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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><
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<h2><a class="header" href="#reference-cycles-can-leak-memory" id="reference-cycles-can-leak-memory">Reference Cycles Can Leak Memory</a></h2>
<p>Rusts memory safety guarantees make it difficult, but not impossible, to
accidentally create memory that is never cleaned up (known as a <em>memory leak</em>).
Preventing memory leaks entirely is not one of Rusts guarantees in the same
way that disallowing data races at compile time is, meaning memory leaks are
memory safe in Rust. We can see that Rust allows memory leaks by using <code>Rc&lt;T&gt;</code>
and <code>RefCell&lt;T&gt;</code>: its possible to create references where items refer to each
other in a cycle. This creates memory leaks because the reference count of each
item in the cycle will never reach 0, and the values will never be dropped.</p>
<h3><a class="header" href="#creating-a-reference-cycle" id="creating-a-reference-cycle">Creating a Reference Cycle</a></h3>
<p>Lets look at how a reference cycle might happen and how to prevent it,
starting with the definition of the <code>List</code> enum and a <code>tail</code> method in Listing
15-25:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<!-- Hidden fn main is here to disable the automatic wrapping in fn main that
doc tests do; the `use List` fails if this listing is put within a main -->
<pre><pre class="playpen"><code class="language-rust"><span class="boring">fn main() {}
</span>use std::rc::Rc;
use std::cell::RefCell;
use crate::List::{Cons, Nil};
#[derive(Debug)]
enum List {
Cons(i32, RefCell&lt;Rc&lt;List&gt;&gt;),
Nil,
}
impl List {
fn tail(&amp;self) -&gt; Option&lt;&amp;RefCell&lt;Rc&lt;List&gt;&gt;&gt; {
match self {
Cons(_, item) =&gt; Some(item),
Nil =&gt; None,
}
}
}
</code></pre></pre>
<p><span class="caption">Listing 15-25: A cons list definition that holds a
<code>RefCell&lt;T&gt;</code> so we can modify what a <code>Cons</code> variant is referring to</span></p>
<p>Were using another variation of the <code>List</code> definition from Listing 15-5. The
second element in the <code>Cons</code> variant is now <code>RefCell&lt;Rc&lt;List&gt;&gt;</code>, meaning that
instead of having the ability to modify the <code>i32</code> value as we did in Listing
15-24, we want to modify which <code>List</code> value a <code>Cons</code> variant is pointing to.
Were also adding a <code>tail</code> method to make it convenient for us to access the
second item if we have a <code>Cons</code> variant.</p>
<p>In Listing 15-26, were adding a <code>main</code> function that uses the definitions in
Listing 15-25. This code creates a list in <code>a</code> and a list in <code>b</code> that points to
the list in <code>a</code>. Then it modifies the list in <code>a</code> to point to <code>b</code>, creating a
reference cycle. There are <code>println!</code> statements along the way to show what the
reference counts are at various points in this process.</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust"><span class="boring">use crate::List::{Cons, Nil};
</span><span class="boring">use std::rc::Rc;
</span><span class="boring">use std::cell::RefCell;
</span><span class="boring">#[derive(Debug)]
</span><span class="boring">enum List {
</span><span class="boring"> Cons(i32, RefCell&lt;Rc&lt;List&gt;&gt;),
</span><span class="boring"> Nil,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">impl List {
</span><span class="boring"> fn tail(&amp;self) -&gt; Option&lt;&amp;RefCell&lt;Rc&lt;List&gt;&gt;&gt; {
</span><span class="boring"> match self {
</span><span class="boring"> Cons(_, item) =&gt; Some(item),
</span><span class="boring"> Nil =&gt; None,
</span><span class="boring"> }
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span>fn main() {
let a = Rc::new(Cons(5, RefCell::new(Rc::new(Nil))));
println!(&quot;a initial rc count = {}&quot;, Rc::strong_count(&amp;a));
println!(&quot;a next item = {:?}&quot;, a.tail());
let b = Rc::new(Cons(10, RefCell::new(Rc::clone(&amp;a))));
println!(&quot;a rc count after b creation = {}&quot;, Rc::strong_count(&amp;a));
println!(&quot;b initial rc count = {}&quot;, Rc::strong_count(&amp;b));
println!(&quot;b next item = {:?}&quot;, b.tail());
if let Some(link) = a.tail() {
