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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html" class="active"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Storing UTF-8 Encoded Text with Strings</a></li><li class="expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Storing Keys with Associated Values in Hash Maps</a></li></ol></li><li class="expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li class="expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li class="expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li class="expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li class="expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> Macros</a></li></ol></li><li class="expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li class="expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> Building a Single-Threaded Web Server</a></li><li class="expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning Our Single-Threaded Server into a Multithreaded Server</a></li><li class="expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li class="expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li class="expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li class="expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li class="expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li class="expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - Useful Development Tools</a></li><li class="expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - Editions</a></li><li class="expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - Translations of the Book</a></li><li class="expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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<h1 class="menu-title">The Rust Programming Language</h1>
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<h2><a class="header" href="#method-syntax" id="method-syntax">Method Syntax</a></h2>
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<p><em>Methods</em> are similar to functions: they’re declared with the <code>fn</code> keyword and
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their name, they can have parameters and a return value, and they contain some
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code that is run when they’re called from somewhere else. However, methods are
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different from functions in that they’re defined within the context of a struct
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(or an enum or a trait object, which we cover in Chapters 6 and 17,
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respectively), and their first parameter is always <code>self</code>, which represents the
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<h3><a class="header" href="#defining-methods" id="defining-methods">Defining Methods</a></h3>
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<p>Let’s change the <code>area</code> function that has a <code>Rectangle</code> instance as a parameter
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and instead make an <code>area</code> method defined on the <code>Rectangle</code> struct, as shown
|
||
in Listing 5-13.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">#[derive(Debug)]
|
||
struct Rectangle {
|
||
width: u32,
|
||
height: u32,
|
||
}
|
||
|
||
impl Rectangle {
|
||
fn area(&self) -> u32 {
|
||
self.width * self.height
|
||
}
|
||
}
|
||
|
||
fn main() {
|
||
let rect1 = Rectangle { width: 30, height: 50 };
|
||
|
||
println!(
|
||
"The area of the rectangle is {} square pixels.",
|
||
rect1.area()
|
||
);
|
||
}
|
||
</code></pre></pre>
|
||
<p><span class="caption">Listing 5-13: Defining an <code>area</code> method on the
|
||
<code>Rectangle</code> struct</span></p>
|
||
<p>To define the function within the context of <code>Rectangle</code>, we start an <code>impl</code>
|
||
(implementation) block. Then we move the <code>area</code> function within the <code>impl</code>
|
||
curly brackets and change the first (and in this case, only) parameter to be
|
||
<code>self</code> in the signature and everywhere within the body. In <code>main</code>, where we
|
||
called the <code>area</code> function and passed <code>rect1</code> as an argument, we can instead
|
||
use <em>method syntax</em> to call the <code>area</code> method on our <code>Rectangle</code> instance.
|
||
The method syntax goes after an instance: we add a dot followed by the method
|
||
name, parentheses, and any arguments.</p>
|
||
<p>In the signature for <code>area</code>, we use <code>&self</code> instead of <code>rectangle: &Rectangle</code>
|
||
because Rust knows the type of <code>self</code> is <code>Rectangle</code> due to this method’s being
|
||
inside the <code>impl Rectangle</code> context. Note that we still need to use the <code>&</code>
|
||
before <code>self</code>, just as we did in <code>&Rectangle</code>. Methods can take ownership of
|
||
<code>self</code>, borrow <code>self</code> immutably as we’ve done here, or borrow <code>self</code> mutably,
|
||
just as they can any other parameter.</p>
|
||
<p>We’ve chosen <code>&self</code> here for the same reason we used <code>&Rectangle</code> in the
|
||
function version: we don’t want to take ownership, and we just want to read the
|
||
data in the struct, not write to it. If we wanted to change the instance that
|
||
we’ve called the method on as part of what the method does, we’d use <code>&mut self</code> as the first parameter. Having a method that takes ownership of the
