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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html" class="active"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-modu
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<main>
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<h2><a class="header" href="#data-types" id="data-types">Data Types</a></h2>
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<p>Every value in Rust is of a certain <em>data type</em>, which tells Rust what kind of
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data is being specified so it knows how to work with that data. We’ll look at
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two data type subsets: scalar and compound.</p>
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<p>Keep in mind that Rust is a <em>statically typed</em> language, which means that it
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must know the types of all variables at compile time. The compiler can usually
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infer what type we want to use based on the value and how we use it. In cases
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when many types are possible, such as when we converted a <code>String</code> to a numeric
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type using <code>parse</code> in the <a href="ch02-00-guessing-game-tutorial.html#comparing-the-guess-to-the-secret-number">“Comparing the Guess to the Secret
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Number”</a><!-- ignore --> section in
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Chapter 2, we must add a type annotation, like this:</p>
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<pre><pre class="playpen"><code class="language-rust">
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<span class="boring">#![allow(unused_variables)]
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</span><span class="boring">fn main() {
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</span>let guess: u32 = "42".parse().expect("Not a number!");
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<span class="boring">}
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</span></code></pre></pre>
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<p>If we don’t add the type annotation here, Rust will display the following
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error, which means the compiler needs more information from us to know which
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type we want to use:</p>
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<pre><code class="language-text">error[E0282]: type annotations needed
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--> src/main.rs:2:9
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2 | let guess = "42".parse().expect("Not a number!");
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| ^^^^^
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| |
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| cannot infer type for `_`
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| consider giving `guess` a type
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</code></pre>
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<p>You’ll see different type annotations for other data types.</p>
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<h3><a class="header" href="#scalar-types" id="scalar-types">Scalar Types</a></h3>
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<p>A <em>scalar</em> type represents a single value. Rust has four primary scalar types:
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integers, floating-point numbers, Booleans, and characters. You may recognize
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these from other programming languages. Let’s jump into how they work in Rust.</p>
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<h4><a class="header" href="#integer-types" id="integer-types">Integer Types</a></h4>
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<p>An <em>integer</em> is a number without a fractional component. We used one integer
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type in Chapter 2, the <code>u32</code> type. This type declaration indicates that the
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value it’s associated with should be an unsigned integer (signed integer types
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start with <code>i</code>, instead of <code>u</code>) that takes up 32 bits of space. Table 3-1 shows
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the built-in integer types in Rust. Each variant in the Signed and Unsigned
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columns (for example, <code>i16</code>) can be used to declare the type of an integer
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value.</p>
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<p><span class="caption">Table 3-1: Integer Types in Rust</span></p>
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<table><thead><tr><th>Length</th><th>Signed</th><th>Unsigned</th></tr></thead><tbody>
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<tr><td>8-bit</td><td><code>i8</code></td><td><code>u8</code></td></tr>
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<tr><td>16-bit</td><td><code>i16</code></td><td><code>u16</code></td></tr>
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<tr><td>32-bit</td><td><code>i32</code></td><td><code>u32</code></td></tr>
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<tr><td>64-bit</td><td><code>i64</code></td><td><code>u64</code></td></tr>
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<tr><td>128-bit</td><td><code>i128</code></td><td><code>u128</code></td></tr>
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<tr><td>arch</td><td><code>isize</code></td><td><code>usize</code></td></tr>
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</tbody></table>
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<p>Each variant can be either signed or unsigned and has an explicit size.
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<em>Signed</em> and <em>unsigned</em> refer to whether it’s possible for the number to be
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negative or positive—in other words, whether the number needs to have a sign
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with it (signed) or whether it will only ever be positive and can therefore be
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represented without a sign (unsigned). It’s like writing numbers on paper: when
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the sign matters, a number is shown with a plus sign or a minus sign; however,
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when it’s safe to assume the number is positive, it’s shown with no sign.
