile-time error:

    let mut spaces = "   ";
    spaces = spaces.len();

The error says we’re not allowed to mutate a variable’s type:

    error[E0308]: mismatched types
     --> src/main.rs:3:14
      |
    3 |     spaces = spaces.len();
      |              ^^^^^^^^^^^^ expected &str, found usize
      |
      = note: expected type `&str`
                 found type `usize`

Now that we’ve explored how variables work, let’s look at more data types they can have.