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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Storing UTF-8 Encoded Text with Strings</a></li><li class="expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Storing Keys with Associated Values in Hash Maps</a></li></ol></li><li class="expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li class="expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li class="expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li class="expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li class="expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> Macros</a></li></ol></li><li class="expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li class="expanded "><a href="ch20-01-single-threaded.html" class="active"><strong aria-hidden="true">20.1.</strong> Building a Single-Threaded Web Server</a></li><li class="expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning Our Single-Threaded Server into a Multithreaded Server</a></li><li class="expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li class="expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li class="expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li class="expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li class="expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li class="expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - Useful Development Tools</a></li><li class="expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - Editions</a></li><li class="expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - Translations of the Book</a></li><li class="expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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<h2><a class="header" href="#building-a-single-threaded-web-server" id="building-a-single-threaded-web-server">Building a Single-Threaded Web Server</a></h2>
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<p>We’ll start by getting a single-threaded web server working. Before we begin,
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let’s look at a quick overview of the protocols involved in building web
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servers. The details of these protocols are beyond the scope of this book, but
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<p>The two main protocols involved in web servers are the <em>Hypertext Transfer
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Protocol</em> <em>(HTTP)</em> and the <em>Transmission Control Protocol</em> <em>(TCP)</em>. Both
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|
||
<p>TCP is the lower-level protocol that describes the details of how information
|
||
gets from one server to another but doesn’t specify what that information is.
|
||
HTTP builds on top of TCP by defining the contents of the requests and
|
||
responses. It’s technically possible to use HTTP with other protocols, but in
|
||
the vast majority of cases, HTTP sends its data over TCP. We’ll work with the
|
||
raw bytes of TCP and HTTP requests and responses.</p>
|
||
<h3><a class="header" href="#listening-to-the-tcp-connection" id="listening-to-the-tcp-connection">Listening to the TCP Connection</a></h3>
|
||
<p>Our web server needs to listen to a TCP connection, so that’s the first part
|
||
we’ll work on. The standard library offers a <code>std::net</code> module that lets us do
|
||
this. Let’s make a new project in the usual fashion:</p>
|
||
<pre><code class="language-text">$ cargo new hello
|
||
Created binary (application) `hello` project
|
||
$ cd hello
|
||
</code></pre>
|
||
<p>Now enter the code in Listing 20-1 in <em>src/main.rs</em> to start. This code will
|
||
listen at the address <code>127.0.0.1:7878</code> for incoming TCP streams. When it gets
|
||
an incoming stream, it will print <code>Connection established!</code>.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust no_run">use std::net::TcpListener;
|
||
|
||
fn main() {
|
||
let listener = TcpListener::bind("127.0.0.1:7878").unwrap();
|
||
|
||
for stream in listener.incoming() {
|
||
let stream = stream.unwrap();
|
||
|
||
println!("Connection established!");
|
||
}
|
||
}
|
||
</code></pre></pre>
|
||
<p><span class="caption">Listing 20-1: Listening for incoming streams and printing
|
||
a message when we receive a stream</span></p>
|
||
<p>Using <code>TcpListener</code>, we can listen for TCP connections at the address
|
||
<code>127.0.0.1:7878</code>. In the address, the section before the colon is an IP address
|
||
representing your computer (this is the same on every computer and doesn’t
|
||
represent the authors’ computer specifically), and <code>7878</code> is the port. We’ve
|
||
chosen this port for two reasons: HTTP is normally accepted on this port, and
|
||
7878 is <em>rust</em> typed on a telephone.</p>
|
||
<p>The <code>bind</code> function in this scenario works like the <code>new</code> function in that it
|
||
will return a new <code>TcpListener</code> instance. The reason the function is called
|
||
<code>bind</code> is that in networking, connecting to a port to listen to is known as
|
||
“binding to a port.”</p>
|
||
<p>The <code>bind</code> function returns a <code>Result<T, E></code>, which indicates that binding
|
||
might fail. For example, connecting to port 80 requires administrator
|
||
privileges (nonadministrators can listen only on ports higher than 1024), so if
|
||
