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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html" class="active"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Storing UTF-8 Encoded Text with Strings</a></li><li class="expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Storing Keys with Associated Values in Hash Maps</a></li></ol></li><li class="expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li class="expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li class="expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li class="expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li class="expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> Macros</a></li></ol></li><li class="expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li class="expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> Building a Single-Threaded Web Server</a></li><li class="expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning Our Single-Threaded Server into a Multithreaded Server</a></li><li class="expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li class="expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li class="expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li class="expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li class="expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li class="expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - Useful Development Tools</a></li><li class="expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - Editions</a></li><li class="expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - Translations of the Book</a></li><li class="expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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<h2><a class="header" href="#defining-an-enum" id="defining-an-enum">Defining an Enum</a></h2>
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<p>Let’s look at a situation we might want to express in code and see why enums
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are useful and more appropriate than structs in this case. Say we need to work
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with IP addresses. Currently, two major standards are used for IP addresses:
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version four and version six. These are the only possibilities for an IP
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address that our program will come across: we can <em>enumerate</em> all possible
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variants, which is where enumeration gets its name.</p>
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<p>Any IP address can be either a version four or a version six address, but not
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both at the same time. That property of IP addresses makes the enum data
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structure appropriate, because enum values can only be one of its variants.
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Both version four and version six addresses are still fundamentally IP
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addresses, so they should be treated as the same type when the code is handling
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situations that apply to any kind of IP address.</p>
|
||
<p>We can express this concept in code by defining an <code>IpAddrKind</code> enumeration and
|
||
listing the possible kinds an IP address can be, <code>V4</code> and <code>V6</code>. These are the
|
||
variants of the enum:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>enum IpAddrKind {
|
||
V4,
|
||
V6,
|
||
}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><code>IpAddrKind</code> is now a custom data type that we can use elsewhere in our code.</p>
|
||
<h3><a class="header" href="#enum-values" id="enum-values">Enum Values</a></h3>
|
||
<p>We can create instances of each of the two variants of <code>IpAddrKind</code> like this:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span><span class="boring">enum IpAddrKind {
|
||
</span><span class="boring"> V4,
|
||
</span><span class="boring"> V6,
|
||
</span><span class="boring">}
|
||
</span><span class="boring">
|
||
</span>let four = IpAddrKind::V4;
|
||
let six = IpAddrKind::V6;
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>Note that the variants of the enum are namespaced under its identifier, and we
|
||
use a double colon to separate the two. The reason this is useful is that now
|
||
both values <code>IpAddrKind::V4</code> and <code>IpAddrKind::V6</code> are of the same type:
|
||
<code>IpAddrKind</code>. We can then, for instance, define a function that takes any
|
||
<code>IpAddrKind</code>:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span><span class="boring">enum IpAddrKind {
|
||
</span><span class="boring"> V4,
|
||
</span><span class="boring"> V6,
|
||
</span><span class="boring">}
|
||
</span><span class="boring">
|
||
</span>fn route(ip_kind: IpAddrKind) { }
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>And we can call this function with either variant:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span><span class="boring">enum IpAddrKind {
|
||
</span><span class="boring"> V4,
|
||
</span><span class="boring"> V6,
|
||
</span><span class="boring">}
|
||
</span><span class="boring">
|
||
</span><span class="boring">fn route(ip_kind: IpAddrKind) { }
|
||
</span><span class="boring">
|
||
</span>route(IpAddrKind::V4);
|
||
route(IpAddrKind::V6);
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>Using enums has even more advantages. Thinking more about our IP address type,
|
||
