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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><
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<div id="content" class="content">
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<main>
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<h2><a class="header" href="#processing-a-series-of-items-with-iterators" id="processing-a-series-of-items-with-iterators">Processing a Series of Items with Iterators</a></h2>
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<p>The iterator pattern allows you to perform some task on a sequence of items in
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turn. An iterator is responsible for the logic of iterating over each item and
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determining when the sequence has finished. When you use iterators, you don’t
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have to reimplement that logic yourself.</p>
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<p>In Rust, iterators are <em>lazy</em>, meaning they have no effect until you call
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methods that consume the iterator to use it up. For example, the code in
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Listing 13-13 creates an iterator over the items in the vector <code>v1</code> by calling
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the <code>iter</code> method defined on <code>Vec<T></code>. This code by itself doesn’t do anything
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useful.</p>
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<pre><pre class="playpen"><code class="language-rust">
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<span class="boring">#![allow(unused_variables)]
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</span><span class="boring">fn main() {
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</span>let v1 = vec![1, 2, 3];
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let v1_iter = v1.iter();
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<span class="boring">}
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</span></code></pre></pre>
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<p><span class="caption">Listing 13-13: Creating an iterator</span></p>
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<p>Once we’ve created an iterator, we can use it in a variety of ways. In Listing
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3-5 in Chapter 3, we used iterators with <code>for</code> loops to execute some code on
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each item, although we glossed over what the call to <code>iter</code> did until now.</p>
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<p>The example in Listing 13-14 separates the creation of the iterator from the
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use of the iterator in the <code>for</code> loop. The iterator is stored in the <code>v1_iter</code>
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variable, and no iteration takes place at that time. When the <code>for</code> loop is
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called using the iterator in <code>v1_iter</code>, each element in the iterator is used in
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one iteration of the loop, which prints out each value.</p>
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<pre><pre class="playpen"><code class="language-rust">
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<span class="boring">#![allow(unused_variables)]
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</span><span class="boring">fn main() {
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</span>let v1 = vec![1, 2, 3];
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let v1_iter = v1.iter();
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for val in v1_iter {
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println!("Got: {}", val);
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}
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<span class="boring">}
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</span></code></pre></pre>
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<p><span class="caption">Listing 13-14: Using an iterator in a <code>for</code> loop</span></p>
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<p>In languages that don’t have iterators provided by their standard libraries,
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you would likely write this same functionality by starting a variable at index
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0, using that variable to index into the vector to get a value, and
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incrementing the variable value in a loop until it reached the total number of
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items in the vector.</p>
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<p>Iterators handle all that logic for you, cutting down on repetitive code you
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could potentially mess up. Iterators give you more flexibility to use the same
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logic with many different kinds of sequences, not just data structures you can
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index into, like vectors. Let’s examine how iterators do that.</p>
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<h3><a class="header" href="#the-iterator-trait-and-the-next-method" id="the-iterator-trait-and-the-next-method">The <code>Iterator</code> Trait and the <code>next</code> Method</a></h3>
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<p>All iterators implement a trait named <code>Iterator</code> that is defined in the
