RustBook/appendix-02-operators.html
2020-01-06 21:57:15 +01:00

396 lines
41 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!DOCTYPE HTML>
<html lang="en" class="sidebar-visible no-js light">
<head>
<!-- Book generated using mdBook -->
<meta charset="UTF-8">
<title>B - Operators and Symbols - The Rust Programming Language</title>
<meta content="text/html; charset=utf-8" http-equiv="Content-Type">
<meta name="description" content="">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="theme-color" content="#ffffff" />
<link rel="shortcut icon" href="favicon.png">
<link rel="stylesheet" href="css/variables.css">
<link rel="stylesheet" href="css/general.css">
<link rel="stylesheet" href="css/chrome.css">
<link rel="stylesheet" href="css/print.css" media="print">
<!-- Fonts -->
<link rel="stylesheet" href="FontAwesome/css/font-awesome.css">
<link href="googleFonts/css.css" rel="stylesheet" type="text/css">
<!-- Highlight.js Stylesheets -->
<link rel="stylesheet" href="highlight.css">
<link rel="stylesheet" href="tomorrow-night.css">
<link rel="stylesheet" href="ayu-highlight.css">
<!-- Custom theme stylesheets -->
<link rel="stylesheet" href="ferris.css">
<link rel="stylesheet" href="theme/2018-edition.css">
</head>
<body>
<!-- Provide site root to javascript -->
<script type="text/javascript">
var path_to_root = "";
var default_theme = window.matchMedia("(prefers-color-scheme: dark)").matches ? "light" : "light";
</script>
<!-- Work around some values being stored in localStorage wrapped in quotes -->
<script type="text/javascript">
try {
var theme = localStorage.getItem('mdbook-theme');
var sidebar = localStorage.getItem('mdbook-sidebar');
if (theme.startsWith('"') && theme.endsWith('"')) {
localStorage.setItem('mdbook-theme', theme.slice(1, theme.length - 1));
}
if (sidebar.startsWith('"') && sidebar.endsWith('"')) {
localStorage.setItem('mdbook-sidebar', sidebar.slice(1, sidebar.length - 1));
}
} catch (e) { }
</script>
<!-- Set the theme before any content is loaded, prevents flash -->
<script type="text/javascript">
var theme;
try { theme = localStorage.getItem('mdbook-theme'); } catch(e) { }
if (theme === null || theme === undefined) { theme = default_theme; }
var html = document.querySelector('html');
html.classList.remove('no-js')
html.classList.remove('light')
html.classList.add(theme);
html.classList.add('js');
</script>
<!-- Hide / unhide sidebar before it is displayed -->
<script type="text/javascript">
var html = document.querySelector('html');
var sidebar = 'hidden';
if (document.body.clientWidth >= 1080) {
try { sidebar = localStorage.getItem('mdbook-sidebar'); } catch(e) { }
sidebar = sidebar || 'visible';
}
html.classList.remove('sidebar-visible');
html.classList.add("sidebar-" + sidebar);
</script>
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
<div id="sidebar-scrollbox" class="sidebar-scrollbox">
<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Storing UTF-8 Encoded Text with Strings</a></li><li class="expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Storing Keys with Associated Values in Hash Maps</a></li></ol></li><li class="expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li class="expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li class="expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li class="expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li class="expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Librarys Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> Macros</a></li></ol></li><li class="expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li