at the moment we don’t have a way to store the actual IP address <em>data</em>; we
|
||
only know what <em>kind</em> it is. Given that you just learned about structs in
|
||
Chapter 5, you might tackle this problem as shown in Listing 6-1.</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>enum IpAddrKind {
|
||
V4,
|
||
V6,
|
||
}
|
||
|
||
struct IpAddr {
|
||
kind: IpAddrKind,
|
||
address: String,
|
||
}
|
||
|
||
let home = IpAddr {
|
||
kind: IpAddrKind::V4,
|
||
address: String::from("127.0.0.1"),
|
||
};
|
||
|
||
let loopback = IpAddr {
|
||
kind: IpAddrKind::V6,
|
||
address: String::from("::1"),
|
||
};
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 6-1: Storing the data and <code>IpAddrKind</code> variant of
|
||
an IP address using a <code>struct</code></span></p>
|
||
<p>Here, we’ve defined a struct <code>IpAddr</code> that has two fields: a <code>kind</code> field that
|
||
is of type <code>IpAddrKind</code> (the enum we defined previously) and an <code>address</code> field
|
||
of type <code>String</code>. We have two instances of this struct. The first, <code>home</code>, has
|
||
the value <code>IpAddrKind::V4</code> as its <code>kind</code> with associated address data of
|
||
<code>127.0.0.1</code>. The second instance, <code>loopback</code>, has the other variant of
|
||
<code>IpAddrKind</code> as its <code>kind</code> value, <code>V6</code>, and has address <code>::1</code> associated with
|
||
it. We’ve used a struct to bundle the <code>kind</code> and <code>address</code> values together, so
|
||
now the variant is associated with the value.</p>
|
||
<p>We can represent the same concept in a more concise way using just an enum,
|
||
rather than an enum inside a struct, by putting data directly into each enum
|
||
variant. This new definition of the <code>IpAddr</code> enum says that both <code>V4</code> and <code>V6</code>
|
||
variants will have associated <code>String</code> values:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>enum IpAddr {
|
||
V4(String),
|
||
V6(String),
|
||
}
|
||
|
||
let home = IpAddr::V4(String::from("127.0.0.1"));
|
||
|
||
let loopback = IpAddr::V6(String::from("::1"));
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>We attach data to each variant of the enum directly, so there is no need for an
|
||
extra struct.</p>
|
||
<p>There’s another advantage to using an enum rather than a struct: each variant
|
||
can have different types and amounts of associated data. Version four type IP
|
||
addresses will always have four numeric components that will have values
|
||
between 0 and 255. If we wanted to store <code>V4</code> addresses as four <code>u8</code> values but
|
||
still express <code>V6</code> addresses as one <code>String</code> value, we wouldn’t be able to with
|
||
a struct. Enums handle this case with ease:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>enum IpAddr {
|
||
V4(u8, u8, u8, u8),
|
||
V6(String),
|
||
}
|
||
|
||
let home = IpAddr::V4(127, 0, 0, 1);
|
||
|
||
let loopback = IpAddr::V6(String::from("::1"));
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>We’ve shown several different ways to define data structures to store version
|
||
four and version six IP addresses. However, as it turns out, wanting to store
|
||
IP addresses and encode which kind they are is so common that <a href="../std/net/enum.IpAddr.html">the standard
|
||
library has a definition we can use!</a><!-- ignore --> Let’s look at how
|
||
the standard library defines <code>IpAddr</code>: it has the exact enum and variants that
|
||
we’ve defined and used, but it embeds the address data inside the variants in
|
||
the form of two different structs, which are defined differently for each
|
||
variant:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>struct Ipv4Addr {
|
||
// --snip--
|
||
}
|
||
|
||
struct Ipv6Addr {
|
||
// --snip--
|
||
}
|
||
|
||
enum IpAddr {
|
||
V4(Ipv4Addr),
|
||
V6(Ipv6Addr),
|
||
}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>This code illustrates that you can put any kind of data inside an enum variant:
|
||
strings, numeric types, or structs, for example. You can even include another
|
||
enum! Also, standard library types are often not much more complicated than
|
||
what you might come up with.</p>
|
||
<p>Note that even though the standard library contains a definition for <code>IpAddr</code>,
|
||
we can still create and use our own definition without conflict because we
|
||
haven’t brought the standard library’s definition into our scope. We’ll talk
|
||
more about bringing types into scope in Chapter 7.</p>
|
||
<p>Let’s look at another example of an enum in Listing 6-2: this one has a wide
|
||
variety of types embedded in its variants.</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>enum Message {
|
||
Quit,
|
||
Move { x: i32, y: i32 },
|
||
Write(String),
|
||
ChangeColor(i32, i32, i32),
|
||
}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 6-2: A <code>Message</code> enum whose variants each store
|
||
different amounts and types of values</span></p>
|
||
<p>This enum has four variants with different types:</p>
|
||
<ul>
|
||
<li><code>Quit</code> has no data associated with it at all.</li>
|
||
<li><code>Move</code> includes an anonymous struct inside it.</li>
|
||
<li><code>Write</code> includes a single <code>String</code>.</li>
|
||
<li><code>ChangeColor</code> includes three <code>i32</code> values.</li>
|
||
</ul>
|
||
<p>Defining an enum with variants such as the ones in Listing 6-2 is similar to
|
||
defining different kinds of struct definitions, except the enum doesn’t use the
|
||
<code>struct</code> keyword and all the variants are grouped together under the <code>Message</code>
