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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html" class="active"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Storing UTF-8 Encoded Text with Strings</a></li><li class="expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Storing Keys with Associated Values in Hash Maps</a></li></ol></li><li class="expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li class="expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li class="expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li class="expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li class="expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> Macros</a></li></ol></li><li class="expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li class="expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> Building a Single-Threaded Web Server</a></li><li class="expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning Our Single-Threaded Server into a Multithreaded Server</a></li><li class="expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li class="expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li class="expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li class="expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li class="expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li class="expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - Useful Development Tools</a></li><li class="expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - Editions</a></li><li class="expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - Translations of the Book</a></li><li class="expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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<h2><a class="header" href="#references-and-borrowing" id="references-and-borrowing">References and Borrowing</a></h2>
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<p>The issue with the tuple code in Listing 4-5 is that we have to return the
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<code>String</code> to the calling function so we can still use the <code>String</code> after the
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call to <code>calculate_length</code>, because the <code>String</code> was moved into
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<code>calculate_length</code>.</p>
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<p>Here is how you would define and use a <code>calculate_length</code> function that has a
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reference to an object as a parameter instead of taking ownership of the
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value:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">fn main() {
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let s1 = String::from("hello");
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let len = calculate_length(&s1);
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||
|
||
println!("The length of '{}' is {}.", s1, len);
|
||
}
|
||
|
||
fn calculate_length(s: &String) -> usize {
|
||
s.len()
|
||
}
|
||
</code></pre></pre>
|
||
<p>First, notice that all the tuple code in the variable declaration and the
|
||
function return value is gone. Second, note that we pass <code>&s1</code> into
|
||
<code>calculate_length</code> and, in its definition, we take <code>&String</code> rather than
|
||
<code>String</code>.</p>
|
||
<p>These ampersands are <em>references</em>, and they allow you to refer to some value
|
||
without taking ownership of it. Figure 4-5 shows a diagram.</p>
|
||
<img alt="&String s pointing at String s1" src="img/trpl04-05.svg" class="center" />
|
||
<p><span class="caption">Figure 4-5: A diagram of <code>&String s</code> pointing at <code>String s1</code></span></p>
|
||
<blockquote>
|
||
<p>Note: The opposite of referencing by using <code>&</code> is <em>dereferencing</em>, which is
|
||
accomplished with the dereference operator, <code>*</code>. We’ll see some uses of the
|
||
dereference operator in Chapter 8 and discuss details of dereferencing in
|
||
Chapter 15.</p>
|
||
</blockquote>
|
||
<p>Let’s take a closer look at the function call here:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span><span class="boring">fn calculate_length(s: &String) -> usize {
|
||
</span><span class="boring"> s.len()
|
||
</span><span class="boring">}
|
||
</span>let s1 = String::from("hello");
|
||
|
||
let len = calculate_length(&s1);
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>The <code>&s1</code> syntax lets us create a reference that <em>refers</em> to the value of <code>s1</code>
|
||
but does not own it. Because it does not own it, the value it points to will
|
||
not be dropped when the reference goes out of scope.</p>
|
||
<p>Likewise, the signature of the function uses <code>&</code> to indicate that the type of
|
||
the parameter <code>s</code> is a reference. Let’s add some explanatory annotations:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>fn calculate_length(s: &String) -> usize { // s is a reference to a String
|
||
s.len()
|
||
} // Here, s goes out of scope. But because it does not have ownership of what
|
||
// it refers to, nothing happens.