we tried to connect to port 80 without being an administrator, binding wouldn’t
|
||
work. As another example, binding wouldn’t work if we ran two instances of our
|
||
program and so had two programs listening to the same port. Because we’re
|
||
writing a basic server just for learning purposes, we won’t worry about
|
||
handling these kinds of errors; instead, we use <code>unwrap</code> to stop the program if
|
||
errors happen.</p>
|
||
<p>The <code>incoming</code> method on <code>TcpListener</code> returns an iterator that gives us a
|
||
sequence of streams (more specifically, streams of type <code>TcpStream</code>). A single
|
||
<em>stream</em> represents an open connection between the client and the server. A
|
||
<em>connection</em> is the name for the full request and response process in which a
|
||
client connects to the server, the server generates a response, and the server
|
||
closes the connection. As such, <code>TcpStream</code> will read from itself to see what
|
||
the client sent and then allow us to write our response to the stream. Overall,
|
||
this <code>for</code> loop will process each connection in turn and produce a series of
|
||
streams for us to handle.</p>
|
||
<p>For now, our handling of the stream consists of calling <code>unwrap</code> to terminate
|
||
our program if the stream has any errors; if there aren’t any errors, the
|
||
program prints a message. We’ll add more functionality for the success case in
|
||
the next listing. The reason we might receive errors from the <code>incoming</code> method
|
||
when a client connects to the server is that we’re not actually iterating over
|
||
connections. Instead, we’re iterating over <em>connection attempts</em>. The
|
||
connection might not be successful for a number of reasons, many of them
|
||
operating system specific. For example, many operating systems have a limit to
|
||
the number of simultaneous open connections they can support; new connection
|
||
attempts beyond that number will produce an error until some of the open
|
||
connections are closed.</p>
|
||
<p>Let’s try running this code! Invoke <code>cargo run</code> in the terminal and then load
|
||
<em>127.0.0.1:7878</em> in a web browser. The browser should show an error message
|
||
like “Connection reset,” because the server isn’t currently sending back any
|
||
data. But when you look at your terminal, you should see several messages that
|
||
were printed when the browser connected to the server!</p>
|
||
<pre><code class="language-text"> Running `target/debug/hello`
|
||
Connection established!
|
||
Connection established!
|
||
Connection established!
|
||
</code></pre>
|
||
<p>Sometimes, you’ll see multiple messages printed for one browser request; the
|
||
reason might be that the browser is making a request for the page as well as a
|
||
request for other resources, like the <em>favicon.ico</em> icon that appears in the
|
||
browser tab.</p>
|
||
<p>It could also be that the browser is trying to connect to the server multiple
|
||
times because the server isn’t responding with any data. When <code>stream</code> goes out
|
||
of scope and is dropped at the end of the loop, the connection is closed as
|
||
part of the <code>drop</code> implementation. Browsers sometimes deal with closed
|
||
connections by retrying, because the problem might be temporary. The important
|
||
factor is that we’ve successfully gotten a handle to a TCP connection!</p>
|
||
<p>Remember to stop the program by pressing <span class="keystroke">ctrl-c</span>
|
||
when you’re done running a particular version of the code. Then restart <code>cargo run</code> after you’ve made each set of code changes to make sure you’re running the
|
||
newest code.</p>
|
||
<h3><a class="header" href="#reading-the-request" id="reading-the-request">Reading the Request</a></h3>
|
||
<p>Let’s implement the functionality to read the request from the browser! To
|
||
separate the concerns of first getting a connection and then taking some action
|
||
with the connection, we’ll start a new function for processing connections. In
|
||
this new <code>handle_connection</code> function, we’ll read data from the TCP stream and
|
||
print it so we can see the data being sent from the browser. Change the code to
|
||
look like Listing 20-2.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust no_run">use std::io::prelude::*;
|
||
use std::net::TcpStream;
|
||
use std::net::TcpListener;
|
||
|
||
fn main() {
|
||
let listener = TcpListener::bind("127.0.0.1:7878").unwrap();
|
||
|
||
for stream in listener.incoming() {
|
||
let stream = stream.unwrap();
|
||
|
||
handle_connection(stream);
|
||
}
|
||
}
|
||
|
||
fn handle_connection(mut stream: TcpStream) {
|
||
let mut buffer = [0; 512];
|
||
|
||
stream.read(&mut buffer).unwrap();
|
||
|
||
println!("Request: {}", String::from_utf8_lossy(&buffer[..]));
|
||
}
|
||
</code></pre></pre>
|
||
<p><span class="caption">Listing 20-2: Reading from the <code>TcpStream</code> and printing
|
||
the data</span></p>
|
||
<p>We bring <code>std::io::prelude</code> into scope to get access to certain traits that let
|
||
us read from and write to the stream. In the <code>for</code> loop in the <code>main</code> function,
|
||
instead of printing a message that says we made a connection, we now call the
|
||
new <code>handle_connection</code> function and pass the <code>stream</code> to it.</p>
|
||
<p>In the <code>handle_connection</code> function, we’ve made the <code>stream</code> parameter mutable.