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Signed numbers are stored using <a href="https://en.wikipedia.org/wiki/Two%27s_complement">two’s complement</a> representation.</p>
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<p>Each signed variant can store numbers from -(2<sup>n - 1</sup>) to 2<sup>n -
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1</sup> - 1 inclusive, where <em>n</em> is the number of bits that variant uses. So an
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<code>i8</code> can store numbers from -(2<sup>7</sup>) to 2<sup>7</sup> - 1, which equals
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-128 to 127. Unsigned variants can store numbers from 0 to 2<sup>n</sup> - 1,
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so a <code>u8</code> can store numbers from 0 to 2<sup>8</sup> - 1, which equals 0 to 255.</p>
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<p>Additionally, the <code>isize</code> and <code>usize</code> types depend on the kind of computer your
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program is running on: 64 bits if you’re on a 64-bit architecture and 32 bits
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if you’re on a 32-bit architecture.</p>
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<p>You can write integer literals in any of the forms shown in Table 3-2. Note
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that all number literals except the byte literal allow a type suffix, such as
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<code>57u8</code>, and <code>_</code> as a visual separator, such as <code>1_000</code>.</p>
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<p><span class="caption">Table 3-2: Integer Literals in Rust</span></p>
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<table><thead><tr><th>Number literals</th><th>Example</th></tr></thead><tbody>
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<tr><td>Decimal</td><td><code>98_222</code></td></tr>
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<tr><td>Hex</td><td><code>0xff</code></td></tr>
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<tr><td>Octal</td><td><code>0o77</code></td></tr>
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<tr><td>Binary</td><td><code>0b1111_0000</code></td></tr>
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<tr><td>Byte (<code>u8</code> only)</td><td><code>b'A'</code></td></tr>
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</tbody></table>
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<p>So how do you know which type of integer to use? If you’re unsure, Rust’s
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defaults are generally good choices, and integer types default to <code>i32</code>: this
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type is generally the fastest, even on 64-bit systems. The primary situation in
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which you’d use <code>isize</code> or <code>usize</code> is when indexing some sort of collection.</p>
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<blockquote>
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<h5><a class="header" href="#integer-overflow" id="integer-overflow">Integer Overflow</a></h5>
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<p>Let’s say you have a variable of type <code>u8</code> that can hold values between 0 and 255.
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If you try to change the variable to a value outside of that range, such
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as 256, <em>integer overflow</em> will occur. Rust has some interesting rules
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involving this behavior. When you’re compiling in debug mode, Rust includes
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checks for integer overflow that cause your program to <em>panic</em> at runtime if
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this behavior occurs. Rust uses the term panicking when a program exits with
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an error; we’ll discuss panics in more depth in the <a href="ch09-01-unrecoverable-errors-with-panic.html">“Unrecoverable Errors
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with <code>panic!</code>”</a><!-- ignore --> section in
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Chapter 9.</p>
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<p>When you’re compiling in release mode with the <code>--release</code> flag, Rust does
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<em>not</em> include checks for integer overflow that cause panics. Instead, if
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overflow occurs, Rust performs <em>two’s complement wrapping</em>. In short, values
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greater than the maximum value the type can hold “wrap around” to the minimum
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of the values the type can hold. In the case of a <code>u8</code>, 256 becomes 0, 257
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becomes 1, and so on. The program won’t panic, but the variable will have a
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value that probably isn’t what you were expecting it to have. Relying on
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integer overflow’s wrapping behavior is considered an error. If you want to
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wrap explicitly, you can use the standard library type <a href="../std/num/struct.Wrapping.html"><code>Wrapping</code></a>.</p>
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</blockquote>
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<h4><a class="header" href="#floating-point-types" id="floating-point-types">Floating-Point Types</a></h4>
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<p>Rust also has two primitive types for <em>floating-point numbers</em>, which are
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|||
|
numbers with decimal points. Rust’s floating-point types are <code>f32</code> and <code>f64</code>,
|
|||
|
which are 32 bits and 64 bits in size, respectively. The default type is <code>f64</code>
|
|||
|
because on modern CPUs it’s roughly the same speed as <code>f32</code> but is capable of
|
|||
|
more precision.</p>
|
|||
|
<p>Here’s an example that shows floating-point numbers in action:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
|||
|
let x = 2.0; // f64
|
|||
|
|
|||
|
let y: f32 = 3.0; // f32
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p>Floating-point numbers are represented according to the IEEE-754 standard. The
|
|||
|
<code>f32</code> type is a single-precision float, and <code>f64</code> has double precision.</p>
|
|||
|
<h4><a class="header" href="#numeric-operations" id="numeric-operations">Numeric Operations</a></h4>
|
|||
|
<p>Rust supports the basic mathematical operations you’d expect for all of the
|
|||
|
number types: addition, subtraction, multiplication, division, and remainder.