*link.borrow_mut() = Rc::clone(&amp;b);
}
println!(&quot;b rc count after changing a = {}&quot;, Rc::strong_count(&amp;b));
println!(&quot;a rc count after changing a = {}&quot;, Rc::strong_count(&amp;a));
// Uncomment the next line to see that we have a cycle;
// it will overflow the stack
// println!(&quot;a next item = {:?}&quot;, a.tail());
}
</code></pre></pre>
<p><span class="caption">Listing 15-26: Creating a reference cycle of two <code>List</code>
values pointing to each other</span></p>
<p>We create an <code>Rc&lt;List&gt;</code> instance holding a <code>List</code> value in the variable <code>a</code>
with an initial list of <code>5, Nil</code>. We then create an <code>Rc&lt;List&gt;</code> instance
holding another <code>List</code> value in the variable <code>b</code> that contains the value 10 and
points to the list in <code>a</code>.</p>
<p>We modify <code>a</code> so it points to <code>b</code> instead of <code>Nil</code>, creating a cycle. We
do that by using the <code>tail</code> method to get a reference to the
<code>RefCell&lt;Rc&lt;List&gt;&gt;</code> in <code>a</code>, which we put in the variable <code>link</code>. Then we use
the <code>borrow_mut</code> method on the <code>RefCell&lt;Rc&lt;List&gt;&gt;</code> to change the value inside
from an <code>Rc&lt;List&gt;</code> that holds a <code>Nil</code> value to the <code>Rc&lt;List&gt;</code> in <code>b</code>.</p>
<p>When we run this code, keeping the last <code>println!</code> commented out for the
moment, well get this output:</p>
<pre><code class="language-text">a initial rc count = 1
a next item = Some(RefCell { value: Nil })
a rc count after b creation = 2
b initial rc count = 1
b next item = Some(RefCell { value: Cons(5, RefCell { value: Nil }) })
b rc count after changing a = 2
a rc count after changing a = 2
</code></pre>
<p>The reference count of the <code>Rc&lt;List&gt;</code> instances in both <code>a</code> and <code>b</code> are 2
after we change the list in <code>a</code> to point to <code>b</code>. At the end of <code>main</code>, Rust
will try to drop <code>b</code> first, which will decrease the count of the <code>Rc&lt;List&gt;</code>
instance in <code>b</code> by 1.</p>
<p>However, because <code>a</code> is still referencing the <code>Rc&lt;List&gt;</code> that was in <code>b</code>, that
<code>Rc&lt;List&gt;</code> has a count of 1 rather than 0, so the memory the <code>Rc&lt;List&gt;</code> has on
the heap wont be dropped. The memory will just sit there with a count of 1,
forever. To visualize this reference cycle, weve created a diagram in Figure
15-4.</p>
<img alt="Reference cycle of lists" src="img/trpl15-04.svg" class="center" />
<p><span class="caption">Figure 15-4: A reference cycle of lists <code>a</code> and <code>b</code>
pointing to each other</span></p>
<p>If you uncomment the last <code>println!</code> and run the program, Rust will try to
print this cycle with <code>a</code> pointing to <code>b</code> pointing to <code>a</code> and so forth until it
overflows the stack.</p>
<p>In this case, right after we create the reference cycle, the program ends. The
consequences of this cycle arent very dire. However, if a more complex program
allocated lots of memory in a cycle and held onto it for a long time, the
program would use more memory than it needed and might overwhelm the system,
causing it to run out of available memory.</p>
<p>Creating reference cycles is not easily done, but its not impossible either.
If you have <code>RefCell&lt;T&gt;</code> values that contain <code>Rc&lt;T&gt;</code> values or similar nested
combinations of types with interior mutability and reference counting, you must
ensure that you dont create cycles; you cant rely on Rust to catch them.
Creating a reference cycle would be a logic bug in your program that you should
use automated tests, code reviews, and other software development practices to
minimize.</p>
<p>Another solution for avoiding reference cycles is reorganizing your data
structures so that some references express ownership and some references dont.
As a result, you can have cycles made up of some ownership relationships and
some non-ownership relationships, and only the ownership relationships affect
whether or not a value can be dropped. In Listing 15-25, we always want <code>Cons</code>
variants to own their list, so reorganizing the data structure isnt possible.
