<!DOCTYPE HTML> <html lang="en" class="sidebar-visible no-js light"> <head> <!-- Book generated using mdBook --> <meta charset="UTF-8"> <title>Generic Types, Traits, and Lifetimes - The Rust Programming Language</title> <meta content="text/html; charset=utf-8" http-equiv="Content-Type"> <meta name="description" content=""> <meta name="viewport" content="width=device-width, initial-scale=1"> <meta name="theme-color" content="#ffffff" /> <link rel="shortcut icon" href="favicon.png"> <link rel="stylesheet" href="css/variables.css"> <link rel="stylesheet" href="css/general.css"> <link rel="stylesheet" href="css/chrome.css"> <link rel="stylesheet" href="css/print.css" media="print"> <!-- Fonts --> <link rel="stylesheet" href="FontAwesome/css/font-awesome.css"> <link href="googleFonts/css.css" rel="stylesheet" type="text/css"> <!-- Highlight.js Stylesheets --> <link rel="stylesheet" href="highlight.css"> <link rel="stylesheet" href="tomorrow-night.css"> <link rel="stylesheet" href="ayu-highlight.css"> <!-- Custom theme stylesheets --> <link rel="stylesheet" href="ferris.css"> <link rel="stylesheet" href="theme/2018-edition.css"> </head> <body> <!-- Provide site root to javascript --> <script type="text/javascript"> var path_to_root = ""; var default_theme = window.matchMedia("(prefers-color-scheme: dark)").matches ? "light" : "light"; </script> <!-- Work around some values being stored in localStorage wrapped in quotes --> <script type="text/javascript"> try { var theme = localStorage.getItem('mdbook-theme'); var sidebar = localStorage.getItem('mdbook-sidebar'); if (theme.startsWith('"') && theme.endsWith('"')) { localStorage.setItem('mdbook-theme', theme.slice(1, theme.length - 1)); } if (sidebar.startsWith('"') && sidebar.endsWith('"')) { localStorage.setItem('mdbook-sidebar', sidebar.slice(1, sidebar.length - 1)); } } catch (e) { } </script> <!-- Set the theme before any content is loaded, prevents flash --> <script type="text/javascript"> var theme; try { theme = localStorage.getItem('mdbook-theme'); } catch(e) { } if (theme === null || theme === undefined) { theme = default_theme; } var html = document.querySelector('html'); html.classList.remove('no-js') html.classList.remove('light') html.classList.add(theme); html.classList.add('js'); </script> <!-- Hide / unhide sidebar before it is displayed --> <script type="text/javascript"> var html = document.querySelector('html'); var sidebar = 'hidden'; if (document.body.clientWidth >= 1080) { try { sidebar = localStorage.getItem('mdbook-sidebar'); } catch(e) { } sidebar = sidebar || 'visible'; } html.classList.remove('sidebar-visible'); html.classList.add("sidebar-" + sidebar); </script> <nav id="sidebar" class="sidebar" aria-label="Table of contents"> <div id="sidebar-scrollbox" class="sidebar-scrollbox"> <ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Storing UTF-8 Encoded Text with Strings</a></li><li class="expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Storing Keys with Associated Values in Hash Maps</a></li></ol></li><li class="expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li class="expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li class="expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li class="expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li class="expanded "><a href="ch10-00-generics.html" class="active"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> Macros</a></li></ol></li><li class="expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li class="expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> Building a Single-Threaded Web Server</a></li><li class="expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning Our Single-Threaded Server into a Multithreaded Server</a></li><li class="expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li class="expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li class="expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li class="expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li class="expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li class="expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - Useful Development Tools</a></li><li class="expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - Editions</a></li><li class="expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - Translations of the Book</a></li><li class="expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol> </div> <div id="sidebar-resize-handle" class="sidebar-resize-handle"></div> </nav> <div id="page-wrapper" class="page-wrapper"> <div class="page"> <div id="menu-bar" class="menu-bar"> <div id="menu-bar-sticky-container"> <div class="left-buttons"> <button id="sidebar-toggle" class="icon-button" type="button" title="Toggle Table of Contents" aria-label="Toggle Table of Contents" aria-controls="sidebar"> <i class="fa fa-bars"></i> </button> <button id="theme-toggle" class="icon-button" type="button" title="Change theme" aria-label="Change theme" aria-haspopup="true" aria-expanded="false" aria-controls="theme-list"> <i class="fa fa-paint-brush"></i> </button> <ul id="theme-list" class="theme-popup" aria-label="Themes" role="menu"> <li role="none"><button