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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><
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<main>
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<h2><a class="header" href="#using-message-passing-to-transfer-data-between-threads" id="using-message-passing-to-transfer-data-between-threads">Using Message Passing to Transfer Data Between Threads</a></h2>
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<p>One increasingly popular approach to ensuring safe concurrency is <em>message
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passing</em>, where threads or actors communicate by sending each other messages
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containing data. Here’s the idea in a slogan from <a href="http://golang.org/doc/effective_go.html">the Go language
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documentation</a>: “Do not communicate by
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sharing memory; instead, share memory by communicating.”</p>
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<p>One major tool Rust has for accomplishing message-sending concurrency is the
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<em>channel</em>, a programming concept that Rust’s standard library provides an
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implementation of. You can imagine a channel in programming as being like a
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channel of water, such as a stream or a river. If you put something like a
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rubber duck or boat into a stream, it will travel downstream to the end of the
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waterway.</p>
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<p>A channel in programming has two halves: a transmitter and a receiver. The
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transmitter half is the upstream location where you put rubber ducks into the
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river, and the receiver half is where the rubber duck ends up downstream. One
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part of your code calls methods on the transmitter with the data you want to
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send, and another part checks the receiving end for arriving messages. A
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channel is said to be <em>closed</em> if either the transmitter or receiver half is
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dropped.</p>
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<p>Here, we’ll work up to a program that has one thread to generate values and
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send them down a channel, and another thread that will receive the values and
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print them out. We’ll be sending simple values between threads using a channel
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to illustrate the feature. Once you’re familiar with the technique, you could
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use channels to implement a chat system or a system where many threads perform
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parts of a calculation and send the parts to one thread that aggregates the
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results.</p>
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<p>First, in Listing 16-6, we’ll create a channel but not do anything with it.
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Note that this won’t compile yet because Rust can’t tell what type of values we
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want to send over the channel.</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><code class="language-rust ignore does_not_compile">use std::sync::mpsc;
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fn main() {
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let (tx, rx) = mpsc::channel();
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}
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</code></pre>
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<p><span class="caption">Listing 16-6: Creating a channel and assigning the two
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halves to <code>tx</code> and <code>rx</code></span></p>
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<p>We create a new channel using the <code>mpsc::channel</code> function; <code>mpsc</code> stands for
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<em>multiple producer, single consumer</em>. In short, the way Rust’s standard library
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implements channels means a channel can have multiple <em>sending</em> ends that
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produce values but only one <em>receiving</em> end that consumes those values. Imagine
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multiple streams flowing together into one big river: everything sent down any
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of the streams will end up in one river at the end. We’ll start with a single
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producer for now, but we’ll add multiple producers when we get this example
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working.</p>
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<p>The <code>mpsc::channel</code> function returns a tuple, the first element of which is the
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sending end and the second element is the receiving end. The abbreviations <code>tx</code>
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and <code>rx</code> are traditionally used in many fields for <em>transmitter</em> and <em>receiver</em>
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respectively, so we name our variables as such to indicate each end. We’re
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using a <code>let</code> statement with a pattern that destructures the tuples; we’ll
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discuss the use of patterns in <code>let</code> statements and destructuring in Chapter
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18. Using a <code>let</code> statement this way is a convenient approach to extract the
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pieces of the tuple returned by <code>mpsc::channel</code>.</p>
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<p>Let’s move the transmitting end into a spawned thread and have it send one
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string so the spawned thread is communicating with the main thread, as shown in
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Listing 16-7. This is like putting a rubber duck in the river upstream or
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sending a chat message from one thread to another.</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">use std::thread;
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use std::sync::mpsc;
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fn main() {
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let (tx, rx) = mpsc::channel();
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thread::spawn(move || {
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let val = String::from("hi");
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tx.send(val).unwrap();
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});
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}
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</code></pre></pre>
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<p><span class="caption">Listing 16-7: Moving <code>tx</code> to a spawned thread and sending
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“hi”</span></p>
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<p>Again, we’re using <code>thread::spawn</code> to create a new thread and then using <code>move</code>
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to move <code>tx</code> into the closure so the spawned thread owns <code>tx</code>. The spawned
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thread needs to own the transmitting end of the channel to be able to send
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messages through the channel.</p>
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<p>The transmitting end has a <code>send</code> method that takes the value we want to send.
