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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html" class="active"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Storing UTF-8 Encoded Text with Strings</a></li><li class="expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Storing Keys with Associated Values in Hash Maps</a></li></ol></li><li class="expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li class="expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li class="expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li class="expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li class="expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> Macros</a></li></ol></li><li class="expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li class="expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> Building a Single-Threaded Web Server</a></li><li class="expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning Our Single-Threaded Server into a Multithreaded Server</a></li><li class="expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li class="expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li class="expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li class="expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li class="expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li class="expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - Useful Development Tools</a></li><li class="expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - Editions</a></li><li class="expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - Translations of the Book</a></li><li class="expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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<h1 class="menu-title">The Rust Programming Language</h1>
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<h2><a class="header" href="#functions" id="functions">Functions</a></h2>
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<p>Functions are pervasive in Rust code. You’ve already seen one of the most
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important functions in the language: the <code>main</code> function, which is the entry
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point of many programs. You’ve also seen the <code>fn</code> keyword, which allows you to
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declare new functions.</p>
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<p>Rust code uses <em>snake case</em> as the conventional style for function and variable
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names. In snake case, all letters are lowercase and underscores separate words.
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Here’s a program that contains an example function definition:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">fn main() {
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println!("Hello, world!");
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another_function();
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}
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fn another_function() {
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||
println!("Another function.");
|
||
}
|
||
</code></pre></pre>
|
||
<p>Function definitions in Rust start with <code>fn</code> and have a set of parentheses
|
||
after the function name. The curly brackets tell the compiler where the
|
||
function body begins and ends.</p>
|
||
<p>We can call any function we’ve defined by entering its name followed by a set
|
||
of parentheses. Because <code>another_function</code> is defined in the program, it can be
|
||
called from inside the <code>main</code> function. Note that we defined <code>another_function</code>
|
||
<em>after</em> the <code>main</code> function in the source code; we could have defined it before
|
||
as well. Rust doesn’t care where you define your functions, only that they’re
|
||
defined somewhere.</p>
|
||
<p>Let’s start a new binary project named <em>functions</em> to explore functions
|
||
further. Place the <code>another_function</code> example in <em>src/main.rs</em> and run it. You
|
||
should see the following output:</p>
|
||
<pre><code class="language-text">$ cargo run
|
||
Compiling functions v0.1.0 (file:///projects/functions)
|
||
Finished dev [unoptimized + debuginfo] target(s) in 0.28 secs
|
||
Running `target/debug/functions`
|
||
Hello, world!
|
||
Another function.
|
||
</code></pre>
|
||
<p>The lines execute in the order in which they appear in the <code>main</code> function.
|
||
First, the “Hello, world!” message prints, and then <code>another_function</code> is
|
||
called and its message is printed.</p>
|
||
<h3><a class="header" href="#function-parameters" id="function-parameters">Function Parameters</a></h3>
|
||
<p>Functions can also be defined to have <em>parameters</em>, which are special variables
|
||
that are part of a function’s signature. When a function has parameters, you
|
||
can provide it with concrete values for those parameters. Technically, the
|
||
concrete values are called <em>arguments</em>, but in casual conversation, people tend
|
||
to use the words <em>parameter</em> and <em>argument</em> interchangeably for either the
|
||
variables in a function’s definition or the concrete values passed in when you
|
||
call a function.</p>
|
||
<p>The following rewritten version of <code>another_function</code> shows what parameters
|
||
look like in Rust:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
||
another_function(5);
|
||
}
|
||
|
||
fn another_function(x: i32) {
|
||
println!("The value of x is: {}", x);
|
||
}
|
||
</code></pre></pre>
|
||
<p>Try running this program; you should get the following output:</p>
|
||
<pre><code class="language-text">$ cargo run
|
||
Compiling functions v0.1.0 (file:///projects/functions)
|
||
Finished dev [unoptimized + debuginfo] target(s) in 1.21 secs
|
||
Running `target/debug/functions`
|
||
The value of x is: 5
|
||
