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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><
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<main>
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<h2><a class="header" href="#implementing-an-object-oriented-design-pattern" id="implementing-an-object-oriented-design-pattern">Implementing an Object-Oriented Design Pattern</a></h2>
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<p>The <em>state pattern</em> is an object-oriented design pattern. The crux of the
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pattern is that a value has some internal state, which is represented by a set
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of <em>state objects</em>, and the value’s behavior changes based on the internal
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state. The state objects share functionality: in Rust, of course, we use
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structs and traits rather than objects and inheritance. Each state object is
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responsible for its own behavior and for governing when it should change into
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another state. The value that holds a state object knows nothing about the
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different behavior of the states or when to transition between states.</p>
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<p>Using the state pattern means when the business requirements of the program
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change, we won’t need to change the code of the value holding the state or the
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code that uses the value. We’ll only need to update the code inside one of the
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state objects to change its rules or perhaps add more state objects. Let’s look
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at an example of the state design pattern and how to use it in Rust.</p>
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<p>We’ll implement a blog post workflow in an incremental way. The blog’s final
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functionality will look like this:</p>
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<ol>
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<li>A blog post starts as an empty draft.</li>
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<li>When the draft is done, a review of the post is requested.</li>
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<li>When the post is approved, it gets published.</li>
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<li>Only published blog posts return content to print, so unapproved posts can’t
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accidentally be published.</li>
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</ol>
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<p>Any other changes attempted on a post should have no effect. For example, if we
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try to approve a draft blog post before we’ve requested a review, the post
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should remain an unpublished draft.</p>
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<p>Listing 17-11 shows this workflow in code form: this is an example usage of the
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API we’ll implement in a library crate named <code>blog</code>. This won’t compile yet
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because we haven’t implemented the <code>blog</code> crate yet.</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><code class="language-rust ignore">use blog::Post;
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fn main() {
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let mut post = Post::new();
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post.add_text("I ate a salad for lunch today");
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assert_eq!("", post.content());
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post.request_review();
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assert_eq!("", post.content());
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post.approve();
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assert_eq!("I ate a salad for lunch today", post.content());
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}
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</code></pre>
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<p><span class="caption">Listing 17-11: Code that demonstrates the desired
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behavior we want our <code>blog</code> crate to have</span></p>
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<p>We want to allow the user to create a new draft blog post with <code>Post::new</code>.
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Then we want to allow text to be added to the blog post while it’s in the draft
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state. If we try to get the post’s content immediately, before approval,
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nothing should happen because the post is still a draft. We’ve added
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<code>assert_eq!</code> in the code for demonstration purposes. An excellent unit test for
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this would be to assert that a draft blog post returns an empty string from the
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<code>content</code> method, but we’re not going to write tests for this example.</p>
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<p>Next, we want to enable a request for a review of the post, and we want
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<code>content</code> to return an empty string while waiting for the review. When the post
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receives approval, it should get published, meaning the text of the post will
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be returned when <code>content</code> is called.</p>
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<p>Notice that the only type we’re interacting with from the crate is the <code>Post</code>
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type. This type will use the state pattern and will hold a value that will be
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one of three state objects representing the various states a post can be
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in—draft, waiting for review, or published. Changing from one state to another
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will be managed internally within the <code>Post</code> type. The states change in
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response to the methods called by our library’s users on the <code>Post</code> instance,
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but they don’t have to manage the state changes directly. Also, users can’t
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make a mistake with the states, like publishing a post before it’s reviewed.</p>
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<h3><a class="header" href="#defining-post-and-creating-a-new-instance-in-the-draft-state" id="defining-post-and-creating-a-new-instance-in-the-draft-state">Defining <code>Post</code> and Creating a New Instance in the Draft State</a></h3>