class="expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> Building a Single-Threaded Web Server</a></li><li class="expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning Our Single-Threaded Server into a Multithreaded Server</a></li><li class="expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li class="expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li class="expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li class="expanded "><a href="appendix-02-operators.html" class="active"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li class="expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li class="expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - Useful Development Tools</a></li><li class="expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - Editions</a></li><li class="expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - Translations of the Book</a></li><li class="expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
</div>
<div id="sidebar-resize-handle" class="sidebar-resize-handle"></div>
</nav>
<div id="page-wrapper" class="page-wrapper">
<div class="page">
<div id="menu-bar" class="menu-bar">
<div id="menu-bar-sticky-container">
<div class="left-buttons">
<button id="sidebar-toggle" class="icon-button" type="button" title="Toggle Table of Contents" aria-label="Toggle Table of Contents" aria-controls="sidebar">
<i class="fa fa-bars"></i>
</button>
<button id="theme-toggle" class="icon-button" type="button" title="Change theme" aria-label="Change theme" aria-haspopup="true" aria-expanded="false" aria-controls="theme-list">
<i class="fa fa-paint-brush"></i>
</button>
<ul id="theme-list" class="theme-popup" aria-label="Themes" role="menu">
<li role="none"><button role="menuitem" class="theme" id="light">Light (default)</button></li>
<li role="none"><button role="menuitem" class="theme" id="rust">Rust</button></li>
<li role="none"><button role="menuitem" class="theme" id="coal">Coal</button></li>
<li role="none"><button role="menuitem" class="theme" id="navy">Navy</button></li>
<li role="none"><button role="menuitem" class="theme" id="ayu">Ayu</button></li>
</ul>
<button id="search-toggle" class="icon-button" type="button" title="Search. (Shortkey: s)" aria-label="Toggle Searchbar" aria-expanded="false" aria-keyshortcuts="S" aria-controls="searchbar">
<i class="fa fa-search"></i>
</button>
</div>
<h1 class="menu-title">The Rust Programming Language</h1>
<div class="right-buttons">
<a href="print.html" title="Print this book" aria-label="Print this book">
<i id="print-button" class="fa fa-print"></i>
</a>
</div>
</div>
</div>
<div id="search-wrapper" class="hidden">
<form id="searchbar-outer" class="searchbar-outer">
<input type="search" name="search" id="searchbar" name="searchbar" placeholder="Search this book ..." aria-controls="searchresults-outer" aria-describedby="searchresults-header">
</form>
<div id="searchresults-outer" class="searchresults-outer hidden">
<div id="searchresults-header" class="searchresults-header"></div>
<ul id="searchresults">
</ul>
</div>
</div>
<!-- Apply ARIA attributes after the sidebar and the sidebar toggle button are added to the DOM -->
<script type="text/javascript">
document.getElementById('sidebar-toggle').setAttribute('aria-expanded', sidebar === 'visible');
document.getElementById('sidebar').setAttribute('aria-hidden', sidebar !== 'visible');
Array.from(document.querySelectorAll('#sidebar a')).forEach(function(link) {
link.setAttribute('tabIndex', sidebar === 'visible' ? 0 : -1);
});
</script>
<div id="content" class="content">
<main>
