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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><
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<h1 class="menu-title">The Rust Programming Language</h1>
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<main>
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<h2><a class="header" href="#shared-state-concurrency" id="shared-state-concurrency">Shared-State Concurrency</a></h2>
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<p>Message passing is a fine way of handling concurrency, but it’s not the only
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one. Consider this part of the slogan from the Go language documentation again:
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“do not communicate by sharing memory.”</p>
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<p>What would communicating by sharing memory look like? In addition, why would
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message-passing enthusiasts not use it and do the opposite instead?</p>
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<p>In a way, channels in any programming language are similar to single ownership,
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because once you transfer a value down a channel, you should no longer use that
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value. Shared memory concurrency is like multiple ownership: multiple threads
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can access the same memory location at the same time. As you saw in Chapter 15,
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where smart pointers made multiple ownership possible, multiple ownership can
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add complexity because these different owners need managing. Rust’s type system
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and ownership rules greatly assist in getting this management correct. For an
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example, let’s look at mutexes, one of the more common concurrency primitives
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for shared memory.</p>
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<h3><a class="header" href="#using-mutexes-to-allow-access-to-data-from-one-thread-at-a-time" id="using-mutexes-to-allow-access-to-data-from-one-thread-at-a-time">Using Mutexes to Allow Access to Data from One Thread at a Time</a></h3>
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<p><em>Mutex</em> is an abbreviation for <em>mutual exclusion</em>, as in, a mutex allows only
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one thread to access some data at any given time. To access the data in a
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mutex, a thread must first signal that it wants access by asking to acquire the
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mutex’s <em>lock</em>. The lock is a data structure that is part of the mutex that
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keeps track of who currently has exclusive access to the data. Therefore, the
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mutex is described as <em>guarding</em> the data it holds via the locking system.</p>
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<p>Mutexes have a reputation for being difficult to use because you have to
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remember two rules:</p>
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<ul>
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<li>You must attempt to acquire the lock before using the data.</li>
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<li>When you’re done with the data that the mutex guards, you must unlock the
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data so other threads can acquire the lock.</li>
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</ul>
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<p>For a real-world metaphor for a mutex, imagine a panel discussion at a
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conference with only one microphone. Before a panelist can speak, they have to
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ask or signal that they want to use the microphone. When they get the
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microphone, they can talk for as long as they want to and then hand the
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microphone to the next panelist who requests to speak. If a panelist forgets to
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hand the microphone off when they’re finished with it, no one else is able to
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speak. If management of the shared microphone goes wrong, the panel won’t work
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as planned!</p>
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<p>Management of mutexes can be incredibly tricky to get right, which is why so
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many people are enthusiastic about channels. However, thanks to Rust’s type
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system and ownership rules, you can’t get locking and unlocking wrong.</p>
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<h4><a class="header" href="#the-api-of-mutext" id="the-api-of-mutext">The API of <code>Mutex<T></code></a></h4>
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<p>As an example of how to use a mutex, let’s start by using a mutex in a
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single-threaded context, as shown in Listing 16-12:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">use std::sync::Mutex;
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fn main() {
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let m = Mutex::new(5);
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{
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let mut num = m.lock().unwrap();
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*num = 6;
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}
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println!("m = {:?}", m);
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}
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</code></pre></pre>
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<p><span class="caption">Listing 16-12: Exploring the API of <code>Mutex<T></code> in a
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single-threaded context for simplicity</span></p>
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<p>As with many types, we create a <code>Mutex<T></code> using the associated function <code>new</code>.
