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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Storing UTF-8 Encoded Text with Strings</a></li><li class="expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Storing Keys with Associated Values in Hash Maps</a></li></ol></li><li class="expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li class="expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li class="expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li class="expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li class="expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Librarys Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html" class="active"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> Macros</a></li></ol></li><li class="expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li class="expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> Building a Single-Threaded Web Server</a></li><li class="expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning Our Single-Threaded Server into a Multithreaded Server</a></li><li class="expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li class="expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li class="expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li class="expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li class="expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li class="expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - Useful Development Tools</a></li><li class="expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - Editions</a></li><li class="expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - Translations of the Book</a></li><li class="expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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<h2><a class="header" href="#using-boxt-to-point-to-data-on-the-heap" id="using-boxt-to-point-to-data-on-the-heap">Using <code>Box&lt;T&gt;</code> to Point to Data on the Heap</a></h2>
<p>The most straightforward smart pointer is a <em>box</em>, whose type is written
<code>Box&lt;T&gt;</code>. Boxes allow you to store data on the heap rather than the stack. What
remains on the stack is the pointer to the heap data. Refer to Chapter 4 to
review the difference between the stack and the heap.</p>
<p>Boxes dont have performance overhead, other than storing their data on the
heap instead of on the stack. But they dont have many extra capabilities
either. Youll use them most often in these situations:</p>
<ul>
<li>When you have a type whose size cant be known at compile time and you want
to use a value of that type in a context that requires an exact size</li>
<li>When you have a large amount of data and you want to transfer ownership but
ensure the data wont be copied when you do so</li>
<li>When you want to own a value and you care only that its a type that
implements a particular trait rather than being of a specific type</li>
</ul>
<p>Well demonstrate the first situation in the <a href="#enabling-recursive-types-with-boxes">“Enabling Recursive Types with
Boxes”</a><!-- ignore --> section. In the
second case, transferring ownership of a large amount of data can take a long
time because the data is copied around on the stack. To improve performance in
this situation, we can store the large amount of data on the heap in a box.
Then, only the small amount of pointer data is copied around on the stack,
while the data it references stays in one place on the heap. The third case is
known as a <em>trait object</em>, and Chapter 17 devotes an entire section, <a href="ch17-02-trait-objects.html#using-trait-objects-that-allow-for-values-of-different-types">“Using
Trait Objects That Allow for Values of Different Types,”</a><!--
ignore --> just to that topic. So what you learn here youll apply again in
Chapter 17!</p>
<h3><a class="header" href="#using-a-boxt-to-store-data-on-the-heap" id="using-a-boxt-to-store-data-on-the-heap">Using a <code>Box&lt;T&gt;</code> to Store Data on the Heap</a></h3>
<p>Before we discuss this use case for <code>Box&lt;T&gt;</code>, well cover the syntax and how to
interact with values stored within a <code>Box&lt;T&gt;</code>.</p>
<p>Listing 15-1 shows how to use a box to store an <code>i32</code> value on the heap:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">fn main() {
let b = Box::new(5);
println!(&quot;b = {}&quot;, b);
}
</code></pre></pre>
<p><span class="caption">Listing 15-1: Storing an <code>i32</code> value on the heap using a
box</span></p>
<p>We define the variable <code>b</code> to have the value of a <code>Box</code> that points to the
value <code>5</code>, which is allocated on the heap. This program will print <code>b = 5</code>; in
this case, we can access the data in the box similar to how we would if this
data were on the stack. Just like any owned value, when a box goes out of
scope, as <code>b</code> does at the end of <code>main</code>, it will be deallocated. The
deallocation happens for the box (stored on the stack) and the data it points
to (stored on the heap).</p>
<p>Putting a single value on the heap isnt very useful, so you wont use boxes by
themselves in this way very often. Having values like a single <code>i32</code> on the
stack, where theyre stored by default, is more appropriate in the majority of
situations. Lets look at a case where boxes allow us to define types that we
wouldnt be allowed to if we didnt have boxes.</p>
<h3><a class="header" href="#enabling-recursive-types-with-boxes" id="enabling-recursive-types-with-boxes">Enabling Recursive Types with Boxes</a></h3>
<p>At compile time, Rust needs to know how much space a type takes up. One type
whose size cant be known at compile time is a <em>recursive type</em>, where a value
can have as part of itself another value of the same type. Because this nesting
of values could theoretically continue infinitely, Rust doesnt know how much
space a value of a recursive type needs. However, boxes have a known size, so
by inserting a box in a recursive type definition, you can have recursive types.</p>
<p>Lets explore the <em>cons list</em>, which is a data type common in functional
programming languages, as an example of a recursive type. The cons list type
well define is straightforward except for the recursion; therefore, the
concepts in the example well work with will be useful any time you get into
more complex situations involving recursive types.</p>
<h4><a class="header" href="#more-information-about-the-cons-list" id="more-information-about-the-cons-list">More Information About the Cons List</a></h4>
<p>A <em>cons list</em> is a data structure that comes from the Lisp programming language
and its dialects. In Lisp, the <code>cons</code> function (short for “construct function”)
constructs a new pair from its two arguments, which usually are a single value
and another pair. These pairs containing pairs form a list.</p>
<p>The cons function concept has made its way into more general functional
programming jargon: “to cons <em>x</em> onto <em>y</em>” informally means to construct a new
container instance by putting the element <em>x</em> at the start of this new
container, followed by the container <em>y</em>.</p>
<p>Each item in a cons list contains two elements: the value of the current item
and the next item. The last item in the list contains only a value called <code>Nil</code>
without a next item. A cons list is produced by recursively calling the <code>cons</code>
function. The canonical name to denote the base case of the recursion is <code>Nil</code>.