Lets look at an example using graphs made up of parent nodes and child nodes
to see when non-ownership relationships are an appropriate way to prevent
reference cycles.</p>
<h3><a class="header" href="#preventing-reference-cycles-turning-an-rct-into-a-weakt" id="preventing-reference-cycles-turning-an-rct-into-a-weakt">Preventing Reference Cycles: Turning an <code>Rc&lt;T&gt;</code> into a <code>Weak&lt;T&gt;</code></a></h3>
<p>So far, weve demonstrated that calling <code>Rc::clone</code> increases the
<code>strong_count</code> of an <code>Rc&lt;T&gt;</code> instance, and an <code>Rc&lt;T&gt;</code> instance is only cleaned
up if its <code>strong_count</code> is 0. You can also create a <em>weak reference</em> to the
value within an <code>Rc&lt;T&gt;</code> instance by calling <code>Rc::downgrade</code> and passing a
reference to the <code>Rc&lt;T&gt;</code>. When you call <code>Rc::downgrade</code>, you get a smart
pointer of type <code>Weak&lt;T&gt;</code>. Instead of increasing the <code>strong_count</code> in the
<code>Rc&lt;T&gt;</code> instance by 1, calling <code>Rc::downgrade</code> increases the <code>weak_count</code> by 1.
The <code>Rc&lt;T&gt;</code> type uses <code>weak_count</code> to keep track of how many <code>Weak&lt;T&gt;</code>
references exist, similar to <code>strong_count</code>. The difference is the <code>weak_count</code>
doesnt need to be 0 for the <code>Rc&lt;T&gt;</code> instance to be cleaned up.</p>
<p>Strong references are how you can share ownership of an <code>Rc&lt;T&gt;</code> instance. Weak
references dont express an ownership relationship. They wont cause a
reference cycle because any cycle involving some weak references will be broken
once the strong reference count of values involved is 0.</p>
<p>Because the value that <code>Weak&lt;T&gt;</code> references might have been dropped, to do
anything with the value that a <code>Weak&lt;T&gt;</code> is pointing to, you must make sure the
value still exists. Do this by calling the <code>upgrade</code> method on a <code>Weak&lt;T&gt;</code>
instance, which will return an <code>Option&lt;Rc&lt;T&gt;&gt;</code>. Youll get a result of <code>Some</code>
if the <code>Rc&lt;T&gt;</code> value has not been dropped yet and a result of <code>None</code> if the
<code>Rc&lt;T&gt;</code> value has been dropped. Because <code>upgrade</code> returns an <code>Option&lt;T&gt;</code>, Rust
will ensure that the <code>Some</code> case and the <code>None</code> case are handled, and there
wont be an invalid pointer.</p>
<p>As an example, rather than using a list whose items know only about the next
item, well create a tree whose items know about their children items <em>and</em>
their parent items.</p>
<h4><a class="header" href="#creating-a-tree-data-structure-a-node-with-child-nodes" id="creating-a-tree-data-structure-a-node-with-child-nodes">Creating a Tree Data Structure: a <code>Node</code> with Child Nodes</a></h4>
<p>To start, well build a tree with nodes that know about their child nodes.
