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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Storing UTF-8 Encoded Text with Strings</a></li><li class="expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Storing Keys with Associated Values in Hash Maps</a></li></ol></li><li class="expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li class="expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li class="expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li class="expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li class="expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html" class="active"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> Macros</a></li></ol></li><li class="expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li class="expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> Building a Single-Threaded Web Server</a></li><li class="expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning Our Single-Threaded Server into a Multithreaded Server</a></li><li class="expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li class="expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li class="expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li class="expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li class="expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li class="expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - Useful Development Tools</a></li><li class="expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - Editions</a></li><li class="expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - Translations of the Book</a></li><li class="expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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<h2><a class="header" href="#publishing-a-crate-to-cratesio" id="publishing-a-crate-to-cratesio">Publishing a Crate to Crates.io</a></h2>
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<p>We’ve used packages from <a href="https://crates.io/">crates.io</a><!-- ignore --> as
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dependencies of our project, but you can also share your code with other people
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<a href="https://crates.io/">crates.io</a><!-- ignore --> distributes the source code of
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your packages, so it primarily hosts code that is open source.</p>
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<p>Rust and Cargo have features that help make your published package easier for
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features next and then explain how to publish a package.</p>
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<h3><a class="header" href="#making-useful-documentation-comments" id="making-useful-documentation-comments">Making Useful Documentation Comments</a></h3>
|
||
<p>Accurately documenting your packages will help other users know how and when to
|
||
use them, so it’s worth investing the time to write documentation. In Chapter
|
||
3, we discussed how to comment Rust code using two slashes, <code>//</code>. Rust also has
|
||
a particular kind of comment for documentation, known conveniently as a
|
||
<em>documentation comment</em>, that will generate HTML documentation. The HTML
|
||
displays the contents of documentation comments for public API items intended
|
||
for programmers interested in knowing how to <em>use</em> your crate as opposed to how
|
||
your crate is <em>implemented</em>.</p>
|
||
<p>Documentation comments use three slashes, <code>///</code>, instead of two and support
|
||
Markdown notation for formatting the text. Place documentation comments just
|
||
before the item they’re documenting. Listing 14-1 shows documentation comments
|
||
for an <code>add_one</code> function in a crate named <code>my_crate</code>:</p>
|
||
<p><span class="filename">Filename: src/lib.rs</span></p>
|
||
<pre><code class="language-rust ignore">/// Adds one to the number given.
|
||
///
|
||
/// # Examples
|
||
///
|
||
/// ```
|
||
/// let arg = 5;
|
||
/// let answer = my_crate::add_one(arg);
|
||
///
|
||
/// assert_eq!(6, answer);
|
||
/// ```
|
||
pub fn add_one(x: i32) -> i32 {
|
||
x + 1
|
||
}
|
||
</code></pre>
|
||
<p><span class="caption">Listing 14-1: A documentation comment for a
|
||
function</span></p>
|
||
<p>Here, we give a description of what the <code>add_one</code> function does, start a
|
||
section with the heading <code>Examples</code>, and then provide code that demonstrates
|
||
how to use the <code>add_one</code> function. We can generate the HTML documentation from