|
||
The reason is that the <code>TcpStream</code> instance keeps track of what data it returns
|
||
to us internally. It might read more data than we asked for and save that data
|
||
for the next time we ask for data. It therefore needs to be <code>mut</code> because its
|
||
internal state might change; usually, we think of “reading” as not needing
|
||
mutation, but in this case we need the <code>mut</code> keyword.</p>
|
||
<p>Next, we need to actually read from the stream. We do this in two steps: first,
|
||
we declare a <code>buffer</code> on the stack to hold the data that is read in. We’ve made
|
||
the buffer 512 bytes in size, which is big enough to hold the data of a basic
|
||
request and sufficient for our purposes in this chapter. If we wanted to handle
|
||
requests of an arbitrary size, buffer management would need to be more
|
||
complicated; we’ll keep it simple for now. We pass the buffer to <code>stream.read</code>,
|
||
which will read bytes from the <code>TcpStream</code> and put them in the buffer.</p>
|
||
<p>Second, we convert the bytes in the buffer to a string and print that string.
|
||
The <code>String::from_utf8_lossy</code> function takes a <code>&[u8]</code> and produces a <code>String</code>
|
||
from it. The “lossy” part of the name indicates the behavior of this function
|
||
when it sees an invalid UTF-8 sequence: it will replace the invalid sequence
|
||
with <code><EFBFBD></code>, the <code>U+FFFD REPLACEMENT CHARACTER</code>. You might see replacement
|
||
characters for characters in the buffer that aren’t filled by request data.</p>
|
||
<p>Let’s try this code! Start the program and make a request in a web browser
|
||
again. Note that we’ll still get an error page in the browser, but our
|
||
program’s output in the terminal will now look similar to this:</p>
|
||
<pre><code class="language-text">$ cargo run
|
||
Compiling hello v0.1.0 (file:///projects/hello)
|
||
Finished dev [unoptimized + debuginfo] target(s) in 0.42 secs
|
||
Running `target/debug/hello`
|
||
Request: GET / HTTP/1.1
|
||
Host: 127.0.0.1:7878
|
||
User-Agent: Mozilla/5.0 (Windows NT 10.0; WOW64; rv:52.0) Gecko/20100101
|
||
Firefox/52.0
|
||
Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8
|
||
Accept-Language: en-US,en;q=0.5
|
||
Accept-Encoding: gzip, deflate
|
||
Connection: keep-alive
|
||
Upgrade-Insecure-Requests: 1
|
||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
</code></pre>
|
||
<p>Depending on your browser, you might get slightly different output. Now that
|
||
we’re printing the request data, we can see why we get multiple connections
|
||
from one browser request by looking at the path after <code>Request: GET</code>. If the
|
||
repeated connections are all requesting <em>/</em>, we know the browser is trying to
|
||
fetch <em>/</em> repeatedly because it’s not getting a response from our program.</p>
|
||
<p>Let’s break down this request data to understand what the browser is asking of
|
||
our program.</p>
|
||
<h3><a class="header" href="#a-closer-look-at-an-http-request" id="a-closer-look-at-an-http-request">A Closer Look at an HTTP Request</a></h3>
|
||
<p>HTTP is a text-based protocol, and a request takes this format:</p>
|
||
<pre><code class="language-text">Method Request-URI HTTP-Version CRLF
|
||
headers CRLF
|
||
message-body
|
||
</code></pre>
|
||
<p>The first line is the <em>request line</em> that holds information about what the
|
||
client is requesting. The first part of the request line indicates the <em>method</em>
|
||
being used, such as <code>GET</code> or <code>POST</code>, which describes how the client is making
|
||
this request. Our client used a <code>GET</code> request.</p>
|
||
<p>The next part of the request line is <em>/</em>, which indicates the <em>Uniform Resource
|
||
Identifier</em> <em>(URI)</em> the client is requesting: a URI is almost, but not quite,
