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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html" class="active"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Storing UTF-8 Encoded Text with Strings</a></li><li class="expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Storing Keys with Associated Values in Hash Maps</a></li></ol></li><li class="expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li class="expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li class="expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li class="expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li class="expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> Macros</a></li></ol></li><li class="expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li class="expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> Building a Single-Threaded Web Server</a></li><li class="expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning Our Single-Threaded Server into a Multithreaded Server</a></li><li class="expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li class="expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li class="expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li class="expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li class="expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li class="expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - Useful Development Tools</a></li><li class="expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - Editions</a></li><li class="expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - Translations of the Book</a></li><li class="expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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<h2><a class="header" href="#bringing-paths-into-scope-with-the-use-keyword" id="bringing-paths-into-scope-with-the-use-keyword">Bringing Paths into Scope with the <code>use</code> Keyword</a></h2>
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<p>It might seem like the paths we’ve written to call functions so far are
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inconveniently long and repetitive. For example, in Listing 7-7, whether we
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chose the absolute or relative path to the <code>add_to_waitlist</code> function, every
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time we wanted to call <code>add_to_waitlist</code> we had to specify <code>front_of_house</code> and
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<code>hosting</code> too. Fortunately, there’s a way to simplify this process. We can
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bring a path into a scope once and then call the items in that path as if
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they’re local items with the <code>use</code> keyword.</p>
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||
<p>In Listing 7-11, we bring the <code>crate::front_of_house::hosting</code> module into the
|
||
scope of the <code>eat_at_restaurant</code> function so we only have to specify
|
||
<code>hosting::add_to_waitlist</code> to call the <code>add_to_waitlist</code> function in
|
||
<code>eat_at_restaurant</code>.</p>
|
||
<p><span class="filename">Filename: src/lib.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">mod front_of_house {
|
||
pub mod hosting {
|
||
pub fn add_to_waitlist() {}
|
||
}
|
||
}
|
||
|
||
use crate::front_of_house::hosting;
|
||
|
||
pub fn eat_at_restaurant() {
|
||
hosting::add_to_waitlist();
|
||
hosting::add_to_waitlist();
|
||
hosting::add_to_waitlist();
|
||
}
|
||
<span class="boring">fn main() {}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 7-11: Bringing a module into scope with
|
||
<code>use</code></span></p>
|
||
<p>Adding <code>use</code> and a path in a scope is similar to creating a symbolic link in
|
||
the filesystem. By adding <code>use crate::front_of_house::hosting</code> in the crate
|
||
root, <code>hosting</code> is now a valid name in that scope, just as though the <code>hosting</code>
|
||
module had been defined in the crate root. Paths brought into scope with <code>use</code>
|
||
also check privacy, like any other paths.</p>
|
||
<p>You can also bring an item into scope with <code>use</code> and a relative path. Listing
|
||
7-12 shows how to specify a relative path to get the same behavior as in
|
||
Listing 7-11.</p>
|
||
<p><span class="filename">Filename: src/lib.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">mod front_of_house {
|
||
pub mod hosting {
|
||
pub fn add_to_waitlist() {}
|
||
}
|
||
}
|
||
|
||
use front_of_house::hosting;
|
||
|
||
pub fn eat_at_restaurant() {
|
||
hosting::add_to_waitlist();
|
||
hosting::add_to_waitlist();
|
||
hosting::add_to_waitlist();
|