<h2><a class="header" href="#appendix-b-operators-and-symbols" id="appendix-b-operators-and-symbols">Appendix B: Operators and Symbols</a></h2>
<p>This appendix contains a glossary of Rusts syntax, including operators and
other symbols that appear by themselves or in the context of paths, generics,
trait bounds, macros, attributes, comments, tuples, and brackets.</p>
<h3><a class="header" href="#operators" id="operators">Operators</a></h3>
<p>Table B-1 contains the operators in Rust, an example of how the operator would
appear in context, a short explanation, and whether that operator is
overloadable. If an operator is overloadable, the relevant trait to use to
overload that operator is listed.</p>
<p><span class="caption">Table B-1: Operators</span></p>
<table><thead><tr><th>Operator</th><th>Example</th><th>Explanation</th><th>Overloadable?</th></tr></thead><tbody>
<tr><td><code>!</code></td><td><code>ident!(...)</code>, <code>ident!{...}</code>, <code>ident![...]</code></td><td>Macro expansion</td><td></td></tr>
<tr><td><code>!</code></td><td><code>!expr</code></td><td>Bitwise or logical complement</td><td><code>Not</code></td></tr>
<tr><td><code>!=</code></td><td><code>var != expr</code></td><td>Nonequality comparison</td><td><code>PartialEq</code></td></tr>
<tr><td><code>%</code></td><td><code>expr % expr</code></td><td>Arithmetic remainder</td><td><code>Rem</code></td></tr>
<tr><td><code>%=</code></td><td><code>var %= expr</code></td><td>Arithmetic remainder and assignment</td><td><code>RemAssign</code></td></tr>
<tr><td><code>&amp;</code></td><td><code>&amp;expr</code>, <code>&amp;mut expr</code></td><td>Borrow</td><td></td></tr>
<tr><td><code>&amp;</code></td><td><code>&amp;type</code>, <code>&amp;mut type</code>, <code>&amp;'a type</code>, <code>&amp;'a mut type</code></td><td>Borrowed pointer type</td><td></td></tr>
<tr><td><code>&amp;</code></td><td><code>expr &amp; expr</code></td><td>Bitwise AND</td><td><code>BitAnd</code></td></tr>
<tr><td><code>&amp;=</code></td><td><code>var &amp;= expr</code></td><td>Bitwise AND and assignment</td><td><code>BitAndAssign</code></td></tr>
<tr><td><code>&amp;&amp;</code></td><td><code>expr &amp;&amp; expr</code></td><td>Logical AND</td><td></td></tr>
<tr><td><code>*</code></td><td><code>expr * expr</code></td><td>Arithmetic multiplication</td><td><code>Mul</code></td></tr>
<tr><td><code>*=</code></td><td><code>var *= expr</code></td><td>Arithmetic multiplication and assignment</td><td><code>MulAssign</code></td></tr>
<tr><td><code>*</code></td><td><code>*expr</code></td><td>Dereference</td><td></td></tr>
<tr><td><code>*</code></td><td><code>*const type</code>, <code>*mut type</code></td><td>Raw pointer</td><td></td></tr>
<tr><td><code>+</code></td><td><code>trait + trait</code>, <code>'a + trait</code></td><td>Compound type constraint</td><td></td></tr>
<tr><td><code>+</code></td><td><code>expr + expr</code></td><td>Arithmetic addition</td><td><code>Add</code></td></tr>
<tr><td><code>+=</code></td><td><code>var += expr</code></td><td>Arithmetic addition and assignment</td><td><code>AddAssign</code></td></tr>
<tr><td><code>,</code></td><td><code>expr, expr</code></td><td>Argument and element separator</td><td></td></tr>
<tr><td><code>-</code></td><td><code>- expr</code></td><td>Arithmetic negation</td><td><code>Neg</code></td></tr>
<tr><td><code>-</code></td><td><code>expr - expr</code></td><td>Arithmetic subtraction</td><td><code>Sub</code></td></tr>
<tr><td><code>-=</code></td><td><code>var -= expr</code></td><td>Arithmetic subtraction and assignment</td><td><code>SubAssign</code></td></tr>
