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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><
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<main>
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<h2><a class="header" href="#running-code-on-cleanup-with-the-drop-trait" id="running-code-on-cleanup-with-the-drop-trait">Running Code on Cleanup with the <code>Drop</code> Trait</a></h2>
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<p>The second trait important to the smart pointer pattern is <code>Drop</code>, which lets
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you customize what happens when a value is about to go out of scope. You can
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provide an implementation for the <code>Drop</code> trait on any type, and the code you
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specify can be used to release resources like files or network connections.
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We’re introducing <code>Drop</code> in the context of smart pointers because the
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functionality of the <code>Drop</code> trait is almost always used when implementing a
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smart pointer. For example, <code>Box<T></code> customizes <code>Drop</code> to deallocate the space
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on the heap that the box points to.</p>
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<p>In some languages, the programmer must call code to free memory or resources
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every time they finish using an instance of a smart pointer. If they forget,
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the system might become overloaded and crash. In Rust, you can specify that a
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particular bit of code be run whenever a value goes out of scope, and the
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compiler will insert this code automatically. As a result, you don’t need to be
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careful about placing cleanup code everywhere in a program that an instance of
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a particular type is finished with—you still won’t leak resources!</p>
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<p>Specify the code to run when a value goes out of scope by implementing the
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<code>Drop</code> trait. The <code>Drop</code> trait requires you to implement one method named
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<code>drop</code> that takes a mutable reference to <code>self</code>. To see when Rust calls <code>drop</code>,
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let’s implement <code>drop</code> with <code>println!</code> statements for now.</p>
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<p>Listing 15-14 shows a <code>CustomSmartPointer</code> struct whose only custom
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functionality is that it will print <code>Dropping CustomSmartPointer!</code> when the
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instance goes out of scope. This example demonstrates when Rust runs the <code>drop</code>
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function.</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">struct CustomSmartPointer {
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data: String,
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}
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impl Drop for CustomSmartPointer {
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fn drop(&mut self) {
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println!("Dropping CustomSmartPointer with data `{}`!", self.data);
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}
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}
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fn main() {
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let c = CustomSmartPointer { data: String::from("my stuff") };
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let d = CustomSmartPointer { data: String::from("other stuff") };
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println!("CustomSmartPointers created.");
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}
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</code></pre></pre>
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<p><span class="caption">Listing 15-14: A <code>CustomSmartPointer</code> struct that
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implements the <code>Drop</code> trait where we would put our cleanup code</span></p>
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<p>The <code>Drop</code> trait is included in the prelude, so we don’t need to bring it into
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scope. We implement the <code>Drop</code> trait on <code>CustomSmartPointer</code> and provide an
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implementation for the <code>drop</code> method that calls <code>println!</code>. The body of the
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<code>drop</code> function is where you would place any logic that you wanted to run when
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an instance of your type goes out of scope. We’re printing some text here to
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demonstrate when Rust will call <code>drop</code>.</p>
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<p>In <code>main</code>, we create two instances of <code>CustomSmartPointer</code> and then print
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<code>CustomSmartPointers created</code>. At the end of <code>main</code>, our instances of
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<code>CustomSmartPointer</code> will go out of scope, and Rust will call the code we put
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in the <code>drop</code> method, printing our final message. Note that we didn’t need to
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call the <code>drop</code> method explicitly.</p>
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<p>When we run this program, we’ll see the following output:</p>
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<pre><code class="language-text">CustomSmartPointers created.
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Dropping CustomSmartPointer with data `other stuff`!
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Dropping CustomSmartPointer with data `my stuff`!
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</code></pre>
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<p>Rust automatically called <code>drop</code> for us when our instances went out of scope,
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calling the code we specified. Variables are dropped in the reverse order of
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their creation, so <code>d</code> was dropped before <code>c</code>. This example gives you a visual
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guide to how the <code>drop</code> method works; usually you would specify the cleanup
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code that your type needs to run rather than a print message.</p>
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<h3><a class="header" href="#dropping-a-value-early-with-stdmemdrop" id="dropping-a-value-early-with-stdmemdrop">Dropping a Value Early with <code>std::mem::drop</code></a></h3>
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<p>Unfortunately, it’s not straightforward to disable the automatic <code>drop</code>
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functionality. Disabling <code>drop</code> isn’t usually necessary; the whole point of the
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<code>Drop</code> trait is that it’s taken care of automatically. Occasionally, however,
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you might want to clean up a value early. One example is when using smart
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pointers that manage locks: you might want to force the <code>drop</code> method that
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releases the lock so that other code in the same scope can acquire the lock.