||
}
|
||
<span class="boring">fn main() {}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 7-12: Bringing a module into scope with <code>use</code> and
|
||
a relative path</span></p>
|
||
<h3><a class="header" href="#creating-idiomatic-use-paths" id="creating-idiomatic-use-paths">Creating Idiomatic <code>use</code> Paths</a></h3>
|
||
<p>In Listing 7-11, you might have wondered why we specified <code>use crate::front_of_house::hosting</code> and then called <code>hosting::add_to_waitlist</code> in
|
||
<code>eat_at_restaurant</code> rather than specifying the <code>use</code> path all the way out to
|
||
the <code>add_to_waitlist</code> function to achieve the same result, as in Listing 7-13.</p>
|
||
<p><span class="filename">Filename: src/lib.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">mod front_of_house {
|
||
pub mod hosting {
|
||
pub fn add_to_waitlist() {}
|
||
}
|
||
}
|
||
|
||
use crate::front_of_house::hosting::add_to_waitlist;
|
||
|
||
pub fn eat_at_restaurant() {
|
||
add_to_waitlist();
|
||
add_to_waitlist();
|
||
add_to_waitlist();
|
||
}
|
||
<span class="boring">fn main() {}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 7-13: Bringing the <code>add_to_waitlist</code> function
|
||
into scope with <code>use</code>, which is unidiomatic</span></p>
|
||
<p>Although both Listing 7-11 and 7-13 accomplish the same task, Listing 7-11 is
|
||
the idiomatic way to bring a function into scope with <code>use</code>. Bringing the
|
||
function’s parent module into scope with <code>use</code> so we have to specify the parent
|
||
module when calling the function makes it clear that the function isn’t locally
|
||
defined while still minimizing repetition of the full path. The code in Listing
|
||
7-13 is unclear as to where <code>add_to_waitlist</code> is defined.</p>
|
||
<p>On the other hand, when bringing in structs, enums, and other items with <code>use</code>,
|
||
it’s idiomatic to specify the full path. Listing 7-14 shows the idiomatic way
|
||
to bring the standard library’s <code>HashMap</code> struct into the scope of a binary
|
||
crate.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">use std::collections::HashMap;
|
||
|
||
fn main() {
|
||
let mut map = HashMap::new();
|
||
map.insert(1, 2);
|
||
}
|
||
</code></pre></pre>
|
||
<p><span class="caption">Listing 7-14: Bringing <code>HashMap</code> into scope in an
|
||
idiomatic way</span></p>
|
||
<p>There’s no strong reason behind this idiom: it’s just the convention that has
|
||
emerged, and folks have gotten used to reading and writing Rust code this way.</p>
|
||
<p>The exception to this idiom is if we’re bringing two items with the same name
|
||
into scope with <code>use</code> statements, because Rust doesn’t allow that. Listing 7-15
|
||
shows how to bring two <code>Result</code> types into scope that have the same name but
|
||
different parent modules and how to refer to them.</p>
|
||
<p><span class="filename">Filename: src/lib.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>use std::fmt;
|
||
use std::io;
|
||
|
||
fn function1() -> fmt::Result {
|
||
// --snip--
|
||
<span class="boring"> Ok(())
|
||
</span>}
|
||
|
||
fn function2() -> io::Result<()> {
|
||
// --snip--
|
||
<span class="boring"> Ok(())
|
||
</span>}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 7-15: Bringing two types with the same name into
|
||
the same scope requires using their parent modules.</span></p>
|
||
<p>As you can see, using the parent modules distinguishes the two <code>Result</code> types.
|
||
If instead we specified <code>use std::fmt::Result</code> and <code>use std::io::Result</code>, we’d
|
||
have two <code>Result</code> types in the same scope and Rust wouldn’t know which one we
|
||
meant when we used <code>Result</code>.</p>
|
||
<h3><a class="header" href="#providing-new-names-with-the-as-keyword" id="providing-new-names-with-the-as-keyword">Providing New Names with the <code>as</code> Keyword</a></h3>
|
||
<p>There’s another solution to the problem of bringing two types of the same name
|
||
into the same scope with <code>use</code>: after the path, we can specify <code>as</code> and a new
|
||
local name, or alias, for the type. Listing 7-16 shows another way to write the
|
||
code in Listing 7-15 by renaming one of the two <code>Result</code> types using <code>as</code>.</p>
|
||
<p><span class="filename">Filename: src/lib.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>use std::fmt::Result;
|
||
use std::io::Result as IoResult;
|
||
|
||
fn function1() -> Result {
|
||
// --snip--
|
||
<span class="boring"> Ok(())
|
||
</span>}
|
||
|
||
fn function2() -> IoResult<()> {
|
||
// --snip--
|
||
<span class="boring"> Ok(())
|
||
</span>}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 7-16: Renaming a type when it’s brought into