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The <code>send</code> method returns a <code>Result<T, E></code> type, so if the receiving end has
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already been dropped and there’s nowhere to send a value, the send operation
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will return an error. In this example, we’re calling <code>unwrap</code> to panic in case
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of an error. But in a real application, we would handle it properly: return to
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Chapter 9 to review strategies for proper error handling.</p>
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<p>In Listing 16-8, we’ll get the value from the receiving end of the channel in
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the main thread. This is like retrieving the rubber duck from the water at the
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end of the river or like getting a chat message.</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">use std::thread;
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use std::sync::mpsc;
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fn main() {
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let (tx, rx) = mpsc::channel();
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thread::spawn(move || {
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let val = String::from("hi");
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tx.send(val).unwrap();
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});
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let received = rx.recv().unwrap();
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println!("Got: {}", received);
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}
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</code></pre></pre>
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<p><span class="caption">Listing 16-8: Receiving the value “hi” in the main thread
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and printing it</span></p>
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<p>The receiving end of a channel has two useful methods: <code>recv</code> and <code>try_recv</code>.
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We’re using <code>recv</code>, short for <em>receive</em>, which will block the main thread’s
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execution and wait until a value is sent down the channel. Once a value is
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sent, <code>recv</code> will return it in a <code>Result<T, E></code>. When the sending end of the
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channel closes, <code>recv</code> will return an error to signal that no more values will
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be coming.</p>
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<p>The <code>try_recv</code> method doesn’t block, but will instead return a <code>Result<T, E></code>
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immediately: an <code>Ok</code> value holding a message if one is available and an <code>Err</code>
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value if there aren’t any messages this time. Using <code>try_recv</code> is useful if
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this thread has other work to do while waiting for messages: we could write a
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loop that calls <code>try_recv</code> every so often, handles a message if one is
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available, and otherwise does other work for a little while until checking
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again.</p>
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<p>We’ve used <code>recv</code> in this example for simplicity; we don’t have any other work
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for the main thread to do other than wait for messages, so blocking the main
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thread is appropriate.</p>
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<p>When we run the code in Listing 16-8, we’ll see the value printed from the main
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thread:</p>
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<pre><code class="language-text">Got: hi
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</code></pre>
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<p>Perfect!</p>
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|
<h3><a class="header" href="#channels-and-ownership-transference" id="channels-and-ownership-transference">Channels and Ownership Transference</a></h3>
|
|||
|
<p>The ownership rules play a vital role in message sending because they help you
|
|||
|
write safe, concurrent code. Preventing errors in concurrent programming is the
|
|||
|
advantage of thinking about ownership throughout your Rust programs. Let’s do
|
|||
|
an experiment to show how channels and ownership work together to prevent
|
|||
|
problems: we’ll try to use a <code>val</code> value in the spawned thread <em>after</em> we’ve
|
|||
|
sent it down the channel. Try compiling the code in Listing 16-9 to see why
|
|||
|
this code isn’t allowed:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><code class="language-rust ignore does_not_compile">use std::thread;
|
|||
|
use std::sync::mpsc;
|
|||
|
|
|||
|
fn main() {
|
|||
|
let (tx, rx) = mpsc::channel();
|
|||
|
|
|||
|
thread::spawn(move || {
|
|||
|
let val = String::from("hi");
|
|||
|
tx.send(val).unwrap();
|
|||
|
println!("val is {}", val);
|
|||
|
});
|
|||
|
|
|||
|
let received = rx.recv().unwrap();
|
|||
|
println!("Got: {}", received);
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p><span class="caption">Listing 16-9: Attempting to use <code>val</code> after we’ve sent it
|
|||
|
down the channel</span></p>
|
|||
|
<p>Here, we try to print <code>val</code> after we’ve sent it down the channel via <code>tx.send</code>.