</code></pre>
|
||
<p>The declaration of <code>another_function</code> has one parameter named <code>x</code>. The type of
|
||
<code>x</code> is specified as <code>i32</code>. When <code>5</code> is passed to <code>another_function</code>, the
|
||
<code>println!</code> macro puts <code>5</code> where the pair of curly brackets were in the format
|
||
string.</p>
|
||
<p>In function signatures, you <em>must</em> declare the type of each parameter. This is
|
||
a deliberate decision in Rust’s design: requiring type annotations in function
|
||
definitions means the compiler almost never needs you to use them elsewhere in
|
||
the code to figure out what you mean.</p>
|
||
<p>When you want a function to have multiple parameters, separate the parameter
|
||
declarations with commas, like this:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
||
another_function(5, 6);
|
||
}
|
||
|
||
fn another_function(x: i32, y: i32) {
|
||
println!("The value of x is: {}", x);
|
||
println!("The value of y is: {}", y);
|
||
}
|
||
</code></pre></pre>
|
||
<p>This example creates a function with two parameters, both of which are <code>i32</code>
|
||
types. The function then prints the values in both of its parameters. Note that
|
||
function parameters don’t all need to be the same type, they just happen to be
|
||
in this example.</p>
|
||
<p>Let’s try running this code. Replace the program currently in your <em>functions</em>
|
||
project’s <em>src/main.rs</em> file with the preceding example and run it using <code>cargo run</code>:</p>
|
||
<pre><code class="language-text">$ cargo run
|
||
Compiling functions v0.1.0 (file:///projects/functions)
|
||
Finished dev [unoptimized + debuginfo] target(s) in 0.31 secs
|
||
Running `target/debug/functions`
|
||
The value of x is: 5
|
||
The value of y is: 6
|
||
</code></pre>
|
||
<p>Because we called the function with <code>5</code> as the value for <code>x</code> and <code>6</code> is passed
|
||
as the value for <code>y</code>, the two strings are printed with these values.</p>
|
||
<h3><a class="header" href="#function-bodies-contain-statements-and-expressions" id="function-bodies-contain-statements-and-expressions">Function Bodies Contain Statements and Expressions</a></h3>
|
||
<p>Function bodies are made up of a series of statements optionally ending in an
|
||
expression. So far, we’ve only covered functions without an ending expression,
|
||
but you have seen an expression as part of a statement. Because Rust is an
|
||
expression-based language, this is an important distinction to understand.
|
||
Other languages don’t have the same distinctions, so let’s look at what
|
||
statements and expressions are and how their differences affect the bodies of
|
||
functions.</p>
|
||
<p>We’ve actually already used statements and expressions. <em>Statements</em> are
|
||
instructions that perform some action and do not return a value. <em>Expressions</em>
|
||
evaluate to a resulting value. Let’s look at some examples.</p>
|
||
<p>Creating a variable and assigning a value to it with the <code>let</code> keyword is a
|
||
statement. In Listing 3-1, <code>let y = 6;</code> is a statement.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
||
let y = 6;
|
||
}
|
||
</code></pre></pre>
|
||
<p><span class="caption">Listing 3-1: A <code>main</code> function declaration containing one statement</span></p>
|
||
<p>Function definitions are also statements; the entire preceding example is a
|
||
statement in itself.</p>
|
||
<p>Statements do not return values. Therefore, you can’t assign a <code>let</code> statement
|
||
to another variable, as the following code tries to do; you’ll get an error:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore does_not_compile">fn main() {
|
||
let x = (let y = 6);
|
||
}
|
||
</code></pre>
|
||
<p>When you run this program, the error you’ll get looks like this:</p>
|
||
<pre><code class="language-text">$ cargo run
|
||
Compiling functions v0.1.0 (file:///projects/functions)
|
||
error: expected expression, found statement (`let`)
|
||
--> src/main.rs:2:14
|
||
|
|
||
2 | let x = (let y = 6);
|
||
| ^^^
|
||
|
|
||
= note: variable declaration using `let` is a statement
|
||
</code></pre>
|
||
<p>The <code>let y = 6</code> statement does not return a value, so there isn’t anything for
|
||
<code>x</code> to bind to. This is different from what happens in other languages, such as
|
||
C and Ruby, where the assignment returns the value of the assignment. In those
|
||
languages, you can write <code>x = y = 6</code> and have both <code>x</code> and <code>y</code> have the value
|
||
<code>6</code>; that is not the case in Rust.</p>
|
||
<p>Expressions evaluate to something and make up most of the rest of the code that
|
||
you’ll write in Rust. Consider a simple math operation, such as <code>5 + 6</code>, which
|
||
is an expression that evaluates to the value <code>11</code>. Expressions can be part of
|
||
statements: in Listing 3-1, the <code>6</code> in the statement <code>let y = 6;</code> is an
|
||
expression that evaluates to the value <code>6</code>. Calling a function is an
|
||
expression. Calling a macro is an expression. The block that we use to create
|
||
new scopes, <code>{}</code>, is an expression, for example:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
||
let x = 5;
|
||
|
||
let y = {
|
||
let x = 3;
|
||
x + 1
|
||
};
|
||
|
||
println!("The value of y is: {}", y);
|
||
}
|
||
</code></pre></pre>
|
||
<p>This expression:</p>
|
||
<pre><code class="language-rust ignore">{
|
||
let x = 3;
|
||
x + 1
|
||
}
|
||
</code></pre>
|
||
<p>is a block that, in this case, evaluates to <code>4</code>. That value gets bound to <code>y</code>
|
||
as part of the <code>let</code> statement. Note the <code>x + 1</code> line without a semicolon at
|
||
the end, which is unlike most of the lines you’ve seen so far. Expressions do
|
||
not include ending semicolons. If you add a semicolon to the end of an
|
||
expression, you turn it into a statement, which will then not return a value.