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To access the data inside the mutex, we use the <code>lock</code> method to acquire the
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lock. This call will block the current thread so it can’t do any work until
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it’s our turn to have the lock.</p>
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<p>The call to <code>lock</code> would fail if another thread holding the lock panicked. In
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that case, no one would ever be able to get the lock, so we’ve chosen to
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<code>unwrap</code> and have this thread panic if we’re in that situation.</p>
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<p>After we’ve acquired the lock, we can treat the return value, named <code>num</code> in
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this case, as a mutable reference to the data inside. The type system ensures
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that we acquire a lock before using the value in <code>m</code>: <code>Mutex<i32></code> is not an
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<code>i32</code>, so we <em>must</em> acquire the lock to be able to use the <code>i32</code> value. We
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can’t forget; the type system won’t let us access the inner <code>i32</code> otherwise.</p>
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<p>As you might suspect, <code>Mutex<T></code> is a smart pointer. More accurately, the call
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to <code>lock</code> <em>returns</em> a smart pointer called <code>MutexGuard</code>, wrapped in a
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<code>LockResult</code> that we handled with the call to <code>unwrap</code>. The <code>MutexGuard</code> smart
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pointer implements <code>Deref</code> to point at our inner data; the smart pointer also
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has a <code>Drop</code> implementation that releases the lock automatically when a
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<code>MutexGuard</code> goes out of scope, which happens at the end of the inner scope in
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Listing 16-12. As a result, we don’t risk forgetting to release the lock and
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blocking the mutex from being used by other threads because the lock release
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happens automatically.</p>
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<p>After dropping the lock, we can print the mutex value and see that we were able
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to change the inner <code>i32</code> to 6.</p>
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<h4><a class="header" href="#sharing-a-mutext-between-multiple-threads" id="sharing-a-mutext-between-multiple-threads">Sharing a <code>Mutex<T></code> Between Multiple Threads</a></h4>
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<p>Now, let’s try to share a value between multiple threads using <code>Mutex<T></code>.
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We’ll spin up 10 threads and have them each increment a counter value by 1, so
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the counter goes from 0 to 10. Note that the next few examples will have
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compiler errors, and we’ll use those errors to learn more about using
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<code>Mutex<T></code> and how Rust helps us use it correctly. Listing 16-13 has our
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starting example:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><code class="language-rust ignore does_not_compile">use std::sync::Mutex;
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use std::thread;
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fn main() {
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let counter = Mutex::new(0);
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let mut handles = vec![];
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for _ in 0..10 {
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let handle = thread::spawn(move || {
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let mut num = counter.lock().unwrap();
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*num += 1;
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});
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handles.push(handle);
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}
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for handle in handles {
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handle.join().unwrap();
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}
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println!("Result: {}", *counter.lock().unwrap());
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}
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</code></pre>
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<p><span class="caption">Listing 16-13: Ten threads each increment a counter
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guarded by a <code>Mutex<T></code></span></p>
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<p>We create a <code>counter</code> variable to hold an <code>i32</code> inside a <code>Mutex<T></code>, as we
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did in Listing 16-12. Next, we create 10 threads by iterating over a range
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of numbers. We use <code>thread::spawn</code> and give all the threads the same closure,
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one that moves the counter into the thread, acquires a lock on the <code>Mutex<T></code>
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by calling the <code>lock</code> method, and then adds 1 to the value in the mutex. When a
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thread finishes running its closure, <code>num</code> will go out of scope and release the
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lock so another thread can acquire it.</p>
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|||
|
<p>In the main thread, we collect all the join handles. Then, as we did in Listing
|
|||
|
16-2, we call <code>join</code> on each handle to make sure all the threads finish. At
|
|||
|
that point, the main thread will acquire the lock and print the result of this
|
|||
|
program.</p>
|
|||
|
<p>We hinted that this example wouldn’t compile. Now let’s find out why!</p>
|
|||
|
<pre><code class="language-text">error[E0382]: capture of moved value: `counter`
|
|||
|
--> src/main.rs:10:27
|
|||
|
|
|
|||
|
9 | let handle = thread::spawn(move || {
|
|||
|
| ------- value moved (into closure) here
|
|||
|
10 | let mut num = counter.lock().unwrap();
|
|||
|
| ^^^^^^^ value captured here after move
|
|||
|
|
|
|||
|
= note: move occurs because `counter` has type `std::sync::Mutex<i32>`,
|
|||
|
which does not implement the `Copy` trait
|
|||
|
|
|||
|
error[E0382]: use of moved value: `counter`
|
|||
|
--> src/main.rs:21:29
|
|||
|
|
|
|||
|
9 | let handle = thread::spawn(move || {
|
|||
|
| ------- value moved (into closure) here
|
|||
|
...