|
|||
|
The following code shows how you’d use each one in a <code>let</code> statement:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
|||
|
// addition
|
|||
|
let sum = 5 + 10;
|
|||
|
|
|||
|
// subtraction
|
|||
|
let difference = 95.5 - 4.3;
|
|||
|
|
|||
|
// multiplication
|
|||
|
let product = 4 * 30;
|
|||
|
|
|||
|
// division
|
|||
|
let quotient = 56.7 / 32.2;
|
|||
|
|
|||
|
// remainder
|
|||
|
let remainder = 43 % 5;
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p>Each expression in these statements uses a mathematical operator and evaluates
|
|||
|
to a single value, which is then bound to a variable. Appendix B contains a
|
|||
|
list of all operators that Rust provides.</p>
|
|||
|
<h4><a class="header" href="#the-boolean-type" id="the-boolean-type">The Boolean Type</a></h4>
|
|||
|
<p>As in most other programming languages, a Boolean type in Rust has two possible
|
|||
|
values: <code>true</code> and <code>false</code>. Booleans are one byte in size. The Boolean type in
|
|||
|
Rust is specified using <code>bool</code>. For example:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
|||
|
let t = true;
|
|||
|
|
|||
|
let f: bool = false; // with explicit type annotation
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p>The main way to use Boolean values is through conditionals, such as an <code>if</code>
|
|||
|
expression. We’ll cover how <code>if</code> expressions work in Rust in the <a href="ch03-05-control-flow.html#control-flow">“Control
|
|||
|
Flow”</a><!-- ignore --> section.</p>
|
|||
|
<h4><a class="header" href="#the-character-type" id="the-character-type">The Character Type</a></h4>
|
|||
|
<p>So far we’ve worked only with numbers, but Rust supports letters too. Rust’s
|
|||
|
<code>char</code> type is the language’s most primitive alphabetic type, and the following
|
|||
|
code shows one way to use it. (Note that <code>char</code> literals are specified with
|
|||
|
single quotes, as opposed to string literals, which use double quotes.)</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
|||
|
let c = 'z';
|
|||
|
let z = 'ℤ';
|
|||
|
let heart_eyed_cat = '😻';
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p>Rust’s <code>char</code> type is four bytes in size and represents a Unicode Scalar Value,
|
|||
|
which means it can represent a lot more than just ASCII. Accented letters;
|
|||
|
Chinese, Japanese, and Korean characters; emoji; and zero-width spaces are all
|
|||
|
valid <code>char</code> values in Rust. Unicode Scalar Values range from <code>U+0000</code> to
|
|||
|
<code>U+D7FF</code> and <code>U+E000</code> to <code>U+10FFFF</code> inclusive. However, a “character” isn’t
|
|||
|
really a concept in Unicode, so your human intuition for what a “character” is
|
|||
|
may not match up with what a <code>char</code> is in Rust. We’ll discuss this topic in
|
|||
|
detail in <a href="ch08-02-strings.html#storing-utf-8-encoded-text-with-strings">“Storing UTF-8 Encoded Text with Strings”</a><!-- ignore -->
|
|||
|
in Chapter 8.</p>
|
|||
|
<h3><a class="header" href="#compound-types" id="compound-types">Compound Types</a></h3>
|
|||
|
<p><em>Compound types</em> can group multiple values into one type. Rust has two
|
|||
|
primitive compound types: tuples and arrays.</p>
|
|||
|
<h4><a class="header" href="#the-tuple-type" id="the-tuple-type">The Tuple Type</a></h4>
|