role="menuitem" class="theme" id="light">Light (default)</button></li> <li role="none"><button role="menuitem" class="theme" id="rust">Rust</button></li> <li role="none"><button role="menuitem" class="theme" id="coal">Coal</button></li> <li role="none"><button role="menuitem" class="theme" id="navy">Navy</button></li> <li role="none"><button role="menuitem" class="theme" id="ayu">Ayu</button></li> </ul> <button id="search-toggle" class="icon-button" type="button" title="Search. (Shortkey: s)" aria-label="Toggle Searchbar" aria-expanded="false" aria-keyshortcuts="S" aria-controls="searchbar"> <i class="fa fa-search"></i> </button> </div> <h1 class="menu-title">The Rust Programming Language</h1> <div class="right-buttons"> <a href="print.html" title="Print this book" aria-label="Print this book"> <i id="print-button" class="fa fa-print"></i> </a> </div> </div> </div> <div id="search-wrapper" class="hidden"> <form id="searchbar-outer" class="searchbar-outer"> <input type="search" name="search" id="searchbar" name="searchbar" placeholder="Search this book ..." aria-controls="searchresults-outer" aria-describedby="searchresults-header"> </form> <div id="searchresults-outer" class="searchresults-outer hidden"> <div id="searchresults-header" class="searchresults-header"></div> <ul id="searchresults"> </ul> </div> </div> <!-- Apply ARIA attributes after the sidebar and the sidebar toggle button are added to the DOM --> <script type="text/javascript"> document.getElementById('sidebar-toggle').setAttribute('aria-expanded', sidebar === 'visible'); document.getElementById('sidebar').setAttribute('aria-hidden', sidebar !== 'visible'); Array.from(document.querySelectorAll('#sidebar a')).forEach(function(link) { link.setAttribute('tabIndex', sidebar === 'visible' ? 0 : -1); }); </script> <div id="content" class="content"> <main> <h1><a class="header" href="#generic-types-traits-and-lifetimes" id="generic-types-traits-and-lifetimes">Generic Types, Traits, and Lifetimes</a></h1> <p>Every programming language has tools for effectively handling the duplication of concepts. In Rust, one such tool is <em>generics</em>. Generics are abstract stand-ins for concrete types or other properties. When we’re writing code, we can express the behavior of generics or how they relate to other generics without knowing what will be in their place when compiling and running the code.</p> <p>Similar to the way a function takes parameters with unknown values to run the same code on multiple concrete values, functions can take parameters of some generic type instead of a concrete type, like <code>i32</code> or <code>String</code>. In fact, we’ve already used generics in Chapter 6 with <code>Option<T></code>, Chapter 8 with <code>Vec<T></code> and <code>HashMap<K, V></code>, and Chapter 9 with <code>Result<T, E></code>. In this chapter, you’ll explore how to define your own types, functions, and methods with generics!</p> <p>First, we’ll review how to extract a function to reduce code duplication. Next, we’ll use the same technique to make a generic function from two functions that differ only in the types of their parameters. We’ll also explain how to use generic types in struct and enum definitions.</p> <p>Then you’ll learn how to use <em>traits</em> to define behavior in a generic way. You can combine traits with generic types to constrain a generic type to only those types that have a particular behavior, as opposed to just any type.</p> <p>Finally, we’ll discuss <em>lifetimes</em>, a variety of generics that give the compiler information about how references relate to each other. Lifetimes allow us to borrow values in many situations while still enabling the compiler to check that the references are valid.</p> <h2><a class="header" href="#removing-duplication-by-extracting-a-function" id="removing-duplication-by-extracting-a-function">Removing Duplication by Extracting a Function</a></h2> <p>Before diving into generics syntax, let’s first look at how to remove duplication that doesn’t involve generic types by extracting a function. Then we’ll apply this technique to extract a generic function! In the same way that you recognize duplicated code to extract into a function, you’ll start to recognize duplicated code that can use generics.</p> <p>Consider a short program that finds the largest number in a list, as shown in Listing 10-1.</p> <p><span class="filename">Filename: src/main.rs</span></p> <pre><pre class="playpen"><code class="language-rust">fn main() { let number_list = vec![34, 50, 25, 100, 65]; let mut largest = number_list[0]; for number in number_list { if number > largest { largest = number; } } println!("The largest number is {}", largest); <span class="boring"> assert_eq!(largest, 100); </span>} </code></pre></pre> <p><span class="caption">Listing 10-1: Code to find the largest number in a list of numbers</span></p> <p>This code stores a list of integers in the variable <code>number_list</code> and places the first number in the list in a variable named <code>largest</code>. Then it iterates through all the numbers in the list, and if the current number is greater than the number stored in <code>largest</code>, it replaces the number in that variable. However, if the current number is less than or equal to the largest number seen so far, the variable doesn’t change, and the code moves on to the next number in the list. After considering all the numbers in the list, <code>largest</code> should hold the largest number, which in this case is 100.