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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a 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href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a 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aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html" class="active"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong 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<h2><a class="header" href="#refutability-whether-a-pattern-might-fail-to-match" id="refutability-whether-a-pattern-might-fail-to-match">Refutability: Whether a Pattern Might Fail to Match</a></h2>
<p>Patterns come in two forms: refutable and irrefutable. Patterns that will match
for any possible value passed are <em>irrefutable</em>. An example would be <code>x</code> in the
statement <code>let x = 5;</code> because <code>x</code> matches anything and therefore cannot fail
to match. Patterns that can fail to match for some possible value are
<em>refutable</em>. An example would be <code>Some(x)</code> in the expression <code>if let Some(x) = a_value</code> because if the value in the <code>a_value</code> variable is <code>None</code> rather than
<code>Some</code>, the <code>Some(x)</code> pattern will not match.</p>
<p>Function parameters, <code>let</code> statements, and <code>for</code> loops can only accept
irrefutable patterns, because the program cannot do anything meaningful when
values dont match. The <code>if let</code> and <code>while let</code> expressions accept
refutable and irrefutable patterns, but the compiler warns against
irrefutable patterns because by definition theyre intended to handle possible
failure: the functionality of a conditional is in its ability to perform
differently depending on success or failure.</p>
<p>In general, you shouldnt have to worry about the distinction between refutable
and irrefutable patterns; however, you do need to be familiar with the concept
of refutability so you can respond when you see it in an error message. In
those cases, youll need to change either the pattern or the construct youre
using the pattern with, depending on the intended behavior of the code.</p>
<p>Lets look at an example of what happens when we try to use a refutable pattern
where Rust requires an irrefutable pattern and vice versa. Listing 18-8 shows a
<code>let</code> statement, but for the pattern weve specified <code>Some(x)</code>, a refutable
pattern. As you might expect, this code will not compile.</p>
<pre><code class="language-rust ignore does_not_compile">let Some(x) = some_option_value;
</code></pre>
<p><span class="caption">Listing 18-8: Attempting to use a refutable pattern with
<code>let</code></span></p>
<p>If <code>some_option_value</code> was a <code>None</code> value, it would fail to match the pattern
<code>Some(x)</code>, meaning the pattern is refutable. However, the <code>let</code> statement can
only accept an irrefutable pattern because there is nothing valid the code can
do with a <code>None</code> value. At compile time, Rust will complain that weve tried to
use a refutable pattern where an irrefutable pattern is required:</p>
<pre><code class="language-text">error[E0005]: refutable pattern in local binding: `None` not covered
--&gt;
|
3 | let Some(x) = some_option_value;
| ^^^^^^^ pattern `None` not covered
</code></pre>
<p>Because we didnt cover (and couldnt cover!) every valid value with the
pattern <code>Some(x)</code>, Rust rightfully produces a compiler error.</p>
<p>To fix the problem where we have a refutable pattern where an irrefutable
pattern is needed, we can change the code that uses the pattern: instead of
using <code>let</code>, we can use <code>if let</code>. Then if the pattern doesnt match, the code
will just skip the code in the curly brackets, giving it a way to continue
validly. Listing 18-9 shows how to fix the code in Listing 18-8.</p>
<pre><pre class="playpen"><code class="language-rust">
<span class="boring">#![allow(unused_variables)]
</span><span class="boring">fn main() {
</span><span class="boring">let some_option_value: Option&lt;i32&gt; = None;
</span>if let Some(x) = some_option_value {
println!(&quot;{}&quot;, x);
}
<span class="boring">}
</span></code></pre></pre>
<p><span class="caption">Listing 18-9: Using <code>if let</code> and a block with refutable
patterns instead of <code>let</code></span></p>
<p>Weve given the code an out! This code is perfectly valid, although it means we
cannot use an irrefutable pattern without receiving an error. If we give <code>if let</code> a pattern that will always match, such as <code>x</code>, as shown in Listing 18-10,
the compiler will give a warning.</p>
<pre><code class="language-rust ignore">if let x = 5 {
println!(&quot;{}&quot;, x);
};
</code></pre>
<p><span class="caption">Listing 18-10: Attempting to use an irrefutable pattern
with <code>if let</code></span></p>
<p>Rust complains that it doesnt make sense to use <code>if let</code> with an irrefutable
pattern:</p>
<pre><code class="language-text">warning: irrefutable if-let pattern
--&gt; &lt;anon&gt;:2:5
|
2 | / if let x = 5 {
3 | | println!(&quot;{}&quot;, x);
4 | | };
| |_^
|
= note: #[warn(irrefutable_let_patterns)] on by default
</code></pre>
<p>For this reason, match arms must use refutable patterns, except for the last
arm, which should match any remaining values with an irrefutable pattern. Rust
allows us to use an irrefutable pattern in a <code>match</code> with only one arm, but
this syntax isnt particularly useful and could be replaced with a simpler
<code>let</code> statement.</p>
<p>Now that you know where to use patterns and the difference between refutable
and irrefutable patterns, lets cover all the syntax we can use to create
patterns.</p>
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