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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><
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<main>
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<h2><a class="header" href="#advanced-functions-and-closures" id="advanced-functions-and-closures">Advanced Functions and Closures</a></h2>
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<p>Finally, we’ll explore some advanced features related to functions and
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closures, which include function pointers and returning closures.</p>
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<h3><a class="header" href="#function-pointers" id="function-pointers">Function Pointers</a></h3>
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<p>We’ve talked about how to pass closures to functions; you can also pass regular
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functions to functions! This technique is useful when you want to pass a
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function you’ve already defined rather than defining a new closure. Doing this
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with function pointers will allow you to use functions as arguments to other
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functions. Functions coerce to the type <code>fn</code> (with a lowercase f), not to be
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confused with the <code>Fn</code> closure trait. The <code>fn</code> type is called a <em>function
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pointer</em>. The syntax for specifying that a parameter is a function pointer is
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similar to that of closures, as shown in Listing 19-27.</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">fn add_one(x: i32) -> i32 {
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x + 1
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}
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fn do_twice(f: fn(i32) -> i32, arg: i32) -> i32 {
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f(arg) + f(arg)
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}
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fn main() {
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let answer = do_twice(add_one, 5);
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println!("The answer is: {}", answer);
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}
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</code></pre></pre>
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<p><span class="caption">Listing 19-27: Using the <code>fn</code> type to accept a function
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pointer as an argument</span></p>
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<p>This code prints <code>The answer is: 12</code>. We specify that the parameter <code>f</code> in
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<code>do_twice</code> is an <code>fn</code> that takes one parameter of type <code>i32</code> and returns an
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<code>i32</code>. We can then call <code>f</code> in the body of <code>do_twice</code>. In <code>main</code>, we can pass
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the function name <code>add_one</code> as the first argument to <code>do_twice</code>.</p>
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<p>Unlike closures, <code>fn</code> is a type rather than a trait, so we specify <code>fn</code> as the
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parameter type directly rather than declaring a generic type parameter with one
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of the <code>Fn</code> traits as a trait bound.</p>
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<p>Function pointers implement all three of the closure traits (<code>Fn</code>, <code>FnMut</code>, and
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<code>FnOnce</code>), so you can always pass a function pointer as an argument for a
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function that expects a closure. It’s best to write functions using a generic
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type and one of the closure traits so your functions can accept either
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functions or closures.</p>
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<p>An example of where you would want to only accept <code>fn</code> and not closures is when
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interfacing with external code that doesn’t have closures: C functions can
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accept functions as arguments, but C doesn’t have closures.</p>
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<p>As an example of where you could use either a closure defined inline or a named
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function, let’s look at a use of <code>map</code>. To use the <code>map</code> function to turn a
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vector of numbers into a vector of strings, we could use a closure, like this:</p>
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<pre><pre class="playpen"><code class="language-rust">
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<span class="boring">#![allow(unused_variables)]
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</span><span class="boring">fn main() {
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</span>let list_of_numbers = vec![1, 2, 3];
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let list_of_strings: Vec<String> = list_of_numbers
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.iter()
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.map(|i| i.to_string())
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.collect();
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<span class="boring">}
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</span></code></pre></pre>
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<p>Or we could name a function as the argument to <code>map</code> instead of the closure,
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like this:</p>
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<pre><pre class="playpen"><code class="language-rust">
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<span class="boring">#![allow(unused_variables)]
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</span><span class="boring">fn main() {
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</span>let list_of_numbers = vec![1, 2, 3];
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let list_of_strings: Vec<String> = list_of_numbers
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.iter()
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.map(ToString::to_string)
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.collect();
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<span class="boring">}
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</span></code></pre></pre>
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<p>Note that we must use the fully qualified syntax that we talked about earlier
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in the <a href="ch19-03-advanced-traits.html#advanced-traits">“Advanced Traits”</a><!-- ignore --> section because
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there are multiple functions available named <code>to_string</code>. Here, we’re using the
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<code>to_string</code> function defined in the <code>ToString</code> trait, which the standard
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library has implemented for any type that implements <code>Display</code>.</p>
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<p>We have another useful pattern that exploits an implementation detail of tuple
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structs and tuple-struct enum variants. These types use <code>()</code> as initializer
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syntax, which looks like a function call. The initializers are actually
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implemented as functions returning an instance that’s constructed from their
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arguments. We can use these initializer functions as function pointers that
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implement the closure traits, which means we can specify the initializer
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functions as arguments for methods that take closures, like so:</p>
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<pre><pre class="playpen"><code class="language-rust">
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<span class="boring">#![allow(unused_variables)]
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</span><span class="boring">fn main() {
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</span>enum Status {
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Value(u32),
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Stop,
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}
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|
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let list_of_statuses: Vec<Status> =
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(0u32..20)
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.map(Status::Value)
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.collect();
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<span class="boring">}
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</span></code></pre></pre>
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<p>Here we create <code>Status::Value</code> instances using each <code>u32</code> value in the range
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that <code>map</code> is called on by using the initializer function of <code>Status::Value</code>.
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Some people prefer this style, and some people prefer to use closures. They
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compile to the same code, so use whichever style is clearer to you.</p>
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<h3><a class="header" href="#returning-closures" id="returning-closures">Returning Closures</a></h3>
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<p>Closures are represented by traits, which means you can’t return closures
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directly. In most cases where you might want to return a trait, you can instead
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use the concrete type that implements the trait as the return value of the
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function. But you can’t do that with closures because they don’t have a
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concrete type that is returnable; you’re not allowed to use the function
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pointer <code>fn</code> as a return type, for example.</p>
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<p>The following code tries to return a closure directly, but it won’t compile:</p>
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<pre><code class="language-rust ignore does_not_compile">fn returns_closure() -> Fn(i32) -> i32 {
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|x| x + 1
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}
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</code></pre>
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<p>The compiler error is as follows:</p>
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<pre><code class="language-text">error[E0277]: the trait bound `std::ops::Fn(i32) -> i32 + 'static:
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std::marker::Sized` is not satisfied
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-->
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|
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1 | fn returns_closure() -> Fn(i32) -> i32 {
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| ^^^^^^^^^^^^^^ `std::ops::Fn(i32) -> i32 + 'static`
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does not have a constant size known at compile-time
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|
|
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= help: the trait `std::marker::Sized` is not implemented for
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`std::ops::Fn(i32) -> i32 + 'static`
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= note: the return type of a function must have a statically known size
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|
</code></pre>
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<p>The error references the <code>Sized</code> trait again! Rust doesn’t know how much space
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|
it will need to store the closure. We saw a solution to this problem earlier.
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We can use a trait object:</p>
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<pre><pre class="playpen"><code class="language-rust">
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<span class="boring">#![allow(unused_variables)]
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</span><span class="boring">fn main() {
|
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</span>fn returns_closure() -> Box<dyn Fn(i32) -> i32> {
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Box::new(|x| x + 1)
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}
|
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|
<span class="boring">}
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|
</span></code></pre></pre>
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<p>This code will compile just fine. For more about trait objects, refer to the
|
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section <a href="ch17-02-trait-objects.html#using-trait-objects-that-allow-for-values-of-different-types">“Using Trait Objects That Allow for Values of Different
|
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|
Types”</a><!--
|
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|
ignore --> in Chapter 17.</p>
|
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