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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html" class="active"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Storing UTF-8 Encoded Text with Strings</a></li><li class="expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Storing Keys with Associated Values in Hash Maps</a></li></ol></li><li class="expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li class="expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li class="expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li class="expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li class="expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> Macros</a></li></ol></li><li class="expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li class="expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> Building a Single-Threaded Web Server</a></li><li class="expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning Our Single-Threaded Server into a Multithreaded Server</a></li><li class="expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li class="expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li class="expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li class="expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li class="expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li class="expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - Useful Development Tools</a></li><li class="expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - Editions</a></li><li class="expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - Translations of the Book</a></li><li class="expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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<h1 class="menu-title">The Rust Programming Language</h1>
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<h2><a class="header" href="#the-slice-type" id="the-slice-type">The Slice Type</a></h2>
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<p>Another data type that does not have ownership is the <em>slice</em>. Slices let you
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reference a contiguous sequence of elements in a collection rather than the
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whole collection.</p>
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<p>Here’s a small programming problem: write a function that takes a string and
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returns the first word it finds in that string. If the function doesn’t find a
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space in the string, the whole string must be one word, so the entire string
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should be returned.</p>
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<p>Let’s think about the signature of this function:</p>
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<pre><code class="language-rust ignore">fn first_word(s: &String) -> ?
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</code></pre>
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<p>This function, <code>first_word</code>, has a <code>&String</code> as a parameter. We don’t want
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ownership, so this is fine. But what should we return? We don’t really have a
|
||
way to talk about <em>part</em> of a string. However, we could return the index of the
|
||
end of the word. Let’s try that, as shown in Listing 4-7.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>fn first_word(s: &String) -> usize {
|
||
let bytes = s.as_bytes();
|
||
|
||
for (i, &item) in bytes.iter().enumerate() {
|
||
if item == b' ' {
|
||
return i;
|
||
}
|
||
}
|
||
|
||
s.len()
|
||
}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 4-7: The <code>first_word</code> function that returns a
|
||
byte index value into the <code>String</code> parameter</span></p>
|
||
<p>Because we need to go through the <code>String</code> element by element and check whether
|
||
a value is a space, we’ll convert our <code>String</code> to an array of bytes using the
|
||
<code>as_bytes</code> method:</p>
|
||
<pre><code class="language-rust ignore">let bytes = s.as_bytes();
|
||
</code></pre>
|
||
<p>Next, we create an iterator over the array of bytes using the <code>iter</code> method:</p>
|
||
<pre><code class="language-rust ignore">for (i, &item) in bytes.iter().enumerate() {
|
||
</code></pre>
|
||
<p>We’ll discuss iterators in more detail in Chapter 13. For now, know that <code>iter</code>
|
||
is a method that returns each element in a collection and that <code>enumerate</code>
|
||
wraps the result of <code>iter</code> and returns each element as part of a tuple instead.
|
||
The first element of the tuple returned from <code>enumerate</code> is the index, and the
|
||
second element is a reference to the element. This is a bit more convenient
|
||
than calculating the index ourselves.</p>
|
||
<p>Because the <code>enumerate</code> method returns a tuple, we can use patterns to
|
||
destructure that tuple, just like everywhere else in Rust. So in the <code>for</code>
|
||
loop, we specify a pattern that has <code>i</code> for the index in the tuple and <code>&item</code>
|
||
for the single byte in the tuple. Because we get a reference to the element
|
||
from <code>.iter().enumerate()</code>, we use <code>&</code> in the pattern.</p>
|
||
<p>Inside the <code>for</code> loop, we search for the byte that represents the space by
|
||
using the byte literal syntax. If we find a space, we return the position.