Well create a struct named <code>Node</code> that holds its own <code>i32</code> value as well as
references to its children <code>Node</code> values:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">
<span class="boring">#![allow(unused_variables)]
</span><span class="boring">fn main() {
</span>use std::rc::Rc;
use std::cell::RefCell;
#[derive(Debug)]
struct Node {
value: i32,
children: RefCell&lt;Vec&lt;Rc&lt;Node&gt;&gt;&gt;,
}
<span class="boring">}
</span></code></pre></pre>
<p>We want a <code>Node</code> to own its children, and we want to share that ownership with
variables so we can access each <code>Node</code> in the tree directly. To do this, we
define the <code>Vec&lt;T&gt;</code> items to be values of type <code>Rc&lt;Node&gt;</code>. We also want to
modify which nodes are children of another node, so we have a <code>RefCell&lt;T&gt;</code> in
<code>children</code> around the <code>Vec&lt;Rc&lt;Node&gt;&gt;</code>.</p>
<p>Next, well use our struct definition and create one <code>Node</code> instance named
<code>leaf</code> with the value 3 and no children, and another instance named <code>branch</code>
with the value 5 and <code>leaf</code> as one of its children, as shown in Listing 15-27:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust"><span class="boring">use std::rc::Rc;
</span><span class="boring">use std::cell::RefCell;
</span><span class="boring">
</span><span class="boring">#[derive(Debug)]
</span><span class="boring">struct Node {
</span><span class="boring"> value: i32,
</span><span class="boring"> children: RefCell&lt;Vec&lt;Rc&lt;Node&gt;&gt;&gt;,
</span><span class="boring">}
</span><span class="boring">
</span>fn main() {
let leaf = Rc::new(Node {
value: 3,
children: RefCell::new(vec![]),
});
let branch = Rc::new(Node {
value: 5,
children: RefCell::new(vec![Rc::clone(&amp;leaf)]),
});
}
</code></pre></pre>
<p><span class="caption">Listing 15-27: Creating a <code>leaf</code> node with no children
and a <code>branch</code> node with <code>leaf</code> as one of its children</span></p>
<p>We clone the <code>Rc&lt;Node&gt;</code> in <code>leaf</code> and store that in <code>branch</code>, meaning the
<code>Node</code> in <code>leaf</code> now has two owners: <code>leaf</code> and <code>branch</code>. We can get from
<code>branch</code> to <code>leaf</code> through <code>branch.children</code>, but theres no way to get from
<code>leaf</code> to <code>branch</code>. The reason is that <code>leaf</code> has no reference to <code>branch</code> and
doesnt know theyre related. We want <code>leaf</code> to know that <code>branch</code> is its
parent. Well do that next.</p>
<h4><a class="header" href="#adding-a-reference-from-a-child-to-its-parent" id="adding-a-reference-from-a-child-to-its-parent">Adding a Reference from a Child to Its Parent</a></h4>
<p>To make the child node aware of its parent, we need to add a <code>parent</code> field to
our <code>Node</code> struct definition. The trouble is in deciding what the type of
<code>parent</code> should be. We know it cant contain an <code>Rc&lt;T&gt;</code>, because that would
create a reference cycle with <code>leaf.parent</code> pointing to <code>branch</code> and
<code>branch.children</code> pointing to <code>leaf</code>, which would cause their <code>strong_count</code>
values to never be 0.</p>
<p>Thinking about the relationships another way, a parent node should own its
children: if a parent node is dropped, its child nodes should be dropped as
well. However, a child should not own its parent: if we drop a child node, the
parent should still exist. This is a case for weak references!</p>
<p>So instead of <code>Rc&lt;T&gt;</code>, well make the type of <code>parent</code> use <code>Weak&lt;T&gt;</code>,
specifically a <code>RefCell&lt;Weak&lt;Node&gt;&gt;</code>. Now our <code>Node</code> struct definition looks
like this:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">
<span class="boring">#![allow(unused_variables)]
</span><span class="boring">fn main() {
</span>use std::rc::{Rc, Weak};
use std::cell::RefCell;
#[derive(Debug)]
struct Node {
value: i32,
parent: RefCell&lt;Weak&lt;Node&gt;&gt;,
children: RefCell&lt;Vec&lt;Rc&lt;Node&gt;&gt;&gt;,
}
<span class="boring">}
</span></code></pre></pre>
<p>A node will be able to refer to its parent node but doesnt own its parent.
