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492 lines
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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html" class="active"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-modu
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<div id="content" class="content">
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<main>
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<h2><a class="header" href="#functions" id="functions">Functions</a></h2>
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<p>Functions are pervasive in Rust code. You’ve already seen one of the most
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important functions in the language: the <code>main</code> function, which is the entry
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point of many programs. You’ve also seen the <code>fn</code> keyword, which allows you to
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declare new functions.</p>
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<p>Rust code uses <em>snake case</em> as the conventional style for function and variable
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names. In snake case, all letters are lowercase and underscores separate words.
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Here’s a program that contains an example function definition:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">fn main() {
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println!("Hello, world!");
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another_function();
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}
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fn another_function() {
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println!("Another function.");
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}
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</code></pre></pre>
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<p>Function definitions in Rust start with <code>fn</code> and have a set of parentheses
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after the function name. The curly brackets tell the compiler where the
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function body begins and ends.</p>
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<p>We can call any function we’ve defined by entering its name followed by a set
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of parentheses. Because <code>another_function</code> is defined in the program, it can be
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called from inside the <code>main</code> function. Note that we defined <code>another_function</code>
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<em>after</em> the <code>main</code> function in the source code; we could have defined it before
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as well. Rust doesn’t care where you define your functions, only that they’re
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defined somewhere.</p>
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<p>Let’s start a new binary project named <em>functions</em> to explore functions
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further. Place the <code>another_function</code> example in <em>src/main.rs</em> and run it. You
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should see the following output:</p>
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<pre><code class="language-text">$ cargo run
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Compiling functions v0.1.0 (file:///projects/functions)
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Finished dev [unoptimized + debuginfo] target(s) in 0.28 secs
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Running `target/debug/functions`
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Hello, world!
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Another function.
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</code></pre>
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<p>The lines execute in the order in which they appear in the <code>main</code> function.
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First, the “Hello, world!” message prints, and then <code>another_function</code> is
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called and its message is printed.</p>
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<h3><a class="header" href="#function-parameters" id="function-parameters">Function Parameters</a></h3>
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<p>Functions can also be defined to have <em>parameters</em>, which are special variables
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that are part of a function’s signature. When a function has parameters, you
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can provide it with concrete values for those parameters. Technically, the
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concrete values are called <em>arguments</em>, but in casual conversation, people tend
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to use the words <em>parameter</em> and <em>argument</em> interchangeably for either the
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variables in a function’s definition or the concrete values passed in when you
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call a function.</p>
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<p>The following rewritten version of <code>another_function</code> shows what parameters
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look like in Rust:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">fn main() {
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another_function(5);
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}
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fn another_function(x: i32) {
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println!("The value of x is: {}", x);
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}
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</code></pre></pre>
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<p>Try running this program; you should get the following output:</p>
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<pre><code class="language-text">$ cargo run
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Compiling functions v0.1.0 (file:///projects/functions)
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Finished dev [unoptimized + debuginfo] target(s) in 1.21 secs
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Running `target/debug/functions`
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The value of x is: 5
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</code></pre>
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<p>The declaration of <code>another_function</code> has one parameter named <code>x</code>. The type of
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<code>x</code> is specified as <code>i32</code>. When <code>5</code> is passed to <code>another_function</code>, the
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<code>println!</code> macro puts <code>5</code> where the pair of curly brackets were in the format
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string.</p>
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<p>In function signatures, you <em>must</em> declare the type of each parameter. This is
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a deliberate decision in Rust’s design: requiring type annotations in function
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definitions means the compiler almost never needs you to use them elsewhere in
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the code to figure out what you mean.</p>
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<p>When you want a function to have multiple parameters, separate the parameter
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declarations with commas, like this:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">fn main() {
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another_function(5, 6);
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}
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fn another_function(x: i32, y: i32) {
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println!("The value of x is: {}", x);
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println!("The value of y is: {}", y);
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}
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</code></pre></pre>
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<p>This example creates a function with two parameters, both of which are <code>i32</code>
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types. The function then prints the values in both of its parameters. Note that
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function parameters don’t all need to be the same type, they just happen to be
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in this example.</p>
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<p>Let’s try running this code. Replace the program currently in your <em>functions</em>
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project’s <em>src/main.rs</em> file with the preceding example and run it using <code>cargo run</code>:</p>
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<pre><code class="language-text">$ cargo run
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Compiling functions v0.1.0 (file:///projects/functions)
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Finished dev [unoptimized + debuginfo] target(s) in 0.31 secs
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Running `target/debug/functions`
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The value of x is: 5
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The value of y is: 6
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</code></pre>
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<p>Because we called the function with <code>5</code> as the value for <code>x</code> and <code>6</code> is passed
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as the value for <code>y</code>, the two strings are printed with these values.</p>
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<h3><a class="header" href="#function-bodies-contain-statements-and-expressions" id="function-bodies-contain-statements-and-expressions">Function Bodies Contain Statements and Expressions</a></h3>
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<p>Function bodies are made up of a series of statements optionally ending in an
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expression. So far, we’ve only covered functions without an ending expression,
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but you have seen an expression as part of a statement. Because Rust is an
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expression-based language, this is an important distinction to understand.
