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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><
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<main>
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<h2><a class="header" href="#unrecoverable-errors-with-panic" id="unrecoverable-errors-with-panic">Unrecoverable Errors with <code>panic!</code></a></h2>
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<p>Sometimes, bad things happen in your code, and there’s nothing you can do about
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it. In these cases, Rust has the <code>panic!</code> macro. When the <code>panic!</code> macro
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executes, your program will print a failure message, unwind and clean up the
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stack, and then quit. This most commonly occurs when a bug of some kind has
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been detected and it’s not clear to the programmer how to handle the error.</p>
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<blockquote>
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<h3><a class="header" href="#unwinding-the-stack-or-aborting-in-response-to-a-panic" id="unwinding-the-stack-or-aborting-in-response-to-a-panic">Unwinding the Stack or Aborting in Response to a Panic</a></h3>
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<p>By default, when a panic occurs, the program starts <em>unwinding</em>, which
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means Rust walks back up the stack and cleans up the data from each function
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it encounters. But this walking back and cleanup is a lot of work. The
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alternative is to immediately <em>abort</em>, which ends the program without
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cleaning up. Memory that the program was using will then need to be cleaned
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up by the operating system. If in your project you need to make the resulting
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binary as small as possible, you can switch from unwinding to aborting upon a
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panic by adding <code>panic = 'abort'</code> to the appropriate <code>[profile]</code> sections in
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your <em>Cargo.toml</em> file. For example, if you want to abort on panic in release
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mode, add this:</p>
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<pre><code class="language-toml">[profile.release]
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panic = 'abort'
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</code></pre>
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</blockquote>
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<p>Let’s try calling <code>panic!</code> in a simple program:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust should_panic panics">fn main() {
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panic!("crash and burn");
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}
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</code></pre></pre>
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<p>When you run the program, you’ll see something like this:</p>
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<pre><code class="language-text">$ cargo run
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Compiling panic v0.1.0 (file:///projects/panic)
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Finished dev [unoptimized + debuginfo] target(s) in 0.25s
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Running `target/debug/panic`
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thread 'main' panicked at 'crash and burn', src/main.rs:2:5
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note: Run with `RUST_BACKTRACE=1` for a backtrace.
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</code></pre>
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<p>The call to <code>panic!</code> causes the error message contained in the last two lines.
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The first line shows our panic message and the place in our source code where
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the panic occurred: <em>src/main.rs:2:5</em> indicates that it’s the second line,
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fifth character of our <em>src/main.rs</em> file.</p>
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<p>In this case, the line indicated is part of our code, and if we go to that
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line, we see the <code>panic!</code> macro call. In other cases, the <code>panic!</code> call might
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be in code that our code calls, and the filename and line number reported by
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the error message will be someone else’s code where the <code>panic!</code> macro is
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called, not the line of our code that eventually led to the <code>panic!</code> call. We
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can use the backtrace of the functions the <code>panic!</code> call came from to figure
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out the part of our code that is causing the problem. We’ll discuss what a
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backtrace is in more detail next.</p>
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<h3><a class="header" href="#using-a-panic-backtrace" id="using-a-panic-backtrace">Using a <code>panic!</code> Backtrace</a></h3>
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<p>Let’s look at another example to see what it’s like when a <code>panic!</code> call comes
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from a library because of a bug in our code instead of from our code calling
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the macro directly. Listing 9-1 has some code that attempts to access an
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element by index in a vector.</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust should_panic panics">fn main() {
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let v = vec![1, 2, 3];
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v[99];
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}
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</code></pre></pre>
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<p><span class="caption">Listing 9-1: Attempting to access an element beyond the
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end of a vector, which will cause a call to <code>panic!</code></span></p>
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<p>Here, we’re attempting to access the 100th element of our vector (which is at
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index 99 because indexing starts at zero), but it has only 3 elements. In this
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situation, Rust will panic. Using <code>[]</code> is supposed to return an element, but if
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you pass an invalid index, there’s no element that Rust could return here that
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would be correct.</p>
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<p>Other languages, like C, will attempt to give you exactly what you asked for in
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this situation, even though it isn’t what you want: you’ll get whatever is at
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the location in memory that would correspond to that element in the vector,
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even though the memory doesn’t belong to the vector. This is called a <em>buffer
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overread</em> and can lead to security vulnerabilities if an attacker is able to
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manipulate the index in such a way as to read data they shouldn’t be allowed to
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that is stored after the array.</p>
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<p>To protect your program from this sort of vulnerability, if you try to read an
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element at an index that doesn’t exist, Rust will stop execution and refuse to
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continue. Let’s try it and see:</p>
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<pre><code class="language-text">$ cargo run
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Compiling panic v0.1.0 (file:///projects/panic)
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Finished dev [unoptimized + debuginfo] target(s) in 0.27s
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Running `target/debug/panic`
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thread 'main' panicked at 'index out of bounds: the len is 3 but the index is 99', libcore/slice/mod.rs:2448:10
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note: Run with `RUST_BACKTRACE=1` for a backtrace.