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standard library. The definition of the trait looks like this:</p>
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<pre><pre class="playpen"><code class="language-rust">
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<span class="boring">#![allow(unused_variables)]
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</span><span class="boring">fn main() {
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</span>pub trait Iterator {
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type Item;
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fn next(&mut self) -> Option<Self::Item>;
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// methods with default implementations elided
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}
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<span class="boring">}
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</span></code></pre></pre>
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<p>Notice this definition uses some new syntax: <code>type Item</code> and <code>Self::Item</code>,
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which are defining an <em>associated type</em> with this trait. We’ll talk about
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associated types in depth in Chapter 19. For now, all you need to know is that
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this code says implementing the <code>Iterator</code> trait requires that you also define
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an <code>Item</code> type, and this <code>Item</code> type is used in the return type of the <code>next</code>
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method. In other words, the <code>Item</code> type will be the type returned from the
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iterator.</p>
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<p>The <code>Iterator</code> trait only requires implementors to define one method: the
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<code>next</code> method, which returns one item of the iterator at a time wrapped in
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<code>Some</code> and, when iteration is over, returns <code>None</code>.</p>
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<p>We can call the <code>next</code> method on iterators directly; Listing 13-15 demonstrates
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what values are returned from repeated calls to <code>next</code> on the iterator created
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from the vector.</p>
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<p><span class="filename">Filename: src/lib.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">
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<span class="boring">#![allow(unused_variables)]
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</span><span class="boring">fn main() {
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</span>#[test]
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fn iterator_demonstration() {
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let v1 = vec![1, 2, 3];
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|
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let mut v1_iter = v1.iter();
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|
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assert_eq!(v1_iter.next(), Some(&1));
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assert_eq!(v1_iter.next(), Some(&2));
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assert_eq!(v1_iter.next(), Some(&3));
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assert_eq!(v1_iter.next(), None);
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}
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<span class="boring">}
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</span></code></pre></pre>
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<p><span class="caption">Listing 13-15: Calling the <code>next</code> method on an
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iterator</span></p>
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<p>Note that we needed to make <code>v1_iter</code> mutable: calling the <code>next</code> method on an
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iterator changes internal state that the iterator uses to keep track of where
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it is in the sequence. In other words, this code <em>consumes</em>, or uses up, the
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iterator. Each call to <code>next</code> eats up an item from the iterator. We didn’t need
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to make <code>v1_iter</code> mutable when we used a <code>for</code> loop because the loop took
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ownership of <code>v1_iter</code> and made it mutable behind the scenes.</p>
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<p>Also note that the values we get from the calls to <code>next</code> are immutable
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references to the values in the vector. The <code>iter</code> method produces an iterator
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over immutable references. If we want to create an iterator that takes
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ownership of <code>v1</code> and returns owned values, we can call <code>into_iter</code> instead of
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<code>iter</code>. Similarly, if we want to iterate over mutable references, we can call
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<code>iter_mut</code> instead of <code>iter</code>.</p>
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<h3><a class="header" href="#methods-that-consume-the-iterator" id="methods-that-consume-the-iterator">Methods that Consume the Iterator</a></h3>