|
||
Keep this in mind as you explore function return values and expressions next.</p>
|
||
<h3><a class="header" href="#functions-with-return-values" id="functions-with-return-values">Functions with Return Values</a></h3>
|
||
<p>Functions can return values to the code that calls them. We don’t name return
|
||
values, but we do declare their type after an arrow (<code>-></code>). In Rust, the return
|
||
value of the function is synonymous with the value of the final expression in
|
||
the block of the body of a function. You can return early from a function by
|
||
using the <code>return</code> keyword and specifying a value, but most functions return
|
||
the last expression implicitly. Here’s an example of a function that returns a
|
||
value:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">fn five() -> i32 {
|
||
5
|
||
}
|
||
|
||
fn main() {
|
||
let x = five();
|
||
|
||
println!("The value of x is: {}", x);
|
||
}
|
||
</code></pre></pre>
|
||
<p>There are no function calls, macros, or even <code>let</code> statements in the <code>five</code>
|
||
function—just the number <code>5</code> by itself. That’s a perfectly valid function in
|
||
Rust. Note that the function’s return type is specified too, as <code>-> i32</code>. Try
|
||
running this code; the output should look like this:</p>
|
||
<pre><code class="language-text">$ cargo run
|
||
Compiling functions v0.1.0 (file:///projects/functions)
|
||
Finished dev [unoptimized + debuginfo] target(s) in 0.30 secs
|
||
Running `target/debug/functions`
|
||
The value of x is: 5
|
||
</code></pre>
|
||
<p>The <code>5</code> in <code>five</code> is the function’s return value, which is why the return type
|
||
is <code>i32</code>. Let’s examine this in more detail. There are two important bits:
|
||
first, the line <code>let x = five();</code> shows that we’re using the return value of a
|
||
function to initialize a variable. Because the function <code>five</code> returns a <code>5</code>,
|
||
that line is the same as the following:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let x = 5;
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>Second, the <code>five</code> function has no parameters and defines the type of the
|
||
return value, but the body of the function is a lonely <code>5</code> with no semicolon
|
||
because it’s an expression whose value we want to return.</p>
|
||
<p>Let’s look at another example:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
||
let x = plus_one(5);
|
||
|
||
println!("The value of x is: {}", x);
|
||
}
|
||
|
||
fn plus_one(x: i32) -> i32 {
|
||
x + 1
|
||
}
|
||
</code></pre></pre>
|
||
<p>Running this code will print <code>The value of x is: 6</code>. But if we place a
|
||
semicolon at the end of the line containing <code>x + 1</code>, changing it from an
|
||
expression to a statement, we’ll get an error.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore does_not_compile">fn main() {
|
||
let x = plus_one(5);
|
||
|
||
println!("The value of x is: {}", x);
|
||
}
|
||
|
||
fn plus_one(x: i32) -> i32 {
|
||
x + 1;
|
||
}
|
||
</code></pre>
|
||
<p>Compiling this code produces an error, as follows:</p>
|
||
<pre><code class="language-text">error[E0308]: mismatched types
|
||
--> src/main.rs:7:28
|
||
|
|
||
7 | fn plus_one(x: i32) -> i32 {
|
||
| ____________________________^
|
||
8 | | x + 1;
|
||
| | - help: consider removing this semicolon
|
||
9 | | }
|
||
| |_^ expected i32, found ()
|
||
|
|
||
= note: expected type `i32`
|
||
found type `()`
|
||
</code></pre>
|
||
<p>The main error message, “mismatched types,” reveals the core issue with this
|
||
code. The definition of the function <code>plus_one</code> says that it will return an
|
||
<code>i32</code>, but statements don’t evaluate to a value, which is expressed by <code>()</code>,
|
||
an empty tuple. Therefore, nothing is returned, which contradicts the function
|
||
definition and results in an error. In this output, Rust provides a message to
|
||
possibly help rectify this issue: it suggests removing the semicolon, which
|
||
would fix the error.</p>
|
||
|
||
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|
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