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<p>Let’s get started on the implementation of the library! We know we need a
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public <code>Post</code> struct that holds some content, so we’ll start with the
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definition of the struct and an associated public <code>new</code> function to create an
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instance of <code>Post</code>, as shown in Listing 17-12. We’ll also make a private
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<code>State</code> trait. Then <code>Post</code> will hold a trait object of <code>Box<dyn State></code>
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inside an <code>Option<T></code> in a private field named <code>state</code>. You’ll see why the
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<code>Option<T></code> is necessary in a bit.</p>
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<p><span class="filename">Filename: src/lib.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">
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<span class="boring">#![allow(unused_variables)]
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</span><span class="boring">fn main() {
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</span>pub struct Post {
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state: Option<Box<dyn State>>,
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content: String,
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}
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impl Post {
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pub fn new() -> Post {
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Post {
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state: Some(Box::new(Draft {})),
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content: String::new(),
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}
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}
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}
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trait State {}
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struct Draft {}
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impl State for Draft {}
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<span class="boring">}
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</span></code></pre></pre>
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<p><span class="caption">Listing 17-12: Definition of a <code>Post</code> struct and a <code>new</code>
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function that creates a new <code>Post</code> instance, a <code>State</code> trait, and a <code>Draft</code>
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struct</span></p>
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<p>The <code>State</code> trait defines the behavior shared by different post states, and the
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<code>Draft</code>, <code>PendingReview</code>, and <code>Published</code> states will all implement the <code>State</code>
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trait. For now, the trait doesn’t have any methods, and we’ll start by defining
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just the <code>Draft</code> state because that is the state we want a post to start in.</p>
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<p>When we create a new <code>Post</code>, we set its <code>state</code> field to a <code>Some</code> value that
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holds a <code>Box</code>. This <code>Box</code> points to a new instance of the <code>Draft</code> struct. This
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ensures whenever we create a new instance of <code>Post</code>, it will start out as a
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draft. Because the <code>state</code> field of <code>Post</code> is private, there is no way to
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create a <code>Post</code> in any other state! In the <code>Post::new</code> function, we set the
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<code>content</code> field to a new, empty <code>String</code>.</p>
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<h3><a class="header" href="#storing-the-text-of-the-post-content" id="storing-the-text-of-the-post-content">Storing the Text of the Post Content</a></h3>
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<p>Listing 17-11 showed that we want to be able to call a method named
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<code>add_text</code> and pass it a <code>&str</code> that is then added to the text content of the
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blog post. We implement this as a method rather than exposing the <code>content</code>
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field as <code>pub</code>. This means we can implement a method later that will control
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how the <code>content</code> field’s data is read. The <code>add_text</code> method is pretty
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straightforward, so let’s add the implementation in Listing 17-13 to the <code>impl Post</code> block:</p>
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<p><span class="filename">Filename: src/lib.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">
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|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span><span class="boring">pub struct Post {
|
|||
|
</span><span class="boring"> content: String,
|
|||
|
</span><span class="boring">}
|
|||
|
</span><span class="boring">
|
|||
|
</span>impl Post {
|
|||
|
// --snip--
|
|||
|
pub fn add_text(&mut self, text: &str) {
|
|||
|
self.content.push_str(text);
|
|||
|
}
|
|||
|
}
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 17-13: Implementing the <code>add_text</code> method to add
|
|||
|
text to a post’s <code>content</code></span></p>
|
|||
|
<p>The <code>add_text</code> method takes a mutable reference to <code>self</code>, because we’re
|
|||
|
changing the <code>Post</code> instance that we’re calling <code>add_text</code> on. We then call
|
|||
|
<code>push_str</code> on the <code>String</code> in <code>content</code> and pass the <code>text</code> argument to add to
|
|||
|
the saved <code>content</code>. This behavior doesn’t depend on the state the post is in,
|
|||
|
so it’s not part of the state pattern. The <code>add_text</code> method doesn’t interact
|
|||
|
with the <code>state</code> field at all, but it is part of the behavior we want to
|
|||
|
support.</p>
|
|||
|
<h3><a class="header" href="#ensuring-the-content-of-a-draft-post-is-empty" id="ensuring-the-content-of-a-draft-post-is-empty">Ensuring the Content of a Draft Post Is Empty</a></h3>
|
|||
|
<p>Even after we’ve called <code>add_text</code> and added some content to our post, we still
|
|||
|
want the <code>content</code> method to return an empty string slice because the post is
|
|||
|
still in the draft state, as shown on line 7 of Listing 17-11. For now, let’s
|
|||
|
implement the <code>content</code> method with the simplest thing that will fulfill this
|
|||
|
requirement: always returning an empty string slice. We’ll change this later
|
|||
|
once we implement the ability to change a post’s state so it can be published.
