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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><
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<div id="content" class="content">
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<main>
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<h2><a class="header" href="#improving-our-io-project" id="improving-our-io-project">Improving Our I/O Project</a></h2>
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<p>With this new knowledge about iterators, we can improve the I/O project in
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Chapter 12 by using iterators to make places in the code clearer and more
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concise. Let’s look at how iterators can improve our implementation of the
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<code>Config::new</code> function and the <code>search</code> function.</p>
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<h3><a class="header" href="#removing-a-clone-using-an-iterator" id="removing-a-clone-using-an-iterator">Removing a <code>clone</code> Using an Iterator</a></h3>
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<p>In Listing 12-6, we added code that took a slice of <code>String</code> values and created
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an instance of the <code>Config</code> struct by indexing into the slice and cloning the
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values, allowing the <code>Config</code> struct to own those values. In Listing 13-24,
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we’ve reproduced the implementation of the <code>Config::new</code> function as it was in
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Listing 12-23:</p>
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<p><span class="filename">Filename: src/lib.rs</span></p>
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<pre><code class="language-rust ignore">impl Config {
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pub fn new(args: &[String]) -> Result<Config, &'static str> {
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if args.len() < 3 {
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return Err("not enough arguments");
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}
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let query = args[1].clone();
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let filename = args[2].clone();
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let case_sensitive = env::var("CASE_INSENSITIVE").is_err();
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Ok(Config { query, filename, case_sensitive })
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}
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}
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</code></pre>
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<p><span class="caption">Listing 13-24: Reproduction of the <code>Config::new</code> function
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from Listing 12-23</span></p>
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<p>At the time, we said not to worry about the inefficient <code>clone</code> calls because
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we would remove them in the future. Well, that time is now!</p>
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<p>We needed <code>clone</code> here because we have a slice with <code>String</code> elements in the
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parameter <code>args</code>, but the <code>new</code> function doesn’t own <code>args</code>. To return
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ownership of a <code>Config</code> instance, we had to clone the values from the <code>query</code>
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and <code>filename</code> fields of <code>Config</code> so the <code>Config</code> instance can own its values.</p>
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<p>With our new knowledge about iterators, we can change the <code>new</code> function to
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take ownership of an iterator as its argument instead of borrowing a slice.
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We’ll use the iterator functionality instead of the code that checks the length
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of the slice and indexes into specific locations. This will clarify what the
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<code>Config::new</code> function is doing because the iterator will access the values.</p>
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<p>Once <code>Config::new</code> takes ownership of the iterator and stops using indexing
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operations that borrow, we can move the <code>String</code> values from the iterator into
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<code>Config</code> rather than calling <code>clone</code> and making a new allocation.</p>
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<h4><a class="header" href="#using-the-returned-iterator-directly" id="using-the-returned-iterator-directly">Using the Returned Iterator Directly</a></h4>
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<p>Open your I/O project’s <em>src/main.rs</em> file, which should look like this:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><code class="language-rust ignore">fn main() {
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let args: Vec<String> = env::args().collect();
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let config = Config::new(&args).unwrap_or_else(|err| {
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eprintln!("Problem parsing arguments: {}", err);
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process::exit(1);
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});
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// --snip--
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}
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</code></pre>
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<p>We’ll change the start of the <code>main</code> function that we had in Listing 12-24 to
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the code in Listing 13-25. This won’t compile until we update <code>Config::new</code> as
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well.</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><code class="language-rust ignore">fn main() {
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let config = Config::new(env::args()).unwrap_or_else(|err| {
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eprintln!("Problem parsing arguments: {}", err);
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process::exit(1);
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});
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// --snip--
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}
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</code></pre>
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<p><span class="caption">Listing 13-25: Passing the return value of <code>env::args</code> to
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<code>Config::new</code></span></p>
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<p>The <code>env::args</code> function returns an iterator! Rather than collecting the
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iterator values into a vector and then passing a slice to <code>Config::new</code>, now
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we’re passing ownership of the iterator returned from <code>env::args</code> to
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<code>Config::new</code> directly.</p>
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<p>Next, we need to update the definition of <code>Config::new</code>. In your I/O project’s
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<em>src/lib.rs</em> file, let’s change the signature of <code>Config::new</code> to look like
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Listing 13-26. This still won’t compile because we need to update the function
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body.</p>
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<p><span class="filename">Filename: src/lib.rs</span></p>
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<pre><code class="language-rust ignore">impl Config {