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Other languages don’t have the same distinctions, so let’s look at what
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statements and expressions are and how their differences affect the bodies of
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functions.</p>
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<p>We’ve actually already used statements and expressions. <em>Statements</em> are
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instructions that perform some action and do not return a value. <em>Expressions</em>
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evaluate to a resulting value. Let’s look at some examples.</p>
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<p>Creating a variable and assigning a value to it with the <code>let</code> keyword is a
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statement. In Listing 3-1, <code>let y = 6;</code> is a statement.</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">fn main() {
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let y = 6;
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}
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</code></pre></pre>
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<p><span class="caption">Listing 3-1: A <code>main</code> function declaration containing one statement</span></p>
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<p>Function definitions are also statements; the entire preceding example is a
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statement in itself.</p>
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<p>Statements do not return values. Therefore, you can’t assign a <code>let</code> statement
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to another variable, as the following code tries to do; you’ll get an error:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><code class="language-rust ignore does_not_compile">fn main() {
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let x = (let y = 6);
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}
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|||
|
</code></pre>
|
|||
|
<p>When you run this program, the error you’ll get looks like this:</p>
|
|||
|
<pre><code class="language-text">$ cargo run
|
|||
|
Compiling functions v0.1.0 (file:///projects/functions)
|
|||
|
error: expected expression, found statement (`let`)
|
|||
|
--> src/main.rs:2:14
|
|||
|
|
|
|||
|
2 | let x = (let y = 6);
|
|||
|
| ^^^
|
|||
|
|
|
|||
|
= note: variable declaration using `let` is a statement
|
|||
|
</code></pre>
|
|||
|
<p>The <code>let y = 6</code> statement does not return a value, so there isn’t anything for
|
|||
|
<code>x</code> to bind to. This is different from what happens in other languages, such as
|
|||
|
C and Ruby, where the assignment returns the value of the assignment. In those
|
|||
|
languages, you can write <code>x = y = 6</code> and have both <code>x</code> and <code>y</code> have the value
|
|||
|
<code>6</code>; that is not the case in Rust.</p>
|
|||
|
<p>Expressions evaluate to something and make up most of the rest of the code that
|
|||
|
you’ll write in Rust. Consider a simple math operation, such as <code>5 + 6</code>, which
|
|||
|
is an expression that evaluates to the value <code>11</code>. Expressions can be part of
|
|||
|
statements: in Listing 3-1, the <code>6</code> in the statement <code>let y = 6;</code> is an
|
|||
|
expression that evaluates to the value <code>6</code>. Calling a function is an
|
|||
|
expression. Calling a macro is an expression. The block that we use to create
|
|||
|
new scopes, <code>{}</code>, is an expression, for example:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
|||
|
let x = 5;
|
|||
|
|
|||
|
let y = {
|
|||
|
let x = 3;
|
|||
|
x + 1
|
|||
|
};
|
|||
|
|
|||
|
println!("The value of y is: {}", y);
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p>This expression:</p>
|
|||
|
<pre><code class="language-rust ignore">{
|
|||
|
let x = 3;
|
|||
|
x + 1
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p>is a block that, in this case, evaluates to <code>4</code>. That value gets bound to <code>y</code>
|
|||
|
as part of the <code>let</code> statement. Note the <code>x + 1</code> line without a semicolon at
|
|||
|
the end, which is unlike most of the lines you’ve seen so far. Expressions do
|
|||
|
not include ending semicolons. If you add a semicolon to the end of an
|
|||
|
expression, you turn it into a statement, which will then not return a value.