</p> <p>To find the largest number in two different lists of numbers, we can duplicate the code in Listing 10-1 and use the same logic at two different places in the program, as shown in Listing 10-2.</p> <p><span class="filename">Filename: src/main.rs</span></p> <pre><pre class="playpen"><code class="language-rust">fn main() { let number_list = vec![34, 50, 25, 100, 65]; let mut largest = number_list[0]; for number in number_list { if number > largest { largest = number; } } println!("The largest number is {}", largest); let number_list = vec![102, 34, 6000, 89, 54, 2, 43, 8]; let mut largest = number_list[0]; for number in number_list { if number > largest { largest = number; } } println!("The largest number is {}", largest); } </code></pre></pre> <p><span class="caption">Listing 10-2: Code to find the largest number in <em>two</em> lists of numbers</span></p> <p>Although this code works, duplicating code is tedious and error prone. We also have to update the code in multiple places when we want to change it.</p> <p>To eliminate this duplication, we can create an abstraction by defining a function that operates on any list of integers given to it in a parameter. This solution makes our code clearer and lets us express the concept of finding the largest number in a list abstractly.</p> <p>In Listing 10-3, we extracted the code that finds the largest number into a function named <code>largest</code>. Unlike the code in Listing 10-1, which can find the largest number in only one particular list, this program can find the largest number in two different lists.</p> <p><span class="filename">Filename: src/main.rs</span></p> <pre><pre class="playpen"><code class="language-rust">fn largest(list: &[i32]) -> i32 { let mut largest = list[0]; for &item in list.iter() { if item > largest { largest = item; } } largest } fn main() { let number_list = vec![34, 50, 25, 100, 65]; let result = largest(&number_list); println!("The largest number is {}", result); <span class="boring"> assert_eq!(result, 100); </span> let number_list = vec![102, 34, 6000, 89, 54, 2, 43, 8]; let result = largest(&number_list); println!("The largest number is {}", result); <span class="boring"> assert_eq!(result, 6000); </span>} </code></pre></pre> <p><span class="caption">Listing 10-3: Abstracted code to find the largest number in two lists</span></p> <p>The <code>largest</code> function has a parameter called <code>list</code>, which represents any concrete slice of <code>i32</code> values that we might pass into the function. As a result, when we call the function, the code runs on the specific values that we pass in.</p> <p>In sum, here are the steps we took to change the code from Listing 10-2 to Listing 10-3:</p> <ol> <li>Identify duplicate code.</li> <li>Extract the duplicate code into the body of the function and specify the inputs and return values of that code in the function signature.</li> <li>Update the two instances of duplicated code to call the function instead.</li> </ol> <p>Next, we’ll use these same steps with generics to reduce code duplication in different ways. In the same way that the function body can operate on an abstract <code>list</code> instead of specific values, generics allow code to operate on abstract types.</p> <p>For example, say we had two functions: one that finds the largest item in a slice of <code>i32</code> values and one that finds the largest item in a slice of <code>char</code> values. How would we eliminate that duplication? Let’s find out!</p> </main> <nav class="nav-wrapper" aria-label="Page navigation"> <!-- Mobile navigation buttons --> <a rel="prev" href="ch09-03-to-panic-or-not-to-panic.html" class="mobile-nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left"> <i class="fa fa-angle-left"></i> </a> <a rel="next" href="ch10-01-syntax.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right"> <i class="fa fa-angle-right"></i> </a> <div style="clear: both"></div> </nav> </div> </div> <nav class="nav-wide-wrapper" aria-label="Page navigation"> <a href="ch09-03-to-panic-or-not-to-panic.html" class="nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left"> <i class="fa fa-angle-left"></i> </a> <a href="ch10-01-syntax.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right"> <i class="fa fa-angle-right"></i> </a> </nav> </div> <script type="text/javascript"> window.playpen_copyable = true; </script> <script src="elasticlunr.min.js" type="text/javascript" charset="utf-8"></script> <script src="mark.min.js" type="text/javascript" charset="utf-8"></script> <script src="searcher.js" type="text/javascript" charset="utf-8"></script> <script src="clipboard.min.js" type="text/javascript" charset="utf-8"></script> <script src="highlight.js" type="text/javascript" charset="utf-8"></script> <script src="book.js" type="text/javascript" charset="utf-8"></script> <!-- Custom JS scripts --> <script type="text/javascript" src="ferris.js"></script> </body> </html>