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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html" class="active"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-modu
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<main>
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<h2><a class="header" href="#an-example-program-using-structs" id="an-example-program-using-structs">An Example Program Using Structs</a></h2>
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<p>To understand when we might want to use structs, let’s write a program that
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calculates the area of a rectangle. We’ll start with single variables, and then
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refactor the program until we’re using structs instead.</p>
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<p>Let’s make a new binary project with Cargo called <em>rectangles</em> that will take
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the width and height of a rectangle specified in pixels and calculate the area
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of the rectangle. Listing 5-8 shows a short program with one way of doing
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exactly that in our project’s <em>src/main.rs</em>.</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">fn main() {
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let width1 = 30;
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let height1 = 50;
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println!(
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"The area of the rectangle is {} square pixels.",
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area(width1, height1)
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);
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}
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fn area(width: u32, height: u32) -> u32 {
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width * height
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}
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</code></pre></pre>
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<p><span class="caption">Listing 5-8: Calculating the area of a rectangle
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specified by separate width and height variables</span></p>
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<p>Now, run this program using <code>cargo run</code>:</p>
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<pre><code class="language-text">The area of the rectangle is 1500 square pixels.
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</code></pre>
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<p>Even though Listing 5-8 works and figures out the area of the rectangle by
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calling the <code>area</code> function with each dimension, we can do better. The width
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and the height are related to each other because together they describe one
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rectangle.</p>
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<p>The issue with this code is evident in the signature of <code>area</code>:</p>
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<pre><code class="language-rust ignore">fn area(width: u32, height: u32) -> u32 {
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</code></pre>
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<p>The <code>area</code> function is supposed to calculate the area of one rectangle, but the
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function we wrote has two parameters. The parameters are related, but that’s
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not expressed anywhere in our program. It would be more readable and more
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manageable to group width and height together. We’ve already discussed one way
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we might do that in <a href="ch03-02-data-types.html#the-tuple-type">“The Tuple Type”</a><!-- ignore --> section
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of Chapter 3: by using tuples.</p>
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<h3><a class="header" href="#refactoring-with-tuples" id="refactoring-with-tuples">Refactoring with Tuples</a></h3>
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<p>Listing 5-9 shows another version of our program that uses tuples.</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">fn main() {
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let rect1 = (30, 50);
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println!(
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"The area of the rectangle is {} square pixels.",
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area(rect1)
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);
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}
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fn area(dimensions: (u32, u32)) -> u32 {
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dimensions.0 * dimensions.1
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}
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</code></pre></pre>
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<p><span class="caption">Listing 5-9: Specifying the width and height of the
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rectangle with a tuple</span></p>
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<p>In one way, this program is better. Tuples let us add a bit of structure, and
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we’re now passing just one argument. But in another way, this version is less
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clear: tuples don’t name their elements, so our calculation has become more
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confusing because we have to index into the parts of the tuple.</p>
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<p>It doesn’t matter if we mix up width and height for the area calculation, but
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if we want to draw the rectangle on the screen, it would matter! We would have
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to keep in mind that <code>width</code> is the tuple index <code>0</code> and <code>height</code> is the tuple
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index <code>1</code>. If someone else worked on this code, they would have to figure this
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out and keep it in mind as well. It would be easy to forget or mix up these
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values and cause errors, because we haven’t conveyed the meaning of our data in
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our code.</p>
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<h3><a class="header" href="#refactoring-with-structs-adding-more-meaning" id="refactoring-with-structs-adding-more-meaning">Refactoring with Structs: Adding More Meaning</a></h3>
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<p>We use structs to add meaning by labeling the data. We can transform the tuple
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we’re using into a data type with a name for the whole as well as names for the
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parts, as shown in Listing 5-10.</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">struct Rectangle {
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width: u32,
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height: u32,
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}
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fn main() {
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let rect1 = Rectangle { width: 30, height: 50 };
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|
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println!(
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"The area of the rectangle is {} square pixels.",
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area(&rect1)
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);
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}
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|
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fn area(rectangle: &Rectangle) -> u32 {
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rectangle.width * rectangle.height
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}
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</code></pre></pre>
