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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html" class="active">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Storing UTF-8 Encoded Text with Strings</a></li><li class="expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Storing Keys with Associated Values in Hash Maps</a></li></ol></li><li class="expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li class="expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li class="expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li class="expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li class="expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Librarys Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> Macros</a></li></ol></li><li class="expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li class="expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> Building a Single-Threaded Web Server</a></li><li class="expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning Our Single-Threaded Server into a Multithreaded Server</a></li><li class="expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li class="expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li class="expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li class="expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li class="expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li class="expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - Useful Development Tools</a></li><li class="expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - Editions</a></li><li class="expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - Translations of the Book</a></li><li class="expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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<h1 class="menu-title">The Rust Programming Language</h1>
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<h1><a class="header" href="#introduction" id="introduction">Introduction</a></h1>
<blockquote>
<p>Note: This edition of the book is the same as <a href="https://nostarch.com/rust">The Rust Programming
Language</a> available in print and ebook format from <a href="https://nostarch.com/">No Starch
Press</a>.</p>
</blockquote>
<p>Welcome to <em>The Rust Programming Language</em>, an introductory book about Rust.
The Rust programming language helps you write faster, more reliable software.
High-level ergonomics and low-level control are often at odds in programming
language design; Rust challenges that conflict. Through balancing powerful
technical capacity and a great developer experience, Rust gives you the option
to control low-level details (such as memory usage) without all the hassle
traditionally associated with such control.</p>
<h2><a class="header" href="#who-rust-is-for" id="who-rust-is-for">Who Rust Is For</a></h2>
<p>Rust is ideal for many people for a variety of reasons. Lets look at a few of
the most important groups.</p>
<h3><a class="header" href="#teams-of-developers" id="teams-of-developers">Teams of Developers</a></h3>
<p>Rust is proving to be a productive tool for collaborating among large teams of
developers with varying levels of systems programming knowledge. Low-level code
is prone to a variety of subtle bugs, which in most other languages can be
caught only through extensive testing and careful code review by experienced
developers. In Rust, the compiler plays a gatekeeper role by refusing to
compile code with these elusive bugs, including concurrency bugs. By working
alongside the compiler, the team can spend their time focusing on the programs
logic rather than chasing down bugs.</p>
<p>Rust also brings contemporary developer tools to the systems programming world:</p>
<ul>
<li>Cargo, the included dependency manager and build tool, makes adding,
compiling, and managing dependencies painless and consistent across the Rust
ecosystem.</li>
<li>Rustfmt ensures a consistent coding style across developers.</li>
<li>The Rust Language Server powers Integrated Development Environment (IDE)
integration for code completion and inline error messages.</li>
</ul>
<p>By using these and other tools in the Rust ecosystem, developers can be
productive while writing systems-level code.</p>
<h3><a class="header" href="#students" id="students">Students</a></h3>
<p>Rust is for students and those who are interested in learning about systems
concepts. Using Rust, many people have learned about topics like operating
systems development. The community is very welcoming and happy to answer
student questions. Through efforts such as this book, the Rust teams want to
make systems concepts more accessible to more people, especially those new to
programming.</p>
<h3><a class="header" href="#companies" id="companies">Companies</a></h3>
<p>Hundreds of companies, large and small, use Rust in production for a variety of
tasks. Those tasks include command line tools, web services, DevOps tooling,
embedded devices, audio and video analysis and transcoding, cryptocurrencies,
bioinformatics, search engines, Internet of Things applications, machine
learning, and even major parts of the Firefox web browser.</p>
<h3><a class="header" href="#open-source-developers" id="open-source-developers">Open Source Developers</a></h3>
<p>Rust is for people who want to build the Rust programming language, community,
developer tools, and libraries. Wed love to have you contribute to the Rust
language.</p>
<h3><a class="header" href="#people-who-value-speed-and-stability" id="people-who-value-speed-and-stability">People Who Value Speed and Stability</a></h3>
<p>Rust is for people who crave speed and stability in a language. By speed, we
mean the speed of the programs that you can create with Rust and the speed at
which Rust lets you write them. The Rust compilers checks ensure stability
through feature additions and refactoring. This is in contrast to the brittle
legacy code in languages without these checks, which developers are often
afraid to modify. By striving for zero-cost abstractions, higher-level features
that compile to lower-level code as fast as code written manually, Rust
endeavors to make safe code be fast code as well.</p>
<p>The Rust language hopes to support many other users as well; those mentioned
here are merely some of the biggest stakeholders. Overall, Rusts greatest
ambition is to eliminate the trade-offs that programmers have accepted for