|
||
type. The following structs could hold the same data that the preceding enum
|
||
variants hold:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>struct QuitMessage; // unit struct
|
||
struct MoveMessage {
|
||
x: i32,
|
||
y: i32,
|
||
}
|
||
struct WriteMessage(String); // tuple struct
|
||
struct ChangeColorMessage(i32, i32, i32); // tuple struct
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>But if we used the different structs, which each have their own type, we
|
||
couldn’t as easily define a function to take any of these kinds of messages as
|
||
we could with the <code>Message</code> enum defined in Listing 6-2, which is a single type.</p>
|
||
<p>There is one more similarity between enums and structs: just as we’re able to
|
||
define methods on structs using <code>impl</code>, we’re also able to define methods on
|
||
enums. Here’s a method named <code>call</code> that we could define on our <code>Message</code> enum:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span><span class="boring">enum Message {
|
||
</span><span class="boring"> Quit,
|
||
</span><span class="boring"> Move { x: i32, y: i32 },
|
||
</span><span class="boring"> Write(String),
|
||
</span><span class="boring"> ChangeColor(i32, i32, i32),
|
||
</span><span class="boring">}
|
||
</span><span class="boring">
|
||
</span>impl Message {
|
||
fn call(&self) {
|
||
// method body would be defined here
|
||
}
|
||
}
|
||
|
||
let m = Message::Write(String::from("hello"));
|
||
m.call();
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>The body of the method would use <code>self</code> to get the value that we called the
|
||
method on. In this example, we’ve created a variable <code>m</code> that has the value
|
||
<code>Message::Write(String::from("hello"))</code>, and that is what <code>self</code> will be in the
|
||
body of the <code>call</code> method when <code>m.call()</code> runs.</p>
|
||
<p>Let’s look at another enum in the standard library that is very common and
|
||
useful: <code>Option</code>.</p>
|
||
<h3><a class="header" href="#the-option-enum-and-its-advantages-over-null-values" id="the-option-enum-and-its-advantages-over-null-values">The <code>Option</code> Enum and Its Advantages Over Null Values</a></h3>
|
||
<p>In the previous section, we looked at how the <code>IpAddr</code> enum let us use Rust’s
|
||
type system to encode more information than just the data into our program.
|
||
This section explores a case study of <code>Option</code>, which is another enum defined
|
||
by the standard library. The <code>Option</code> type is used in many places because it
|
||
encodes the very common scenario in which a value could be something or it
|
||
could be nothing. Expressing this concept in terms of the type system means the
|
||
compiler can check whether you’ve handled all the cases you should be handling;
|
||
this functionality can prevent bugs that are extremely common in other
|
||
programming languages.</p>
|
||
<p>Programming language design is often thought of in terms of which features you
|
||
include, but the features you exclude are important too. Rust doesn’t have the
|
||
null feature that many other languages have. <em>Null</em> is a value that means there
|
||
is no value there. In languages with null, variables can always be in one of
|
||
two states: null or not-null.</p>
|
||
<p>In his 2009 presentation “Null References: The Billion Dollar Mistake,” Tony
|
||
Hoare, the inventor of null, has this to say:</p>
|
||
<blockquote>
|
||
<p>I call it my billion-dollar mistake. At that time, I was designing the first
|
||
comprehensive type system for references in an object-oriented language. My
|
||
goal was to ensure that all use of references should be absolutely safe, with
|
||
checking performed automatically by the compiler. But I couldn’t resist the
|
||
temptation to put in a null reference, simply because it was so easy to
|
||
implement. This has led to innumerable errors, vulnerabilities, and system
|
||
crashes, which have probably caused a billion dollars of pain and damage in
|
||
the last forty years.</p>
|
||
</blockquote>
|
||
<p>The problem with null values is that if you try to use a null value as a
|
||
not-null value, you’ll get an error of some kind. Because this null or not-null
|
||
property is pervasive, it’s extremely easy to make this kind of error.</p>
|
||
<p>However, the concept that null is trying to express is still a useful one: a
|
||
null is a value that is currently invalid or absent for some reason.</p>
|
||
<p>The problem isn’t really with the concept but with the particular
|
||
implementation. As such, Rust does not have nulls, but it does have an enum
|
||
that can encode the concept of a value being present or absent. This enum is
|
||
<code>Option<T></code>, and it is <a href="../std/option/enum.Option.html">defined by the standard library</a><!-- ignore -->
|
||
as follows:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>enum Option<T> {
|
||
Some(T),
|
||
None,
|
||
}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>The <code>Option<T></code> enum is so useful that it’s even included in the prelude; you
|
||
don’t need to bring it into scope explicitly. In addition, so are its variants:
|
||
you can use <code>Some</code> and <code>None</code> directly without the <code>Option::</code> prefix. The
|
||
<code>Option<T></code> enum is still just a regular enum, and <code>Some(T)</code> and <code>None</code> are
|
||
still variants of type <code>Option<T></code>.</p>
|
||
<p>The <code><T></code> syntax is a feature of Rust we haven’t talked about yet. It’s a
|
||
generic type parameter, and we’ll cover generics in more detail in Chapter 10.