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<p>The <code>Iterator</code> trait has a number of different methods with default
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|
implementations provided by the standard library; you can find out about these
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methods by looking in the standard library API documentation for the <code>Iterator</code>
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trait. Some of these methods call the <code>next</code> method in their definition, which
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is why you’re required to implement the <code>next</code> method when implementing the
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|
<code>Iterator</code> trait.</p>
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<p>Methods that call <code>next</code> are called <em>consuming adaptors</em>, because calling them
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uses up the iterator. One example is the <code>sum</code> method, which takes ownership of
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|
the iterator and iterates through the items by repeatedly calling <code>next</code>, thus
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|
consuming the iterator. As it iterates through, it adds each item to a running
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total and returns the total when iteration is complete. Listing 13-16 has a
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|
test illustrating a use of the <code>sum</code> method:</p>
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|||
|
<p><span class="filename">Filename: src/lib.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span>#[test]
|
|||
|
fn iterator_sum() {
|
|||
|
let v1 = vec![1, 2, 3];
|
|||
|
|
|||
|
let v1_iter = v1.iter();
|
|||
|
|
|||
|
let total: i32 = v1_iter.sum();
|
|||
|
|
|||
|
assert_eq!(total, 6);
|
|||
|
}
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 13-16: Calling the <code>sum</code> method to get the total
|
|||
|
of all items in the iterator</span></p>
|
|||
|
<p>We aren’t allowed to use <code>v1_iter</code> after the call to <code>sum</code> because <code>sum</code> takes
|
|||
|
ownership of the iterator we call it on.</p>
|
|||
|
<h3><a class="header" href="#methods-that-produce-other-iterators" id="methods-that-produce-other-iterators">Methods that Produce Other Iterators</a></h3>
|
|||
|
<p>Other methods defined on the <code>Iterator</code> trait, known as <em>iterator adaptors</em>,
|
|||
|
allow you to change iterators into different kinds of iterators. You can chain
|
|||
|
multiple calls to iterator adaptors to perform complex actions in a readable
|
|||
|
way. But because all iterators are lazy, you have to call one of the consuming
|
|||
|
adaptor methods to get results from calls to iterator adaptors.</p>
|
|||
|
<p>Listing 13-17 shows an example of calling the iterator adaptor method <code>map</code>,
|
|||
|
which takes a closure to call on each item to produce a new iterator. The
|
|||
|
closure here creates a new iterator in which each item from the vector has been
|
|||
|
incremented by 1. However, this code produces a warning:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust not_desired_behavior">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span>let v1: Vec<i32> = vec![1, 2, 3];
|
|||
|
|
|||
|
v1.iter().map(|x| x + 1);
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 13-17: Calling the iterator adaptor <code>map</code> to
|
|||
|
create a new iterator</span></p>
|
|||
|
<p>The warning we get is this:</p>
|
|||
|
<pre><code class="language-text">warning: unused `std::iter::Map` which must be used: iterator adaptors are lazy
|
|||
|
and do nothing unless consumed
|
|||
|
--> src/main.rs:4:5
|
|||
|
|
|
|||
|
4 | v1.iter().map(|x| x + 1);
|
|||
|
| ^^^^^^^^^^^^^^^^^^^^^^^^^
|
|||
|
|
|
|||
|
= note: #[warn(unused_must_use)] on by default
|
|||
|
</code></pre>
|
|||
|
<p>The code in Listing 13-17 doesn’t do anything; the closure we’ve specified
|
|||
|
never gets called. The warning reminds us why: iterator adaptors are lazy, and
|
|||
|
we need to consume the iterator here.</p>
|
|||
|
<p>To fix this and consume the iterator, we’ll use the <code>collect</code> method, which we
|
|||
|
used in Chapter 12 with <code>env::args</code> in Listing 12-1. This method consumes the
|
|||
|
iterator and collects the resulting values into a collection data type.</p>
|
|||
|
<p>In Listing 13-18, we collect the results of iterating over the iterator that’s
|
|||
|
returned from the call to <code>map</code> into a vector. This vector will end up
|
|||
|
containing each item from the original vector incremented by 1.</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span>let v1: Vec<i32> = vec![1, 2, 3];
|
|||
|
|
|||
|
let v2: Vec<_> = v1.iter().map(|x| x + 1).collect();
|
|||
|
|
|||
|
assert_eq!(v2, vec![2, 3, 4]);
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 13-18: Calling the <code>map</code> method to create a new
|
|||
|
iterator and then calling the <code>collect</code> method to consume the new iterator and
|
|||
|
create a vector</span></p>
|
|||
|
<p>Because <code>map</code> takes a closure, we can specify any operation we want to perform
|
|||
|
on each item. This is a great example of how closures let you customize some
|
|||
|
behavior while reusing the iteration behavior that the <code>Iterator</code> trait
|
|||
|
provides.</p>
|
|||
|
<h3><a class="header" href="#using-closures-that-capture-their-environment" id="using-closures-that-capture-their-environment">Using Closures that Capture Their Environment</a></h3>
|
|||
|
<p>Now that we’ve introduced iterators, we can demonstrate a common use of
|
|||
|
closures that capture their environment by using the <code>filter</code> iterator adaptor.