|
|||
|
Keep this in mind as you explore function return values and expressions next.</p>
|
|||
|
<h3><a class="header" href="#functions-with-return-values" id="functions-with-return-values">Functions with Return Values</a></h3>
|
|||
|
<p>Functions can return values to the code that calls them. We don’t name return
|
|||
|
values, but we do declare their type after an arrow (<code>-></code>). In Rust, the return
|
|||
|
value of the function is synonymous with the value of the final expression in
|
|||
|
the block of the body of a function. You can return early from a function by
|
|||
|
using the <code>return</code> keyword and specifying a value, but most functions return
|
|||
|
the last expression implicitly. Here’s an example of a function that returns a
|
|||
|
value:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn five() -> i32 {
|
|||
|
5
|
|||
|
}
|
|||
|
|
|||
|
fn main() {
|
|||
|
let x = five();
|
|||
|
|
|||
|
println!("The value of x is: {}", x);
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p>There are no function calls, macros, or even <code>let</code> statements in the <code>five</code>
|
|||
|
function—just the number <code>5</code> by itself. That’s a perfectly valid function in
|
|||
|
Rust. Note that the function’s return type is specified too, as <code>-> i32</code>. Try
|
|||
|
running this code; the output should look like this:</p>
|
|||
|
<pre><code class="language-text">$ cargo run
|
|||
|
Compiling functions v0.1.0 (file:///projects/functions)
|
|||
|
Finished dev [unoptimized + debuginfo] target(s) in 0.30 secs
|
|||
|
Running `target/debug/functions`
|
|||
|
The value of x is: 5
|
|||
|
</code></pre>
|
|||
|
<p>The <code>5</code> in <code>five</code> is the function’s return value, which is why the return type
|
|||
|
is <code>i32</code>. Let’s examine this in more detail. There are two important bits:
|
|||
|
first, the line <code>let x = five();</code> shows that we’re using the return value of a
|
|||
|
function to initialize a variable. Because the function <code>five</code> returns a <code>5</code>,
|
|||
|
that line is the same as the following:</p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span>let x = 5;
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p>Second, the <code>five</code> function has no parameters and defines the type of the
|
|||
|
return value, but the body of the function is a lonely <code>5</code> with no semicolon
|
|||
|
because it’s an expression whose value we want to return.</p>
|
|||
|
<p>Let’s look at another example:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
|||
|
let x = plus_one(5);
|
|||
|
|
|||
|
println!("The value of x is: {}", x);
|
|||
|
}
|
|||
|
|
|||
|
fn plus_one(x: i32) -> i32 {
|
|||
|
x + 1
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p>Running this code will print <code>The value of x is: 6</code>. But if we place a
|
|||
|
semicolon at the end of the line containing <code>x + 1</code>, changing it from an
|
|||
|
expression to a statement, we’ll get an error.</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><code class="language-rust ignore does_not_compile">fn main() {
|
|||
|
let x = plus_one(5);
|
|||
|
|
|||
|
println!("The value of x is: {}", x);
|
|||
|
}
|
|||
|
|
|||
|
fn plus_one(x: i32) -> i32 {
|
|||
|
x + 1;
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p>Compiling this code produces an error, as follows:</p>
|
|||
|
<pre><code class="language-text">error[E0308]: mismatched types
|
|||
|
--> src/main.rs:7:28
|
|||
|
|
|
|||
|
7 | fn plus_one(x: i32) -> i32 {
|
|||
|
| ____________________________^
|
|||
|
8 | | x + 1;
|
|||
|
| | - help: consider removing this semicolon
|
|||
|
9 | | }
|
|||
|
| |_^ expected i32, found ()
|
|||
|
|
|
|||
|
= note: expected type `i32`
|
|||
|
found type `()`
|
|||
|
</code></pre>
|
|||
|
<p>The main error message, “mismatched types,” reveals the core issue with this
|
|||
|
code. The definition of the function <code>plus_one</code> says that it will return an
|
|||
|
<code>i32</code>, but statements don’t evaluate to a value, which is expressed by <code>()</code>,
|
|||
|
an empty tuple. Therefore, nothing is returned, which contradicts the function
|
|||
|
definition and results in an error. In this output, Rust provides a message to
|
|||
|
possibly help rectify this issue: it suggests removing the semicolon, which
|
|||
|
would fix the error.</p>
|
|||
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