|
||
For now, all you need to know is that <code><T></code> means the <code>Some</code> variant of the
|
||
<code>Option</code> enum can hold one piece of data of any type. Here are some examples of
|
||
using <code>Option</code> values to hold number types and string types:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let some_number = Some(5);
|
||
let some_string = Some("a string");
|
||
|
||
let absent_number: Option<i32> = None;
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>If we use <code>None</code> rather than <code>Some</code>, we need to tell Rust what type of
|
||
<code>Option<T></code> we have, because the compiler can’t infer the type that the <code>Some</code>
|
||
variant will hold by looking only at a <code>None</code> value.</p>
|
||
<p>When we have a <code>Some</code> value, we know that a value is present and the value is
|
||
held within the <code>Some</code>. When we have a <code>None</code> value, in some sense, it means
|
||
the same thing as null: we don’t have a valid value. So why is having
|
||
<code>Option<T></code> any better than having null?</p>
|
||
<p>In short, because <code>Option<T></code> and <code>T</code> (where <code>T</code> can be any type) are different
|
||
types, the compiler won’t let us use an <code>Option<T></code> value as if it were
|
||
definitely a valid value. For example, this code won’t compile because it’s
|
||
trying to add an <code>i8</code> to an <code>Option<i8></code>:</p>
|
||
<pre><code class="language-rust ignore does_not_compile">let x: i8 = 5;
|
||
let y: Option<i8> = Some(5);
|
||
|
||
let sum = x + y;
|
||
</code></pre>
|
||
<p>If we run this code, we get an error message like this:</p>
|
||
<pre><code class="language-text">error[E0277]: the trait bound `i8: std::ops::Add<std::option::Option<i8>>` is
|
||
not satisfied
|
||
-->
|
||
|
|
||
5 | let sum = x + y;
|
||
| ^ no implementation for `i8 + std::option::Option<i8>`
|
||
|
|
||
</code></pre>
|
||
<p>Intense! In effect, this error message means that Rust doesn’t understand how
|
||
to add an <code>i8</code> and an <code>Option<i8></code>, because they’re different types. When we
|
||
have a value of a type like <code>i8</code> in Rust, the compiler will ensure that we
|
||
always have a valid value. We can proceed confidently without having to check
|
||
for null before using that value. Only when we have an <code>Option<i8></code> (or
|
||
whatever type of value we’re working with) do we have to worry about possibly
|
||
not having a value, and the compiler will make sure we handle that case before
|
||
using the value.</p>
|
||
<p>In other words, you have to convert an <code>Option<T></code> to a <code>T</code> before you can
|
||
perform <code>T</code> operations with it. Generally, this helps catch one of the most
|
||
common issues with null: assuming that something isn’t null when it actually
|
||
is.</p>
|
||
<p>Not having to worry about incorrectly assuming a not-null value helps you to be
|
||
more confident in your code. In order to have a value that can possibly be
|
||
null, you must explicitly opt in by making the type of that value <code>Option<T></code>.
|
||
Then, when you use that value, you are required to explicitly handle the case
|
||
when the value is null. Everywhere that a value has a type that isn’t an
|
||
<code>Option<T></code>, you <em>can</em> safely assume that the value isn’t null. This was a
|
||
deliberate design decision for Rust to limit null’s pervasiveness and increase
|
||
the safety of Rust code.</p>
|
||
<p>So, how do you get the <code>T</code> value out of a <code>Some</code> variant when you have a value
|
||
of type <code>Option<T></code> so you can use that value? The <code>Option<T></code> enum has a large
|
||
number of methods that are useful in a variety of situations; you can check
|
||
them out in <a href="../std/option/enum.Option.html">its documentation</a><!-- ignore -->. Becoming familiar with
|
||
the methods on <code>Option<T></code> will be extremely useful in your journey with Rust.</p>
|
||
<p>In general, in order to use an <code>Option<T></code> value, you want to have code that
|
||
will handle each variant. You want some code that will run only when you have a
|
||
<code>Some(T)</code> value, and this code is allowed to use the inner <code>T</code>. You want some
|
||
other code to run if you have a <code>None</code> value, and that code doesn’t have a <code>T</code>
|
||
value available. The <code>match</code> expression is a control flow construct that does
|
||
just this when used with enums: it will run different code depending on which
|
||
variant of the enum it has, and that code can use the data inside the matching
|
||
value.</p>
|
||
|
||
</main>
|
||
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