|
|||
|
The <code>filter</code> method on an iterator takes a closure that takes each item from
|
|||
|
the iterator and returns a Boolean. If the closure returns <code>true</code>, the value
|
|||
|
will be included in the iterator produced by <code>filter</code>. If the closure returns
|
|||
|
<code>false</code>, the value won’t be included in the resulting iterator.</p>
|
|||
|
<p>In Listing 13-19, we use <code>filter</code> with a closure that captures the <code>shoe_size</code>
|
|||
|
variable from its environment to iterate over a collection of <code>Shoe</code> struct
|
|||
|
instances. It will return only shoes that are the specified size.</p>
|
|||
|
<p><span class="filename">Filename: src/lib.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span>#[derive(PartialEq, Debug)]
|
|||
|
struct Shoe {
|
|||
|
size: u32,
|
|||
|
style: String,
|
|||
|
}
|
|||
|
|
|||
|
fn shoes_in_my_size(shoes: Vec<Shoe>, shoe_size: u32) -> Vec<Shoe> {
|
|||
|
shoes.into_iter()
|
|||
|
.filter(|s| s.size == shoe_size)
|
|||
|
.collect()
|
|||
|
}
|
|||
|
|
|||
|
#[test]
|
|||
|
fn filters_by_size() {
|
|||
|
let shoes = vec![
|
|||
|
Shoe { size: 10, style: String::from("sneaker") },
|
|||
|
Shoe { size: 13, style: String::from("sandal") },
|
|||
|
Shoe { size: 10, style: String::from("boot") },
|
|||
|
];
|
|||
|
|
|||
|
let in_my_size = shoes_in_my_size(shoes, 10);
|
|||
|
|
|||
|
assert_eq!(
|
|||
|
in_my_size,
|
|||
|
vec![
|
|||
|
Shoe { size: 10, style: String::from("sneaker") },
|
|||
|
Shoe { size: 10, style: String::from("boot") },
|
|||
|
]
|
|||
|
);
|
|||
|
}
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 13-19: Using the <code>filter</code> method with a closure
|
|||
|
that captures <code>shoe_size</code></span></p>
|
|||
|
<p>The <code>shoes_in_my_size</code> function takes ownership of a vector of shoes and a shoe
|
|||
|
size as parameters. It returns a vector containing only shoes of the specified
|
|||
|
size.</p>
|
|||
|
<p>In the body of <code>shoes_in_my_size</code>, we call <code>into_iter</code> to create an iterator
|
|||
|
that takes ownership of the vector. Then we call <code>filter</code> to adapt that
|
|||
|
iterator into a new iterator that only contains elements for which the closure
|
|||
|
returns <code>true</code>.</p>
|
|||
|
<p>The closure captures the <code>shoe_size</code> parameter from the environment and
|
|||
|
compares the value with each shoe’s size, keeping only shoes of the size
|
|||
|
specified. Finally, calling <code>collect</code> gathers the values returned by the
|
|||
|
adapted iterator into a vector that’s returned by the function.</p>
|
|||
|
<p>The test shows that when we call <code>shoes_in_my_size</code>, we get back only shoes
|
|||
|
that have the same size as the value we specified.</p>
|
|||
|
<h3><a class="header" href="#creating-our-own-iterators-with-the-iterator-trait" id="creating-our-own-iterators-with-the-iterator-trait">Creating Our Own Iterators with the <code>Iterator</code> Trait</a></h3>
|
|||
|
<p>We’ve shown that you can create an iterator by calling <code>iter</code>, <code>into_iter</code>, or
|
|||
|
<code>iter_mut</code> on a vector. You can create iterators from the other collection
|
|||
|
types in the standard library, such as hash map. You can also create iterators
|
|||
|
that do anything you want by implementing the <code>Iterator</code> trait on your own
|
|||
|
types. As previously mentioned, the only method you’re required to provide a
|
|||
|
definition for is the <code>next</code> method. Once you’ve done that, you can use all
|
|||
|
other methods that have default implementations provided by the <code>Iterator</code>
|
|||
|
trait!</p>
|
|||
|
<p>To demonstrate, let’s create an iterator that will only ever count from 1 to 5.