|
|||
|
21 | println!("Result: {}", *counter.lock().unwrap());
|
|||
|
| ^^^^^^^ value used here after move
|
|||
|
|
|
|||
|
= note: move occurs because `counter` has type `std::sync::Mutex<i32>`,
|
|||
|
which does not implement the `Copy` trait
|
|||
|
|
|||
|
error: aborting due to 2 previous errors
|
|||
|
</code></pre>
|
|||
|
<p>The error message states that the <code>counter</code> value is moved into the closure and
|
|||
|
then captured when we call <code>lock</code>. That description sounds like what we wanted,
|
|||
|
but it’s not allowed!</p>
|
|||
|
<p>Let’s figure this out by simplifying the program. Instead of making 10 threads
|
|||
|
in a <code>for</code> loop, let’s just make two threads without a loop and see what
|
|||
|
happens. Replace the first <code>for</code> loop in Listing 16-13 with this code instead:</p>
|
|||
|
<pre><code class="language-rust ignore does_not_compile">use std::sync::Mutex;
|
|||
|
use std::thread;
|
|||
|
|
|||
|
fn main() {
|
|||
|
let counter = Mutex::new(0);
|
|||
|
let mut handles = vec![];
|
|||
|
|
|||
|
let handle = thread::spawn(move || {
|
|||
|
let mut num = counter.lock().unwrap();
|
|||
|
|
|||
|
*num += 1;
|
|||
|
});
|
|||
|
handles.push(handle);
|
|||
|
|
|||
|
let handle2 = thread::spawn(move || {
|
|||
|
let mut num2 = counter.lock().unwrap();
|
|||
|
|
|||
|
*num2 += 1;
|
|||
|
});
|
|||
|
handles.push(handle2);
|
|||
|
|
|||
|
for handle in handles {
|
|||
|
handle.join().unwrap();
|
|||
|
}
|
|||
|
|
|||
|
println!("Result: {}", *counter.lock().unwrap());
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p>We make two threads and change the variable names used with the second thread
|
|||
|
to <code>handle2</code> and <code>num2</code>. When we run the code this time, compiling gives us the
|
|||
|
following:</p>
|
|||
|
<pre><code class="language-text">error[E0382]: capture of moved value: `counter`
|
|||
|
--> src/main.rs:16:24
|
|||
|
|
|
|||
|
8 | let handle = thread::spawn(move || {
|
|||
|
| ------- value moved (into closure) here
|
|||
|
...
|
|||
|
16 | let mut num2 = counter.lock().unwrap();
|
|||
|
| ^^^^^^^ value captured here after move
|
|||
|
|
|
|||
|
= note: move occurs because `counter` has type `std::sync::Mutex<i32>`,
|
|||
|
which does not implement the `Copy` trait
|
|||
|
|
|||
|
error[E0382]: use of moved value: `counter`
|
|||
|
--> src/main.rs:26:29
|
|||
|
|
|
|||
|
8 | let handle = thread::spawn(move || {
|
|||
|
| ------- value moved (into closure) here
|
|||
|
...
|
|||
|
26 | println!("Result: {}", *counter.lock().unwrap());
|
|||
|
| ^^^^^^^ value used here after move
|
|||
|
|
|
|||
|
= note: move occurs because `counter` has type `std::sync::Mutex<i32>`,
|
|||
|
which does not implement the `Copy` trait
|
|||
|
|
|||
|
error: aborting due to 2 previous errors
|
|||
|
</code></pre>
|
|||
|
<p>Aha! The first error message indicates that <code>counter</code> is moved into the closure
|
|||
|
for the thread associated with <code>handle</code>. That move is preventing us from
|
|||
|
capturing <code>counter</code> when we try to call <code>lock</code> on it and store the result in
|
|||
|
<code>num2</code> in the second thread! So Rust is telling us that we can’t move ownership
|
|||
|
of <code>counter</code> into multiple threads. This was hard to see earlier because our
|
|||
|
threads were in a loop, and Rust can’t point to different threads in different
|
|||
|
iterations of the loop. Let’s fix the compiler error with a multiple-ownership
|
|||
|
method we discussed in Chapter 15.</p>
|
|||
|
<h4><a class="header" href="#multiple-ownership-with-multiple-threads" id="multiple-ownership-with-multiple-threads">Multiple Ownership with Multiple Threads</a></h4>
|
|||
|
<p>In Chapter 15, we gave a value multiple owners by using the smart pointer
|
|||
|
<code>Rc<T></code> to create a reference counted value. Let’s do the same here and see
|
|||
|
what happens. We’ll wrap the <code>Mutex<T></code> in <code>Rc<T></code> in Listing 16-14 and clone
|
|||
|
the <code>Rc<T></code> before moving ownership to the thread. Now that we’ve seen the
|
|||
|