|
||
the same as a <em>Uniform Resource Locator</em> <em>(URL)</em>. The difference between URIs
|
||
and URLs isn’t important for our purposes in this chapter, but the HTTP spec
|
||
uses the term URI, so we can just mentally substitute URL for URI here.</p>
|
||
<p>The last part is the HTTP version the client uses, and then the request line
|
||
ends in a <em>CRLF sequence</em>. (CRLF stands for <em>carriage return</em> and <em>line feed</em>,
|
||
which are terms from the typewriter days!) The CRLF sequence can also be
|
||
written as <code>\r\n</code>, where <code>\r</code> is a carriage return and <code>\n</code> is a line feed. The
|
||
CRLF sequence separates the request line from the rest of the request data.
|
||
Note that when the CRLF is printed, we see a new line start rather than <code>\r\n</code>.</p>
|
||
<p>Looking at the request line data we received from running our program so far,
|
||
we see that <code>GET</code> is the method, <em>/</em> is the request URI, and <code>HTTP/1.1</code> is the
|
||
version.</p>
|
||
<p>After the request line, the remaining lines starting from <code>Host:</code> onward are
|
||
headers. <code>GET</code> requests have no body.</p>
|
||
<p>Try making a request from a different browser or asking for a different
|
||
address, such as <em>127.0.0.1:7878/test</em>, to see how the request data changes.</p>
|
||
<p>Now that we know what the browser is asking for, let’s send back some data!</p>
|
||
<h3><a class="header" href="#writing-a-response" id="writing-a-response">Writing a Response</a></h3>
|
||
<p>Now we’ll implement sending data in response to a client request. Responses
|
||
have the following format:</p>
|
||
<pre><code class="language-text">HTTP-Version Status-Code Reason-Phrase CRLF
|
||
headers CRLF
|
||
message-body
|
||
</code></pre>
|
||
<p>The first line is a <em>status line</em> that contains the HTTP version used in the
|
||
response, a numeric status code that summarizes the result of the request, and
|
||
a reason phrase that provides a text description of the status code. After the
|
||
CRLF sequence are any headers, another CRLF sequence, and the body of the
|
||
response.</p>
|
||
<p>Here is an example response that uses HTTP version 1.1, has a status code of
|
||
200, an OK reason phrase, no headers, and no body:</p>
|
||
<pre><code class="language-text">HTTP/1.1 200 OK\r\n\r\n
|
||
</code></pre>
|
||
<p>The status code 200 is the standard success response. The text is a tiny
|
||
successful HTTP response. Let’s write this to the stream as our response to a
|
||
successful request! From the <code>handle_connection</code> function, remove the
|
||
<code>println!</code> that was printing the request data and replace it with the code in
|
||
Listing 20-3.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span><span class="boring">use std::io::prelude::*;
|
||
</span><span class="boring">use std::net::TcpStream;
|
||
</span>fn handle_connection(mut stream: TcpStream) {
|
||
let mut buffer = [0; 512];
|
||
|
||
stream.read(&mut buffer).unwrap();
|
||
|
||
let response = "HTTP/1.1 200 OK\r\n\r\n";
|
||
|
||
stream.write(response.as_bytes()).unwrap();
|
||
stream.flush().unwrap();
|
||
}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 20-3: Writing a tiny successful HTTP response to
|
||
the stream</span></p>
|
||
<p>The first new line defines the <code>response</code> variable that holds the success
|
||
message’s data. Then we call <code>as_bytes</code> on our <code>response</code> to convert the string
|
||
data to bytes. The <code>write</code> method on <code>stream</code> takes a <code>&[u8]</code> and sends those
|
||
bytes directly down the connection.</p>
|
||
<p>Because the <code>write</code> operation could fail, we use <code>unwrap</code> on any error result
|
||
as before. Again, in a real application you would add error handling here.