|
|||
|
So far, posts can only be in the draft state, so the post content should always
|
|||
|
be empty. Listing 17-14 shows this placeholder implementation:</p>
|
|||
|
<p><span class="filename">Filename: src/lib.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span><span class="boring">pub struct Post {
|
|||
|
</span><span class="boring"> content: String,
|
|||
|
</span><span class="boring">}
|
|||
|
</span><span class="boring">
|
|||
|
</span>impl Post {
|
|||
|
// --snip--
|
|||
|
pub fn content(&self) -> &str {
|
|||
|
""
|
|||
|
}
|
|||
|
}
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 17-14: Adding a placeholder implementation for
|
|||
|
the <code>content</code> method on <code>Post</code> that always returns an empty string slice</span></p>
|
|||
|
<p>With this added <code>content</code> method, everything in Listing 17-11 up to line 7
|
|||
|
works as intended.</p>
|
|||
|
<h3><a class="header" href="#requesting-a-review-of-the-post-changes-its-state" id="requesting-a-review-of-the-post-changes-its-state">Requesting a Review of the Post Changes Its State</a></h3>
|
|||
|
<p>Next, we need to add functionality to request a review of a post, which should
|
|||
|
change its state from <code>Draft</code> to <code>PendingReview</code>. Listing 17-15 shows this code:</p>
|
|||
|
<p><span class="filename">Filename: src/lib.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span><span class="boring">pub struct Post {
|
|||
|
</span><span class="boring"> state: Option<Box<dyn State>>,
|
|||
|
</span><span class="boring"> content: String,
|
|||
|
</span><span class="boring">}
|
|||
|
</span><span class="boring">
|
|||
|
</span>impl Post {
|
|||
|
// --snip--
|
|||
|
pub fn request_review(&mut self) {
|
|||
|
if let Some(s) = self.state.take() {
|
|||
|
self.state = Some(s.request_review())
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
trait State {
|
|||
|
fn request_review(self: Box<Self>) -> Box<dyn State>;
|
|||
|
}
|
|||
|
|
|||
|
struct Draft {}
|
|||
|
|
|||
|
impl State for Draft {
|
|||
|
fn request_review(self: Box<Self>) -> Box<dyn State> {
|
|||
|
Box::new(PendingReview {})
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
struct PendingReview {}
|
|||
|
|
|||
|
impl State for PendingReview {
|
|||
|
fn request_review(self: Box<Self>) -> Box<dyn State> {
|
|||
|
self
|
|||
|
}
|
|||
|
}
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 17-15: Implementing <code>request_review</code> methods on
|
|||
|
<code>Post</code> and the <code>State</code> trait</span></p>
|
|||
|
<p>We give <code>Post</code> a public method named <code>request_review</code> that will take a mutable
|
|||
|
reference to <code>self</code>. Then we call an internal <code>request_review</code> method on the
|
|||
|
current state of <code>Post</code>, and this second <code>request_review</code> method consumes the
|
|||
|
current state and returns a new state.</p>
|
|||
|
<p>We’ve added the <code>request_review</code> method to the <code>State</code> trait; all types that
|
|||
|
implement the trait will now need to implement the <code>request_review</code> method.
|
|||
|
Note that rather than having <code>self</code>, <code>&self</code>, or <code>&mut self</code> as the first
|
|||
|
parameter of the method, we have <code>self: Box<Self></code>. This syntax means the
|
|||
|
method is only valid when called on a <code>Box</code> holding the type. This syntax takes
|
|||
|
ownership of <code>Box<Self></code>, invalidating the old state so the state value of the
|
|||
|
<code>Post</code> can transform into a new state.</p>
|
|||
|
<p>To consume the old state, the <code>request_review</code> method needs to take ownership
|
|||
|
of the state value. This is where the <code>Option</code> in the <code>state</code> field of <code>Post</code>
|
|||
|
comes in: we call the <code>take</code> method to take the <code>Some</code> value out of the <code>state</code>
|
|||
|
field and leave a <code>None</code> in its place, because Rust doesn’t let us have
|
|||
|
unpopulated fields in structs. This lets us move the <code>state</code> value out of
|
|||
|
<code>Post</code> rather than borrowing it. Then we’ll set the post’s <code>state</code> value to the
|
|||
|
result of this operation.</p>
|
|||
|
<p>We need to set <code>state</code> to <code>None</code> temporarily rather than setting it directly
|
|||
|
with code like <code>self.state = self.state.request_review();</code> to get ownership of
|
|||
|
the <code>state</code> value. This ensures <code>Post</code> can’t use the old <code>state</code> value after
|
|||
|
we’ve transformed it into a new state.</p>
|
|||
|
<p>The <code>request_review</code> method on <code>Draft</code> needs to return a new, boxed instance of
|
|||
|
a new <code>PendingReview</code> struct, which represents the state when a post is waiting
|
|||
|
for a review. The <code>PendingReview</code> struct also implements the <code>request_review</code>
|
|||
|
method but doesn’t do any transformations. Rather, it returns itself, because
|
|||
|
when we request a review on a post already in the <code>PendingReview</code> state, it
|
|||
|
should stay in the <code>PendingReview</code> state.</p>
|
|||
|
<p>Now we can start seeing the advantages of the state pattern: the
|
|||
|
<code>request_review</code> method on <code>Post</code> is the same no matter its <code>state</code> value. Each
|
|||
|
state is responsible for its own rules.</p>
|
|||
|
<p>We’ll leave the <code>content</code> method on <code>Post</code> as is, returning an empty string
|
|||
|
slice. We can now have a <code>Post</code> in the <code>PendingReview</code> state as well as in the
|
|||
|
<code>Draft</code> state, but we want the same behavior in the <code>PendingReview</code> state.
