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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><
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<h1 class="menu-title">The Rust Programming Language</h1>
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<div id="content" class="content">
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<main>
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<h2><a class="header" href="#appendix-d---useful-development-tools" id="appendix-d---useful-development-tools">Appendix D - Useful Development Tools</a></h2>
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<p>In this appendix, we talk about some useful development tools that the Rust
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project provides. We’ll look at automatic formatting, quick ways to apply
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warning fixes, a linter, and integrating with IDEs.</p>
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<h3><a class="header" href="#automatic-formatting-with-rustfmt" id="automatic-formatting-with-rustfmt">Automatic Formatting with <code>rustfmt</code></a></h3>
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<p>The <code>rustfmt</code> tool reformats your code according to the community code style.
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Many collaborative projects use <code>rustfmt</code> to prevent arguments about which
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style to use when writing Rust: everyone formats their code using the tool.</p>
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<p>To install <code>rustfmt</code>, enter the following:</p>
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<pre><code class="language-text">$ rustup component add rustfmt
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</code></pre>
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<p>This command gives you <code>rustfmt</code> and <code>cargo-fmt</code>, similar to how Rust gives you
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both <code>rustc</code> and <code>cargo</code>. To format any Cargo project, enter the following:</p>
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<pre><code class="language-text">$ cargo fmt
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</code></pre>
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<p>Running this command reformats all the Rust code in the current crate. This
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should only change the code style, not the code semantics. For more information
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on <code>rustfmt</code>, see <a href="https://github.com/rust-lang/rustfmt">its documentation</a>.</p>
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<h3><a class="header" href="#fix-your-code-with-rustfix" id="fix-your-code-with-rustfix">Fix Your Code with <code>rustfix</code></a></h3>
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<p>The rustfix tool is included with Rust installations and can automatically fix
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some compiler warnings. If you’ve written code in Rust, you’ve probably seen
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compiler warnings. For example, consider this code:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">fn do_something() {}
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fn main() {
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for i in 0..100 {
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do_something();
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}
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}
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</code></pre></pre>
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<p>Here, we’re calling the <code>do_something</code> function 100 times, but we never use the
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variable <code>i</code> in the body of the <code>for</code> loop. Rust warns us about that:</p>
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<pre><code class="language-text">$ cargo build
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Compiling myprogram v0.1.0 (file:///projects/myprogram)
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warning: unused variable: `i`
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--> src/main.rs:4:9
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4 | for i in 1..100 {
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| ^ help: consider using `_i` instead
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= note: #[warn(unused_variables)] on by default
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Finished dev [unoptimized + debuginfo] target(s) in 0.50s
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</code></pre>
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<p>The warning suggests that we use <code>_i</code> as a name instead: the underscore
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indicates that we intend for this variable to be unused. We can automatically
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apply that suggestion using the <code>rustfix</code> tool by running the command <code>cargo fix</code>:</p>
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<pre><code class="language-text">$ cargo fix
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Checking myprogram v0.1.0 (file:///projects/myprogram)
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Fixing src/main.rs (1 fix)
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Finished dev [unoptimized + debuginfo] target(s) in 0.59s
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</code></pre>
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<p>When we look at <em>src/main.rs</em> again, we’ll see that <code>cargo fix</code> has changed the
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code:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">fn do_something() {}
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fn main() {
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for _i in 0..100 {
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do_something();
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}
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}
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</code></pre></pre>
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<p>The <code>for</code> loop variable is now named <code>_i</code>, and the warning no longer appears.</p>
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<p>You can also use the <code>cargo fix</code> command to transition your code between
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different Rust editions. Editions are covered in Appendix E.</p>
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<h3><a class="header" href="#more-lints-with-clippy" id="more-lints-with-clippy">More Lints with Clippy</a></h3>
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<p>The Clippy tool is a collection of lints to analyze your code so you can catch
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common mistakes and improve your Rust code.</p>
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<p>To install Clippy, enter the following:</p>
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<pre><code class="language-text">$ rustup component add clippy
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</code></pre>
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<p>To run Clippy’s lints on any Cargo project, enter the following:</p>
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<pre><code class="language-text">$ cargo clippy
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</code></pre>
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<p>For example, say you write a program that uses an approximation of a
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mathematical constant, such as pi, as this program does:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">fn main() {
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let x = 3.1415;
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let r = 8.0;
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println!("the area of the circle is {}", x * r * r);
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}
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</code></pre></pre>
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<p>Running <code>cargo clippy</code> on this project results in this error:</p>
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<pre><code class="language-text">error: approximate value of `f{32, 64}::consts::PI` found. Consider using it directly
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--> src/main.rs:2:13
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2 | let x = 3.1415;
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| ^^^^^^
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|
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= note: #[deny(clippy::approx_constant)] on by default
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= help: for further information visit https://rust-lang-nursery.github.io/rust-clippy/master/index.html#approx_constant
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</code></pre>
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|
<p>This error lets you know that Rust has this constant defined more precisely and
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that your program would be more correct if you used the constant instead. You
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would then change your code to use the <code>PI</code> constant. The following code
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doesn’t result in any errors or warnings from Clippy:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">fn main() {
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let x = std::f64::consts::PI;
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let r = 8.0;
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println!("the area of the circle is {}", x * r * r);
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}
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</code></pre></pre>
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<p>For more information on Clippy, see <a href="https://github.com/rust-lang/rust-clippy">its documentation</a>.</p>
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<h3><a class="header" href="#ide-integration-using-the-rust-language-server" id="ide-integration-using-the-rust-language-server">IDE Integration Using the Rust Language Server</a></h3>
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<p>To help IDE integration, the Rust project distributes the <em>Rust Language
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Server</em> (<code>rls</code>). This tool speaks the <a href="http://langserver.org/">Language Server
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Protocol</a>, which is a specification for IDEs and programming
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languages to communicate with each other. Different clients can use the <code>rls</code>,
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such as <a href="https://marketplace.visualstudio.com/items?itemName=rust-lang.rust">the Rust plug-in for Visual Studio Code</a>.</p>
|
|||
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<p>To install the <code>rls</code>, enter the following:</p>
|
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<pre><code class="language-text">$ rustup component add rls
|
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</code></pre>
|
|||
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<p>Then install the language server support in your particular IDE; you’ll gain
|
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abilities such as autocompletion, jump to definition, and inline errors.</p>
|
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<p>For more information on the <code>rls</code>, see <a href="https://github.com/rust-lang/rls">its documentation</a>.</p>
|
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