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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><
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<main>
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<h2><a class="header" href="#reading-a-file" id="reading-a-file">Reading a File</a></h2>
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<p>Now we’ll add functionality to read the file that is specified in the
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<code>filename</code> command line argument. First, we need a sample file to test it with:
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the best kind of file to use to make sure <code>minigrep</code> is working is one with a
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small amount of text over multiple lines with some repeated words. Listing 12-3
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has an Emily Dickinson poem that will work well! Create a file called
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<em>poem.txt</em> at the root level of your project, and enter the poem “I’m Nobody!
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Who are you?”</p>
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<p><span class="filename">Filename: poem.txt</span></p>
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<pre><code class="language-text">I'm nobody! Who are you?
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Are you nobody, too?
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Then there's a pair of us - don't tell!
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They'd banish us, you know.
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How dreary to be somebody!
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How public, like a frog
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To tell your name the livelong day
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To an admiring bog!
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</code></pre>
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<p><span class="caption">Listing 12-3: A poem by Emily Dickinson makes a good test
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case</span></p>
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<p>With the text in place, edit <em>src/main.rs</em> and add code to read the file, as
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shown in Listing 12-4.</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust should_panic">use std::env;
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use std::fs;
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fn main() {
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<span class="boring"> let args: Vec<String> = env::args().collect();
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</span><span class="boring">
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</span><span class="boring"> let query = &args[1];
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</span><span class="boring"> let filename = &args[2];
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</span><span class="boring">
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</span><span class="boring"> println!("Searching for {}", query);
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</span> // --snip--
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println!("In file {}", filename);
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let contents = fs::read_to_string(filename)
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.expect("Something went wrong reading the file");
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println!("With text:\n{}", contents);
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}
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</code></pre></pre>
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<p><span class="caption">Listing 12-4: Reading the contents of the file specified
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by the second argument</span></p>
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<p>First, we add another <code>use</code> statement to bring in a relevant part of the
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standard library: we need <code>std::fs</code> to handle files.</p>
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<p>In <code>main</code>, we’ve added a new statement: <code>fs::read_to_string</code> takes the
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<code>filename</code>, opens that file, and returns a <code>Result<String></code> of the file’s
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contents.</p>
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<p>After that statement, we’ve again added a temporary <code>println!</code> statement that
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prints the value of <code>contents</code> after the file is read, so we can check that the
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program is working so far.</p>
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<p>Let’s run this code with any string as the first command line argument (because
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we haven’t implemented the searching part yet) and the <em>poem.txt</em> file as the
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second argument:</p>
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<pre><code class="language-text">$ cargo run the poem.txt
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Compiling minigrep v0.1.0 (file:///projects/minigrep)
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Finished dev [unoptimized + debuginfo] target(s) in 0.0 secs
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Running `target/debug/minigrep the poem.txt`
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Searching for the
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In file poem.txt
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With text:
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I'm nobody! Who are you?
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Are you nobody, too?
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Then there's a pair of us — don't tell!
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They'd banish us, you know.
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How dreary to be somebody!
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How public, like a frog
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To tell your name the livelong day
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To an admiring bog!
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</code></pre>
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<p>Great! The code read and then printed the contents of the file. But the code
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has a few flaws. The <code>main</code> function has multiple responsibilities: generally,
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functions are clearer and easier to maintain if each function is responsible
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for only one idea. The other problem is that we’re not handling errors as well
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as we could. The program is still small, so these flaws aren’t a big problem,
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but as the program grows, it will be harder to fix them cleanly. It’s good
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practice to begin refactoring early on when developing a program, because it’s
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much easier to refactor smaller amounts of code. We’ll do that next.</p>
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