errors, we’ll also switch back to using the <code>for</code> loop, and we’ll keep the
|
|||
|
<code>move</code> keyword with the closure.</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><code class="language-rust ignore does_not_compile">use std::rc::Rc;
|
|||
|
use std::sync::Mutex;
|
|||
|
use std::thread;
|
|||
|
|
|||
|
fn main() {
|
|||
|
let counter = Rc::new(Mutex::new(0));
|
|||
|
let mut handles = vec![];
|
|||
|
|
|||
|
for _ in 0..10 {
|
|||
|
let counter = Rc::clone(&counter);
|
|||
|
let handle = thread::spawn(move || {
|
|||
|
let mut num = counter.lock().unwrap();
|
|||
|
|
|||
|
*num += 1;
|
|||
|
});
|
|||
|
handles.push(handle);
|
|||
|
}
|
|||
|
|
|||
|
for handle in handles {
|
|||
|
handle.join().unwrap();
|
|||
|
}
|
|||
|
|
|||
|
println!("Result: {}", *counter.lock().unwrap());
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p><span class="caption">Listing 16-14: Attempting to use <code>Rc<T></code> to allow
|
|||
|
multiple threads to own the <code>Mutex<T></code></span></p>
|
|||
|
<p>Once again, we compile and get... different errors! The compiler is teaching us
|
|||
|
a lot.</p>
|
|||
|
<pre><code class="language-text">error[E0277]: the trait bound `std::rc::Rc<std::sync::Mutex<i32>>:
|
|||
|
std::marker::Send` is not satisfied in `[closure@src/main.rs:11:36:
|
|||
|
15:10 counter:std::rc::Rc<std::sync::Mutex<i32>>]`
|
|||
|
--> src/main.rs:11:22
|
|||
|
|
|
|||
|
11 | let handle = thread::spawn(move || {
|
|||
|
| ^^^^^^^^^^^^^ `std::rc::Rc<std::sync::Mutex<i32>>`
|
|||
|
cannot be sent between threads safely
|
|||
|
|
|
|||
|
= help: within `[closure@src/main.rs:11:36: 15:10
|
|||
|
counter:std::rc::Rc<std::sync::Mutex<i32>>]`, the trait `std::marker::Send` is
|
|||
|
not implemented for `std::rc::Rc<std::sync::Mutex<i32>>`
|
|||
|
= note: required because it appears within the type
|
|||
|
`[closure@src/main.rs:11:36: 15:10 counter:std::rc::Rc<std::sync::Mutex<i32>>]`
|
|||
|
= note: required by `std::thread::spawn`
|
|||
|
</code></pre>
|
|||
|
<p>Wow, that error message is very wordy! Here are some important parts to focus
|
|||
|
on: the first inline error says <code>`std::rc::Rc<std::sync::Mutex<i32>>` cannot be sent between threads safely</code>. The reason for this is in the next important
|
|||
|
part to focus on, the error message. The distilled error message says <code>the trait bound `Send` is not satisfied</code>. We’ll talk about <code>Send</code> in the next
|
|||
|
section: it’s one of the traits that ensures the types we use with threads are
|
|||
|
meant for use in concurrent situations.</p>
|
|||
|
<p>Unfortunately, <code>Rc<T></code> is not safe to share across threads. When <code>Rc<T></code>
|
|||
|
manages the reference count, it adds to the count for each call to <code>clone</code> and
|
|||
|
subtracts from the count when each clone is dropped. But it doesn’t use any
|
|||
|
concurrency primitives to make sure that changes to the count can’t be
|
|||
|
interrupted by another thread. This could lead to wrong counts—subtle bugs that
|
|||
|
could in turn lead to memory leaks or a value being dropped before we’re done
|
|||
|
with it. What we need is a type exactly like <code>Rc<T></code> but one that makes changes
|
|||
|
to the reference count in a thread-safe way.</p>
|
|||
|
<h4><a class="header" href="#atomic-reference-counting-with-arct" id="atomic-reference-counting-with-arct">Atomic Reference Counting with <code>Arc<T></code></a></h4>
|
|||
|
<p>Fortunately, <code>Arc<T></code> <em>is</em> a type like <code>Rc<T></code> that is safe to use in
|
|||
|
concurrent situations. The <em>a</em> stands for <em>atomic</em>, meaning it’s an <em>atomically
|
|||
|
reference counted</em> type. Atomics are an additional kind of concurrency
|
|||
|
primitive that we won’t cover in detail here: see the standard library
|
|||
|
documentation for <code>std::sync::atomic</code> for more details. At this point, you just
|
|||
|
need to know that atomics work like primitive types but are safe to share
|
|||
|
across threads.</p>
|
|||
|
<p>You might then wonder why all primitive types aren’t atomic and why standard