|
||
scope with the <code>as</code> keyword</span></p>
|
||
<p>In the second <code>use</code> statement, we chose the new name <code>IoResult</code> for the
|
||
<code>std::io::Result</code> type, which won’t conflict with the <code>Result</code> from <code>std::fmt</code>
|
||
that we’ve also brought into scope. Listing 7-15 and Listing 7-16 are
|
||
considered idiomatic, so the choice is up to you!</p>
|
||
<h3><a class="header" href="#re-exporting-names-with-pub-use" id="re-exporting-names-with-pub-use">Re-exporting Names with <code>pub use</code></a></h3>
|
||
<p>When we bring a name into scope with the <code>use</code> keyword, the name available in
|
||
the new scope is private. To enable the code that calls our code to refer to
|
||
that name as if it had been defined in that code’s scope, we can combine <code>pub</code>
|
||
and <code>use</code>. This technique is called <em>re-exporting</em> because we’re bringing
|
||
an item into scope but also making that item available for others to bring into
|
||
their scope.</p>
|
||
<p>Listing 7-17 shows the code in Listing 7-11 with <code>use</code> in the root module
|
||
changed to <code>pub use</code>.</p>
|
||
<p><span class="filename">Filename: src/lib.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">mod front_of_house {
|
||
pub mod hosting {
|
||
pub fn add_to_waitlist() {}
|
||
}
|
||
}
|
||
|
||
pub use crate::front_of_house::hosting;
|
||
|
||
pub fn eat_at_restaurant() {
|
||
hosting::add_to_waitlist();
|
||
hosting::add_to_waitlist();
|
||
hosting::add_to_waitlist();
|
||
}
|
||
<span class="boring">fn main() {}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 7-17: Making a name available for any code to use
|
||
from a new scope with <code>pub use</code></span></p>
|
||
<p>By using <code>pub use</code>, external code can now call the <code>add_to_waitlist</code> function
|
||
using <code>hosting::add_to_waitlist</code>. If we hadn’t specified <code>pub use</code>, the
|
||
<code>eat_at_restaurant</code> function could call <code>hosting::add_to_waitlist</code> in its
|
||
scope, but external code couldn’t take advantage of this new path.</p>
|
||
<p>Re-exporting is useful when the internal structure of your code is different
|
||
from how programmers calling your code would think about the domain. For
|
||
example, in this restaurant metaphor, the people running the restaurant think
|
||
about “front of house” and “back of house.” But customers visiting a restaurant
|
||
probably won’t think about the parts of the restaurant in those terms. With
|
||
<code>pub use</code>, we can write our code with one structure but expose a different
|
||
structure. Doing so makes our library well organized for programmers working on
|
||
the library and programmers calling the library.</p>
|
||
<h3><a class="header" href="#using-external-packages" id="using-external-packages">Using External Packages</a></h3>
|
||
<p>In Chapter 2, we programmed a guessing game project that used an external
|
||
package called <code>rand</code> to get random numbers. To use <code>rand</code> in our project, we
|
||
added this line to <em>Cargo.toml</em>:</p>
|
||
<!-- When updating the version of `rand` used, also update the version of
|
||
`rand` used in these files so they all match:
|
||
* ch02-00-guessing-game-tutorial.md
|
||
* ch14-03-cargo-workspaces.md
|
||
-->
|
||
<p><span class="filename">Filename: Cargo.toml</span></p>
|
||
<pre><code class="language-toml">[dependencies]
|
||
rand = "0.5.5"
|
||
</code></pre>
|
||
<p>Adding <code>rand</code> as a dependency in <em>Cargo.toml</em> tells Cargo to download the
|
||
<code>rand</code> package and any dependencies from <a href="https://crates.io/">crates.io</a> and
|
||
make <code>rand</code> available to our project.</p>
|
||
<p>Then, to bring <code>rand</code> definitions into the scope of our package, we added a
|
||
<code>use</code> line starting with the name of the package, <code>rand</code>, and listed the items
|
||
we wanted to bring into scope. Recall that in the <a href="ch02-00-guessing-game-tutorial.html#generating-a-random-number">“Generating a Random
|
||
Number”</a><!-- ignore --> section in Chapter 2, we brought the <code>Rng</code> trait
|
||
into scope and called the <code>rand::thread_rng</code> function:</p>
|
||
<pre><code class="language-rust ignore">use rand::Rng;
|
||
fn main() {
|
||
let secret_number = rand::thread_rng().gen_range(1, 101);
|
||
}
|
||
</code></pre>
|
||
<p>Members of the Rust community have made many packages available at
|
||
<a href="https://crates.io/">crates.io</a>, and pulling any of them into your package
|
||
involves these same steps: listing them in your package’s <em>Cargo.toml</em> file and
|
||
using <code>use</code> to bring items into scope.</p>
|
||