Note that this is not the same as the “null” or “nil” concept in Chapter 6,
which is an invalid or absent value.</p>
<p>Although functional programming languages use cons lists frequently, the cons
list isnt a commonly used data structure in Rust. Most of the time when you
have a list of items in Rust, <code>Vec&lt;T&gt;</code> is a better choice to use. Other, more
complex recursive data types <em>are</em> useful in various situations, but by
starting with the cons list, we can explore how boxes let us define a recursive
data type without much distraction.</p>
<p>Listing 15-2 contains an enum definition for a cons list. Note that this code
wont compile yet because the <code>List</code> type doesnt have a known size, which
well demonstrate.</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><code class="language-rust ignore does_not_compile">enum List {
Cons(i32, List),
Nil,
}
</code></pre>
<p><span class="caption">Listing 15-2: The first attempt at defining an enum to
represent a cons list data structure of <code>i32</code> values</span></p>
<blockquote>
<p>Note: Were implementing a cons list that holds only <code>i32</code> values for the
purposes of this example. We could have implemented it using generics, as we
discussed in Chapter 10, to define a cons list type that could store values of
any type.</p>
</blockquote>
<p>Using the <code>List</code> type to store the list <code>1, 2, 3</code> would look like the code in
Listing 15-3:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><code class="language-rust ignore does_not_compile">use crate::List::{Cons, Nil};
fn main() {
let list = Cons(1, Cons(2, Cons(3, Nil)));
}
</code></pre>
<p><span class="caption">Listing 15-3: Using the <code>List</code> enum to store the list <code>1, 2, 3</code></span></p>
<p>The first <code>Cons</code> value holds <code>1</code> and another <code>List</code> value. This <code>List</code> value is
another <code>Cons</code> value that holds <code>2</code> and another <code>List</code> value. This <code>List</code> value
is one more <code>Cons</code> value that holds <code>3</code> and a <code>List</code> value, which is finally
<code>Nil</code>, the non-recursive variant that signals the end of the list.</p>
<p>If we try to compile the code in Listing 15-3, we get the error shown in
Listing 15-4:</p>
<pre><code class="language-text">error[E0072]: recursive type `List` has infinite size
--&gt; src/main.rs:1:1
|
1 | enum List {
| ^^^^^^^^^ recursive type has infinite size
2 | Cons(i32, List),
| ----- recursive without indirection
|
= help: insert indirection (e.g., a `Box`, `Rc`, or `&amp;`) at some point to
make `List` representable
</code></pre>
<p><span class="caption">Listing 15-4: The error we get when attempting to define
a recursive enum</span></p>
<p>The error shows this type “has infinite size.” The reason is that weve defined
<code>List</code> with a variant that is recursive: it holds another value of itself
directly. As a result, Rust cant figure out how much space it needs to store a
<code>List</code> value. Lets break down why we get this error a bit. First, lets look
at how Rust decides how much space it needs to store a value of a non-recursive
type.</p>
<h4><a class="header" href="#computing-the-size-of-a-non-recursive-type" id="computing-the-size-of-a-non-recursive-type">Computing the Size of a Non-Recursive Type</a></h4>
<p>Recall the <code>Message</code> enum we defined in Listing 6-2 when we discussed enum
definitions in Chapter 6:</p>
<pre><pre class="playpen"><code class="language-rust">
<span class="boring">#![allow(unused_variables)]
</span><span class="boring">fn main() {
</span>enum Message {
Quit,
Move { x: i32, y: i32 },
Write(String),
ChangeColor(i32, i32, i32),
}
<span class="boring">}
</span></code></pre></pre>
<p>To determine how much space to allocate for a <code>Message</code> value, Rust goes
through each of the variants to see which variant needs the most space. Rust
sees that <code>Message::Quit</code> doesnt need any space, <code>Message::Move</code> needs enough
space to store two <code>i32</code> values, and so forth. Because only one variant will be
used, the most space a <code>Message</code> value will need is the space it would take to
store the largest of its variants.</p>
<p>Contrast this with what happens when Rust tries to determine how much space a
recursive type like the <code>List</code> enum in Listing 15-2 needs. The compiler starts
by looking at the <code>Cons</code> variant, which holds a value of type <code>i32</code> and a value