In Listing 15-28, we update <code>main</code> to use this new definition so the <code>leaf</code>
node will have a way to refer to its parent, <code>branch</code>:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust"><span class="boring">use std::rc::{Rc, Weak};
</span><span class="boring">use std::cell::RefCell;
</span><span class="boring">
</span><span class="boring">#[derive(Debug)]
</span><span class="boring">struct Node {
</span><span class="boring"> value: i32,
</span><span class="boring"> parent: RefCell&lt;Weak&lt;Node&gt;&gt;,
</span><span class="boring"> children: RefCell&lt;Vec&lt;Rc&lt;Node&gt;&gt;&gt;,
</span><span class="boring">}
</span><span class="boring">
</span>fn main() {
let leaf = Rc::new(Node {
value: 3,
parent: RefCell::new(Weak::new()),
children: RefCell::new(vec![]),
});
println!(&quot;leaf parent = {:?}&quot;, leaf.parent.borrow().upgrade());
let branch = Rc::new(Node {
value: 5,
parent: RefCell::new(Weak::new()),
children: RefCell::new(vec![Rc::clone(&amp;leaf)]),
});
*leaf.parent.borrow_mut() = Rc::downgrade(&amp;branch);
println!(&quot;leaf parent = {:?}&quot;, leaf.parent.borrow().upgrade());
}
</code></pre></pre>
<p><span class="caption">Listing 15-28: A <code>leaf</code> node with a weak reference to its
parent node <code>branch</code></span></p>
<p>Creating the <code>leaf</code> node looks similar to how creating the <code>leaf</code> node looked
in Listing 15-27 with the exception of the <code>parent</code> field: <code>leaf</code> starts out
without a parent, so we create a new, empty <code>Weak&lt;Node&gt;</code> reference instance.</p>
<p>At this point, when we try to get a reference to the parent of <code>leaf</code> by using
the <code>upgrade</code> method, we get a <code>None</code> value. We see this in the output from the
first <code>println!</code> statement:</p>
<pre><code class="language-text">leaf parent = None
</code></pre>
<p>When we create the <code>branch</code> node, it will also have a new <code>Weak&lt;Node&gt;</code>
reference in the <code>parent</code> field, because <code>branch</code> doesnt have a parent node.
We still have <code>leaf</code> as one of the children of <code>branch</code>. Once we have the
<code>Node</code> instance in <code>branch</code>, we can modify <code>leaf</code> to give it a <code>Weak&lt;Node&gt;</code>
reference to its parent. We use the <code>borrow_mut</code> method on the
<code>RefCell&lt;Weak&lt;Node&gt;&gt;</code> in the <code>parent</code> field of <code>leaf</code>, and then we use the
<code>Rc::downgrade</code> function to create a <code>Weak&lt;Node&gt;</code> reference to <code>branch</code> from
the <code>Rc&lt;Node&gt;</code> in <code>branch.</code></p>
<p>When we print the parent of <code>leaf</code> again, this time well get a <code>Some</code> variant
holding <code>branch</code>: now <code>leaf</code> can access its parent! When we print <code>leaf</code>, we
also avoid the cycle that eventually ended in a stack overflow like we had in
Listing 15-26; the <code>Weak&lt;Node&gt;</code> references are printed as <code>(Weak)</code>:</p>
<pre><code class="language-text">leaf parent = Some(Node { value: 5, parent: RefCell { value: (Weak) },
children: RefCell { value: [Node { value: 3, parent: RefCell { value: (Weak) },
children: RefCell { value: [] } }] } })
</code></pre>
<p>The lack of infinite output indicates that this code didnt create a reference
cycle. We can also tell this by looking at the values we get from calling
<code>Rc::strong_count</code> and <code>Rc::weak_count</code>.</p>
<h4><a class="header" href="#visualizing-changes-to-strong_count-and-weak_count" id="visualizing-changes-to-strong_count-and-weak_count">Visualizing Changes to <code>strong_count</code> and <code>weak_count</code></a></h4>
<p>Lets look at how the <code>strong_count</code> and <code>weak_count</code> values of the <code>Rc&lt;Node&gt;</code>
instances change by creating a new inner scope and moving the creation of
<code>branch</code> into that scope. By doing so, we can see what happens when <code>branch</code> is
created and then dropped when it goes out of scope. The modifications are shown
in Listing 15-29:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust"><span class="boring">use std::rc::{Rc, Weak};
</span><span class="boring">use std::cell::RefCell;
</span><span class="boring">
</span><span class="boring">#[derive(Debug)]
</span><span class="boring">struct Node {