<tr><td><code>-&gt;</code></td><td><code>fn(...) -&gt; type</code>, <code>|...| -&gt; type</code></td><td>Function and closure return type</td><td></td></tr>
<tr><td><code>.</code></td><td><code>expr.ident</code></td><td>Member access</td><td></td></tr>
<tr><td><code>..</code></td><td><code>..</code>, <code>expr..</code>, <code>..expr</code>, <code>expr..expr</code></td><td>Right-exclusive range literal</td><td></td></tr>
<tr><td><code>..=</code></td><td><code>..=expr</code>, <code>expr..=expr</code></td><td>Right-inclusive range literal</td><td></td></tr>
<tr><td><code>..</code></td><td><code>..expr</code></td><td>Struct literal update syntax</td><td></td></tr>
<tr><td><code>..</code></td><td><code>variant(x, ..)</code>, <code>struct_type { x, .. }</code></td><td>“And the rest” pattern binding</td><td></td></tr>
<tr><td><code>...</code></td><td><code>expr...expr</code></td><td>In a pattern: inclusive range pattern</td><td></td></tr>
<tr><td><code>/</code></td><td><code>expr / expr</code></td><td>Arithmetic division</td><td><code>Div</code></td></tr>
<tr><td><code>/=</code></td><td><code>var /= expr</code></td><td>Arithmetic division and assignment</td><td><code>DivAssign</code></td></tr>
<tr><td><code>:</code></td><td><code>pat: type</code>, <code>ident: type</code></td><td>Constraints</td><td></td></tr>
<tr><td><code>:</code></td><td><code>ident: expr</code></td><td>Struct field initializer</td><td></td></tr>
<tr><td><code>:</code></td><td><code>'a: loop {...}</code></td><td>Loop label</td><td></td></tr>
<tr><td><code>;</code></td><td><code>expr;</code></td><td>Statement and item terminator</td><td></td></tr>
<tr><td><code>;</code></td><td><code>[...; len]</code></td><td>Part of fixed-size array syntax</td><td></td></tr>
<tr><td><code>&lt;&lt;</code></td><td><code>expr &lt;&lt; expr</code></td><td>Left-shift</td><td><code>Shl</code></td></tr>
<tr><td><code>&lt;&lt;=</code></td><td><code>var &lt;&lt;= expr</code></td><td>Left-shift and assignment</td><td><code>ShlAssign</code></td></tr>
<tr><td><code>&lt;</code></td><td><code>expr &lt; expr</code></td><td>Less than comparison</td><td><code>PartialOrd</code></td></tr>
<tr><td><code>&lt;=</code></td><td><code>expr &lt;= expr</code></td><td>Less than or equal to comparison</td><td><code>PartialOrd</code></td></tr>
<tr><td><code>=</code></td><td><code>var = expr</code>, <code>ident = type</code></td><td>Assignment/equivalence</td><td></td></tr>
<tr><td><code>==</code></td><td><code>expr == expr</code></td><td>Equality comparison</td><td><code>PartialEq</code></td></tr>
<tr><td><code>=&gt;</code></td><td><code>pat =&gt; expr</code></td><td>Part of match arm syntax</td><td></td></tr>
<tr><td><code>&gt;</code></td><td><code>expr &gt; expr</code></td><td>Greater than comparison</td><td><code>PartialOrd</code></td></tr>
<tr><td><code>&gt;=</code></td><td><code>expr &gt;= expr</code></td><td>Greater than or equal to comparison</td><td><code>PartialOrd</code></td></tr>
<tr><td><code>&gt;&gt;</code></td><td><code>expr &gt;&gt; expr</code></td><td>Right-shift</td><td><code>Shr</code></td></tr>
<tr><td><code>&gt;&gt;=</code></td><td><code>var &gt;&gt;= expr</code></td><td>Right-shift and assignment</td><td><code>ShrAssign</code></td></tr>
<tr><td><code>@</code></td><td><code>ident @ pat</code></td><td>Pattern binding</td><td></td></tr>
<tr><td><code>^</code></td><td><code>expr ^ expr</code></td><td>Bitwise exclusive OR</td><td><code>BitXor</code></td></tr>
<tr><td><code>^=</code></td><td><code>var ^= expr</code></td><td>Bitwise exclusive OR and assignment</td><td><code>BitXorAssign</code></td></tr>
<tr><td><code>|</code></td><td><code>pat | pat</code></td><td>Pattern alternatives</td><td></td></tr>