<p>Note that the standard library (<code>std</code>) is also a crate that’s external to our
|
||
package. Because the standard library is shipped with the Rust language, we
|
||
don’t need to change <em>Cargo.toml</em> to include <code>std</code>. But we do need to refer to
|
||
it with <code>use</code> to bring items from there into our package’s scope. For example,
|
||
with <code>HashMap</code> we would use this line:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>use std::collections::HashMap;
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>This is an absolute path starting with <code>std</code>, the name of the standard library
|
||
crate.</p>
|
||
<h3><a class="header" href="#using-nested-paths-to-clean-up-large-use-lists" id="using-nested-paths-to-clean-up-large-use-lists">Using Nested Paths to Clean Up Large <code>use</code> Lists</a></h3>
|
||
<p>If we’re using multiple items defined in the same package or same module,
|
||
listing each item on its own line can take up a lot of vertical space in our
|
||
files. For example, these two <code>use</code> statements we had in the Guessing Game in
|
||
Listing 2-4 bring items from <code>std</code> into scope:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>use std::io;
|
||
use std::cmp::Ordering;
|
||
// ---snip---
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>Instead, we can use nested paths to bring the same items into scope in one
|
||
line. We do this by specifying the common part of the path, followed by two
|
||
colons, and then curly brackets around a list of the parts of the paths that
|
||
differ, as shown in Listing 7-18.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>use std::{cmp::Ordering, io};
|
||
// ---snip---
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 7-18: Specifying a nested path to bring multiple
|
||
items with the same prefix into scope</span></p>
|
||
<p>In bigger programs, bringing many items into scope from the same package or
|
||
module using nested paths can reduce the number of separate <code>use</code> statements
|
||
needed by a lot!</p>
|
||
<p>We can use a nested path at any level in a path, which is useful when combining
|
||
two <code>use</code> statements that share a subpath. For example, Listing 7-19 shows two
|
||
<code>use</code> statements: one that brings <code>std::io</code> into scope and one that brings
|
||
<code>std::io::Write</code> into scope.</p>
|
||
<p><span class="filename">Filename: src/lib.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>use std::io;
|
||
use std::io::Write;
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 7-19: Two <code>use</code> statements where one is a subpath
|
||
of the other</span></p>
|
||
<p>The common part of these two paths is <code>std::io</code>, and that’s the complete first
|
||
path. To merge these two paths into one <code>use</code> statement, we can use <code>self</code> in
|
||
the nested path, as shown in Listing 7-20.</p>
|
||
<p><span class="filename">Filename: src/lib.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>use std::io::{self, Write};
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 7-20: Combining the paths in Listing 7-19 into
|
||
one <code>use</code> statement</span></p>
|
||
<p>This line brings <code>std::io</code> and <code>std::io::Write</code> into scope.</p>
|
||
<h3><a class="header" href="#the-glob-operator" id="the-glob-operator">The Glob Operator</a></h3>
|
||
<p>If we want to bring <em>all</em> public items defined in a path into scope, we can
|
||
specify that path followed by <code>*</code>, the glob operator:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>use std::collections::*;
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>This <code>use</code> statement brings all public items defined in <code>std::collections</code> into
|
||
the current scope. Be careful when using the glob operator! Glob can make it
|
||
harder to tell what names are in scope and where a name used in your program
|
||
was defined.</p>
|
||
<p>The glob operator is often used when testing to bring everything under test
|
||
into the <code>tests</code> module; we’ll talk about that in the <a href="ch11-01-writing-tests.html#how-to-write-tests">“How to Write
|
||
Tests”</a><!-- ignore --> section in Chapter 11. The glob operator
|
||
is also sometimes used as part of the prelude pattern: see <a href="../std/prelude/index.html#other-preludes">the standard
|
||
library documentation</a><!-- ignore -->
|
||
for more information on that pattern.</p>
|
||
|
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<script src="book.js" type="text/javascript" charset="utf-8"></script>
|
||
|
||
<!-- Custom JS scripts -->
|
||
|
||
<script type="text/javascript" src="ferris.js"></script>
|
||
|
||
|
||
|
||
|
||
</body>
|
||
</html>
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