|
|||
|
Allowing this would be a bad idea: once the value has been sent to another
|
|||
|
thread, that thread could modify or drop it before we try to use the value
|
|||
|
again. Potentially, the other thread’s modifications could cause errors or
|
|||
|
unexpected results due to inconsistent or nonexistent data. However, Rust gives
|
|||
|
us an error if we try to compile the code in Listing 16-9:</p>
|
|||
|
<pre><code class="language-text">error[E0382]: use of moved value: `val`
|
|||
|
--> src/main.rs:10:31
|
|||
|
|
|
|||
|
9 | tx.send(val).unwrap();
|
|||
|
| --- value moved here
|
|||
|
10 | println!("val is {}", val);
|
|||
|
| ^^^ value used here after move
|
|||
|
|
|
|||
|
= note: move occurs because `val` has type `std::string::String`, which does
|
|||
|
not implement the `Copy` trait
|
|||
|
</code></pre>
|
|||
|
<p>Our concurrency mistake has caused a compile time error. The <code>send</code> function
|
|||
|
takes ownership of its parameter, and when the value is moved, the receiver
|
|||
|
takes ownership of it. This stops us from accidentally using the value again
|
|||
|
after sending it; the ownership system checks that everything is okay.</p>
|
|||
|
<h3><a class="header" href="#sending-multiple-values-and-seeing-the-receiver-waiting" id="sending-multiple-values-and-seeing-the-receiver-waiting">Sending Multiple Values and Seeing the Receiver Waiting</a></h3>
|
|||
|
<p>The code in Listing 16-8 compiled and ran, but it didn’t clearly show us that
|
|||
|
two separate threads were talking to each other over the channel. In Listing
|
|||
|
16-10 we’ve made some modifications that will prove the code in Listing 16-8 is
|
|||
|
running concurrently: the spawned thread will now send multiple messages and
|
|||
|
pause for a second between each message.</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">use std::thread;
|
|||
|
use std::sync::mpsc;
|
|||
|
use std::time::Duration;
|
|||
|
|
|||
|
fn main() {
|
|||
|
let (tx, rx) = mpsc::channel();
|
|||
|
|
|||
|
thread::spawn(move || {
|
|||
|
let vals = vec![
|
|||
|
String::from("hi"),
|
|||
|
String::from("from"),
|
|||
|
String::from("the"),
|
|||
|
String::from("thread"),
|
|||
|
];
|
|||
|
|
|||
|
for val in vals {
|
|||
|
tx.send(val).unwrap();
|
|||
|
thread::sleep(Duration::from_secs(1));
|
|||
|
}
|
|||
|
});
|
|||
|
|
|||
|
for received in rx {
|
|||
|
println!("Got: {}", received);
|
|||
|
}
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p><span class="caption">Listing 16-10: Sending multiple messages and pausing
|
|||
|
between each</span></p>
|
|||
|
<p>This time, the spawned thread has a vector of strings that we want to send to
|
|||
|
the main thread. We iterate over them, sending each individually, and pause
|
|||
|
between each by calling the <code>thread::sleep</code> function with a <code>Duration</code> value of
|
|||
|
1 second.</p>
|
|||
|
<p>In the main thread, we’re not calling the <code>recv</code> function explicitly anymore:
|
|||
|
instead, we’re treating <code>rx</code> as an iterator. For each value received, we’re
|
|||
|
printing it. When the channel is closed, iteration will end.</p>
|
|||
|
<p>When running the code in Listing 16-10, you should see the following output
|
|||
|
with a 1-second pause in between each line:</p>
|
|||
|
<pre><code class="language-text">Got: hi
|
|||
|
Got: from
|
|||
|
Got: the
|
|||
|
