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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><
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<main>
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<h2><a class="header" href="#extensible-concurrency-with-the-sync-and-send-traits" id="extensible-concurrency-with-the-sync-and-send-traits">Extensible Concurrency with the <code>Sync</code> and <code>Send</code> Traits</a></h2>
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<p>Interestingly, the Rust language has <em>very</em> few concurrency features. Almost
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every concurrency feature we’ve talked about so far in this chapter has been
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part of the standard library, not the language. Your options for handling
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concurrency are not limited to the language or the standard library; you can
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write your own concurrency features or use those written by others.</p>
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<p>However, two concurrency concepts are embedded in the language: the
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<code>std::marker</code> traits <code>Sync</code> and <code>Send</code>.</p>
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<h3><a class="header" href="#allowing-transference-of-ownership-between-threads-with-send" id="allowing-transference-of-ownership-between-threads-with-send">Allowing Transference of Ownership Between Threads with <code>Send</code></a></h3>
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<p>The <code>Send</code> marker trait indicates that ownership of the type implementing
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<code>Send</code> can be transferred between threads. Almost every Rust type is <code>Send</code>,
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but there are some exceptions, including <code>Rc<T></code>: this cannot be <code>Send</code> because
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if you cloned an <code>Rc<T></code> value and tried to transfer ownership of the clone to
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another thread, both threads might update the reference count at the same time.
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For this reason, <code>Rc<T></code> is implemented for use in single-threaded situations
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where you don’t want to pay the thread-safe performance penalty.</p>
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<p>Therefore, Rust’s type system and trait bounds ensure that you can never
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accidentally send an <code>Rc<T></code> value across threads unsafely. When we tried to do
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this in Listing 16-14, we got the error <code>the trait Send is not implemented for Rc<Mutex<i32>></code>. When we switched to <code>Arc<T></code>, which is <code>Send</code>, the code
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compiled.</p>
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<p>Any type composed entirely of <code>Send</code> types is automatically marked as <code>Send</code> as
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well. Almost all primitive types are <code>Send</code>, aside from raw pointers, which
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we’ll discuss in Chapter 19.</p>
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<h3><a class="header" href="#allowing-access-from-multiple-threads-with-sync" id="allowing-access-from-multiple-threads-with-sync">Allowing Access from Multiple Threads with <code>Sync</code></a></h3>
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<p>The <code>Sync</code> marker trait indicates that it is safe for the type implementing
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<code>Sync</code> to be referenced from multiple threads. In other words, any type <code>T</code> is
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<code>Sync</code> if <code>&T</code> (a reference to <code>T</code>) is <code>Send</code>, meaning the reference can be
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sent safely to another thread. Similar to <code>Send</code>, primitive types are <code>Sync</code>,
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and types composed entirely of types that are <code>Sync</code> are also <code>Sync</code>.</p>
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<p>The smart pointer <code>Rc<T></code> is also not <code>Sync</code> for the same reasons that it’s not
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<code>Send</code>. The <code>RefCell<T></code> type (which we talked about in Chapter 15) and the
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family of related <code>Cell<T></code> types are not <code>Sync</code>. The implementation of borrow
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checking that <code>RefCell<T></code> does at runtime is not thread-safe. The smart
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pointer <code>Mutex<T></code> is <code>Sync</code> and can be used to share access with multiple
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threads as you saw in the <a href="ch16-03-shared-state.html#sharing-a-mutext-between-multiple-threads">“Sharing a <code>Mutex<T></code> Between Multiple
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Threads”</a><!-- ignore --> section.</p>
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<h3><a class="header" href="#implementing-send-and-sync-manually-is-unsafe" id="implementing-send-and-sync-manually-is-unsafe">Implementing <code>Send</code> and <code>Sync</code> Manually Is Unsafe</a></h3>
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<p>Because types that are made up of <code>Send</code> and <code>Sync</code> traits are automatically
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also <code>Send</code> and <code>Sync</code>, we don’t have to implement those traits manually. As
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marker traits, they don’t even have any methods to implement. They’re just
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useful for enforcing invariants related to concurrency.</p>
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<p>Manually implementing these traits involves implementing unsafe Rust code.
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We’ll talk about using unsafe Rust code in Chapter 19; for now, the important
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information is that building new concurrent types not made up of <code>Send</code> and
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<code>Sync</code> parts requires careful thought to uphold the safety guarantees.
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<a href="https://doc.rust-lang.org/stable/nomicon/">The Rustonomicon</a> has more information about these guarantees and how to
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uphold them.</p>
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<h2><a class="header" href="#summary" id="summary">Summary</a></h2>
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<p>This isn’t the last you’ll see of concurrency in this book: the project in
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Chapter 20 will use the concepts in this chapter in a more realistic situation
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than the smaller examples discussed here.</p>
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<p>As mentioned earlier, because very little of how Rust handles concurrency is
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part of the language, many concurrency solutions are implemented as crates.
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These evolve more quickly than the standard library, so be sure to search
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online for the current, state-of-the-art crates to use in multithreaded
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situations.</p>
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<p>The Rust standard library provides channels for message passing and smart
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pointer types, such as <code>Mutex<T></code> and <code>Arc<T></code>, that are safe to use in
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concurrent contexts. The type system and the borrow checker ensure that the
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code using these solutions won’t end up with data races or invalid references.
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Once you get your code to compile, you can rest assured that it will happily
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run on multiple threads without the kinds of hard-to-track-down bugs common in
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other languages. Concurrent programming is no longer a concept to be afraid of:
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go forth and make your programs concurrent, fearlessly!</p>
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<p>Next, we’ll talk about idiomatic ways to model problems and structure solutions
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as your Rust programs get bigger. In addition, we’ll discuss how Rust’s idioms
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relate to those you might be familiar with from object-oriented programming.</p>
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<script src="clipboard.min.js" type="text/javascript" charset="utf-8"></script>
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<script src="highlight.js" type="text/javascript" charset="utf-8"></script>
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<script src="book.js" type="text/javascript" charset="utf-8"></script>
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<!-- Custom JS scripts -->
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<script type="text/javascript" src="ferris.js"></script>
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</body>
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</html>
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