|
|||
|
library types aren’t implemented to use <code>Arc<T></code> by default. The reason is that
|
|||
|
thread safety comes with a performance penalty that you only want to pay when
|
|||
|
you really need to. If you’re just performing operations on values within a
|
|||
|
single thread, your code can run faster if it doesn’t have to enforce the
|
|||
|
guarantees atomics provide.</p>
|
|||
|
<p>Let’s return to our example: <code>Arc<T></code> and <code>Rc<T></code> have the same API, so we fix
|
|||
|
our program by changing the <code>use</code> line, the call to <code>new</code>, and the call to
|
|||
|
<code>clone</code>. The code in Listing 16-15 will finally compile and run:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">use std::sync::{Mutex, Arc};
|
|||
|
use std::thread;
|
|||
|
|
|||
|
fn main() {
|
|||
|
let counter = Arc::new(Mutex::new(0));
|
|||
|
let mut handles = vec![];
|
|||
|
|
|||
|
for _ in 0..10 {
|
|||
|
let counter = Arc::clone(&counter);
|
|||
|
let handle = thread::spawn(move || {
|
|||
|
let mut num = counter.lock().unwrap();
|
|||
|
|
|||
|
*num += 1;
|
|||
|
});
|
|||
|
handles.push(handle);
|
|||
|
}
|
|||
|
|
|||
|
for handle in handles {
|
|||
|
handle.join().unwrap();
|
|||
|
}
|
|||
|
|
|||
|
println!("Result: {}", *counter.lock().unwrap());
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p><span class="caption">Listing 16-15: Using an <code>Arc<T></code> to wrap the <code>Mutex<T></code>
|
|||
|
to be able to share ownership across multiple threads</span></p>
|
|||
|
<p>This code will print the following:</p>
|
|||
|
<pre><code class="language-text">Result: 10
|
|||
|
</code></pre>
|
|||
|
<p>We did it! We counted from 0 to 10, which may not seem very impressive, but it
|
|||
|
did teach us a lot about <code>Mutex<T></code> and thread safety. You could also use this
|
|||
|
program’s structure to do more complicated operations than just incrementing a
|
|||
|
counter. Using this strategy, you can divide a calculation into independent
|
|||
|
parts, split those parts across threads, and then use a <code>Mutex<T></code> to have each
|
|||
|
thread update the final result with its part.</p>
|
|||
|
<h3><a class="header" href="#similarities-between-refcelltrct-and-mutextarct" id="similarities-between-refcelltrct-and-mutextarct">Similarities Between <code>RefCell<T></code>/<code>Rc<T></code> and <code>Mutex<T></code>/<code>Arc<T></code></a></h3>
|
|||
|
<p>You might have noticed that <code>counter</code> is immutable but we could get a mutable
|
|||
|
reference to the value inside it; this means <code>Mutex<T></code> provides interior
|
|||
|
mutability, as the <code>Cell</code> family does. In the same way we used <code>RefCell<T></code> in
|
|||
|
Chapter 15 to allow us to mutate contents inside an <code>Rc<T></code>, we use <code>Mutex<T></code>
|
|||
|
to mutate contents inside an <code>Arc<T></code>.</p>
|
|||
|
<p>Another detail to note is that Rust can’t protect you from all kinds of logic
|
|||
|
errors when you use <code>Mutex<T></code>. Recall in Chapter 15 that using <code>Rc<T></code> came
|
|||
|
with the risk of creating reference cycles, where two <code>Rc<T></code> values refer to
|
|||
|
each other, causing memory leaks. Similarly, <code>Mutex<T></code> comes with the risk of
|
|||
|
creating <em>deadlocks</em>. These occur when an operation needs to lock two resources
|
|||
|
and two threads have each acquired one of the locks, causing them to wait for
|
|||
|
each other forever. If you’re interested in deadlocks, try creating a Rust
|
|||
|
program that has a deadlock; then research deadlock mitigation strategies for
|
|||
|
mutexes in any language and have a go at implementing them in Rust. The
|
|||
|
standard library API documentation for <code>Mutex<T></code> and <code>MutexGuard</code> offers
|
|||
|
useful information.</p>
|
|||
|
<p>We’ll round out this chapter by talking about the <code>Send</code> and <code>Sync</code> traits and
|
|||
|
how we can use them with custom types.</p>
|
|||
|
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