|
||
Otherwise, we return the length of the string by using <code>s.len()</code>:</p>
|
||
<pre><code class="language-rust ignore"> if item == b' ' {
|
||
return i;
|
||
}
|
||
}
|
||
|
||
s.len()
|
||
</code></pre>
|
||
<p>We now have a way to find out the index of the end of the first word in the
|
||
string, but there’s a problem. We’re returning a <code>usize</code> on its own, but it’s
|
||
only a meaningful number in the context of the <code>&String</code>. In other words,
|
||
because it’s a separate value from the <code>String</code>, there’s no guarantee that it
|
||
will still be valid in the future. Consider the program in Listing 4-8 that
|
||
uses the <code>first_word</code> function from Listing 4-7.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust"><span class="boring">fn first_word(s: &String) -> usize {
|
||
</span><span class="boring"> let bytes = s.as_bytes();
|
||
</span><span class="boring">
|
||
</span><span class="boring"> for (i, &item) in bytes.iter().enumerate() {
|
||
</span><span class="boring"> if item == b' ' {
|
||
</span><span class="boring"> return i;
|
||
</span><span class="boring"> }
|
||
</span><span class="boring"> }
|
||
</span><span class="boring">
|
||
</span><span class="boring"> s.len()
|
||
</span><span class="boring">}
|
||
</span><span class="boring">
|
||
</span>fn main() {
|
||
let mut s = String::from("hello world");
|
||
|
||
let word = first_word(&s); // word will get the value 5
|
||
|
||
s.clear(); // this empties the String, making it equal to ""
|
||
|
||
// word still has the value 5 here, but there's no more string that
|
||
// we could meaningfully use the value 5 with. word is now totally invalid!
|
||
}
|
||
</code></pre></pre>
|
||
<p><span class="caption">Listing 4-8: Storing the result from calling the
|
||
<code>first_word</code> function and then changing the <code>String</code> contents</span></p>
|
||
<p>This program compiles without any errors and would also do so if we used <code>word</code>
|
||
after calling <code>s.clear()</code>. Because <code>word</code> isn’t connected to the state of <code>s</code>
|
||
at all, <code>word</code> still contains the value <code>5</code>. We could use that value <code>5</code> with
|
||
the variable <code>s</code> to try to extract the first word out, but this would be a bug
|
||
because the contents of <code>s</code> have changed since we saved <code>5</code> in <code>word</code>.</p>
|
||
<p>Having to worry about the index in <code>word</code> getting out of sync with the data in
|
||
<code>s</code> is tedious and error prone! Managing these indices is even more brittle if
|
||
we write a <code>second_word</code> function. Its signature would have to look like this:</p>
|
||
<pre><code class="language-rust ignore">fn second_word(s: &String) -> (usize, usize) {
|
||
</code></pre>
|
||
<p>Now we’re tracking a starting <em>and</em> an ending index, and we have even more
|
||
values that were calculated from data in a particular state but aren’t tied to
|
||
that state at all. We now have three unrelated variables floating around that
|
||
need to be kept in sync.</p>
|
||
<p>Luckily, Rust has a solution to this problem: string slices.</p>
|
||
<h3><a class="header" href="#string-slices" id="string-slices">String Slices</a></h3>
|
||
<p>A <em>string slice</em> is a reference to part of a <code>String</code>, and it looks like this:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let s = String::from("hello world");
|
||
|
||
let hello = &s[0..5];
|
||
let world = &s[6..11];
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>This is similar to taking a reference to the whole <code>String</code> but with the extra
|
||
<code>[0..5]</code> bit. Rather than a reference to the entire <code>String</code>, it’s a reference
|
||
to a portion of the <code>String</code>.</p>
|
||
<p>We can create slices using a range within brackets by specifying
|
||
<code>[starting_index..ending_index]</code>, where <code>starting_index</code> is the first position
|
||
in the slice and <code>ending_index</code> is one more than the last position in the
|
||
slice. Internally, the slice data structure stores the starting position and
|
||
the length of the slice, which corresponds to <code>ending_index</code> minus
|
||
<code>starting_index</code>. So in the case of <code>let world = &s[6..11];</code>, <code>world</code> would be
|
||
a slice that contains a pointer to the 7th byte of <code>s</code> with a length value of 5.</p>