|
||
Finally, <code>flush</code> will wait and prevent the program from continuing until all
|
||
the bytes are written to the connection; <code>TcpStream</code> contains an internal
|
||
buffer to minimize calls to the underlying operating system.</p>
|
||
<p>With these changes, let’s run our code and make a request. We’re no longer
|
||
printing any data to the terminal, so we won’t see any output other than the
|
||
output from Cargo. When you load <em>127.0.0.1:7878</em> in a web browser, you should
|
||
get a blank page instead of an error. You’ve just hand-coded an HTTP request
|
||
and response!</p>
|
||
<h3><a class="header" href="#returning-real-html" id="returning-real-html">Returning Real HTML</a></h3>
|
||
<p>Let’s implement the functionality for returning more than a blank page. Create
|
||
a new file, <em>hello.html</em>, in the root of your project directory, not in the
|
||
<em>src</em> directory. You can input any HTML you want; Listing 20-4 shows one
|
||
possibility.</p>
|
||
<p><span class="filename">Filename: hello.html</span></p>
|
||
<pre><code class="language-html"><!DOCTYPE html>
|
||
<html lang="en">
|
||
<head>
|
||
<meta charset="utf-8">
|
||
<title>Hello!</title>
|
||
</head>
|
||
<body>
|
||
<h1>Hello!</h1>
|
||
<p>Hi from Rust</p>
|
||
</body>
|
||
</html>
|
||
</code></pre>
|
||
<p><span class="caption">Listing 20-4: A sample HTML file to return in a
|
||
response</span></p>
|
||
<p>This is a minimal HTML5 document with a heading and some text. To return this
|
||
from the server when a request is received, we’ll modify <code>handle_connection</code> as
|
||
shown in Listing 20-5 to read the HTML file, add it to the response as a body,
|
||
and send it.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span><span class="boring">use std::io::prelude::*;
|
||
</span><span class="boring">use std::net::TcpStream;
|
||
</span>use std::fs;
|
||
// --snip--
|
||
|
||
fn handle_connection(mut stream: TcpStream) {
|
||
let mut buffer = [0; 512];
|
||
stream.read(&mut buffer).unwrap();
|
||
|
||
let contents = fs::read_to_string("hello.html").unwrap();
|
||
|
||
let response = format!("HTTP/1.1 200 OK\r\n\r\n{}", contents);
|
||
|
||
stream.write(response.as_bytes()).unwrap();
|
||
stream.flush().unwrap();
|
||
}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 20-5: Sending the contents of <em>hello.html</em> as the
|
||
body of the response</span></p>
|
||
<p>We’ve added a line at the top to bring the standard library’s filesystem module
|
||
into scope. The code for reading the contents of a file to a string should look
|
||
familiar; we used it in Chapter 12 when we read the contents of a file for our
|
||
I/O project in Listing 12-4.</p>
|
||
<p>Next, we use <code>format!</code> to add the file’s contents as the body of the success
|
||
response.</p>
|
||
<p>Run this code with <code>cargo run</code> and load <em>127.0.0.1:7878</em> in your browser; you
|
||
should see your HTML rendered!</p>
|
||
<p>Currently, we’re ignoring the request data in <code>buffer</code> and just sending back
|
||
the contents of the HTML file unconditionally. That means if you try requesting
|
||
<em>127.0.0.1:7878/something-else</em> in your browser, you’ll still get back this
|
||
same HTML response. Our server is very limited and is not what most web servers
|
||
do. We want to customize our responses depending on the request and only send
|
||
back the HTML file for a well-formed request to <em>/</em>.</p>
|
||
<h3><a class="header" href="#validating-the-request-and-selectively-responding" id="validating-the-request-and-selectively-responding">Validating the Request and Selectively Responding</a></h3>
|
||
<p>Right now, our web server will return the HTML in the file no matter what the
|
||
client requested. Let’s add functionality to check that the browser is
|
||
requesting <em>/</em> before returning the HTML file and return an error if the
|
||