|
|||
|
Listing 17-11 now works up to line 10!</p>
|
|||
|
<h3><a class="header" href="#adding-the-approve-method-that-changes-the-behavior-of-content" id="adding-the-approve-method-that-changes-the-behavior-of-content">Adding the <code>approve</code> Method that Changes the Behavior of <code>content</code></a></h3>
|
|||
|
<p>The <code>approve</code> method will be similar to the <code>request_review</code> method: it will
|
|||
|
set <code>state</code> to the value that the current state says it should have when that
|
|||
|
state is approved, as shown in Listing 17-16:</p>
|
|||
|
<p><span class="filename">Filename: src/lib.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span><span class="boring">pub struct Post {
|
|||
|
</span><span class="boring"> state: Option<Box<dyn State>>,
|
|||
|
</span><span class="boring"> content: String,
|
|||
|
</span><span class="boring">}
|
|||
|
</span><span class="boring">
|
|||
|
</span>impl Post {
|
|||
|
// --snip--
|
|||
|
pub fn approve(&mut self) {
|
|||
|
if let Some(s) = self.state.take() {
|
|||
|
self.state = Some(s.approve())
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
trait State {
|
|||
|
fn request_review(self: Box<Self>) -> Box<dyn State>;
|
|||
|
fn approve(self: Box<Self>) -> Box<dyn State>;
|
|||
|
}
|
|||
|
|
|||
|
struct Draft {}
|
|||
|
|
|||
|
impl State for Draft {
|
|||
|
<span class="boring"> fn request_review(self: Box<Self>) -> Box<dyn State> {
|
|||
|
</span><span class="boring"> Box::new(PendingReview {})
|
|||
|
</span><span class="boring"> }
|
|||
|
</span><span class="boring">
|
|||
|
</span> // --snip--
|
|||
|
fn approve(self: Box<Self>) -> Box<dyn State> {
|
|||
|
self
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
struct PendingReview {}
|
|||
|
|
|||
|
impl State for PendingReview {
|
|||
|
<span class="boring"> fn request_review(self: Box<Self>) -> Box<dyn State> {
|
|||
|
</span><span class="boring"> self
|
|||
|
</span><span class="boring"> }
|
|||
|
</span><span class="boring">
|
|||
|
</span> // --snip--
|
|||
|
fn approve(self: Box<Self>) -> Box<dyn State> {
|
|||
|
Box::new(Published {})
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
struct Published {}
|
|||
|
|
|||
|
impl State for Published {
|
|||
|
fn request_review(self: Box<Self>) -> Box<dyn State> {
|
|||
|
self
|
|||
|
}
|
|||
|
|
|||
|
fn approve(self: Box<Self>) -> Box<dyn State> {
|
|||
|
self
|
|||
|
}
|
|||
|
}
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 17-16: Implementing the <code>approve</code> method on
|
|||
|
<code>Post</code> and the <code>State</code> trait</span></p>
|
|||
|
<p>We add the <code>approve</code> method to the <code>State</code> trait and add a new struct that
|
|||
|
implements <code>State</code>, the <code>Published</code> state.</p>
|
|||
|
<p>Similar to <code>request_review</code>, if we call the <code>approve</code> method on a <code>Draft</code>, it
|
|||
|
will have no effect because it will return <code>self</code>. When we call <code>approve</code> on
|
|||
|
<code>PendingReview</code>, it returns a new, boxed instance of the <code>Published</code> struct.