|
|||
|
First, we’ll create a struct to hold some values. Then we’ll make this struct
|
|||
|
into an iterator by implementing the <code>Iterator</code> trait and using the values in
|
|||
|
that implementation.</p>
|
|||
|
<p>Listing 13-20 has the definition of the <code>Counter</code> struct and an associated
|
|||
|
<code>new</code> function to create instances of <code>Counter</code>:</p>
|
|||
|
<p><span class="filename">Filename: src/lib.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span>struct Counter {
|
|||
|
count: u32,
|
|||
|
}
|
|||
|
|
|||
|
impl Counter {
|
|||
|
fn new() -> Counter {
|
|||
|
Counter { count: 0 }
|
|||
|
}
|
|||
|
}
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 13-20: Defining the <code>Counter</code> struct and a <code>new</code>
|
|||
|
function that creates instances of <code>Counter</code> with an initial value of 0 for
|
|||
|
<code>count</code></span></p>
|
|||
|
<p>The <code>Counter</code> struct has one field named <code>count</code>. This field holds a <code>u32</code>
|
|||
|
value that will keep track of where we are in the process of iterating from 1
|
|||
|
to 5. The <code>count</code> field is private because we want the implementation of
|
|||
|
<code>Counter</code> to manage its value. The <code>new</code> function enforces the behavior of
|
|||
|
always starting new instances with a value of 0 in the <code>count</code> field.</p>
|
|||
|
<p>Next, we’ll implement the <code>Iterator</code> trait for our <code>Counter</code> type by defining
|
|||
|
the body of the <code>next</code> method to specify what we want to happen when this
|
|||
|
iterator is used, as shown in Listing 13-21:</p>
|
|||
|
<p><span class="filename">Filename: src/lib.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span><span class="boring">struct Counter {
|
|||
|
</span><span class="boring"> count: u32,
|
|||
|
</span><span class="boring">}
|
|||
|
</span><span class="boring">
|
|||
|
</span>impl Iterator for Counter {
|
|||
|
type Item = u32;
|
|||
|
|
|||
|
fn next(&mut self) -> Option<Self::Item> {
|
|||
|
self.count += 1;
|
|||
|
|
|||
|
if self.count < 6 {
|
|||
|
Some(self.count)
|
|||
|
} else {
|
|||
|
None
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 13-21: Implementing the <code>Iterator</code> trait on our
|
|||
|
<code>Counter</code> struct</span></p>
|
|||
|
<p>We set the associated <code>Item</code> type for our iterator to <code>u32</code>, meaning the
|
|||
|
iterator will return <code>u32</code> values. Again, don’t worry about associated types
|
|||
|
yet, we’ll cover them in Chapter 19.</p>
|
|||
|
<p>We want our iterator to add 1 to the current state, so we initialized <code>count</code>
|
|||
|
to 0 so it would return 1 first. If the value of <code>count</code> is less than 6, <code>next</code>
|
|||
|
will return the current value wrapped in <code>Some</code>, but if <code>count</code> is 6 or higher,
|
|||
|
our iterator will return <code>None</code>.</p>
|
|||
|
<h4><a class="header" href="#using-our-counter-iterators-next-method" id="using-our-counter-iterators-next-method">Using Our <code>Counter</code> Iterator’s <code>next</code> Method</a></h4>
|
|||
|
<p>Once we’ve implemented the <code>Iterator</code> trait, we have an iterator! Listing 13-22
|
|||
|
shows a test demonstrating that we can use the iterator functionality of our
|
|||
|
<code>Counter</code> struct by calling the <code>next</code> method on it directly, just as we did
|
|||
|
with the iterator created from a vector in Listing 13-15.</p>
|
|||
|
<p><span class="filename">Filename: src/lib.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span><span class="boring">struct Counter {
|
|||
|
</span><span class="boring"> count: u32,
|
|||
|
</span><span class="boring">}
|
|||
|
</span><span class="boring">
|
|||
|
</span><span class="boring">impl Iterator for Counter {
|
|||
|
</span><span class="boring"> type Item = u32;
|
|||
|
</span><span class="boring">
|
|||
|
</span><span class="boring"> fn next(&mut self) -> Option<Self::Item> {
|
|||
|
</span><span class="boring"> self.count += 1;
|
|||
|
</span><span class="boring">
|
|||
|
</span><span class="boring"> if self.count < 6 {
|