<tr><td><code>|</code></td><td><code>expr | expr</code></td><td>Bitwise OR</td><td><code>BitOr</code></td></tr>
<tr><td><code>|=</code></td><td><code>var |= expr</code></td><td>Bitwise OR and assignment</td><td><code>BitOrAssign</code></td></tr>
<tr><td><code>||</code></td><td><code>expr || expr</code></td><td>Logical OR</td><td></td></tr>
<tr><td><code>?</code></td><td><code>expr?</code></td><td>Error propagation</td><td></td></tr>
</tbody></table>
<h3><a class="header" href="#non-operator-symbols" id="non-operator-symbols">Non-operator Symbols</a></h3>
<p>The following list contains all non-letters that dont function as operators;
that is, they dont behave like a function or method call.</p>
<p>Table B-2 shows symbols that appear on their own and are valid in a variety of
locations.</p>
<p><span class="caption">Table B-2: Stand-Alone Syntax</span></p>
<table><thead><tr><th>Symbol</th><th>Explanation</th></tr></thead><tbody>
<tr><td><code>'ident</code></td><td>Named lifetime or loop label</td></tr>
<tr><td><code>...u8</code>, <code>...i32</code>, <code>...f64</code>, <code>...usize</code>, etc.</td><td>Numeric literal of specific type</td></tr>
<tr><td><code>&quot;...&quot;</code></td><td>String literal</td></tr>
<tr><td><code>r&quot;...&quot;</code>, <code>r#&quot;...&quot;#</code>, <code>r##&quot;...&quot;##</code>, etc.</td><td>Raw string literal, escape characters not processed</td></tr>
<tr><td><code>b&quot;...&quot;</code></td><td>Byte string literal; constructs a <code>[u8]</code> instead of a string</td></tr>
<tr><td><code>br&quot;...&quot;</code>, <code>br#&quot;...&quot;#</code>, <code>br##&quot;...&quot;##</code>, etc.</td><td>Raw byte string literal, combination of raw and byte string literal</td></tr>
<tr><td><code>'...'</code></td><td>Character literal</td></tr>
<tr><td><code>b'...'</code></td><td>ASCII byte literal</td></tr>
<tr><td><code>|...| expr</code></td><td>Closure</td></tr>
<tr><td><code>!</code></td><td>Always empty bottom type for diverging functions</td></tr>
<tr><td><code>_</code></td><td>“Ignored” pattern binding; also used to make integer literals readable</td></tr>
</tbody></table>
<p>Table B-3 shows symbols that appear in the context of a path through the module
hierarchy to an item.</p>
<p><span class="caption">Table B-3: Path-Related Syntax</span></p>
<table><thead><tr><th>Symbol</th><th>Explanation</th></tr></thead><tbody>
<tr><td><code>ident::ident</code></td><td>Namespace path</td></tr>
<tr><td><code>::path</code></td><td>Path relative to the crate root (i.e., an explicitly absolute path)</td></tr>
<tr><td><code>self::path</code></td><td>Path relative to the current module (i.e., an explicitly relative path).</td></tr>
<tr><td><code>super::path</code></td><td>Path relative to the parent of the current module</td></tr>
<tr><td><code>type::ident</code>, <code>&lt;type as trait&gt;::ident</code></td><td>Associated constants, functions, and types</td></tr>
<tr><td><code>&lt;type&gt;::...</code></td><td>Associated item for a type that cannot be directly named (e.g., <code>&lt;&amp;T&gt;::...</code>, <code>&lt;[T]&gt;::...</code>, etc.)</td></tr>
<tr><td><code>trait::method(...)</code></td><td>Disambiguating a method call by naming the trait that defines it</td></tr>
<tr><td><code>type::method(...)</code></td><td>Disambiguating a method call by naming the type for which its defined</td></tr>
<tr><td><code>&lt;type as trait&gt;::method(...)</code></td><td>Disambiguating a method call by naming the trait and type</td></tr>
</tbody></table>
<p>Table B-4 shows symbols that appear in the context of using generic type