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>The scope in which the variable <code>s</code> is valid is the same as any function
|
||
parameter’s scope, but we don’t drop what the reference points to when it goes
|
||
out of scope because we don’t have ownership. When functions have references as
|
||
parameters instead of the actual values, we won’t need to return the values in
|
||
order to give back ownership, because we never had ownership.</p>
|
||
<p>We call having references as function parameters <em>borrowing</em>. As in real life,
|
||
if a person owns something, you can borrow it from them. When you’re done, you
|
||
have to give it back.</p>
|
||
<p>So what happens if we try to modify something we’re borrowing? Try the code in
|
||
Listing 4-6. Spoiler alert: it doesn’t work!</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore does_not_compile">fn main() {
|
||
let s = String::from("hello");
|
||
|
||
change(&s);
|
||
}
|
||
|
||
fn change(some_string: &String) {
|
||
some_string.push_str(", world");
|
||
}
|
||
</code></pre>
|
||
<p><span class="caption">Listing 4-6: Attempting to modify a borrowed value</span></p>
|
||
<p>Here’s the error:</p>
|
||
<pre><code class="language-text">error[E0596]: cannot borrow immutable borrowed content `*some_string` as mutable
|
||
--> error.rs:8:5
|
||
|
|
||
7 | fn change(some_string: &String) {
|
||
| ------- use `&mut String` here to make mutable
|
||
8 | some_string.push_str(", world");
|
||
| ^^^^^^^^^^^ cannot borrow as mutable
|
||
</code></pre>
|
||
<p>Just as variables are immutable by default, so are references. We’re not
|
||
allowed to modify something we have a reference to.</p>
|
||
<h3><a class="header" href="#mutable-references" id="mutable-references">Mutable References</a></h3>
|
||
<p>We can fix the error in the code from Listing 4-6 with just a small tweak:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
||
let mut s = String::from("hello");
|
||
|
||
change(&mut s);
|
||
}
|
||
|
||
fn change(some_string: &mut String) {
|
||
some_string.push_str(", world");
|
||
}
|
||
</code></pre></pre>
|
||
<p>First, we had to change <code>s</code> to be <code>mut</code>. Then we had to create a mutable
|
||
reference with <code>&mut s</code> and accept a mutable reference with <code>some_string: &mut String</code>.</p>
|
||
<p>But mutable references have one big restriction: you can have only one mutable
|
||
reference to a particular piece of data in a particular scope. This code will
|
||
fail:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore does_not_compile">let mut s = String::from("hello");
|
||
|
||
let r1 = &mut s;
|
||
let r2 = &mut s;
|
||
|
||
println!("{}, {}", r1, r2);
|
||
</code></pre>
|
||
<p>Here’s the error:</p>
|
||
<pre><code class="language-text">error[E0499]: cannot borrow `s` as mutable more than once at a time
|
||
--> src/main.rs:5:14
|
||
|
|
||
4 | let r1 = &mut s;
|
||
| ------ first mutable borrow occurs here
|
||
5 | let r2 = &mut s;
|
||
| ^^^^^^ second mutable borrow occurs here
|
||
6 |
|
||
7 | println!("{}, {}", r1, r2);
|
||
| -- first borrow later used here
|
||
</code></pre>
|
||
<p>This restriction allows for mutation but in a very controlled fashion. It’s
|
||
something that new Rustaceans struggle with, because most languages let you
|
||
mutate whenever you’d like.</p>
|
||
<p>The benefit of having this restriction is that Rust can prevent data races at
|
||
compile time. A <em>data race</em> is similar to a race condition and happens when
|
||
these three behaviors occur:</p>
|
||
<ul>
|
||
<li>Two or more pointers access the same data at the same time.</li>
|
||
<li>At least one of the pointers is being used to write to the data.</li>
|
||
<li>There’s no mechanism being used to synchronize access to the data.</li>
|
||
</ul>
|
||
<p>Data races cause undefined behavior and can be difficult to diagnose and fix
|
||
when you’re trying to track them down at runtime; Rust prevents this problem
|
||
from happening because it won’t even compile code with data races!</p>
|
||
<p>As always, we can use curly brackets to create a new scope, allowing for
|
||
multiple mutable references, just not <em>simultaneous</em> ones:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let mut s = String::from("hello");
|
||
|
||
{
|
||
let r1 = &mut s;
|
||
|
||
} // r1 goes out of scope here, so we can make a new reference with no problems.
|
||
|
||
let r2 = &mut s;
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>A similar rule exists for combining mutable and immutable references. This code
|
||
results in an error:</p>
|
||
<pre><code class="language-rust ignore does_not_compile">let mut s = String::from("hello");
|
||
|
||
let r1 = &s; // no problem
|
||
let r2 = &s; // no problem
|
||
let r3 = &mut s; // BIG PROBLEM
|
||
|
||
println!("{}, {}, and {}", r1, r2, r3);
|
||
</code></pre>
|
||
<p>Here’s the error:</p>
|
||
<pre><code class="language-text">error[E0502]: cannot borrow `s` as mutable because it is also borrowed as immutable
|
||
--> src/main.rs:6:14
|
||
|
|
||
4 | let r1 = &s; // no problem
|
||
| -- immutable borrow occurs here
|
||
5 | let r2 = &s; // no problem
|
||
6 | let r3 = &mut s; // BIG PROBLEM
|
||
| ^^^^^^ mutable borrow occurs here
|
||
7 |
|
||
8 | println!("{}, {}, and {}", r1, r2, r3);
|
||
| -- immutable borrow later used here
|
||
</code></pre>
|
||
<p>Whew! We <em>also</em> cannot have a mutable reference while we have an immutable one.