</span><span class="boring"> value: i32,
</span><span class="boring"> parent: RefCell&lt;Weak&lt;Node&gt;&gt;,
</span><span class="boring"> children: RefCell&lt;Vec&lt;Rc&lt;Node&gt;&gt;&gt;,
</span><span class="boring">}
</span><span class="boring">
</span>fn main() {
let leaf = Rc::new(Node {
value: 3,
parent: RefCell::new(Weak::new()),
children: RefCell::new(vec![]),
});
println!(
&quot;leaf strong = {}, weak = {}&quot;,
Rc::strong_count(&amp;leaf),
Rc::weak_count(&amp;leaf),
);
{
let branch = Rc::new(Node {
value: 5,
parent: RefCell::new(Weak::new()),
children: RefCell::new(vec![Rc::clone(&amp;leaf)]),
});
*leaf.parent.borrow_mut() = Rc::downgrade(&amp;branch);
println!(
&quot;branch strong = {}, weak = {}&quot;,
Rc::strong_count(&amp;branch),
Rc::weak_count(&amp;branch),
);
println!(
&quot;leaf strong = {}, weak = {}&quot;,
Rc::strong_count(&amp;leaf),
Rc::weak_count(&amp;leaf),
);
}
println!(&quot;leaf parent = {:?}&quot;, leaf.parent.borrow().upgrade());
println!(
&quot;leaf strong = {}, weak = {}&quot;,
Rc::strong_count(&amp;leaf),
Rc::weak_count(&amp;leaf),
);
}
</code></pre></pre>
<p><span class="caption">Listing 15-29: Creating <code>branch</code> in an inner scope and
examining strong and weak reference counts</span></p>
<p>After <code>leaf</code> is created, its <code>Rc&lt;Node&gt;</code> has a strong count of 1 and a weak
count of 0. In the inner scope, we create <code>branch</code> and associate it with
<code>leaf</code>, at which point when we print the counts, the <code>Rc&lt;Node&gt;</code> in <code>branch</code>
will have a strong count of 1 and a weak count of 1 (for <code>leaf.parent</code> pointing
to <code>branch</code> with a <code>Weak&lt;Node&gt;</code>). When we print the counts in <code>leaf</code>, well see
it will have a strong count of 2, because <code>branch</code> now has a clone of the
<code>Rc&lt;Node&gt;</code> of <code>leaf</code> stored in <code>branch.children</code>, but will still have a weak
count of 0.</p>
<p>When the inner scope ends, <code>branch</code> goes out of scope and the strong count of
the <code>Rc&lt;Node&gt;</code> decreases to 0, so its <code>Node</code> is dropped. The weak count of 1
from <code>leaf.parent</code> has no bearing on whether or not <code>Node</code> is dropped, so we
dont get any memory leaks!</p>
<p>If we try to access the parent of <code>leaf</code> after the end of the scope, well get
<code>None</code> again. At the end of the program, the <code>Rc&lt;Node&gt;</code> in <code>leaf</code> has a strong
count of 1 and a weak count of 0, because the variable <code>leaf</code> is now the only
reference to the <code>Rc&lt;Node&gt;</code> again.</p>
<p>All of the logic that manages the counts and value dropping is built into
<code>Rc&lt;T&gt;</code> and <code>Weak&lt;T&gt;</code> and their implementations of the <code>Drop</code> trait. By
specifying that the relationship from a child to its parent should be a
<code>Weak&lt;T&gt;</code> reference in the definition of <code>Node</code>, youre able to have parent
nodes point to child nodes and vice versa without creating a reference cycle
and memory leaks.</p>
<h2><a class="header" href="#summary" id="summary">Summary</a></h2>
<p>This chapter covered how to use smart pointers to make different guarantees and
trade-offs from those Rust makes by default with regular references. The
<code>Box&lt;T&gt;</code> type has a known size and points to data allocated on the heap. The
<code>Rc&lt;T&gt;</code> type keeps track of the number of references to data on the heap so
that data can have multiple owners. The <code>RefCell&lt;T&gt;</code> type with its interior
mutability gives us a type that we can use when we need an immutable type but
need to change an inner value of that type; it also enforces the borrowing
rules at runtime instead of at compile time.</p>
<p>Also discussed were the <code>Deref</code> and <code>Drop</code> traits, which enable a lot of the
functionality of smart pointers. We explored reference cycles that can cause
memory leaks and how to prevent them using <code>Weak&lt;T&gt;</code>.</p>
<p>If this chapter has piqued your interest and you want to implement your own
smart pointers, check out <a href="https://doc.rust-lang.org/stable/nomicon/">“The Rustonomicon”</a> for more useful
information.</p>
<p>Next, well talk about concurrency in Rust. Youll even learn about a few new
smart pointers.</p>
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