parameters.</p>
<p><span class="caption">Table B-4: Generics</span></p>
<table><thead><tr><th>Symbol</th><th>Explanation</th></tr></thead><tbody>
<tr><td><code>path&lt;...&gt;</code></td><td>Specifies parameters to generic type in a type (e.g., <code>Vec&lt;u8&gt;</code>)</td></tr>
<tr><td><code>path::&lt;...&gt;</code>, <code>method::&lt;...&gt;</code></td><td>Specifies parameters to generic type, function, or method in an expression; often referred to as turbofish (e.g., <code>&quot;42&quot;.parse::&lt;i32&gt;()</code>)</td></tr>
<tr><td><code>fn ident&lt;...&gt; ...</code></td><td>Define generic function</td></tr>
<tr><td><code>struct ident&lt;...&gt; ...</code></td><td>Define generic structure</td></tr>
<tr><td><code>enum ident&lt;...&gt; ...</code></td><td>Define generic enumeration</td></tr>
<tr><td><code>impl&lt;...&gt; ...</code></td><td>Define generic implementation</td></tr>
<tr><td><code>for&lt;...&gt; type</code></td><td>Higher-ranked lifetime bounds</td></tr>
<tr><td><code>type&lt;ident=type&gt;</code></td><td>A generic type where one or more associated types have specific assignments (e.g., <code>Iterator&lt;Item=T&gt;</code>)</td></tr>
</tbody></table>
<p>Table B-5 shows symbols that appear in the context of constraining generic type
parameters with trait bounds.</p>
<p><span class="caption">Table B-5: Trait Bound Constraints</span></p>
<table><thead><tr><th>Symbol</th><th>Explanation</th></tr></thead><tbody>
<tr><td><code>T: U</code></td><td>Generic parameter <code>T</code> constrained to types that implement <code>U</code></td></tr>
<tr><td><code>T: 'a</code></td><td>Generic type <code>T</code> must outlive lifetime <code>'a</code> (meaning the type cannot transitively contain any references with lifetimes shorter than <code>'a</code>)</td></tr>
<tr><td><code>T : 'static</code></td><td>Generic type <code>T</code> contains no borrowed references other than <code>'static</code> ones</td></tr>
<tr><td><code>'b: 'a</code></td><td>Generic lifetime <code>'b</code> must outlive lifetime <code>'a</code></td></tr>
<tr><td><code>T: ?Sized</code></td><td>Allow generic type parameter to be a dynamically sized type</td></tr>
<tr><td><code>'a + trait</code>, <code>trait + trait</code></td><td>Compound type constraint</td></tr>
</tbody></table>
<p>Table B-6 shows symbols that appear in the context of calling or defining
macros and specifying attributes on an item.</p>
<p><span class="caption">Table B-6: Macros and Attributes</span></p>
<table><thead><tr><th>Symbol</th><th>Explanation</th></tr></thead><tbody>
<tr><td><code>#[meta]</code></td><td>Outer attribute</td></tr>
<tr><td><code>#![meta]</code></td><td>Inner attribute</td></tr>
<tr><td><code>$ident</code></td><td>Macro substitution</td></tr>
<tr><td><code>$ident:kind</code></td><td>Macro capture</td></tr>
<tr><td><code>$(…)…</code></td><td>Macro repetition</td></tr>
</tbody></table>
<p>Table B-7 shows symbols that create comments.</p>
<p><span class="caption">Table B-7: Comments</span></p>
<table><thead><tr><th>Symbol</th><th>Explanation</th></tr></thead><tbody>
<tr><td><code>//</code></td><td>Line comment</td></tr>
<tr><td><code>//!</code></td><td>Inner line doc comment</td></tr>
<tr><td><code>///</code></td><td>Outer line doc comment</td></tr>
<tr><td><code>/*...*/</code></td><td>Block comment</td></tr>
<tr><td><code>/*!...*/</code></td><td>Inner block doc comment</td></tr>
<tr><td><code>/**...*/</code></td><td>Outer block doc comment</td></tr>
</tbody></table>
<p>Table B-8 shows symbols that appear in the context of using tuples.</p>
<p><span class="caption">Table B-8: Tuples</span></p>