|
||
<p>Figure 4-6 shows this in a diagram.</p>
|
||
<img alt="world containing a pointer to the 6th byte of String s and a length 5" src="img/trpl04-06.svg" class="center" style="width: 50%;" />
|
||
<p><span class="caption">Figure 4-6: String slice referring to part of a
|
||
<code>String</code></span></p>
|
||
<p>With Rust’s <code>..</code> range syntax, if you want to start at the first index (zero),
|
||
you can drop the value before the two periods. In other words, these are equal:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let s = String::from("hello");
|
||
|
||
let slice = &s[0..2];
|
||
let slice = &s[..2];
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>By the same token, if your slice includes the last byte of the <code>String</code>, you
|
||
can drop the trailing number. That means these are equal:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let s = String::from("hello");
|
||
|
||
let len = s.len();
|
||
|
||
let slice = &s[3..len];
|
||
let slice = &s[3..];
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>You can also drop both values to take a slice of the entire string. So these
|
||
are equal:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let s = String::from("hello");
|
||
|
||
let len = s.len();
|
||
|
||
let slice = &s[0..len];
|
||
let slice = &s[..];
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<blockquote>
|
||
<p>Note: String slice range indices must occur at valid UTF-8 character
|
||
boundaries. If you attempt to create a string slice in the middle of a
|
||
multibyte character, your program will exit with an error. For the purposes
|
||
of introducing string slices, we are assuming ASCII only in this section; a
|
||
more thorough discussion of UTF-8 handling is in the <a href="ch08-02-strings.html#storing-utf-8-encoded-text-with-strings">“Storing UTF-8 Encoded
|
||
Text with Strings”</a><!-- ignore --> section of Chapter 8.</p>
|
||
</blockquote>
|
||
<p>With all this information in mind, let’s rewrite <code>first_word</code> to return a
|
||
slice. The type that signifies “string slice” is written as <code>&str</code>:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>fn first_word(s: &String) -> &str {
|
||
let bytes = s.as_bytes();
|
||
|
||
for (i, &item) in bytes.iter().enumerate() {
|
||
if item == b' ' {
|
||
return &s[0..i];
|
||
}
|
||
}
|
||
|
||
&s[..]
|
||
}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>We get the index for the end of the word in the same way as we did in Listing
|
||
4-7, by looking for the first occurrence of a space. When we find a space, we
|
||
return a string slice using the start of the string and the index of the space
|
||
as the starting and ending indices.</p>
|
||
<p>Now when we call <code>first_word</code>, we get back a single value that is tied to the
|
||
underlying data. The value is made up of a reference to the starting point of
|
||
the slice and the number of elements in the slice.</p>
|
||
<p>Returning a slice would also work for a <code>second_word</code> function:</p>
|
||
<pre><code class="language-rust ignore">fn second_word(s: &String) -> &str {
|
||
</code></pre>
|
||
<p>We now have a straightforward API that’s much harder to mess up, because the
|
||
compiler will ensure the references into the <code>String</code> remain valid. Remember
|
||
the bug in the program in Listing 4-8, when we got the index to the end of the
|
||
first word but then cleared the string so our index was invalid? That code was
|
||
logically incorrect but didn’t show any immediate errors. The problems would
|
||
show up later if we kept trying to use the first word index with an emptied
|
||
string. Slices make this bug impossible and let us know we have a problem with
|
||
our code much sooner. Using the slice version of <code>first_word</code> will throw a
|
||
compile-time error:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore does_not_compile">fn main() {
|
||
let mut s = String::from("hello world");
|
||
|
||
let word = first_word(&s);
|
||
|
||
s.clear(); // error!
|
||
|
||
println!("the first word is: {}", word);
|
||
}
|
||
</code></pre>
|
||
<p>Here’s the compiler error:</p>
|
||
<pre><code class="language-text">error[E0502]: cannot borrow `s` as mutable because it is also borrowed as immutable
|
||
--> src/main.rs:18:5
|
||
|
|
||
16 | let word = first_word(&s);
|
||
| -- immutable borrow occurs here
|
||
17 |
|
||
18 | s.clear(); // error!