|
||
this documentation comment by running <code>cargo doc</code>. This command runs the
|
||
<code>rustdoc</code> tool distributed with Rust and puts the generated HTML documentation
|
||
in the <em>target/doc</em> directory.</p>
|
||
<p>For convenience, running <code>cargo doc --open</code> will build the HTML for your
|
||
current crate’s documentation (as well as the documentation for all of your
|
||
crate’s dependencies) and open the result in a web browser. Navigate to the
|
||
<code>add_one</code> function and you’ll see how the text in the documentation comments is
|
||
rendered, as shown in Figure 14-1:</p>
|
||
<img alt="Rendered HTML documentation for the `add_one` function of `my_crate`" src="img/trpl14-01.png" class="center" />
|
||
<p><span class="caption">Figure 14-1: HTML documentation for the <code>add_one</code>
|
||
function</span></p>
|
||
<h4><a class="header" href="#commonly-used-sections" id="commonly-used-sections">Commonly Used Sections</a></h4>
|
||
<p>We used the <code># Examples</code> Markdown heading in Listing 14-1 to create a section
|
||
in the HTML with the title “Examples.” Here are some other sections that crate
|
||
authors commonly use in their documentation:</p>
|
||
<ul>
|
||
<li><strong>Panics</strong>: The scenarios in which the function being documented could
|
||
panic. Callers of the function who don’t want their programs to panic should
|
||
make sure they don’t call the function in these situations.</li>
|
||
<li><strong>Errors</strong>: If the function returns a <code>Result</code>, describing the kinds of
|
||
errors that might occur and what conditions might cause those errors to be
|
||
returned can be helpful to callers so they can write code to handle the
|
||
different kinds of errors in different ways.</li>
|
||
<li><strong>Safety</strong>: If the function is <code>unsafe</code> to call (we discuss unsafety in
|
||
Chapter 19), there should be a section explaining why the function is unsafe
|
||
and covering the invariants that the function expects callers to uphold.</li>
|
||
</ul>
|
||
<p>Most documentation comments don’t need all of these sections, but this is a
|
||
good checklist to remind you of the aspects of your code that people calling
|
||
your code will be interested in knowing about.</p>
|
||
<h4><a class="header" href="#documentation-comments-as-tests" id="documentation-comments-as-tests">Documentation Comments as Tests</a></h4>
|
||
<p>Adding example code blocks in your documentation comments can help demonstrate
|
||
how to use your library, and doing so has an additional bonus: running <code>cargo test</code> will run the code examples in your documentation as tests! Nothing is
|
||
better than documentation with examples. But nothing is worse than examples
|
||
that don’t work because the code has changed since the documentation was
|
||
written. If we run <code>cargo test</code> with the documentation for the <code>add_one</code>
|
||
function from Listing 14-1, we will see a section in the test results like this:</p>
|
||
<pre><code class="language-text"> Doc-tests my_crate
|
||
|
||
running 1 test
|
||
test src/lib.rs - add_one (line 5) ... ok
|
||
|
||
test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
|
||
</code></pre>
|
||
<p>Now if we change either the function or the example so the <code>assert_eq!</code> in the
|
||
example panics and run <code>cargo test</code> again, we’ll see that the doc tests catch
|
||
that the example and the code are out of sync with each other!</p>
|
||
<h4><a class="header" href="#commenting-contained-items" id="commenting-contained-items">Commenting Contained Items</a></h4>
|
||
<p>Another style of doc comment, <code>//!</code>, adds documentation to the item that
|
||
contains the comments rather than adding documentation to the items following
|
||
the comments. We typically use these doc comments inside the crate root file
|
||
(<em>src/lib.rs</em> by convention) or inside a module to document the crate or the
|
||
module as a whole.</p>
|
||
<p>For example, if we want to add documentation that describes the purpose of the
|
||
<code>my_crate</code> crate that contains the <code>add_one</code> function, we can add documentation
|
||
comments that start with <code>//!</code> to the beginning of the <em>src/lib.rs</em> file, as
|
||
shown in Listing 14-2:</p>
|
||
<p><span class="filename">Filename: src/lib.rs</span></p>
|
||
<pre><code class="language-rust ignore">//! # My Crate
|
||
//!
|
||
//! `my_crate` is a collection of utilities to make performing certain
|
||
//! calculations more convenient.
|
||
|
||
/// Adds one to the number given.