browser requests anything else. For this we need to modify <code>handle_connection</code>,
|
||
as shown in Listing 20-6. This new code checks the content of the request
|
||
received against what we know a request for <em>/</em> looks like and adds <code>if</code> and
|
||
<code>else</code> blocks to treat requests differently.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span><span class="boring">use std::io::prelude::*;
|
||
</span><span class="boring">use std::net::TcpStream;
|
||
</span><span class="boring">use std::fs;
|
||
</span>// --snip--
|
||
|
||
fn handle_connection(mut stream: TcpStream) {
|
||
let mut buffer = [0; 512];
|
||
stream.read(&mut buffer).unwrap();
|
||
|
||
let get = b"GET / HTTP/1.1\r\n";
|
||
|
||
if buffer.starts_with(get) {
|
||
let contents = fs::read_to_string("hello.html").unwrap();
|
||
|
||
let response = format!("HTTP/1.1 200 OK\r\n\r\n{}", contents);
|
||
|
||
stream.write(response.as_bytes()).unwrap();
|
||
stream.flush().unwrap();
|
||
} else {
|
||
// some other request
|
||
}
|
||
}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 20-6: Matching the request and handling requests
|
||
to <em>/</em> differently from other requests</span></p>
|
||
<p>First, we hardcode the data corresponding to the <em>/</em> request into the <code>get</code>
|
||
variable. Because we’re reading raw bytes into the buffer, we transform <code>get</code>
|
||
into a byte string by adding the <code>b""</code> byte string syntax at the start of the
|
||
content data. Then we check whether <code>buffer</code> starts with the bytes in <code>get</code>. If
|
||
it does, it means we’ve received a well-formed request to <em>/</em>, which is the
|
||
success case we’ll handle in the <code>if</code> block that returns the contents of our
|
||
HTML file.</p>
|
||
<p>If <code>buffer</code> does <em>not</em> start with the bytes in <code>get</code>, it means we’ve received
|
||
some other request. We’ll add code to the <code>else</code> block in a moment to respond
|
||
to all other requests.</p>
|
||
<p>Run this code now and request <em>127.0.0.1:7878</em>; you should get the HTML in
|
||
<em>hello.html</em>. If you make any other request, such as
|
||
<em>127.0.0.1:7878/something-else</em>, you’ll get a connection error like those you
|
||
saw when running the code in Listing 20-1 and Listing 20-2.</p>
|
||
<p>Now let’s add the code in Listing 20-7 to the <code>else</code> block to return a response
|
||
with the status code 404, which signals that the content for the request was
|
||
not found. We’ll also return some HTML for a page to render in the browser
|
||
indicating the response to the end user.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span><span class="boring">use std::io::prelude::*;
|
||
</span><span class="boring">use std::net::TcpStream;
|
||
</span><span class="boring">use std::fs;
|
||
</span><span class="boring">fn handle_connection(mut stream: TcpStream) {
|
||
</span><span class="boring">if true {
|
||
</span>// --snip--
|
||
|
||
} else {
|
||
let status_line = "HTTP/1.1 404 NOT FOUND\r\n\r\n";
|
||
let contents = fs::read_to_string("404.html").unwrap();
|
||
|
||
let response = format!("{}{}", status_line, contents);
|
||
|
||
stream.write(response.as_bytes()).unwrap();
|
||
stream.flush().unwrap();
|
||
}
|
||
<span class="boring">}
|
||
</span><span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 20-7: Responding with status code 404 and an
|
||
error page if anything other than <em>/</em> was requested</span></p>
|
||
<p>Here, our response has a status line with status code 404 and the reason
|
||
phrase <code>NOT FOUND</code>. We’re still not returning headers, and the body of the
|
||
response will be the HTML in the file <em>404.html</em>. You’ll need to create a
|
||
<em>404.html</em> file next to <em>hello.html</em> for the error page; again feel free to use
|
||
any HTML you want or use the example HTML in Listing 20-8.</p>
|
||
<p><span class="filename">Filename: 404.html</span></p>
|