|
|||
|
The <code>Published</code> struct implements the <code>State</code> trait, and for both the
|
|||
|
<code>request_review</code> method and the <code>approve</code> method, it returns itself, because
|
|||
|
the post should stay in the <code>Published</code> state in those cases.</p>
|
|||
|
<p>Now we need to update the <code>content</code> method on <code>Post</code>: if the state is
|
|||
|
<code>Published</code>, we want to return the value in the post’s <code>content</code> field;
|
|||
|
otherwise, we want to return an empty string slice, as shown in Listing 17-17:</p>
|
|||
|
<p><span class="filename">Filename: src/lib.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span><span class="boring">trait State {
|
|||
|
</span><span class="boring"> fn content<'a>(&self, post: &'a Post) -> &'a str;
|
|||
|
</span><span class="boring">}
|
|||
|
</span><span class="boring">pub struct Post {
|
|||
|
</span><span class="boring"> state: Option<Box<dyn State>>,
|
|||
|
</span><span class="boring"> content: String,
|
|||
|
</span><span class="boring">}
|
|||
|
</span><span class="boring">
|
|||
|
</span>impl Post {
|
|||
|
// --snip--
|
|||
|
pub fn content(&self) -> &str {
|
|||
|
self.state.as_ref().unwrap().content(self)
|
|||
|
}
|
|||
|
// --snip--
|
|||
|
}
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 17-17: Updating the <code>content</code> method on <code>Post</code> to
|
|||
|
delegate to a <code>content</code> method on <code>State</code></span></p>
|
|||
|
<p>Because the goal is to keep all these rules inside the structs that implement
|
|||
|
<code>State</code>, we call a <code>content</code> method on the value in <code>state</code> and pass the post
|
|||
|
instance (that is, <code>self</code>) as an argument. Then we return the value that is
|
|||
|
returned from using the <code>content</code> method on the <code>state</code> value.</p>
|
|||
|
<p>We call the <code>as_ref</code> method on the <code>Option</code> because we want a reference to the
|
|||
|
value inside the <code>Option</code> rather than ownership of the value. Because <code>state</code>
|
|||
|
is an <code>Option<Box<dyn State>></code>, when we call <code>as_ref</code>, an <code>Option<&Box<dyn State>></code> is
|
|||
|
returned. If we didn’t call <code>as_ref</code>, we would get an error because we can’t
|
|||
|
move <code>state</code> out of the borrowed <code>&self</code> of the function parameter.</p>
|
|||
|
<p>We then call the <code>unwrap</code> method, which we know will never panic, because we
|
|||
|
know the methods on <code>Post</code> ensure that <code>state</code> will always contain a <code>Some</code>
|
|||
|
value when those methods are done. This is one of the cases we talked about in
|
|||
|
the <a href="ch09-03-to-panic-or-not-to-panic.html#cases-in-which-you-have-more-information-than-the-compiler">“Cases In Which You Have More Information Than the
|
|||
|
Compiler”</a><!-- ignore --> section of Chapter 9 when we
|
|||
|
know that a <code>None</code> value is never possible, even though the compiler isn’t able
|
|||
|
to understand that.</p>
|
|||
|
<p>At this point, when we call <code>content</code> on the <code>&Box<dyn State></code>, deref coercion will
|
|||
|
take effect on the <code>&</code> and the <code>Box</code> so the <code>content</code> method will ultimately be
|
|||
|
called on the type that implements the <code>State</code> trait. That means we need to add
|
|||
|
<code>content</code> to the <code>State</code> trait definition, and that is where we’ll put the
|
|||
|
logic for what content to return depending on which state we have, as shown in
|
|||
|
Listing 17-18:</p>
|
|||
|
<p><span class="filename">Filename: src/lib.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span><span class="boring">pub struct Post {
|
|||
|
</span><span class="boring"> content: String
|
|||
|
</span><span class="boring">}
|
|||
|
</span>trait State {
|
|||
|
// --snip--
|
|||
|
fn content<'a>(&self, post: &'a Post) -> &'a str {
|
|||
|
""
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// --snip--
|
|||
|
struct Published {}
|
|||
|
|
|||
|
impl State for Published {
|
|||
|
// --snip--
|
|||
|
fn content<'a>(&self, post: &'a Post) -> &'a str {
|
|||
|
&post.content
|
|||
|
}
|
|||
|
}
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 17-18: Adding the <code>content</code> method to the <code>State</code>
|
|||
|
trait</span></p>
|
|||
|
<p>We add a default implementation for the <code>content</code> method that returns an empty
|
|||
|
string slice. That means we don’t need to implement <code>content</code> on the <code>Draft</code>
|
|||
|
and <code>PendingReview</code> structs. The <code>Published</code> struct will override the <code>content</code>
|
|||
|
method and return the value in <code>post.content</code>.</p>
|
|||
|
<p>Note that we need lifetime annotations on this method, as we discussed in
|
|||
|
Chapter 10. We’re taking a reference to a <code>post</code> as an argument and returning a
|
|||
|
reference to part of that <code>post</code>, so the lifetime of the returned reference is
|
|||
|
related to the lifetime of the <code>post</code> argument.</p>
|
|||
|
<p>And we’re done—all of Listing 17-11 now works! We’ve implemented the state
|
|||
|
pattern with the rules of the blog post workflow. The logic related to the
|
|||
|
rules lives in the state objects rather than being scattered throughout <code>Post</code>.</p>
|
|||
|
<h3><a class="header" href="#trade-offs-of-the-state-pattern" id="trade-offs-of-the-state-pattern">Trade-offs of the State Pattern</a></h3>
|
|||
|
<p>We’ve shown that Rust is capable of implementing the object-oriented state
|
|||
|
pattern to encapsulate the different kinds of behavior a post should have in
|
|||
|
each state. The methods on <code>Post</code> know nothing about the various behaviors. The
|
|||
|
way we organized the code, we have to look in only one place to know the
|
|||
|
different ways a published post can behave: the implementation of the <code>State</code>
|
|||
|
trait on the <code>Published</code> struct.</p>
|
|||
|
<p>If we were to create an alternative implementation that didn’t use the state
|
|||
|
pattern, we might instead use <code>match</code> expressions in the methods on <code>Post</code> or
|
|||
|
even in the <code>main</code> code that checks the state of the post and changes behavior
|
|||
|
in those places. That would mean we would have to look in several places to
|
|||
|
understand all the implications of a post being in the published state! This
|
|||
|
would only increase the more states we added: each of those <code>match</code> expressions
|
|||
|
would need another arm.</p>
|
|||
|
<p>With the state pattern, the <code>Post</code> methods and the places we use <code>Post</code> don’t
|
|||
|
need <code>match</code> expressions, and to add a new state, we would only need to add a
|
|||
|
new struct and implement the trait methods on that one struct.</p>
|
|||
|
<p>The implementation using the state pattern is easy to extend to add more
|
|||
|
functionality. To see the simplicity of maintaining code that uses the state
|
|||
|
pattern, try a few of these suggestions:</p>
|
|||
|
<ul>
|
|||
|
<li>Add a <code>reject</code> method that changes the post’s state from <code>PendingReview</code> back
|
|||
|
to <code>Draft</code>.</li>
|
|||
|
<li>Require two calls to <code>approve</code> before the state can be changed to <code>Published</code>.</li>
|
|||
|
<li>Allow users to add text content only when a post is in the <code>Draft</code> state.