|
||
// --snip--
|
||
</code></pre>
|
||
<p><span class="caption">Listing 14-2: Documentation for the <code>my_crate</code> crate as a
|
||
whole</span></p>
|
||
<p>Notice there isn’t any code after the last line that begins with <code>//!</code>. Because
|
||
we started the comments with <code>//!</code> instead of <code>///</code>, we’re documenting the item
|
||
that contains this comment rather than an item that follows this comment. In
|
||
this case, the item that contains this comment is the <em>src/lib.rs</em> file, which
|
||
is the crate root. These comments describe the entire crate.</p>
|
||
<p>When we run <code>cargo doc --open</code>, these comments will display on the front
|
||
page of the documentation for <code>my_crate</code> above the list of public items in the
|
||
crate, as shown in Figure 14-2:</p>
|
||
<img alt="Rendered HTML documentation with a comment for the crate as a whole" src="img/trpl14-02.png" class="center" />
|
||
<p><span class="caption">Figure 14-2: Rendered documentation for <code>my_crate</code>,
|
||
including the comment describing the crate as a whole</span></p>
|
||
<p>Documentation comments within items are useful for describing crates and
|
||
modules especially. Use them to explain the overall purpose of the container to
|
||
help your users understand the crate’s organization.</p>
|
||
<h3><a class="header" href="#exporting-a-convenient-public-api-with-pub-use" id="exporting-a-convenient-public-api-with-pub-use">Exporting a Convenient Public API with <code>pub use</code></a></h3>
|
||
<p>In Chapter 7, we covered how to organize our code into modules using the <code>mod</code>
|
||
keyword, how to make items public using the <code>pub</code> keyword, and how to bring
|
||
items into a scope with the <code>use</code> keyword. However, the structure that makes
|
||
sense to you while you’re developing a crate might not be very convenient for
|
||
your users. You might want to organize your structs in a hierarchy containing
|
||
multiple levels, but then people who want to use a type you’ve defined deep in
|
||
the hierarchy might have trouble finding out that type exists. They might also
|
||
be annoyed at having to enter <code>use</code>
|
||
<code>my_crate::some_module::another_module::UsefulType;</code> rather than <code>use</code>
|
||
<code>my_crate::UsefulType;</code>.</p>
|
||
<p>The structure of your public API is a major consideration when publishing a
|
||
crate. People who use your crate are less familiar with the structure than you
|
||
are and might have difficulty finding the pieces they want to use if your crate
|
||
has a large module hierarchy.</p>
|
||
<p>The good news is that if the structure <em>isn’t</em> convenient for others to use
|
||
from another library, you don’t have to rearrange your internal organization:
|
||
instead, you can re-export items to make a public structure that’s different
|
||
from your private structure by using <code>pub use</code>. Re-exporting takes a public
|
||
item in one location and makes it public in another location, as if it were
|
||
defined in the other location instead.</p>
|
||
<p>For example, say we made a library named <code>art</code> for modeling artistic concepts.
|
||
Within this library are two modules: a <code>kinds</code> module containing two enums
|
||
named <code>PrimaryColor</code> and <code>SecondaryColor</code> and a <code>utils</code> module containing a
|
||
function named <code>mix</code>, as shown in Listing 14-3:</p>
|
||
<p><span class="filename">Filename: src/lib.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">//! # Art
|
||
//!
|
||
//! A library for modeling artistic concepts.
|
||
|
||
pub mod kinds {
|
||
/// The primary colors according to the RYB color model.
|
||
pub enum PrimaryColor {
|
||
Red,
|
||
Yellow,
|
||
Blue,
|
||
}
|
||
|
||
/// The secondary colors according to the RYB color model.
|
||
pub enum SecondaryColor {
|
||
Orange,
|
||
Green,
|
||
Purple,
|
||
}
|
||
}
|
||
|
||
pub mod utils {
|
||
use crate::kinds::*;
|
||
|
||
/// Combines two primary colors in equal amounts to create
|
||
/// a secondary color.
|
||
pub fn mix(c1: PrimaryColor, c2: PrimaryColor) -> SecondaryColor {
|
||
// --snip--
|
||
<span class="boring"> SecondaryColor::Orange
|
||
</span> }
|
||
}
|
||
<span class="boring">fn main() {}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 14-3: An <code>art</code> library with items organized into
|
||
<code>kinds</code> and <code>utils</code> modules</span></p>
|
||
<p>Figure 14-3 shows what the front page of the documentation for this crate
|
||
generated by <code>cargo doc</code> would look like:</p>
|
||
<img alt="Rendered documentation for the `art` crate that lists the `kinds` and `utils` modules" src="img/trpl14-03.png" class="center" />
|
||
<p><span class="caption">Figure 14-3: Front page of the documentation for <code>art</code>
|
||
that lists the <code>kinds</code> and <code>utils</code> modules</span></p>
|
||
<p>Note that the <code>PrimaryColor</code> and <code>SecondaryColor</code> types aren’t listed on the
|
||
front page, nor is the <code>mix</code> function. We have to click <code>kinds</code> and <code>utils</code> to
|
||
see them.</p>
|
||
<p>Another crate that depends on this library would need <code>use</code> statements that
|
||
bring the items from <code>art</code> into scope, specifying the module structure that’s
|
||
currently defined. Listing 14-4 shows an example of a crate that uses the
|
||
<code>PrimaryColor</code> and <code>mix</code> items from the <code>art</code> crate:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore">use art::kinds::PrimaryColor;
|
||
use art::utils::mix;
|
||
|
||
fn main() {
|
||
let red = PrimaryColor::Red;
|
||
let yellow = PrimaryColor::Yellow;
|
||
mix(red, yellow);
|
||
}
|
||
</code></pre>
|
||
<p><span class="caption">Listing 14-4: A crate using the <code>art</code> crate’s items with
|
||
its internal structure exported</span></p>
|
||
<p>The author of the code in Listing 14-4, which uses the <code>art</code> crate, had to
|
||
figure out that <code>PrimaryColor</code> is in the <code>kinds</code> module and <code>mix</code> is in the
|
||
<code>utils</code> module. The module structure of the <code>art</code> crate is more relevant to
|
||
developers working on the <code>art</code> crate than to developers using the <code>art</code> crate.