decades by providing safety <em>and</em> productivity, speed <em>and</em> ergonomics. Give
Rust a try and see if its choices work for you.</p>
<h2><a class="header" href="#who-this-book-is-for" id="who-this-book-is-for">Who This Book Is For</a></h2>
<p>This book assumes that youve written code in another programming language but
doesnt make any assumptions about which one. Weve tried to make the material
broadly accessible to those from a wide variety of programming backgrounds. We
dont spend a lot of time talking about what programming <em>is</em> or how to think
about it. If youre entirely new to programming, you would be better served by
reading a book that specifically provides an introduction to programming.</p>
<h2><a class="header" href="#how-to-use-this-book" id="how-to-use-this-book">How to Use This Book</a></h2>
<p>In general, this book assumes that youre reading it in sequence from front to
back. Later chapters build on concepts in earlier chapters, and earlier
chapters might not delve into details on a topic; we typically revisit the
topic in a later chapter.</p>
<p>Youll find two kinds of chapters in this book: concept chapters and project
chapters. In concept chapters, youll learn about an aspect of Rust. In project
chapters, well build small programs together, applying what youve learned so
far. Chapters 2, 12, and 20 are project chapters; the rest are concept chapters.</p>
<p>Chapter 1 explains how to install Rust, how to write a “Hello, world!” program,
and how to use Cargo, Rusts package manager and build tool. Chapter 2 is a
hands-on introduction to the Rust language. Here we cover concepts at a high
level, and later chapters will provide additional detail. If you want to get
your hands dirty right away, Chapter 2 is the place for that. At first, you
might even want to skip Chapter 3, which covers Rust features similar to those
of other programming languages, and head straight to Chapter 4 to learn about
Rusts ownership system. However, if youre a particularly meticulous learner
who prefers to learn every detail before moving on to the next, you might want
to skip Chapter 2 and go straight to Chapter 3, returning to Chapter 2 when
youd like to work on a project applying the details youve learned.</p>
<p>Chapter 5 discusses structs and methods, and Chapter 6 covers enums, <code>match</code>
expressions, and the <code>if let</code> control flow construct. Youll use structs and
enums to make custom types in Rust.</p>
<p>In Chapter 7, youll learn about Rusts module system and about privacy rules
for organizing your code and its public Application Programming Interface
(API). Chapter 8 discusses some common collection data structures that the
standard library provides, such as vectors, strings, and hash maps. Chapter 9
explores Rusts error-handling philosophy and techniques.</p>
<p>Chapter 10 digs into generics, traits, and lifetimes, which give you the power
to define code that applies to multiple types. Chapter 11 is all about testing,
which even with Rusts safety guarantees is necessary to ensure your programs
logic is correct. In Chapter 12, well build our own implementation of a subset
of functionality from the <code>grep</code> command line tool that searches for text
within files. For this, well use many of the concepts we discussed in the
previous chapters.</p>
<p>Chapter 13 explores closures and iterators: features of Rust that come from
functional programming languages. In Chapter 14, well examine Cargo in more
depth and talk about best practices for sharing your libraries with others.
Chapter 15 discusses smart pointers that the standard library provides and the
traits that enable their functionality.</p>
<p>In Chapter 16, well walk through different models of concurrent programming
and talk about how Rust helps you to program in multiple threads fearlessly.
Chapter 17 looks at how Rust idioms compare to object-oriented programming
principles you might be familiar with.</p>
<p>Chapter 18 is a reference on patterns and pattern matching, which are powerful
ways of expressing ideas throughout Rust programs. Chapter 19 contains a
smorgasbord of advanced topics of interest, including unsafe Rust, macros, and
more about lifetimes, traits, types, functions, and closures.</p>
<p>In Chapter 20, well complete a project in which well implement a low-level
multithreaded web server!</p>
<p>Finally, some appendixes contain useful information about the language in a
more reference-like format. Appendix A covers Rusts keywords, Appendix B
covers Rusts operators and symbols, Appendix C covers derivable traits
provided by the standard library, Appendix D covers some useful development
tools, and Appendix E explains Rust editions.</p>
<p>There is no wrong way to read this book: if you want to skip ahead, go for it!
You might have to jump back to earlier chapters if you experience any
confusion. But do whatever works for you.</p>
<p><span id="ferris"></span></p>
<p>An important part of the process of learning Rust is learning how to read the
error messages the compiler displays: these will guide you toward working code.
As such, well provide many examples that dont compile along with the error
message the compiler will show you in each situation. Know that if you enter
and run a random example, it may not compile! Make sure you read the
surrounding text to see whether the example youre trying to run is meant to
error. Ferris will also help you distinguish code that isnt meant to work:</p>
<table><thead><tr><th>Ferris</th><th>Meaning</th></tr></thead><tbody>
<tr><td><img src="img/ferris/does_not_compile.svg" class="ferris-explain"/></td><td>This code does not compile!</td></tr>
<tr><td><img src="img/ferris/panics.svg" class="ferris-explain"/></td><td>This code panics!</td></tr>
<tr><td><img src="img/ferris/unsafe.svg" class="ferris-explain"/></td><td>This code block contains unsafe code.</td></tr>
<tr><td><img src="img/ferris/not_desired_behavior.svg" class="ferris-explain"/></td><td>This code does not produce the desired behavior.</td></tr>
</tbody></table>
<p>In most situations, well lead you to the correct version of any code that
doesnt compile.</p>
<h2><a class="header" href="#source-code" id="source-code">Source Code</a></h2>
<p>The source files from which this book is generated can be found on
<a href="https://github.com/rust-lang/book/tree/master/src">GitHub</a>.</p>
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