|
|||
|
Hint: have the state object responsible for what might change about the
|
|||
|
content but not responsible for modifying the <code>Post</code>.</li>
|
|||
|
</ul>
|
|||
|
<p>One downside of the state pattern is that, because the states implement the
|
|||
|
transitions between states, some of the states are coupled to each other. If we
|
|||
|
add another state between <code>PendingReview</code> and <code>Published</code>, such as <code>Scheduled</code>,
|
|||
|
we would have to change the code in <code>PendingReview</code> to transition to
|
|||
|
<code>Scheduled</code> instead. It would be less work if <code>PendingReview</code> didn’t need to
|
|||
|
change with the addition of a new state, but that would mean switching to
|
|||
|
another design pattern.</p>
|
|||
|
<p>Another downside is that we’ve duplicated some logic. To eliminate some of the
|
|||
|
duplication, we might try to make default implementations for the
|
|||
|
<code>request_review</code> and <code>approve</code> methods on the <code>State</code> trait that return <code>self</code>;
|
|||
|
however, this would violate object safety, because the trait doesn’t know what
|
|||
|
the concrete <code>self</code> will be exactly. We want to be able to use <code>State</code> as a
|
|||
|
trait object, so we need its methods to be object safe.</p>
|
|||
|
<p>Other duplication includes the similar implementations of the <code>request_review</code>
|
|||
|
and <code>approve</code> methods on <code>Post</code>. Both methods delegate to the implementation of
|
|||
|
the same method on the value in the <code>state</code> field of <code>Option</code> and set the new
|
|||
|
value of the <code>state</code> field to the result. If we had a lot of methods on <code>Post</code>
|
|||
|
that followed this pattern, we might consider defining a macro to eliminate the
|
|||
|
repetition (see the <a href="ch19-06-macros.html#macros">“Macros”</a><!-- ignore --> section in Chapter 19).</p>
|
|||
|
<p>By implementing the state pattern exactly as it’s defined for object-oriented
|
|||
|
languages, we’re not taking as full advantage of Rust’s strengths as we could.
|
|||
|
Let’s look at some changes we can make to the <code>blog</code> crate that can make
|
|||
|
invalid states and transitions into compile time errors.</p>
|
|||
|
<h4><a class="header" href="#encoding-states-and-behavior-as-types" id="encoding-states-and-behavior-as-types">Encoding States and Behavior as Types</a></h4>
|
|||
|
<p>We’ll show you how to rethink the state pattern to get a different set of
|
|||
|
trade-offs. Rather than encapsulating the states and transitions completely so
|
|||
|
outside code has no knowledge of them, we’ll encode the states into different
|
|||
|
types. Consequently, Rust’s type checking system will prevent attempts to use
|
|||
|
draft posts where only published posts are allowed by issuing a compiler error.</p>
|
|||
|
<p>Let’s consider the first part of <code>main</code> in Listing 17-11:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><code class="language-rust ignore"><span class="boring">use blog::Post;
|
|||
|
</span>
|
|||
|
fn main() {
|
|||
|
let mut post = Post::new();
|
|||
|
|
|||
|
post.add_text("I ate a salad for lunch today");
|
|||
|
assert_eq!("", post.content());
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p>We still enable the creation of new posts in the draft state using <code>Post::new</code>
|
|||
|
and the ability to add text to the post’s content. But instead of having a
|
|||
|
<code>content</code> method on a draft post that returns an empty string, we’ll make it so
|
|||
|
draft posts don’t have the <code>content</code> method at all. That way, if we try to get
|
|||
|
a draft post’s content, we’ll get a compiler error telling us the method
|
|||
|
doesn’t exist. As a result, it will be impossible for us to accidentally
|
|||
|
display draft post content in production, because that code won’t even compile.