||
<pre><code class="language-html"><!DOCTYPE html>
|
||
<html lang="en">
|
||
<head>
|
||
<meta charset="utf-8">
|
||
<title>Hello!</title>
|
||
</head>
|
||
<body>
|
||
<h1>Oops!</h1>
|
||
<p>Sorry, I don't know what you're asking for.</p>
|
||
</body>
|
||
</html>
|
||
</code></pre>
|
||
<p><span class="caption">Listing 20-8: Sample content for the page to send back
|
||
with any 404 response</span></p>
|
||
<p>With these changes, run your server again. Requesting <em>127.0.0.1:7878</em>
|
||
should return the contents of <em>hello.html</em>, and any other request, like
|
||
<em>127.0.0.1:7878/foo</em>, should return the error HTML from <em>404.html</em>.</p>
|
||
<h3><a class="header" href="#a-touch-of-refactoring" id="a-touch-of-refactoring">A Touch of Refactoring</a></h3>
|
||
<p>At the moment the <code>if</code> and <code>else</code> blocks have a lot of repetition: they’re both
|
||
reading files and writing the contents of the files to the stream. The only
|
||
differences are the status line and the filename. Let’s make the code more
|
||
concise by pulling out those differences into separate <code>if</code> and <code>else</code> lines
|
||
that will assign the values of the status line and the filename to variables;
|
||
we can then use those variables unconditionally in the code to read the file
|
||
and write the response. Listing 20-9 shows the resulting code after replacing
|
||
the large <code>if</code> and <code>else</code> blocks.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span><span class="boring">use std::io::prelude::*;
|
||
</span><span class="boring">use std::net::TcpStream;
|
||
</span><span class="boring">use std::fs;
|
||
</span>// --snip--
|
||
|
||
fn handle_connection(mut stream: TcpStream) {
|
||
<span class="boring"> let mut buffer = [0; 512];
|
||
</span><span class="boring"> stream.read(&mut buffer).unwrap();
|
||
</span><span class="boring">
|
||
</span><span class="boring"> let get = b"GET / HTTP/1.1\r\n";
|
||
</span> // --snip--
|
||
|
||
let (status_line, filename) = if buffer.starts_with(get) {
|
||
("HTTP/1.1 200 OK\r\n\r\n", "hello.html")
|
||
} else {
|
||
("HTTP/1.1 404 NOT FOUND\r\n\r\n", "404.html")
|
||
};
|
||
|
||
let contents = fs::read_to_string(filename).unwrap();
|
||
|
||
let response = format!("{}{}", status_line, contents);
|
||
|
||
stream.write(response.as_bytes()).unwrap();
|
||
stream.flush().unwrap();
|
||
}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 20-9: Refactoring the <code>if</code> and <code>else</code> blocks to
|
||
contain only the code that differs between the two cases</span></p>
|
||
<p>Now the <code>if</code> and <code>else</code> blocks only return the appropriate values for the
|
||
status line and filename in a tuple; we then use destructuring to assign these
|
||
two values to <code>status_line</code> and <code>filename</code> using a pattern in the <code>let</code>
|
||
statement, as discussed in Chapter 18.</p>
|
||
<p>The previously duplicated code is now outside the <code>if</code> and <code>else</code> blocks and
|
||
uses the <code>status_line</code> and <code>filename</code> variables. This makes it easier to see
|
||
the difference between the two cases, and it means we have only one place to
|
||
update the code if we want to change how the file reading and response writing
|
||
work. The behavior of the code in Listing 20-9 will be the same as that in
|
||
Listing 20-8.</p>
|
||
<p>Awesome! We now have a simple web server in approximately 40 lines of Rust code
|
||
that responds to one request with a page of content and responds to all other
|
||
requests with a 404 response.</p>
|
||
<p>Currently, our server runs in a single thread, meaning it can only serve one
|
||
request at a time. Let’s examine how that can be a problem by simulating some
|
||
slow requests. Then we’ll fix it so our server can handle multiple requests at
|
||
once.</p>
|
||
|
||
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