|||
|
<p>A tuple is a general way of grouping together a number of values with a variety
|
|||
|
of types into one compound type. Tuples have a fixed length: once declared,
|
|||
|
they cannot grow or shrink in size.</p>
|
|||
|
<p>We create a tuple by writing a comma-separated list of values inside
|
|||
|
parentheses. Each position in the tuple has a type, and the types of the
|
|||
|
different values in the tuple don’t have to be the same. We’ve added optional
|
|||
|
type annotations in this example:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
|||
|
let tup: (i32, f64, u8) = (500, 6.4, 1);
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p>The variable <code>tup</code> binds to the entire tuple, because a tuple is considered a
|
|||
|
single compound element. To get the individual values out of a tuple, we can
|
|||
|
use pattern matching to destructure a tuple value, like this:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
|||
|
let tup = (500, 6.4, 1);
|
|||
|
|
|||
|
let (x, y, z) = tup;
|
|||
|
|
|||
|
println!("The value of y is: {}", y);
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p>This program first creates a tuple and binds it to the variable <code>tup</code>. It then
|
|||
|
uses a pattern with <code>let</code> to take <code>tup</code> and turn it into three separate
|
|||
|
variables, <code>x</code>, <code>y</code>, and <code>z</code>. This is called <em>destructuring</em>, because it breaks
|
|||
|
the single tuple into three parts. Finally, the program prints the value of
|
|||
|
<code>y</code>, which is <code>6.4</code>.</p>
|
|||
|
<p>In addition to destructuring through pattern matching, we can access a tuple
|
|||
|
element directly by using a period (<code>.</code>) followed by the index of the value we
|
|||
|
want to access. For example:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
|||
|
let x: (i32, f64, u8) = (500, 6.4, 1);
|
|||
|
|
|||
|
let five_hundred = x.0;
|
|||
|
|
|||
|
let six_point_four = x.1;
|
|||
|
|
|||
|
let one = x.2;
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p>This program creates a tuple, <code>x</code>, and then makes new variables for each
|
|||
|
element by using their respective indices. As with most programming languages,
|
|||
|
the first index in a tuple is 0.</p>
|
|||
|
<h4><a class="header" href="#the-array-type" id="the-array-type">The Array Type</a></h4>
|
|||
|
<p>Another way to have a collection of multiple values is with an <em>array</em>. Unlike
|
|||
|
a tuple, every element of an array must have the same type. Arrays in Rust are
|
|||
|
different from arrays in some other languages because arrays in Rust have a
|
|||
|
fixed length, like tuples.</p>
|
|||
|
<p>In Rust, the values going into an array are written as a comma-separated list
|
|||
|
inside square brackets:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
|||
|
let a = [1, 2, 3, 4, 5];
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p>Arrays are useful when you want your data allocated on the stack rather than
|
|||
|
the heap (we will discuss the stack and the heap more in Chapter 4) or when
|
|||
|
you want to ensure you always have a fixed number of elements. An array isn’t
|
|||
|
as flexible as the vector type, though. A vector is a similar collection type
|
|||
|
provided by the standard library that <em>is</em> allowed to grow or shrink in size.