|
||
The internal structure that organizes parts of the crate into the <code>kinds</code>
|
||
module and the <code>utils</code> module doesn’t contain any useful information for
|
||
someone trying to understand how to use the <code>art</code> crate. Instead, the <code>art</code>
|
||
crate’s module structure causes confusion because developers have to figure out
|
||
where to look, and the structure is inconvenient because developers must
|
||
specify the module names in the <code>use</code> statements.</p>
|
||
<p>To remove the internal organization from the public API, we can modify the
|
||
<code>art</code> crate code in Listing 14-3 to add <code>pub use</code> statements to re-export the
|
||
items at the top level, as shown in Listing 14-5:</p>
|
||
<p><span class="filename">Filename: src/lib.rs</span></p>
|
||
<pre><code class="language-rust ignore">//! # Art
|
||
//!
|
||
//! A library for modeling artistic concepts.
|
||
|
||
pub use self::kinds::PrimaryColor;
|
||
pub use self::kinds::SecondaryColor;
|
||
pub use self::utils::mix;
|
||
|
||
pub mod kinds {
|
||
// --snip--
|
||
}
|
||
|
||
pub mod utils {
|
||
// --snip--
|
||
}
|
||
</code></pre>
|
||
<p><span class="caption">Listing 14-5: Adding <code>pub use</code> statements to re-export
|
||
items</span></p>
|
||
<p>The API documentation that <code>cargo doc</code> generates for this crate will now list
|
||
and link re-exports on the front page, as shown in Figure 14-4, making the
|
||
<code>PrimaryColor</code> and <code>SecondaryColor</code> types and the <code>mix</code> function easier to find.</p>
|
||
<img alt="Rendered documentation for the `art` crate with the re-exports on the front page" src="img/trpl14-04.png" class="center" />
|
||
<p><span class="caption">Figure 14-4: The front page of the documentation for <code>art</code>
|
||
that lists the re-exports</span></p>
|
||
<p>The <code>art</code> crate users can still see and use the internal structure from Listing
|
||
14-3 as demonstrated in Listing 14-4, or they can use the more convenient
|
||
structure in Listing 14-5, as shown in Listing 14-6:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore">use art::PrimaryColor;
|
||
use art::mix;
|
||
|
||
fn main() {
|
||
// --snip--
|
||
}
|
||
</code></pre>
|
||
<p><span class="caption">Listing 14-6: A program using the re-exported items from
|
||
the <code>art</code> crate</span></p>
|
||
<p>In cases where there are many nested modules, re-exporting the types at the top
|
||
level with <code>pub use</code> can make a significant difference in the experience of
|
||
people who use the crate.</p>
|
||
<p>Creating a useful public API structure is more of an art than a science, and
|
||
you can iterate to find the API that works best for your users. Choosing <code>pub use</code> gives you flexibility in how you structure your crate internally and
|
||
decouples that internal structure from what you present to your users. Look at
|
||
some of the code of crates you’ve installed to see if their internal structure
|
||
differs from their public API.</p>
|
||
<h3><a class="header" href="#setting-up-a-cratesio-account" id="setting-up-a-cratesio-account">Setting Up a Crates.io Account</a></h3>
|
||
<p>Before you can publish any crates, you need to create an account on
|
||
<a href="https://crates.io/">crates.io</a><!-- ignore --> and get an API token. To do so,
|
||
visit the home page at <a href="https://crates.io/">crates.io</a><!-- ignore --> and log in
|
||
via a GitHub account. (The GitHub account is currently a requirement, but the
|
||
site might support other ways of creating an account in the future.) Once
|
||
you’re logged in, visit your account settings at
|
||
<a href="https://crates.io/me/">https://crates.io/me/</a><!-- ignore --> and retrieve your
|
||
API key. Then run the <code>cargo login</code> command with your API key, like this:</p>
|
||
<pre><code class="language-text">$ cargo login abcdefghijklmnopqrstuvwxyz012345
|
||
</code></pre>
|
||
<p>This command will inform Cargo of your API token and store it locally in
|
||
<em>~/.cargo/credentials</em>. Note that this token is a <em>secret</em>: do not share it
|
||
with anyone else. If you do share it with anyone for any reason, you should
|
||
revoke it and generate a new token on <a href="https://crates.io/">crates.io</a><!-- ignore
|
||
-->.</p>
|
||
<h3><a class="header" href="#adding-metadata-to-a-new-crate" id="adding-metadata-to-a-new-crate">Adding Metadata to a New Crate</a></h3>
|
||
<p>Now that you have an account, let’s say you have a crate you want to publish.