|
||
| ^^^^^^^^^ mutable borrow occurs here
|
||
19 |
|
||
20 | println!("the first word is: {}", word);
|
||
| ---- immutable borrow later used here
|
||
</code></pre>
|
||
<p>Recall from the borrowing rules that if we have an immutable reference to
|
||
something, we cannot also take a mutable reference. Because <code>clear</code> needs to
|
||
truncate the <code>String</code>, it needs to get a mutable reference. Rust disallows
|
||
this, and compilation fails. Not only has Rust made our API easier to use, but
|
||
it has also eliminated an entire class of errors at compile time!</p>
|
||
<h4><a class="header" href="#string-literals-are-slices" id="string-literals-are-slices">String Literals Are Slices</a></h4>
|
||
<p>Recall that we talked about string literals being stored inside the binary. Now
|
||
that we know about slices, we can properly understand string literals:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let s = "Hello, world!";
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>The type of <code>s</code> here is <code>&str</code>: it’s a slice pointing to that specific point of
|
||
the binary. This is also why string literals are immutable; <code>&str</code> is an
|
||
immutable reference.</p>
|
||
<h4><a class="header" href="#string-slices-as-parameters" id="string-slices-as-parameters">String Slices as Parameters</a></h4>
|
||
<p>Knowing that you can take slices of literals and <code>String</code> values leads us to
|
||
one more improvement on <code>first_word</code>, and that’s its signature:</p>
|
||
<pre><code class="language-rust ignore">fn first_word(s: &String) -> &str {
|
||
</code></pre>
|
||
<p>A more experienced Rustacean would write the signature shown in Listing 4-9
|
||
instead because it allows us to use the same function on both <code>&String</code> values
|
||
and <code>&str</code> values.</p>
|
||
<pre><code class="language-rust ignore">fn first_word(s: &str) -> &str {
|
||
</code></pre>
|
||
<p><span class="caption">Listing 4-9: Improving the <code>first_word</code> function by using
|
||
a string slice for the type of the <code>s</code> parameter</span></p>
|
||
<p>If we have a string slice, we can pass that directly. If we have a <code>String</code>, we
|
||
can pass a slice of the entire <code>String</code>. Defining a function to take a string
|
||
slice instead of a reference to a <code>String</code> makes our API more general and useful
|
||
without losing any functionality:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust"><span class="boring">fn first_word(s: &str) -> &str {
|
||
</span><span class="boring"> let bytes = s.as_bytes();
|
||
</span><span class="boring">
|
||
</span><span class="boring"> for (i, &item) in bytes.iter().enumerate() {
|
||
</span><span class="boring"> if item == b' ' {
|
||
</span><span class="boring"> return &s[0..i];
|
||
</span><span class="boring"> }
|
||
</span><span class="boring"> }
|
||
</span><span class="boring">
|
||
</span><span class="boring"> &s[..]
|
||
</span><span class="boring">}
|
||
</span>fn main() {
|
||
let my_string = String::from("hello world");
|
||
|
||
// first_word works on slices of `String`s
|
||
let word = first_word(&my_string[..]);
|
||
|
||
let my_string_literal = "hello world";
|
||
|
||
// first_word works on slices of string literals
|
||
let word = first_word(&my_string_literal[..]);
|
||
|
||
// Because string literals *are* string slices already,
|
||
// this works too, without the slice syntax!
|
||
let word = first_word(my_string_literal);
|
||
}
|
||
</code></pre></pre>
|
||
<h3><a class="header" href="#other-slices" id="other-slices">Other Slices</a></h3>
|
||
<p>String slices, as you might imagine, are specific to strings. But there’s a
|
||
more general slice type, too. Consider this array:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let a = [1, 2, 3, 4, 5];
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>Just as we might want to refer to a part of a string, we might want to refer
|
||
to part of an array. We’d do so like this:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let a = [1, 2, 3, 4, 5];
|
||
|
||
let slice = &a[1..3];
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>This slice has the type <code>&[i32]</code>. It works the same way as string slices do, by
|
||
storing a reference to the first element and a length. You’ll use this kind of
|
||
slice for all sorts of other collections. We’ll discuss these collections in
|
||
detail when we talk about vectors in Chapter 8.</p>
|
||
<h2><a class="header" href="#summary" id="summary">Summary</a></h2>
|
||
<p>The concepts of ownership, borrowing, and slices ensure memory safety in Rust
|
||
programs at compile time. The Rust language gives you control over your memory
|
||
usage in the same way as other systems programming languages, but having the
|
||
owner of data automatically clean up that data when the owner goes out of scope
|
||
means you don’t have to write and debug extra code to get this control.</p>
|
||
<p>Ownership affects how lots of other parts of Rust work, so we’ll talk about
|
||
these concepts further throughout the rest of the book. Let’s move on to
|
||
Chapter 5 and look at grouping pieces of data together in a <code>struct</code>.</p>
|
||
|
||
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|
||
|
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