<table><thead><tr><th>Symbol</th><th>Explanation</th></tr></thead><tbody>
<tr><td><code>()</code></td><td>Empty tuple (aka unit), both literal and type</td></tr>
<tr><td><code>(expr)</code></td><td>Parenthesized expression</td></tr>
<tr><td><code>(expr,)</code></td><td>Single-element tuple expression</td></tr>
<tr><td><code>(type,)</code></td><td>Single-element tuple type</td></tr>
<tr><td><code>(expr, ...)</code></td><td>Tuple expression</td></tr>
<tr><td><code>(type, ...)</code></td><td>Tuple type</td></tr>
<tr><td><code>expr(expr, ...)</code></td><td>Function call expression; also used to initialize tuple <code>struct</code>s and tuple <code>enum</code> variants</td></tr>
<tr><td><code>ident!(...)</code>, <code>ident!{...}</code>, <code>ident![...]</code></td><td>Macro invocation</td></tr>
<tr><td><code>expr.0</code>, <code>expr.1</code>, etc.</td><td>Tuple indexing</td></tr>
</tbody></table>
<p>Table B-9 shows the contexts in which curly braces are used.</p>
<p><span class="caption">Table B-9: Curly Brackets</span></p>
<table><thead><tr><th>Context</th><th>Explanation</th></tr></thead><tbody>
<tr><td><code>{...}</code></td><td>Block expression</td></tr>
<tr><td><code>Type {...}</code></td><td><code>struct</code> literal</td></tr>
</tbody></table>
<p>Table B-10 shows the contexts in which square brackets are used.</p>
<p><span class="caption">Table B-10: Square Brackets</span></p>
<table><thead><tr><th>Context</th><th>Explanation</th></tr></thead><tbody>
<tr><td><code>[...]</code></td><td>Array literal</td></tr>
<tr><td><code>[expr; len]</code></td><td>Array literal containing <code>len</code> copies of <code>expr</code></td></tr>
<tr><td><code>[type; len]</code></td><td>Array type containing <code>len</code> instances of <code>type</code></td></tr>
<tr><td><code>expr[expr]</code></td><td>Collection indexing. Overloadable (<code>Index</code>, <code>IndexMut</code>)</td></tr>
<tr><td><code>expr[..]</code>, <code>expr[a..]</code>, <code>expr[..b]</code>, <code>expr[a..b]</code></td><td>Collection indexing pretending to be collection slicing, using <code>Range</code>, <code>RangeFrom</code>, <code>RangeTo</code>, or <code>RangeFull</code> as the “index”</td></tr>
</tbody></table>
</main>
<nav class="nav-wrapper" aria-label="Page navigation">
<!-- Mobile navigation buttons -->
<a rel="prev" href="appendix-01-keywords.html" class="mobile-nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
<i class="fa fa-angle-left"></i>
</a>
<a rel="next" href="appendix-03-derivable-traits.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
<i class="fa fa-angle-right"></i>
</a>
<div style="clear: both"></div>
</nav>
</div>
</div>
<nav class="nav-wide-wrapper" aria-label="Page navigation">
<a href="appendix-01-keywords.html" class="nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
<i class="fa fa-angle-left"></i>
</a>
<a href="appendix-03-derivable-traits.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
<i class="fa fa-angle-right"></i>
</a>
</nav>
</div>
<script type="text/javascript">
window.playpen_copyable = true;
</script>
<script src="elasticlunr.min.js" type="text/javascript" charset="utf-8"></script>
<script src="mark.min.js" type="text/javascript" charset="utf-8"></script>
<script src="searcher.js" type="text/javascript" charset="utf-8"></script>
<script src="clipboard.min.js" type="text/javascript" charset="utf-8"></script>
<script src="highlight.js" type="text/javascript" charset="utf-8"></script>
<script src="book.js" type="text/javascript" charset="utf-8"></script>
<!-- Custom JS scripts -->
<script type="text/javascript" src="ferris.js"></script>
</body>
</html>