|
||
instance by using just <code>self</code> as the first parameter is rare; this technique is
|
||
usually used when the method transforms <code>self</code> into something else and you want
|
||
to prevent the caller from using the original instance after the transformation.</p>
|
||
<p>The main benefit of using methods instead of functions, in addition to using
|
||
method syntax and not having to repeat the type of <code>self</code> in every method’s
|
||
signature, is for organization. We’ve put all the things we can do with an
|
||
instance of a type in one <code>impl</code> block rather than making future users of our
|
||
code search for capabilities of <code>Rectangle</code> in various places in the library we
|
||
provide.</p>
|
||
<blockquote>
|
||
<h3><a class="header" href="#wheres-the---operator" id="wheres-the---operator">Where’s the <code>-></code> Operator?</a></h3>
|
||
<p>In C and C++, two different operators are used for calling methods: you use
|
||
<code>.</code> if you’re calling a method on the object directly and <code>-></code> if you’re
|
||
calling the method on a pointer to the object and need to dereference the
|
||
pointer first. In other words, if <code>object</code> is a pointer,
|
||
<code>object->something()</code> is similar to <code>(*object).something()</code>.</p>
|
||
<p>Rust doesn’t have an equivalent to the <code>-></code> operator; instead, Rust has a
|
||
feature called <em>automatic referencing and dereferencing</em>. Calling methods is
|
||
one of the few places in Rust that has this behavior.</p>
|
||
<p>Here’s how it works: when you call a method with <code>object.something()</code>, Rust
|
||
automatically adds in <code>&</code>, <code>&mut</code>, or <code>*</code> so <code>object</code> matches the signature of
|
||
the method. In other words, the following are the same:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span><span class="boring">#[derive(Debug,Copy,Clone)]
|
||
</span><span class="boring">struct Point {
|
||
</span><span class="boring"> x: f64,
|
||
</span><span class="boring"> y: f64,
|
||
</span><span class="boring">}
|
||
</span><span class="boring">
|
||
</span><span class="boring">impl Point {
|
||
</span><span class="boring"> fn distance(&self, other: &Point) -> f64 {
|
||
</span><span class="boring"> let x_squared = f64::powi(other.x - self.x, 2);
|
||
</span><span class="boring"> let y_squared = f64::powi(other.y - self.y, 2);
|
||
</span><span class="boring">
|
||
</span><span class="boring"> f64::sqrt(x_squared + y_squared)
|
||
</span><span class="boring"> }
|
||
</span><span class="boring">}
|
||
</span><span class="boring">let p1 = Point { x: 0.0, y: 0.0 };
|
||
</span><span class="boring">let p2 = Point { x: 5.0, y: 6.5 };
|
||
</span>p1.distance(&p2);
|
||
(&p1).distance(&p2);
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>The first one looks much cleaner. This automatic referencing behavior works
|
||
because methods have a clear receiver—the type of <code>self</code>. Given the receiver
|
||
and name of a method, Rust can figure out definitively whether the method is
|
||
reading (<code>&self</code>), mutating (<code>&mut self</code>), or consuming (<code>self</code>). The fact
|
||
that Rust makes borrowing implicit for method receivers is a big part of
|
||
making ownership ergonomic in practice.</p>
|
||
</blockquote>
|
||
<h3><a class="header" href="#methods-with-more-parameters" id="methods-with-more-parameters">Methods with More Parameters</a></h3>
|
||
<p>Let’s practice using methods by implementing a second method on the <code>Rectangle</code>
|
||
struct. This time, we want an instance of <code>Rectangle</code> to take another instance
|
||
of <code>Rectangle</code> and return <code>true</code> if the second <code>Rectangle</code> can fit completely
|
||
within <code>self</code>; otherwise it should return <code>false</code>. That is, we want to be able
|
||
to write the program shown in Listing 5-14, once we’ve defined the <code>can_hold</code>
|
||
method.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore">fn main() {
|
||
let rect1 = Rectangle { width: 30, height: 50 };
|
||
let rect2 = Rectangle { width: 10, height: 40 };
|
||
let rect3 = Rectangle { width: 60, height: 45 };
|
||
|
||
println!("Can rect1 hold rect2? {}", rect1.can_hold(&rect2));
|
||
println!("Can rect1 hold rect3? {}", rect1.can_hold(&rect3));
|
||
}
|
||
</code></pre>
|
||
<p><span class="caption">Listing 5-14: Using the as-yet-unwritten <code>can_hold</code>
|
||
method</span></p>
|
||
<p>And the expected output would look like the following, because both dimensions
|
||
of <code>rect2</code> are smaller than the dimensions of <code>rect1</code> but <code>rect3</code> is wider than
|
||
<code>rect1</code>:</p>
|
||
<pre><code class="language-text">Can rect1 hold rect2? true
|
||
Can rect1 hold rect3? false
|
||
</code></pre>
|
||
<p>We know we want to define a method, so it will be within the <code>impl Rectangle</code>
|
||
block. The method name will be <code>can_hold</code>, and it will take an immutable borrow
|
||
of another <code>Rectangle</code> as a parameter. We can tell what the type of the
|
||
parameter will be by looking at the code that calls the method:
|
||
<code>rect1.can_hold(&rect2)</code> passes in <code>&rect2</code>, which is an immutable borrow to
|
||
<code>rect2</code>, an instance of <code>Rectangle</code>. This makes sense because we only need to
|
||