|
||
Before publishing, you’ll need to add some metadata to your crate by adding it
|
||
to the <code>[package]</code> section of the crate’s <em>Cargo.toml</em> file.</p>
|
||
<p>Your crate will need a unique name. While you’re working on a crate locally,
|
||
you can name a crate whatever you’d like. However, crate names on
|
||
<a href="https://crates.io/">crates.io</a><!-- ignore --> are allocated on a first-come,
|
||
first-served basis. Once a crate name is taken, no one else can publish a crate
|
||
with that name. Before attempting to publish a crate, search for the name you
|
||
want to use on the site. If the name has been used by another crate, you will
|
||
need to find another name and edit the <code>name</code> field in the <em>Cargo.toml</em> file
|
||
under the <code>[package]</code> section to use the new name for publishing, like so:</p>
|
||
<p><span class="filename">Filename: Cargo.toml</span></p>
|
||
<pre><code class="language-toml">[package]
|
||
name = "guessing_game"
|
||
</code></pre>
|
||
<p>Even if you’ve chosen a unique name, when you run <code>cargo publish</code> to publish
|
||
the crate at this point, you’ll get a warning and then an error:</p>
|
||
<pre><code class="language-text">$ cargo publish
|
||
Updating registry `https://github.com/rust-lang/crates.io-index`
|
||
warning: manifest has no description, license, license-file, documentation,
|
||
homepage or repository.
|
||
--snip--
|
||
error: api errors: missing or empty metadata fields: description, license.
|
||
</code></pre>
|
||
<p>The reason is that you’re missing some crucial information: a description and
|
||
license are required so people will know what your crate does and under what
|
||
terms they can use it. To rectify this error, you need to include this
|
||
information in the <em>Cargo.toml</em> file.</p>
|
||
<p>Add a description that is just a sentence or two, because it will appear with
|
||
your crate in search results. For the <code>license</code> field, you need to give a
|
||
<em>license identifier value</em>. The <a href="http://spdx.org/licenses/">Linux Foundation’s Software Package Data
|
||
Exchange (SPDX)</a> lists the identifiers you can use for this value. For
|
||
example, to specify that you’ve licensed your crate using the MIT License, add
|
||
the <code>MIT</code> identifier:</p>
|
||
<p><span class="filename">Filename: Cargo.toml</span></p>
|
||
<pre><code class="language-toml">[package]
|
||
name = "guessing_game"
|
||
license = "MIT"
|
||
</code></pre>
|
||
<p>If you want to use a license that doesn’t appear in the SPDX, you need to place
|
||
the text of that license in a file, include the file in your project, and then
|
||
use <code>license-file</code> to specify the name of that file instead of using the
|
||
<code>license</code> key.</p>
|
||
<p>Guidance on which license is appropriate for your project is beyond the scope
|
||
of this book. Many people in the Rust community license their projects in the
|
||
same way as Rust by using a dual license of <code>MIT OR Apache-2.0</code>. This practice
|
||
demonstrates that you can also specify multiple license identifiers separated
|
||
by <code>OR</code> to have multiple licenses for your project.</p>
|
||
<p>With a unique name, the version, the author details that <code>cargo new</code> added
|
||
when you created the crate, your description, and a license added, the
|
||
<em>Cargo.toml</em> file for a project that is ready to publish might look like this:</p>
|
||
<p><span class="filename">Filename: Cargo.toml</span></p>
|
||
<pre><code class="language-toml">[package]
|
||
name = "guessing_game"
|
||
version = "0.1.0"
|
||
authors = ["Your Name <you@example.com>"]
|
||
edition = "2018"
|
||
description = "A fun game where you guess what number the computer has chosen."