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<p><span class="caption">Listing 5-10: Defining a <code>Rectangle</code> struct</span></p>
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<p>Here we’ve defined a struct and named it <code>Rectangle</code>. Inside the curly
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brackets, we defined the fields as <code>width</code> and <code>height</code>, both of which have
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type <code>u32</code>. Then in <code>main</code>, we created a particular instance of <code>Rectangle</code>
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that has a width of 30 and a height of 50.</p>
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<p>Our <code>area</code> function is now defined with one parameter, which we’ve named
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<code>rectangle</code>, whose type is an immutable borrow of a struct <code>Rectangle</code>
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instance. As mentioned in Chapter 4, we want to borrow the struct rather than
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take ownership of it. This way, <code>main</code> retains its ownership and can continue
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using <code>rect1</code>, which is the reason we use the <code>&</code> in the function signature and
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where we call the function.</p>
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<p>The <code>area</code> function accesses the <code>width</code> and <code>height</code> fields of the <code>Rectangle</code>
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instance. Our function signature for <code>area</code> now says exactly what we mean:
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calculate the area of <code>Rectangle</code>, using its <code>width</code> and <code>height</code> fields. This
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conveys that the width and height are related to each other, and it gives
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descriptive names to the values rather than using the tuple index values of <code>0</code>
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and <code>1</code>. This is a win for clarity.</p>
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<h3><a class="header" href="#adding-useful-functionality-with-derived-traits" id="adding-useful-functionality-with-derived-traits">Adding Useful Functionality with Derived Traits</a></h3>
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<p>It’d be nice to be able to print an instance of <code>Rectangle</code> while we’re
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debugging our program and see the values for all its fields. Listing 5-11 tries
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using the <code>println!</code> macro as we have used in previous chapters. This won’t
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work, however.</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><code class="language-rust ignore does_not_compile">struct Rectangle {
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width: u32,
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height: u32,
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}
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fn main() {
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let rect1 = Rectangle { width: 30, height: 50 };
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println!("rect1 is {}", rect1);
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}
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</code></pre>
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<p><span class="caption">Listing 5-11: Attempting to print a <code>Rectangle</code>
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instance</span></p>
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<p>When we compile this code, we get an error with this core message:</p>
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|
<pre><code class="language-text">error[E0277]: `Rectangle` doesn't implement `std::fmt::Display`
|
|||
|
</code></pre>
|
|||
|
<p>The <code>println!</code> macro can do many kinds of formatting, and by default, the curly
|
|||
|
brackets tell <code>println!</code> to use formatting known as <code>Display</code>: output intended
|
|||
|
for direct end user consumption. The primitive types we’ve seen so far
|
|||
|
implement <code>Display</code> by default, because there’s only one way you’d want to show
|
|||
|
a <code>1</code> or any other primitive type to a user. But with structs, the way
|
|||
|
<code>println!</code> should format the output is less clear because there are more
|
|||
|
display possibilities: Do you want commas or not? Do you want to print the
|
|||
|
curly brackets? Should all the fields be shown? Due to this ambiguity, Rust
|
|||
|
doesn’t try to guess what we want, and structs don’t have a provided
|
|||
|
implementation of <code>Display</code>.</p>
|
|||
|
<p>If we continue reading the errors, we’ll find this helpful note:</p>
|
|||
|
<pre><code class="language-text">= help: the trait `std::fmt::Display` is not implemented for `Rectangle`
|
|||
|
= note: in format strings you may be able to use `{:?}` (or {:#?} for pretty-print) instead
|
|||
|
</code></pre>
|
|||
|
<p>Let’s try it! The <code>println!</code> macro call will now look like <code>println!("rect1 is {:?}", rect1);</code>. Putting the specifier <code>:?</code> inside the curly brackets tells
|
|||
|
<code>println!</code> we want to use an output format called <code>Debug</code>. The <code>Debug</code> trait
|
|||
|
enables us to print our struct in a way that is useful for developers so we can
|
|||
|
see its value while we’re debugging our code.</p>
|
|||
|
<p>Compile the code with this change. Drat! We still get an error:</p>
|
|||
|
<pre><code class="language-text">error[E0277]: `Rectangle` doesn't implement `std::fmt::Debug`
|
|||
|
</code></pre>
|
|||
|
<p>But again, the compiler gives us a helpful note:</p>
|
|||
|
<pre><code class="language-text">= help: the trait `std::fmt::Debug` is not implemented for `Rectangle`
|
|||
|
= note: add `#[derive(Debug)]` or manually implement `std::fmt::Debug`
|
|||
|
</code></pre>
|
|||
|
<p>Rust <em>does</em> include functionality to print out debugging information, but we
|
|||
|
have to explicitly opt in to make that functionality available for our struct.
|
|||
|
To do that, we add the annotation <code>#[derive(Debug)]</code> just before the struct
|
|||
|
definition, as shown in Listing 5-12.</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">#[derive(Debug)]
|
|||
|
struct Rectangle {
|
|||
|
width: u32,
|
|||
|
height: u32,
|
|||
|
}
|
|||
|
|
|||
|
fn main() {
|
|||
|
let rect1 = Rectangle { width: 30, height: 50 };
|
|||
|
|
|||
|
println!("rect1 is {:?}", rect1);
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p><span class="caption">Listing 5-12: Adding the annotation to derive the <code>Debug</code>
|
|||
|
trait and printing the <code>Rectangle</code> instance using debug formatting</span></p>
|
|||
|
<p>Now when we run the program, we won’t get any errors, and we’ll see the
|
|||
|
following output:</p>
|
|||
|
<pre><code class="language-text">rect1 is Rectangle { width: 30, height: 50 }
|
|||
|
</code></pre>
|
|||
|
<p>Nice! It’s not the prettiest output, but it shows the values of all the fields
|
|||
|
for this instance, which would definitely help during debugging. When we have
|
|||
|
larger structs, it’s useful to have output that’s a bit easier to read; in
|
|||
|
those cases, we can use <code>{:#?}</code> instead of <code>{:?}</code> in the <code>println!</code> string.
|
|||
|
When we use the <code>{:#?}</code> style in the example, the output will look like this:</p>
|
|||
|
<pre><code class="language-text">rect1 is Rectangle {
|
|||
|
width: 30,
|
|||
|
height: 50
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p>Rust has provided a number of traits for us to use with the <code>derive</code> annotation
|
|||
|
that can add useful behavior to our custom types. Those traits and their
|
|||
|
behaviors are listed in Appendix C. We’ll cover how to implement these traits
|
|||
|
with custom behavior as well as how to create your own traits in Chapter 10.</p>
|
|||
|
<p>Our <code>area</code> function is very specific: it only computes the area of rectangles.
|
|||
|
It would be helpful to tie this behavior more closely to our <code>Rectangle</code>
|
|||
|
struct, because it won’t work with any other type. Let’s look at how we can
|
|||
|
continue to refactor this code by turning the <code>area</code> function into an <code>area</code>
|
|||
|
<em>method</em> defined on our <code>Rectangle</code> type.</p>
|
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