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Rust doesn’t let you call the <code>Drop</code> trait’s <code>drop</code> method manually; instead
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you have to call the <code>std::mem::drop</code> function provided by the standard library
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if you want to force a value to be dropped before the end of its scope.</p>
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<p>If we try to call the <code>Drop</code> trait’s <code>drop</code> method manually by modifying the
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<code>main</code> function from Listing 15-14, as shown in Listing 15-15, we’ll get a
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compiler error:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><code class="language-rust ignore does_not_compile">fn main() {
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let c = CustomSmartPointer { data: String::from("some data") };
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println!("CustomSmartPointer created.");
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c.drop();
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println!("CustomSmartPointer dropped before the end of main.");
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}
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</code></pre>
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<p><span class="caption">Listing 15-15: Attempting to call the <code>drop</code> method from
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the <code>Drop</code> trait manually to clean up early</span></p>
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<p>When we try to compile this code, we’ll get this error:</p>
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<pre><code class="language-text">error[E0040]: explicit use of destructor method
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--> src/main.rs:14:7
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14 | c.drop();
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| ^^^^ explicit destructor calls not allowed
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</code></pre>
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<p>This error message states that we’re not allowed to explicitly call <code>drop</code>. The
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error message uses the term <em>destructor</em>, which is the general programming term
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for a function that cleans up an instance. A <em>destructor</em> is analogous to a
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<em>constructor</em>, which creates an instance. The <code>drop</code> function in Rust is one
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particular destructor.</p>
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<p>Rust doesn’t let us call <code>drop</code> explicitly because Rust would still
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automatically call <code>drop</code> on the value at the end of <code>main</code>. This would be a
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<em>double free</em> error because Rust would be trying to clean up the same value
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twice.</p>
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<p>We can’t disable the automatic insertion of <code>drop</code> when a value goes out of
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scope, and we can’t call the <code>drop</code> method explicitly. So, if we need to force
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a value to be cleaned up early, we can use the <code>std::mem::drop</code> function.</p>
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<p>The <code>std::mem::drop</code> function is different from the <code>drop</code> method in the <code>Drop</code>
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trait. We call it by passing the value we want to force to be dropped early as
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an argument. The function is in the prelude, so we can modify <code>main</code> in Listing
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15-15 to call the <code>drop</code> function, as shown in Listing 15-16:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust"><span class="boring">struct CustomSmartPointer {
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|
</span><span class="boring"> data: String,
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</span><span class="boring">}
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|
</span><span class="boring">
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|||
|
</span><span class="boring">impl Drop for CustomSmartPointer {
|
|||
|
</span><span class="boring"> fn drop(&mut self) {
|
|||
|
</span><span class="boring"> println!("Dropping CustomSmartPointer with data `{}`!", self.data);
|
|||
|
</span><span class="boring"> }
|
|||
|
</span><span class="boring">}
|
|||
|
</span><span class="boring">
|
|||
|
</span>fn main() {
|
|||
|
let c = CustomSmartPointer { data: String::from("some data") };
|
|||
|
println!("CustomSmartPointer created.");
|
|||
|
drop(c);
|
|||
|
println!("CustomSmartPointer dropped before the end of main.");
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p><span class="caption">Listing 15-16: Calling <code>std::mem::drop</code> to explicitly
|
|||
|
drop a value before it goes out of scope</span></p>
|
|||
|
<p>Running this code will print the following:</p>
|
|||
|
<pre><code class="language-text">CustomSmartPointer created.
|
|||
|
Dropping CustomSmartPointer with data `some data`!
|
|||
|
CustomSmartPointer dropped before the end of main.
|
|||
|
</code></pre>
|
|||
|
<p>The text <code>Dropping CustomSmartPointer with data `some data`!</code> is printed
|
|||
|
between the <code>CustomSmartPointer created.</code> and <code>CustomSmartPointer dropped before the end of main.</code> text, showing that the <code>drop</code> method code is called to
|
|||
|
drop <code>c</code> at that point.</p>
|
|||
|
<p>You can use code specified in a <code>Drop</code> trait implementation in many ways to
|
|||
|
make cleanup convenient and safe: for instance, you could use it to create your
|
|||
|
own memory allocator! With the <code>Drop</code> trait and Rust’s ownership system, you
|
|||
|
don’t have to remember to clean up because Rust does it automatically.</p>
|
|||
|
<p>You also don’t have to worry about problems resulting from accidentally
|
|||
|
cleaning up values still in use: the ownership system that makes sure
|
|||
|
references are always valid also ensures that <code>drop</code> gets called only once when
|
|||
|
the value is no longer being used.</p>
|
|||
|
<p>Now that we’ve examined <code>Box<T></code> and some of the characteristics of smart
|
|||
|
pointers, let’s look at a few other smart pointers defined in the standard
|
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|
library.</p>
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