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pub fn new(mut args: std::env::Args) -> Result<Config, &'static str> {
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// --snip--
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</code></pre>
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<p><span class="caption">Listing 13-26: Updating the signature of <code>Config::new</code> to
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expect an iterator</span></p>
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<p>The standard library documentation for the <code>env::args</code> function shows that the
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type of the iterator it returns is <code>std::env::Args</code>. We’ve updated the
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signature of the <code>Config::new</code> function so the parameter <code>args</code> has the type
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<code>std::env::Args</code> instead of <code>&[String]</code>. Because we’re taking ownership of
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<code>args</code> and we’ll be mutating <code>args</code> by iterating over it, we can add the <code>mut</code>
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keyword into the specification of the <code>args</code> parameter to make it mutable.</p>
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<h4><a class="header" href="#using-iterator-trait-methods-instead-of-indexing" id="using-iterator-trait-methods-instead-of-indexing">Using <code>Iterator</code> Trait Methods Instead of Indexing</a></h4>
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<p>Next, we’ll fix the body of <code>Config::new</code>. The standard library documentation
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also mentions that <code>std::env::Args</code> implements the <code>Iterator</code> trait, so we know
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we can call the <code>next</code> method on it! Listing 13-27 updates the code from
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Listing 12-23 to use the <code>next</code> method:</p>
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<p><span class="filename">Filename: src/lib.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust"><span class="boring">fn main() {}
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</span><span class="boring">use std::env;
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</span><span class="boring">
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</span><span class="boring">struct Config {
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</span><span class="boring"> query: String,
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</span><span class="boring"> filename: String,
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</span><span class="boring"> case_sensitive: bool,
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</span><span class="boring">}
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</span><span class="boring">
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</span>impl Config {
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pub fn new(mut args: std::env::Args) -> Result<Config, &'static str> {
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args.next();
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let query = match args.next() {
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Some(arg) => arg,
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None => return Err("Didn't get a query string"),
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};
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let filename = match args.next() {
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Some(arg) => arg,
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None => return Err("Didn't get a file name"),
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};
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let case_sensitive = env::var("CASE_INSENSITIVE").is_err();
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Ok(Config { query, filename, case_sensitive })
|
|||
|
}
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p><span class="caption">Listing 13-27: Changing the body of <code>Config::new</code> to use
|
|||
|
iterator methods</span></p>
|
|||
|
<p>Remember that the first value in the return value of <code>env::args</code> is the name of
|
|||
|
the program. We want to ignore that and get to the next value, so first we call
|
|||
|
<code>next</code> and do nothing with the return value. Second, we call <code>next</code> to get the
|
|||
|
value we want to put in the <code>query</code> field of <code>Config</code>. If <code>next</code> returns a
|
|||
|
<code>Some</code>, we use a <code>match</code> to extract the value. If it returns <code>None</code>, it means
|
|||
|
not enough arguments were given and we return early with an <code>Err</code> value. We do
|
|||
|
the same thing for the <code>filename</code> value.</p>
|
|||
|
<h3><a class="header" href="#making-code-clearer-with-iterator-adaptors" id="making-code-clearer-with-iterator-adaptors">Making Code Clearer with Iterator Adaptors</a></h3>
|
|||
|
<p>We can also take advantage of iterators in the <code>search</code> function in our I/O
|
|||
|
project, which is reproduced here in Listing 13-28 as it was in Listing 12-19:</p>
|
|||
|
<p><span class="filename">Filename: src/lib.rs</span></p>
|
|||
|
<pre><code class="language-rust ignore">pub fn search<'a>(query: &str, contents: &'a str) -> Vec<&'a str> {
|
|||
|
let mut results = Vec::new();
|
|||
|
|
|||
|
for line in contents.lines() {
|
|||
|
if line.contains(query) {
|
|||
|
results.push(line);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
results
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p><span class="caption">Listing 13-28: The implementation of the <code>search</code>
|
|||
|
function from Listing 12-19</span></p>
|
|||
|
<p>We can write this code in a more concise way using iterator adaptor methods.
|
|||
|
Doing so also lets us avoid having a mutable intermediate <code>results</code> vector. The
|
|||
|
functional programming style prefers to minimize the amount of mutable state to
|
|||
|
make code clearer. Removing the mutable state might enable a future enhancement
|
|||
|
to make searching happen in parallel, because we wouldn’t have to manage
|
|||
|
concurrent access to the <code>results</code> vector. Listing 13-29 shows this change:</p>
|
|||
|
<p><span class="filename">Filename: src/lib.rs</span></p>
|
|||
|
<pre><code class="language-rust ignore">pub fn search<'a>(query: &str, contents: &'a str) -> Vec<&'a str> {
|
|||
|
contents.lines()
|
|||
|
.filter(|line| line.contains(query))
|
|||
|
.collect()
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p><span class="caption">Listing 13-29: Using iterator adaptor methods in the
|
|||
|
implementation of the <code>search</code> function</span></p>
|
|||
|
<p>Recall that the purpose of the <code>search</code> function is to return all lines in
|
|||
|
<code>contents</code> that contain the <code>query</code>. Similar to the <code>filter</code> example in Listing
|
|||
|
13-19, this code uses the <code>filter</code> adaptor to keep only the lines that
|
|||
|
<code>line.contains(query)</code> returns <code>true</code> for. We then collect the matching lines
|
|||
|
into another vector with <code>collect</code>. Much simpler! Feel free to make the same
|
|||
|
change to use iterator methods in the <code>search_case_insensitive</code> function as
|
|||
|
well.</p>
|
|||
|
<p>The next logical question is which style you should choose in your own code and
|
|||
|
why: the original implementation in Listing 13-28 or the version using
|
|||
|
iterators in Listing 13-29. Most Rust programmers prefer to use the iterator
|
|||
|
style. It’s a bit tougher to get the hang of at first, but once you get a feel
|
|||
|
for the various iterator adaptors and what they do, iterators can be easier to
|
|||
|
understand. Instead of fiddling with the various bits of looping and building
|
|||
|
new vectors, the code focuses on the high-level objective of the loop. This
|
|||
|
abstracts away some of the commonplace code so it’s easier to see the concepts
|
|||
|
that are unique to this code, such as the filtering condition each element in
|
|||
|
the iterator must pass.</p>
|
|||
|
<p>But are the two implementations truly equivalent? The intuitive assumption
|
|||
|
might be that the more low-level loop will be faster. Let’s talk about
|
|||
|
performance.</p>
|
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