read <code>rect2</code> (rather than write, which would mean we’d need a mutable borrow),
|
||
and we want <code>main</code> to retain ownership of <code>rect2</code> so we can use it again after
|
||
calling the <code>can_hold</code> method. The return value of <code>can_hold</code> will be a
|
||
Boolean, and the implementation will check whether the width and height of
|
||
<code>self</code> are both greater than the width and height of the other <code>Rectangle</code>,
|
||
respectively. Let’s add the new <code>can_hold</code> method to the <code>impl</code> block from
|
||
Listing 5-13, shown in Listing 5-15.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span><span class="boring">#[derive(Debug)]
|
||
</span><span class="boring">struct Rectangle {
|
||
</span><span class="boring"> width: u32,
|
||
</span><span class="boring"> height: u32,
|
||
</span><span class="boring">}
|
||
</span><span class="boring">
|
||
</span>impl Rectangle {
|
||
fn area(&self) -> u32 {
|
||
self.width * self.height
|
||
}
|
||
|
||
fn can_hold(&self, other: &Rectangle) -> bool {
|
||
self.width > other.width && self.height > other.height
|
||
}
|
||
}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 5-15: Implementing the <code>can_hold</code> method on
|
||
<code>Rectangle</code> that takes another <code>Rectangle</code> instance as a parameter</span></p>
|
||
<p>When we run this code with the <code>main</code> function in Listing 5-14, we’ll get our
|
||
desired output. Methods can take multiple parameters that we add to the
|
||
signature after the <code>self</code> parameter, and those parameters work just like
|
||
parameters in functions.</p>
|
||
<h3><a class="header" href="#associated-functions" id="associated-functions">Associated Functions</a></h3>
|
||
<p>Another useful feature of <code>impl</code> blocks is that we’re allowed to define
|
||
functions within <code>impl</code> blocks that <em>don’t</em> take <code>self</code> as a parameter. These
|
||
are called <em>associated functions</em> because they’re associated with the struct.
|
||
They’re still functions, not methods, because they don’t have an instance of
|
||
the struct to work with. You’ve already used the <code>String::from</code> associated
|
||
function.</p>
|
||
<p>Associated functions are often used for constructors that will return a new
|
||
instance of the struct. For example, we could provide an associated function
|
||
that would have one dimension parameter and use that as both width and height,
|
||
thus making it easier to create a square <code>Rectangle</code> rather than having to
|
||
specify the same value twice:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span><span class="boring">#[derive(Debug)]
|
||
</span><span class="boring">struct Rectangle {
|
||
</span><span class="boring"> width: u32,
|
||
</span><span class="boring"> height: u32,
|
||
</span><span class="boring">}
|
||
</span><span class="boring">
|
||
</span>impl Rectangle {
|
||
fn square(size: u32) -> Rectangle {
|
||
Rectangle { width: size, height: size }
|
||
}
|
||
}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>To call this associated function, we use the <code>::</code> syntax with the struct name;
|
||
<code>let sq = Rectangle::square(3);</code> is an example. This function is namespaced by
|
||
the struct: the <code>::</code> syntax is used for both associated functions and
|
||
namespaces created by modules. We’ll discuss modules in Chapter 7.</p>
|
||
<h3><a class="header" href="#multiple-impl-blocks" id="multiple-impl-blocks">Multiple <code>impl</code> Blocks</a></h3>
|
||
<p>Each struct is allowed to have multiple <code>impl</code> blocks. For example, Listing
|
||
5-15 is equivalent to the code shown in Listing 5-16, which has each method
|
||
in its own <code>impl</code> block.</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span><span class="boring">#[derive(Debug)]
|
||
</span><span class="boring">struct Rectangle {
|
||
</span><span class="boring"> width: u32,
|
||
</span><span class="boring"> height: u32,
|
||
</span><span class="boring">}
|
||
</span><span class="boring">
|
||
</span>impl Rectangle {
|
||
fn area(&self) -> u32 {
|
||
self.width * self.height
|
||
}
|
||
}
|
||
|
||
impl Rectangle {
|
||
fn can_hold(&self, other: &Rectangle) -> bool {
|
||
self.width > other.width && self.height > other.height
|
||
}
|
||
}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 5-16: Rewriting Listing 5-15 using multiple <code>impl</code>
|
||
blocks</span></p>
|
||
<p>There’s no reason to separate these methods into multiple <code>impl</code> blocks here,
|
||
but this is valid syntax. We’ll see a case in which multiple <code>impl</code> blocks are
|
||
useful in Chapter 10, where we discuss generic types and traits.</p>
|
||
<h2><a class="header" href="#summary" id="summary">Summary</a></h2>
|
||
<p>Structs let you create custom types that are meaningful for your domain. By
|
||
using structs, you can keep associated pieces of data connected to each other
|
||
and name each piece to make your code clear. Methods let you specify the
|
||
behavior that instances of your structs have, and associated functions let you
|
||
namespace functionality that is particular to your struct without having an
|
||
instance available.</p>
|
||
<p>But structs aren’t the only way you can create custom types: let’s turn to
|
||
Rust’s enum feature to add another tool to your toolbox.</p>
|
||
|
||
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|
||
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