Got: thread
|
|||
|
</code></pre>
|
|||
|
<p>Because we don’t have any code that pauses or delays in the <code>for</code> loop in the
|
|||
|
main thread, we can tell that the main thread is waiting to receive values from
|
|||
|
the spawned thread.</p>
|
|||
|
<h3><a class="header" href="#creating-multiple-producers-by-cloning-the-transmitter" id="creating-multiple-producers-by-cloning-the-transmitter">Creating Multiple Producers by Cloning the Transmitter</a></h3>
|
|||
|
<p>Earlier we mentioned that <code>mpsc</code> was an acronym for <em>multiple producer,
|
|||
|
single consumer</em>. Let’s put <code>mpsc</code> to use and expand the code in Listing 16-10
|
|||
|
to create multiple threads that all send values to the same receiver. We can do
|
|||
|
so by cloning the transmitting half of the channel, as shown in Listing 16-11:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust"><span class="boring">use std::thread;
|
|||
|
</span><span class="boring">use std::sync::mpsc;
|
|||
|
</span><span class="boring">use std::time::Duration;
|
|||
|
</span><span class="boring">
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span>// --snip--
|
|||
|
|
|||
|
let (tx, rx) = mpsc::channel();
|
|||
|
|
|||
|
let tx1 = mpsc::Sender::clone(&tx);
|
|||
|
thread::spawn(move || {
|
|||
|
let vals = vec![
|
|||
|
String::from("hi"),
|
|||
|
String::from("from"),
|
|||
|
String::from("the"),
|
|||
|
String::from("thread"),
|
|||
|
];
|
|||
|
|
|||
|
for val in vals {
|
|||
|
tx1.send(val).unwrap();
|
|||
|
thread::sleep(Duration::from_secs(1));
|
|||
|
}
|
|||
|
});
|
|||
|
|
|||
|
thread::spawn(move || {
|
|||
|
let vals = vec![
|
|||
|
String::from("more"),
|
|||
|
String::from("messages"),
|
|||
|
String::from("for"),
|
|||
|
String::from("you"),
|
|||
|
];
|
|||
|
|
|||
|
for val in vals {
|
|||
|
tx.send(val).unwrap();
|
|||
|
thread::sleep(Duration::from_secs(1));
|
|||
|
}
|
|||
|
});
|
|||
|
|
|||
|
for received in rx {
|
|||
|
println!("Got: {}", received);
|
|||
|
}
|
|||
|
|
|||
|
// --snip--
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 16-11: Sending multiple messages from multiple
|
|||
|
producers</span></p>
|
|||
|
<p>This time, before we create the first spawned thread, we call <code>clone</code> on the
|
|||
|
sending end of the channel. This will give us a new sending handle we can pass
|
|||
|
to the first spawned thread. We pass the original sending end of the channel to
|
|||
|
a second spawned thread. This gives us two threads, each sending different
|
|||
|
messages to the receiving end of the channel.</p>
|
|||
|
<p>When you run the code, your output should look something like this:</p>
|
|||
|
<pre><code class="language-text">Got: hi
|
|||
|
Got: more
|
|||
|
Got: from
|
|||
|
Got: messages
|
|||
|
Got: for
|
|||
|
Got: the
|
|||
|
Got: thread
|
|||
|
Got: you
|
|||
|
</code></pre>
|
|||
|
<p>You might see the values in another order; it depends on your system. This is
|
|||
|
what makes concurrency interesting as well as difficult. If you experiment with
|
|||
|
<code>thread::sleep</code>, giving it various values in the different threads, each run
|
|||
|
will be more nondeterministic and create different output each time.</p>
|
|||
|
<p>Now that we’ve looked at how channels work, let’s look at a different method of
|
|||
|
concurrency.</p>
|
|||
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