|
|||
|
Listing 17-19 shows the definition of a <code>Post</code> struct and a <code>DraftPost</code> struct,
|
|||
|
as well as methods on each:</p>
|
|||
|
<p><span class="filename">Filename: src/lib.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span>pub struct Post {
|
|||
|
content: String,
|
|||
|
}
|
|||
|
|
|||
|
pub struct DraftPost {
|
|||
|
content: String,
|
|||
|
}
|
|||
|
|
|||
|
impl Post {
|
|||
|
pub fn new() -> DraftPost {
|
|||
|
DraftPost {
|
|||
|
content: String::new(),
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
pub fn content(&self) -> &str {
|
|||
|
&self.content
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
impl DraftPost {
|
|||
|
pub fn add_text(&mut self, text: &str) {
|
|||
|
self.content.push_str(text);
|
|||
|
}
|
|||
|
}
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 17-19: A <code>Post</code> with a <code>content</code> method and a
|
|||
|
<code>DraftPost</code> without a <code>content</code> method</span></p>
|
|||
|
<p>Both the <code>Post</code> and <code>DraftPost</code> structs have a private <code>content</code> field that
|
|||
|
stores the blog post text. The structs no longer have the <code>state</code> field because
|
|||
|
we’re moving the encoding of the state to the types of the structs. The <code>Post</code>
|
|||
|
struct will represent a published post, and it has a <code>content</code> method that
|
|||
|
returns the <code>content</code>.</p>
|
|||
|
<p>We still have a <code>Post::new</code> function, but instead of returning an instance of
|
|||
|
<code>Post</code>, it returns an instance of <code>DraftPost</code>. Because <code>content</code> is private
|
|||
|
and there aren’t any functions that return <code>Post</code>, it’s not possible to create
|
|||
|
an instance of <code>Post</code> right now.</p>
|
|||
|
<p>The <code>DraftPost</code> struct has an <code>add_text</code> method, so we can add text to
|
|||
|
<code>content</code> as before, but note that <code>DraftPost</code> does not have a <code>content</code> method
|
|||
|
defined! So now the program ensures all posts start as draft posts, and draft
|
|||
|
posts don’t have their content available for display. Any attempt to get around
|
|||
|
these constraints will result in a compiler error.</p>
|
|||
|
<h4><a class="header" href="#implementing-transitions-as-transformations-into-different-types" id="implementing-transitions-as-transformations-into-different-types">Implementing Transitions as Transformations into Different Types</a></h4>
|
|||
|
<p>So how do we get a published post? We want to enforce the rule that a draft
|
|||
|
post has to be reviewed and approved before it can be published. A post in the
|
|||
|
pending review state should still not display any content. Let’s implement
|
|||
|
these constraints by adding another struct, <code>PendingReviewPost</code>, defining the
|
|||
|
<code>request_review</code> method on <code>DraftPost</code> to return a <code>PendingReviewPost</code>, and
|
|||
|
defining an <code>approve</code> method on <code>PendingReviewPost</code> to return a <code>Post</code>, as
|
|||
|
shown in Listing 17-20:</p>
|
|||
|
<p><span class="filename">Filename: src/lib.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span><span class="boring">pub struct Post {
|
|||
|
</span><span class="boring"> content: String,
|
|||
|
</span><span class="boring">}
|
|||
|
</span><span class="boring">
|
|||
|
</span><span class="boring">pub struct DraftPost {
|
|||
|
</span><span class="boring"> content: String,
|
|||
|
</span><span class="boring">}
|
|||
|
</span><span class="boring">
|
|||
|
</span>impl DraftPost {
|
|||
|
// --snip--
|
|||
|
|
|||
|
pub fn request_review(self) -> PendingReviewPost {
|
|||
|
PendingReviewPost {
|
|||
|
content: self.content,
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
pub struct PendingReviewPost {
|
|||
|
content: String,
|
|||
|
}
|
|||
|
|
|||
|
impl PendingReviewPost {
|
|||
|
pub fn approve(self) -> Post {
|
|||
|
Post {
|
|||
|
content: self.content,
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 17-20: A <code>PendingReviewPost</code> that gets created by
|
|||
|
calling <code>request_review</code> on <code>DraftPost</code> and an <code>approve</code> method that turns a
|
|||
|
<code>PendingReviewPost</code> into a published <code>Post</code></span></p>
|
|||
|
<p>The <code>request_review</code> and <code>approve</code> methods take ownership of <code>self</code>, thus
|
|||
|
consuming the <code>DraftPost</code> and <code>PendingReviewPost</code> instances and transforming
|
|||
|
them into a <code>PendingReviewPost</code> and a published <code>Post</code>, respectively. This way,
|
|||
|