|
||
Users of an immutable reference don’t expect the values to suddenly change out
|
||
from under them! However, multiple immutable references are okay because no one
|
||
who is just reading the data has the ability to affect anyone else’s reading of
|
||
the data.</p>
|
||
<p>Note that a reference’s scope starts from where it is introduced and continues
|
||
through the last time that reference is used. For instance, this code will
|
||
compile because the last usage of the immutable references occurs before the
|
||
mutable reference is introduced:</p>
|
||
<!-- This example is being ignored because there's a bug in rustdoc making the
|
||
edition2018 not work. The bug is currently fixed in nightly, so when we update
|
||
the book to >= 1.35, `ignore` can be removed from this example. -->
|
||
<pre><code class="language-rust edition2018 ignore">let mut s = String::from("hello");
|
||
|
||
let r1 = &s; // no problem
|
||
let r2 = &s; // no problem
|
||
println!("{} and {}", r1, r2);
|
||
// r1 and r2 are no longer used after this point
|
||
|
||
let r3 = &mut s; // no problem
|
||
println!("{}", r3);
|
||
</code></pre>
|
||
<p>The scopes of the immutable references <code>r1</code> and <code>r2</code> end after the <code>println!</code>
|
||
where they are last used, which is before the mutable reference <code>r3</code> is
|
||
created. These scopes don’t overlap, so this code is allowed.</p>
|
||
<p>Even though borrowing errors may be frustrating at times, remember that it’s
|
||
the Rust compiler pointing out a potential bug early (at compile time rather
|
||
than at runtime) and showing you exactly where the problem is. Then you don’t
|
||
have to track down why your data isn’t what you thought it was.</p>
|
||
<h3><a class="header" href="#dangling-references" id="dangling-references">Dangling References</a></h3>
|
||
<p>In languages with pointers, it’s easy to erroneously create a <em>dangling
|
||
pointer</em>, a pointer that references a location in memory that may have been
|
||
given to someone else, by freeing some memory while preserving a pointer to
|
||
that memory. In Rust, by contrast, the compiler guarantees that references will
|
||
never be dangling references: if you have a reference to some data, the
|
||
compiler will ensure that the data will not go out of scope before the
|
||
reference to the data does.</p>
|
||
<p>Let’s try to create a dangling reference, which Rust will prevent with a
|
||
compile-time error:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore does_not_compile">fn main() {
|
||
let reference_to_nothing = dangle();
|
||
}
|
||
|
||
fn dangle() -> &String {
|
||
let s = String::from("hello");
|
||
|
||
&s
|
||
}
|
||
</code></pre>
|
||
<p>Here’s the error:</p>
|
||
<pre><code class="language-text">error[E0106]: missing lifetime specifier
|
||
--> main.rs:5:16
|
||
|
|
||
5 | fn dangle() -> &String {
|
||
| ^ expected lifetime parameter
|
||
|
|
||
= help: this function's return type contains a borrowed value, but there is
|
||
no value for it to be borrowed from
|
||
= help: consider giving it a 'static lifetime
|
||
</code></pre>
|
||
<p>This error message refers to a feature we haven’t covered yet: lifetimes. We’ll
|
||
discuss lifetimes in detail in Chapter 10. But, if you disregard the parts
|
||
about lifetimes, the message does contain the key to why this code is a problem:</p>
|
||
<pre><code class="language-text">this function's return type contains a borrowed value, but there is no value
|
||
for it to be borrowed from.
|
||
</code></pre>
|
||
<p>Let’s take a closer look at exactly what’s happening at each stage of our
|
||
<code>dangle</code> code:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore does_not_compile">fn dangle() -> &String { // dangle returns a reference to a String
|
||
|
||
let s = String::from("hello"); // s is a new String
|
||
|
||
&s // we return a reference to the String, s
|
||
} // Here, s goes out of scope, and is dropped. Its memory goes away.
|
||
// Danger!
|
||
</code></pre>
|
||
<p>Because <code>s</code> is created inside <code>dangle</code>, when the code of <code>dangle</code> is finished,
|
||
<code>s</code> will be deallocated. But we tried to return a reference to it. That means
|
||
this reference would be pointing to an invalid <code>String</code>. That’s no good! Rust
|
||
won’t let us do this.</p>
|
||
<p>The solution here is to return the <code>String</code> directly:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>fn no_dangle() -> String {
|
||
let s = String::from("hello");
|
||
|
||
s
|
||
}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>This works without any problems. Ownership is moved out, and nothing is
|
||
deallocated.</p>
|
||
<h3><a class="header" href="#the-rules-of-references" id="the-rules-of-references">The Rules of References</a></h3>
|
||
<p>Let’s recap what we’ve discussed about references:</p>
|
||
<ul>
|
||
<li>At any given time, you can have <em>either</em> one mutable reference <em>or</em> any
|
||
number of immutable references.</li>
|
||
<li>References must always be valid.</li>
|
||
</ul>
|
||
<p>Next, we’ll look at a different kind of reference: slices.</p>
|
||
|
||
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|
||
|
||
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