of type <code>List</code>. Therefore, <code>Cons</code> needs an amount of space equal to the size of
an <code>i32</code> plus the size of a <code>List</code>. To figure out how much memory the <code>List</code>
type needs, the compiler looks at the variants, starting with the <code>Cons</code>
variant. The <code>Cons</code> variant holds a value of type <code>i32</code> and a value of type
<code>List</code>, and this process continues infinitely, as shown in Figure 15-1.</p>
<img alt="An infinite Cons list" src="img/trpl15-01.svg" class="center" style="width: 50%;" />
<p><span class="caption">Figure 15-1: An infinite <code>List</code> consisting of infinite
<code>Cons</code> variants</span></p>
<h4><a class="header" href="#using-boxt-to-get-a-recursive-type-with-a-known-size" id="using-boxt-to-get-a-recursive-type-with-a-known-size">Using <code>Box&lt;T&gt;</code> to Get a Recursive Type with a Known Size</a></h4>
<p>Rust cant figure out how much space to allocate for recursively defined types,
so the compiler gives the error in Listing 15-4. But the error does include
this helpful suggestion:</p>
<pre><code class="language-text"> = help: insert indirection (e.g., a `Box`, `Rc`, or `&amp;`) at some point to
make `List` representable
</code></pre>
<p>In this suggestion, “indirection” means that instead of storing a value
directly, well change the data structure to store the value indirectly by
storing a pointer to the value instead.</p>
<p>Because a <code>Box&lt;T&gt;</code> is a pointer, Rust always knows how much space a <code>Box&lt;T&gt;</code>
needs: a pointers size doesnt change based on the amount of data its
pointing to. This means we can put a <code>Box&lt;T&gt;</code> inside the <code>Cons</code> variant instead
of another <code>List</code> value directly. The <code>Box&lt;T&gt;</code> will point to the next <code>List</code>
value that will be on the heap rather than inside the <code>Cons</code> variant.
Conceptually, we still have a list, created with lists “holding” other lists,
but this implementation is now more like placing the items next to one another
rather than inside one another.</p>
<p>We can change the definition of the <code>List</code> enum in Listing 15-2 and the usage
of the <code>List</code> in Listing 15-3 to the code in Listing 15-5, which will compile:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">enum List {
Cons(i32, Box&lt;List&gt;),
Nil,
}
use crate::List::{Cons, Nil};
fn main() {
let list = Cons(1,
Box::new(Cons(2,
Box::new(Cons(3,
Box::new(Nil))))));
}
</code></pre></pre>
<p><span class="caption">Listing 15-5: Definition of <code>List</code> that uses <code>Box&lt;T&gt;</code> in
order to have a known size</span></p>
<p>The <code>Cons</code> variant will need the size of an <code>i32</code> plus the space to store the
boxs pointer data. The <code>Nil</code> variant stores no values, so it needs less space
than the <code>Cons</code> variant. We now know that any <code>List</code> value will take up the
size of an <code>i32</code> plus the size of a boxs pointer data. By using a box, weve
broken the infinite, recursive chain, so the compiler can figure out the size
it needs to store a <code>List</code> value. Figure 15-2 shows what the <code>Cons</code> variant
looks like now.</p>
<img alt="A finite Cons list" src="img/trpl15-02.svg" class="center" />
<p><span class="caption">Figure 15-2: A <code>List</code> that is not infinitely sized
because <code>Cons</code> holds a <code>Box</code></span></p>
<p>Boxes provide only the indirection and heap allocation; they dont have any
other special capabilities, like those well see with the other smart pointer
types. They also dont have any performance overhead that these special
capabilities incur, so they can be useful in cases like the cons list where the
indirection is the only feature we need. Well look at more use cases for boxes
in Chapter 17, too.</p>
<p>The <code>Box&lt;T&gt;</code> type is a smart pointer because it implements the <code>Deref</code> trait,
which allows <code>Box&lt;T&gt;</code> values to be treated like references. When a <code>Box&lt;T&gt;</code>
value goes out of scope, the heap data that the box is pointing to is cleaned
up as well because of the <code>Drop</code> trait implementation. Lets explore these two
traits in more detail. These two traits will be even more important to the
functionality provided by the other smart pointer types well discuss in the
rest of this chapter.</p>
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