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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><
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<main>
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<h1><a class="header" href="#the-rust-programming-language" id="the-rust-programming-language">The Rust Programming Language</a></h1>
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<p><em>by Steve Klabnik and Carol Nichols, with contributions from the Rust Community</em></p>
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<p>This version of the text assumes you’re using Rust 1.37.0 or later with
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<code>edition="2018"</code> in <em>Cargo.toml</em> of all projects to use Rust 2018 Edition
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idioms. See the <a href="ch01-01-installation.html">“Installation” section of Chapter 1</a><!-- ignore -->
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to install or update Rust, and see the new <a href="appendix-05-editions.html">Appendix E</a><!-- ignore
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--> for information on editions.</p>
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<p>The 2018 Edition of the Rust language includes a number of improvements that
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make Rust more ergonomic and easier to learn. This iteration of the book
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contains a number of changes to reflect those improvements:</p>
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<ul>
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<li>Chapter 7, “Managing Growing Projects with Packages, Crates, and Modules,”
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has been mostly rewritten. The module system and the way paths work in the
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2018 Edition were made more consistent.</li>
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<li>Chapter 10 has new sections titled “Traits as Parameters” and “Returning
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Types that Implement Traits” that explain the new <code>impl Trait</code> syntax.</li>
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<li>Chapter 11 has a new section titled “Using <code>Result<T, E></code> in Tests” that
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shows how to write tests that use the <code>?</code> operator.</li>
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<li>The “Advanced Lifetimes” section in Chapter 19 was removed because compiler
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improvements have made the constructs in that section even rarer.</li>
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<li>The previous Appendix D, “Macros,” has been expanded to include procedural
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macros and was moved to the “Macros” section in Chapter 19.</li>
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<li>Appendix A, “Keywords,” also explains the new raw identifiers feature that
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enables code written in the 2015 Edition and the 2018 Edition to interoperate.</li>
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<li>Appendix D is now titled “Useful Development Tools” and covers recently
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released tools that help you write Rust code.</li>
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<li>We fixed a number of small errors and imprecise wording throughout the book.
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Thank you to the readers who reported them!</li>
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</ul>
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<p>Note that any code in earlier iterations of <em>The Rust Programming Language</em>
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that compiled will continue to compile without <code>edition="2018"</code> in the
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project’s <em>Cargo.toml</em>, even as you update the Rust compiler version you’re
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using. That’s Rust’s backward compatibility guarantees at work!</p>
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<p>The HTML format is available online at
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<a href="https://doc.rust-lang.org/stable/book/">https://doc.rust-lang.org/stable/book/</a>
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and offline with installations of Rust made with <code>rustup</code>; run <code>rustup docs --book</code> to open.</p>
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<p>This text is available in <a href="https://nostarch.com/rust">paperback and ebook format from No Starch
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Press</a>.</p>
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