|||
|
</span><span class="boring"> Some(self.count)
|
|||
|
</span><span class="boring"> } else {
|
|||
|
</span><span class="boring"> None
|
|||
|
</span><span class="boring"> }
|
|||
|
</span><span class="boring"> }
|
|||
|
</span><span class="boring">}
|
|||
|
</span><span class="boring">
|
|||
|
</span>#[test]
|
|||
|
fn calling_next_directly() {
|
|||
|
let mut counter = Counter::new();
|
|||
|
|
|||
|
assert_eq!(counter.next(), Some(1));
|
|||
|
assert_eq!(counter.next(), Some(2));
|
|||
|
assert_eq!(counter.next(), Some(3));
|
|||
|
assert_eq!(counter.next(), Some(4));
|
|||
|
assert_eq!(counter.next(), Some(5));
|
|||
|
assert_eq!(counter.next(), None);
|
|||
|
}
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 13-22: Testing the functionality of the <code>next</code>
|
|||
|
method implementation</span></p>
|
|||
|
<p>This test creates a new <code>Counter</code> instance in the <code>counter</code> variable and then
|
|||
|
calls <code>next</code> repeatedly, verifying that we have implemented the behavior we
|
|||
|
want this iterator to have: returning the values from 1 to 5.</p>
|
|||
|
<h4><a class="header" href="#using-other-iterator-trait-methods" id="using-other-iterator-trait-methods">Using Other <code>Iterator</code> Trait Methods</a></h4>
|
|||
|
<p>We implemented the <code>Iterator</code> trait by defining the <code>next</code> method, so we
|
|||
|
can now use any <code>Iterator</code> trait method’s default implementations as defined in
|
|||
|
the standard library, because they all use the <code>next</code> method’s functionality.</p>
|
|||
|
<p>For example, if for some reason we wanted to take the values produced by an
|
|||
|
instance of <code>Counter</code>, pair them with values produced by another <code>Counter</code>
|
|||
|
instance after skipping the first value, multiply each pair together, keep only
|
|||
|
those results that are divisible by 3, and add all the resulting values
|
|||
|
together, we could do so, as shown in the test in Listing 13-23:</p>
|
|||
|
<p><span class="filename">Filename: src/lib.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span><span class="boring">struct Counter {
|
|||
|
</span><span class="boring"> count: u32,
|
|||
|
</span><span class="boring">}
|
|||
|
</span><span class="boring">
|
|||
|
</span><span class="boring">impl Counter {
|
|||
|
</span><span class="boring"> fn new() -> Counter {
|
|||
|
</span><span class="boring"> Counter { count: 0 }
|
|||
|
</span><span class="boring"> }
|
|||
|
</span><span class="boring">}
|
|||
|
</span><span class="boring">
|
|||
|
</span><span class="boring">impl Iterator for Counter {
|
|||
|
</span><span class="boring"> // Our iterator will produce u32s
|
|||
|
</span><span class="boring"> type Item = u32;
|
|||
|
</span><span class="boring">
|
|||
|
</span><span class="boring"> fn next(&mut self) -> Option<Self::Item> {
|
|||
|
</span><span class="boring"> // increment our count. This is why we started at zero.
|
|||
|
</span><span class="boring"> self.count += 1;
|
|||
|
</span><span class="boring">
|
|||
|
</span><span class="boring"> // check to see if we've finished counting or not.
|
|||
|
</span><span class="boring"> if self.count < 6 {
|
|||
|
</span><span class="boring"> Some(self.count)
|
|||
|
</span><span class="boring"> } else {
|
|||
|
</span><span class="boring"> None
|
|||
|
</span><span class="boring"> }
|
|||
|
</span><span class="boring"> }
|
|||
|
</span><span class="boring">}
|
|||
|
</span><span class="boring">
|
|||
|
</span>#[test]
|
|||
|
fn using_other_iterator_trait_methods() {
|
|||
|
let sum: u32 = Counter::new().zip(Counter::new().skip(1))
|
|||
|
.map(|(a, b)| a * b)
|
|||
|
.filter(|x| x % 3 == 0)
|
|||
|
.sum();
|
|||
|
assert_eq!(18, sum);
|
|||
|
}
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 13-23: Using a variety of <code>Iterator</code> trait
|
|||
|
methods on our <code>Counter</code> iterator</span></p>
|
|||
|
<p>Note that <code>zip</code> produces only four pairs; the theoretical fifth pair <code>(5, None)</code> is never produced because <code>zip</code> returns <code>None</code> when either of its input
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