|
||
license = "MIT OR Apache-2.0"
|
||
|
||
[dependencies]
|
||
</code></pre>
|
||
<p><a href="https://doc.rust-lang.org/cargo/">Cargo’s documentation</a> describes other
|
||
metadata you can specify to ensure others can discover and use your crate more
|
||
easily.</p>
|
||
<h3><a class="header" href="#publishing-to-cratesio" id="publishing-to-cratesio">Publishing to Crates.io</a></h3>
|
||
<p>Now that you’ve created an account, saved your API token, chosen a name for
|
||
your crate, and specified the required metadata, you’re ready to publish!
|
||
Publishing a crate uploads a specific version to
|
||
<a href="https://crates.io/">crates.io</a><!-- ignore --> for others to use.</p>
|
||
<p>Be careful when publishing a crate because a publish is <em>permanent</em>. The
|
||
version can never be overwritten, and the code cannot be deleted. One major
|
||
goal of <a href="https://crates.io/">crates.io</a><!-- ignore --> is to act as a permanent
|
||
archive of code so that builds of all projects that depend on crates from
|
||
<a href="https://crates.io/">crates.io</a><!-- ignore --> will continue to work. Allowing
|
||
version deletions would make fulfilling that goal impossible. However, there is
|
||
no limit to the number of crate versions you can publish.</p>
|
||
<p>Run the <code>cargo publish</code> command again. It should succeed now:</p>
|
||
<pre><code class="language-text">$ cargo publish
|
||
Updating registry `https://github.com/rust-lang/crates.io-index`
|
||
Packaging guessing_game v0.1.0 (file:///projects/guessing_game)
|
||
Verifying guessing_game v0.1.0 (file:///projects/guessing_game)
|
||
Compiling guessing_game v0.1.0
|
||
(file:///projects/guessing_game/target/package/guessing_game-0.1.0)
|
||
Finished dev [unoptimized + debuginfo] target(s) in 0.19 secs
|
||
Uploading guessing_game v0.1.0 (file:///projects/guessing_game)
|
||
</code></pre>
|
||
<p>Congratulations! You’ve now shared your code with the Rust community, and
|
||
anyone can easily add your crate as a dependency of their project.</p>
|
||
<h3><a class="header" href="#publishing-a-new-version-of-an-existing-crate" id="publishing-a-new-version-of-an-existing-crate">Publishing a New Version of an Existing Crate</a></h3>
|
||
<p>When you’ve made changes to your crate and are ready to release a new version,
|
||
you change the <code>version</code> value specified in your <em>Cargo.toml</em> file and
|
||
republish. Use the <a href="http://semver.org/">Semantic Versioning rules</a> to decide what an
|
||
appropriate next version number is based on the kinds of changes you’ve made.
|
||
Then run <code>cargo publish</code> to upload the new version.</p>
|
||
<h3><a class="header" href="#removing-versions-from-cratesio-with-cargo-yank" id="removing-versions-from-cratesio-with-cargo-yank">Removing Versions from Crates.io with <code>cargo yank</code></a></h3>
|
||
<p>Although you can’t remove previous versions of a crate, you can prevent any
|
||
future projects from adding them as a new dependency. This is useful when a
|
||
crate version is broken for one reason or another. In such situations, Cargo
|
||
supports <em>yanking</em> a crate version.</p>
|
||
<p>Yanking a version prevents new projects from starting to depend on that version
|
||
while allowing all existing projects that depend on it to continue to download
|
||
and depend on that version. Essentially, a yank means that all projects with a
|
||
<em>Cargo.lock</em> will not break, and any future <em>Cargo.lock</em> files generated will
|
||
not use the yanked version.</p>
|
||
<p>To yank a version of a crate, run <code>cargo yank</code> and specify which version you
|
||
want to yank:</p>
|
||
<pre><code class="language-text">$ cargo yank --vers 1.0.1
|
||
</code></pre>
|
||
<p>By adding <code>--undo</code> to the command, you can also undo a yank and allow projects
|
||
to start depending on a version again:</p>
|
||
<pre><code class="language-text">$ cargo yank --vers 1.0.1 --undo
|
||
</code></pre>
|
||
<p>A yank <em>does not</em> delete any code. For example, the yank feature is not
|
||
intended for deleting accidentally uploaded secrets. If that happens, you must
|
||
reset those secrets immediately.</p>
|
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