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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><
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<main>
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<h2><a class="header" href="#writing-error-messages-to-standard-error-instead-of-standard-output" id="writing-error-messages-to-standard-error-instead-of-standard-output">Writing Error Messages to Standard Error Instead of Standard Output</a></h2>
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<p>At the moment, we’re writing all of our output to the terminal using the
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<code>println!</code> function. Most terminals provide two kinds of output: <em>standard
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output</em> (<code>stdout</code>) for general information and <em>standard error</em> (<code>stderr</code>)
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for error messages. This distinction enables users to choose to direct the
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successful output of a program to a file but still print error messages to the
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screen.</p>
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<p>The <code>println!</code> function is only capable of printing to standard output, so we
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have to use something else to print to standard error.</p>
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<h3><a class="header" href="#checking-where-errors-are-written" id="checking-where-errors-are-written">Checking Where Errors Are Written</a></h3>
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<p>First, let’s observe how the content printed by <code>minigrep</code> is currently being
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written to standard output, including any error messages we want to write to
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standard error instead. We’ll do that by redirecting the standard output stream
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to a file while also intentionally causing an error. We won’t redirect the
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standard error stream, so any content sent to standard error will continue to
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display on the screen.</p>
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<p>Command line programs are expected to send error messages to the standard error
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stream so we can still see error messages on the screen even if we redirect the
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standard output stream to a file. Our program is not currently well-behaved:
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we’re about to see that it saves the error message output to a file instead!</p>
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<p>The way to demonstrate this behavior is by running the program with <code>></code> and the
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filename, <em>output.txt</em>, that we want to redirect the standard output stream to.
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We won’t pass any arguments, which should cause an error:</p>
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<pre><code class="language-text">$ cargo run > output.txt
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</code></pre>
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<p>The <code>></code> syntax tells the shell to write the contents of standard output to
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<em>output.txt</em> instead of the screen. We didn’t see the error message we were
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expecting printed to the screen, so that means it must have ended up in the
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file. This is what <em>output.txt</em> contains:</p>
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<pre><code class="language-text">Problem parsing arguments: not enough arguments
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</code></pre>
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<p>Yup, our error message is being printed to standard output. It’s much more
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useful for error messages like this to be printed to standard error so only
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data from a successful run ends up in the file. We’ll change that.</p>
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<h3><a class="header" href="#printing-errors-to-standard-error" id="printing-errors-to-standard-error">Printing Errors to Standard Error</a></h3>
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<p>We’ll use the code in Listing 12-24 to change how error messages are printed.
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Because of the refactoring we did earlier in this chapter, all the code that
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prints error messages is in one function, <code>main</code>. The standard library provides
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the <code>eprintln!</code> macro that prints to the standard error stream, so let’s change
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the two places we were calling <code>println!</code> to print errors to use <code>eprintln!</code>
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instead.</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><code class="language-rust ignore">fn main() {
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let args: Vec<String> = env::args().collect();
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let config = Config::new(&args).unwrap_or_else(|err| {
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eprintln!("Problem parsing arguments: {}", err);
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process::exit(1);
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});
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if let Err(e) = minigrep::run(config) {
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eprintln!("Application error: {}", e);
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process::exit(1);
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}
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}
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</code></pre>
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<p><span class="caption">Listing 12-24: Writing error messages to standard error
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instead of standard output using <code>eprintln!</code></span></p>
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<p>After changing <code>println!</code> to <code>eprintln!</code>, let’s run the program again in the
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same way, without any arguments and redirecting standard output with <code>></code>:</p>
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<pre><code class="language-text">$ cargo run > output.txt
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Problem parsing arguments: not enough arguments
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</code></pre>
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<p>Now we see the error onscreen and <em>output.txt</em> contains nothing, which is the
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behavior we expect of command line programs.</p>
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<p>Let’s run the program again with arguments that don’t cause an error but still
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redirect standard output to a file, like so:</p>
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<pre><code class="language-text">$ cargo run to poem.txt > output.txt
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</code></pre>
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<p>We won’t see any output to the terminal, and <em>output.txt</em> will contain our
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results:</p>
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<p><span class="filename">Filename: output.txt</span></p>
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<pre><code class="language-text">Are you nobody, too?
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How dreary to be somebody!
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</code></pre>
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<p>This demonstrates that we’re now using standard output for successful output
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and standard error for error output as appropriate.</p>
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<h2><a class="header" href="#summary" id="summary">Summary</a></h2>
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<p>This chapter recapped some of the major concepts you’ve learned so far and
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covered how to perform common I/O operations in Rust. By using command line
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arguments, files, environment variables, and the <code>eprintln!</code> macro for printing
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errors, you’re now prepared to write command line applications. By using the
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concepts in previous chapters, your code will be well organized, store data
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effectively in the appropriate data structures, handle errors nicely, and be
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well tested.</p>
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<p>Next, we’ll explore some Rust features that were influenced by functional
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languages: closures and iterators.</p>
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