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</code></pre>
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<p>This error points at a file we didn’t write, <em>libcore/slice/mod.rs</em>. That’s the
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implementation of <code>slice</code> in the Rust source code. The code that gets run when
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we use <code>[]</code> on our vector <code>v</code> is in <em>libcore/slice/mod.rs</em>, and that is where
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the <code>panic!</code> is actually happening.</p>
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<p>The next note line tells us that we can set the <code>RUST_BACKTRACE</code> environment
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variable to get a backtrace of exactly what happened to cause the error. A
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<em>backtrace</em> is a list of all the functions that have been called to get to this
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point. Backtraces in Rust work as they do in other languages: the key to
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reading the backtrace is to start from the top and read until you see files you
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wrote. That’s the spot where the problem originated. The lines above the lines
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mentioning your files are code that your code called; the lines below are code
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that called your code. These lines might include core Rust code, standard
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library code, or crates that you’re using. Let’s try getting a backtrace by
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setting the <code>RUST_BACKTRACE</code> environment variable to any value except 0.
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Listing 9-2 shows output similar to what you’ll see.</p>
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<pre><code class="language-text">$ RUST_BACKTRACE=1 cargo run
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Finished dev [unoptimized + debuginfo] target(s) in 0.00s
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Running `target/debug/panic`
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thread 'main' panicked at 'index out of bounds: the len is 3 but the index is 99', libcore/slice/mod.rs:2448:10
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stack backtrace:
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0: std::sys::unix::backtrace::tracing::imp::unwind_backtrace
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at libstd/sys/unix/backtrace/tracing/gcc_s.rs:49
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1: std::sys_common::backtrace::print
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at libstd/sys_common/backtrace.rs:71
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at libstd/sys_common/backtrace.rs:59
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2: std::panicking::default_hook::{{closure}}
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at libstd/panicking.rs:211
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3: std::panicking::default_hook
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at libstd/panicking.rs:227
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4: <std::panicking::begin_panic::PanicPayload<A> as core::panic::BoxMeUp>::get
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|
at libstd/panicking.rs:476
|
|||
|
5: std::panicking::continue_panic_fmt
|
|||
|
at libstd/panicking.rs:390
|
|||
|
6: std::panicking::try::do_call
|
|||
|
at libstd/panicking.rs:325
|
|||
|
7: core::ptr::drop_in_place
|
|||
|
at libcore/panicking.rs:77
|
|||
|
8: core::ptr::drop_in_place
|
|||
|
at libcore/panicking.rs:59
|
|||
|
9: <usize as core::slice::SliceIndex<[T]>>::index
|
|||
|
at libcore/slice/mod.rs:2448
|
|||
|
10: core::slice::<impl core::ops::index::Index<I> for [T]>::index
|
|||
|
at libcore/slice/mod.rs:2316
|
|||
|
11: <alloc::vec::Vec<T> as core::ops::index::Index<I>>::index
|
|||
|
at liballoc/vec.rs:1653
|
|||
|
12: panic::main
|
|||
|
at src/main.rs:4
|
|||
|
13: std::rt::lang_start::{{closure}}
|
|||
|
at libstd/rt.rs:74
|
|||
|
14: std::panicking::try::do_call
|
|||
|
at libstd/rt.rs:59
|
|||
|
at libstd/panicking.rs:310
|
|||
|
15: macho_symbol_search
|
|||
|
at libpanic_unwind/lib.rs:102
|
|||
|
16: std::alloc::default_alloc_error_hook
|
|||
|
at libstd/panicking.rs:289
|
|||
|
at libstd/panic.rs:392
|
|||
|
at libstd/rt.rs:58
|
|||
|
17: std::rt::lang_start
|
|||
|
at libstd/rt.rs:74
|
|||
|
18: panic::main
|
|||
|
</code></pre>
|
|||
|
<p><span class="caption">Listing 9-2: The backtrace generated by a call to
|
|||
|
<code>panic!</code> displayed when the environment variable <code>RUST_BACKTRACE</code> is set</span></p>
|
|||
|
<p>That’s a lot of output! The exact output you see might be different depending
|
|||
|
on your operating system and Rust version. In order to get backtraces with this
|
|||
|
information, debug symbols must be enabled. Debug symbols are enabled by
|
|||
|
default when using <code>cargo build</code> or <code>cargo run</code> without the <code>--release</code> flag,
|
|||
|
as we have here.</p>
|
|||
|
<p>In the output in Listing 9-2, line 12 of the backtrace points to the line in
|
|||
|
our project that’s causing the problem: line 4 of <em>src/main.rs</em>. If we don’t
|
|||
|
want our program to panic, the location pointed to by the first line mentioning
|
|||
|
a file we wrote is where we should start investigating. In Listing 9-1, where
|
|||
|
we deliberately wrote code that would panic in order to demonstrate how to use
|
|||
|
backtraces, the way to fix the panic is to not request an element at index 99
|
|||
|
from a vector that only contains 3 items. When your code panics in the future,
|
|||
|
you’ll need to figure out what action the code is taking with what values to
|
|||
|
cause the panic and what the code should do instead.</p>
|
|||
|
<p>We’ll come back to <code>panic!</code> and when we should and should not use <code>panic!</code> to
|
|||
|
handle error conditions in the <a href="ch09-03-to-panic-or-not-to-panic.html#to-panic-or-not-to-panic">“To <code>panic!</code> or Not to
|
|||
|
<code>panic!</code>”</a><!-- ignore --> section later in this
|
|||
|
chapter. Next, we’ll look at how to recover from an error using <code>Result</code>.</p>
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