we won’t have any lingering <code>DraftPost</code> instances after we’ve called
|
|||
|
<code>request_review</code> on them, and so forth. The <code>PendingReviewPost</code> struct doesn’t
|
|||
|
have a <code>content</code> method defined on it, so attempting to read its content
|
|||
|
results in a compiler error, as with <code>DraftPost</code>. Because the only way to get a
|
|||
|
published <code>Post</code> instance that does have a <code>content</code> method defined is to call
|
|||
|
the <code>approve</code> method on a <code>PendingReviewPost</code>, and the only way to get a
|
|||
|
<code>PendingReviewPost</code> is to call the <code>request_review</code> method on a <code>DraftPost</code>,
|
|||
|
we’ve now encoded the blog post workflow into the type system.</p>
|
|||
|
<p>But we also have to make some small changes to <code>main</code>. The <code>request_review</code> and
|
|||
|
<code>approve</code> methods return new instances rather than modifying the struct they’re
|
|||
|
called on, so we need to add more <code>let post =</code> shadowing assignments to save
|
|||
|
the returned instances. We also can’t have the assertions about the draft and
|
|||
|
pending review post’s contents be empty strings, nor do we need them: we can’t
|
|||
|
compile code that tries to use the content of posts in those states any longer.
|
|||
|
The updated code in <code>main</code> is shown in Listing 17-21:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><code class="language-rust ignore">use blog::Post;
|
|||
|
|
|||
|
fn main() {
|
|||
|
let mut post = Post::new();
|
|||
|
|
|||
|
post.add_text("I ate a salad for lunch today");
|
|||
|
|
|||
|
let post = post.request_review();
|
|||
|
|
|||
|
let post = post.approve();
|
|||
|
|
|||
|
assert_eq!("I ate a salad for lunch today", post.content());
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p><span class="caption">Listing 17-21: Modifications to <code>main</code> to use the new
|
|||
|
implementation of the blog post workflow</span></p>
|
|||
|
<p>The changes we needed to make to <code>main</code> to reassign <code>post</code> mean that this
|
|||
|
implementation doesn’t quite follow the object-oriented state pattern anymore:
|
|||
|
the transformations between the states are no longer encapsulated entirely
|
|||
|
within the <code>Post</code> implementation. However, our gain is that invalid states are
|
|||
|
now impossible because of the type system and the type checking that happens at
|
|||
|
compile time! This ensures that certain bugs, such as display of the content of
|
|||
|
an unpublished post, will be discovered before they make it to production.</p>
|
|||
|
<p>Try the tasks suggested for additional requirements that we mentioned at the
|
|||
|
start of this section on the <code>blog</code> crate as it is after Listing 17-20 to see
|
|||
|
what you think about the design of this version of the code. Note that some of
|
|||
|
the tasks might be completed already in this design.</p>
|
|||
|
<p>We’ve seen that even though Rust is capable of implementing object-oriented
|
|||
|
design patterns, other patterns, such as encoding state into the type system,
|
|||
|
are also available in Rust. These patterns have different trade-offs. Although
|
|||
|
you might be very familiar with object-oriented patterns, rethinking the
|
|||
|
problem to take advantage of Rust’s features can provide benefits, such as
|
|||
|
preventing some bugs at compile time. Object-oriented patterns won’t always be
|
|||
|
the best solution in Rust due to certain features, like ownership, that
|
|||
|
object-oriented languages don’t have.</p>
|
|||
|
<h2><a class="header" href="#summary" id="summary">Summary</a></h2>
|
|||
|
<p>No matter whether or not you think Rust is an object-oriented language after
|
|||
|
reading this chapter, you now know that you can use trait objects to get some
|
|||
|
object-oriented features in Rust. Dynamic dispatch can give your code some
|
|||
|
flexibility in exchange for a bit of runtime performance. You can use this
|
|||
|
flexibility to implement object-oriented patterns that can help your code’s
|
|||
|
maintainability. Rust also has other features, like ownership, that
|
|||
|
object-oriented languages don’t have. An object-oriented pattern won’t always
|
|||
|
be the best way to take advantage of Rust’s strengths, but is an available
|
|||
|
option.</p>
|
|||
|
<p>Next, we’ll look at patterns, which are another of Rust’s features that enable
|
|||
|
lots of flexibility. We’ve looked at them briefly throughout the book but
|
|||
|
haven’t seen their full capability yet. Let’s go!</p>
|
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