|
|||
|
If you’re unsure whether to use an array or a vector, you should probably use a
|
|||
|
vector. Chapter 8 discusses vectors in more detail.</p>
|
|||
|
<p>An example of when you might want to use an array rather than a vector is in a
|
|||
|
program that needs to know the names of the months of the year. It’s very
|
|||
|
unlikely that such a program will need to add or remove months, so you can use
|
|||
|
an array because you know it will always contain 12 elements:</p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span>let months = ["January", "February", "March", "April", "May", "June", "July",
|
|||
|
"August", "September", "October", "November", "December"];
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p>You would write an array’s type by using square brackets, and within the
|
|||
|
brackets include the type of each element, a semicolon, and then the number of
|
|||
|
elements in the array, like so:</p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span>let a: [i32; 5] = [1, 2, 3, 4, 5];
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p>Here, <code>i32</code> is the type of each element. After the semicolon, the number <code>5</code>
|
|||
|
indicates the array contains five elements.</p>
|
|||
|
<p>Writing an array’s type this way looks similar to an alternative syntax for
|
|||
|
initializing an array: if you want to create an array that contains the same
|
|||
|
value for each element, you can specify the initial value, followed by a
|
|||
|
semicolon, and then the length of the array in square brackets, as shown here:</p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span>let a = [3; 5];
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p>The array named <code>a</code> will contain <code>5</code> elements that will all be set to the value
|
|||
|
<code>3</code> initially. This is the same as writing <code>let a = [3, 3, 3, 3, 3];</code> but in a
|
|||
|
more concise way.</p>
|
|||
|
<h5><a class="header" href="#accessing-array-elements" id="accessing-array-elements">Accessing Array Elements</a></h5>
|
|||
|
<p>An array is a single chunk of memory allocated on the stack. You can access
|
|||
|
elements of an array using indexing, like this:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
|||
|
let a = [1, 2, 3, 4, 5];
|
|||
|
|
|||
|
let first = a[0];
|
|||
|
let second = a[1];
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p>In this example, the variable named <code>first</code> will get the value <code>1</code>, because
|
|||
|
that is the value at index <code>[0]</code> in the array. The variable named <code>second</code> will
|
|||
|
get the value <code>2</code> from index <code>[1]</code> in the array.</p>
|
|||
|
<h5><a class="header" href="#invalid-array-element-access" id="invalid-array-element-access">Invalid Array Element Access</a></h5>
|
|||
|
<p>What happens if you try to access an element of an array that is past the end
|
|||
|
of the array? Say you change the example to the following code, which will
|
|||
|
compile but exit with an error when it runs:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><code class="language-rust ignore panics">fn main() {
|
|||
|
let a = [1, 2, 3, 4, 5];
|
|||
|
let index = 10;
|
|||
|
|
|||
|
let element = a[index];
|
|||
|
|
|||
|
println!("The value of element is: {}", element);
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p>Running this code using <code>cargo run</code> produces the following result:</p>
|
|||
|
<pre><code class="language-text">$ cargo run
|
|||
|
Compiling arrays v0.1.0 (file:///projects/arrays)
|
|||
|
Finished dev [unoptimized + debuginfo] target(s) in 0.31 secs
|
|||
|
Running `target/debug/arrays`
|
|||
|
thread 'main' panicked at 'index out of bounds: the len is 5 but the index is
|
|||
|
10', src/main.rs:5:19
|
|||
|
note: Run with `RUST_BACKTRACE=1` for a backtrace.
|
|||
|
</code></pre>
|
|||
|
<p>The compilation didn’t produce any errors, but the program resulted in a
|
|||
|
<em>runtime</em> error and didn’t exit successfully. When you attempt to access an
|
|||
|
element using indexing, Rust will check that the index you’ve specified is less
|
|||
|
than the array length. If the index is greater than or equal to the array
|
|||
|
length, Rust will panic.</p>
|
|||
|
<p>This is the first example of Rust’s safety principles in action. In many
|
|||
|
low-level languages, this kind of check is not done, and when you provide an
|
|||
|
incorrect index, invalid memory can be accessed. Rust protects you against this
|
|||
|
kind of error by immediately exiting instead of allowing the memory access and
|
|||
|
continuing. Chapter 9 discusses more of Rust’s error handling.</p>
|
|||
|
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|||
|
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