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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Storing UTF-8 Encoded Text with Strings</a></li><li class="expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Storing Keys with Associated Values in Hash Maps</a></li></ol></li><li class="expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li class="expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li class="expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li class="expanded "><a href="ch09-03-to-panic-or-not-to-panic.html" class="active"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li class="expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> Macros</a></li></ol></li><li class="expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li class="expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> Building a Single-Threaded Web Server</a></li><li class="expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning Our Single-Threaded Server into a Multithreaded Server</a></li><li class="expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li class="expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li class="expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li class="expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li class="expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li class="expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - Useful Development Tools</a></li><li class="expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - Editions</a></li><li class="expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - Translations of the Book</a></li><li class="expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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<h2><a class="header" href="#to-panic-or-not-to-panic" id="to-panic-or-not-to-panic">To <code>panic!</code> or Not to <code>panic!</code></a></h2>
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<p>So how do you decide when you should call <code>panic!</code> and when you should return
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<code>Result</code>? When code panics, there’s no way to recover. You could call <code>panic!</code>
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for any error situation, whether there’s a possible way to recover or not, but
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then you’re making the decision on behalf of the code calling your code that a
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situation is unrecoverable. When you choose to return a <code>Result</code> value, you
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give the calling code options rather than making the decision for it. The
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calling code could choose to attempt to recover in a way that’s appropriate for
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its situation, or it could decide that an <code>Err</code> value in this case is
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unrecoverable, so it can call <code>panic!</code> and turn your recoverable error into an
|
||
unrecoverable one. Therefore, returning <code>Result</code> is a good default choice when
|
||
you’re defining a function that might fail.</p>
|
||
<p>In rare situations, it’s more appropriate to write code that panics instead of
|
||
returning a <code>Result</code>. Let’s explore why it’s appropriate to panic in examples,
|
||
prototype code, and tests. Then we’ll discuss situations in which the compiler
|
||
can’t tell that failure is impossible, but you as a human can. The chapter will
|
||
conclude with some general guidelines on how to decide whether to panic in
|
||
library code.</p>
|
||
<h3><a class="header" href="#examples-prototype-code-and-tests" id="examples-prototype-code-and-tests">Examples, Prototype Code, and Tests</a></h3>
|
||
<p>When you’re writing an example to illustrate some concept, having robust
|
||
error-handling code in the example as well can make the example less clear. In
|
||
examples, it’s understood that a call to a method like <code>unwrap</code> that could
|
||
panic is meant as a placeholder for the way you’d want your application to
|
||
handle errors, which can differ based on what the rest of your code is doing.</p>
|
||
<p>Similarly, the <code>unwrap</code> and <code>expect</code> methods are very handy when prototyping,
|
||
before you’re ready to decide how to handle errors. They leave clear markers in
|
||
your code for when you’re ready to make your program more robust.</p>
|
||
<p>If a method call fails in a test, you’d want the whole test to fail, even if
|
||
that method isn’t the functionality under test. Because <code>panic!</code> is how a test
|
||
is marked as a failure, calling <code>unwrap</code> or <code>expect</code> is exactly what should
|
||
happen.</p>
|
||
<h3><a class="header" href="#cases-in-which-you-have-more-information-than-the-compiler" id="cases-in-which-you-have-more-information-than-the-compiler">Cases in Which You Have More Information Than the Compiler</a></h3>
|
||
<p>It would also be appropriate to call <code>unwrap</code> when you have some other logic
|
||
that ensures the <code>Result</code> will have an <code>Ok</code> value, but the logic isn’t
|
||
something the compiler understands. You’ll still have a <code>Result</code> value that you
|
||
need to handle: whatever operation you’re calling still has the possibility of
|
||
failing in general, even though it’s logically impossible in your particular
|
||
situation. If you can ensure by manually inspecting the code that you’ll never
|
||
have an <code>Err</code> variant, it’s perfectly acceptable to call <code>unwrap</code>. Here’s an
|
||
example:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>use std::net::IpAddr;
|
||
|
||
let home: IpAddr = "127.0.0.1".parse().unwrap();
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>We’re creating an <code>IpAddr</code> instance by parsing a hardcoded string. We can see
|
||
that <code>127.0.0.1</code> is a valid IP address, so it’s acceptable to use <code>unwrap</code>
|
||
here. However, having a hardcoded, valid string doesn’t change the return type
|
||
of the <code>parse</code> method: we still get a <code>Result</code> value, and the compiler will
|
||
still make us handle the <code>Result</code> as if the <code>Err</code> variant is a possibility
|
||
because the compiler isn’t smart enough to see that this string is always a
|
||
valid IP address. If the IP address string came from a user rather than being
|
||
hardcoded into the program and therefore <em>did</em> have a possibility of failure,
|
||
we’d definitely want to handle the <code>Result</code> in a more robust way instead.</p>
|
||
<h3><a class="header" href="#guidelines-for-error-handling" id="guidelines-for-error-handling">Guidelines for Error Handling</a></h3>
|
||
<p>It’s advisable to have your code panic when it’s possible that your code
|
||
could end up in a bad state. In this context, a <em>bad state</em> is when some
|
||
assumption, guarantee, contract, or invariant has been broken, such as when
|
||
invalid values, contradictory values, or missing values are passed to your
|
||
code—plus one or more of the following:</p>
|
||
<ul>
|
||
<li>The bad state is not something that’s <em>expected</em> to happen occasionally.</li>
|
||
<li>Your code after this point needs to rely on not being in this bad state.</li>
|
||
<li>There’s not a good way to encode this information in the types you use.</li>
|
||
</ul>
|
||
<p>If someone calls your code and passes in values that don’t make sense, the best
|
||
choice might be to call <code>panic!</code> and alert the person using your library to the
|
||
bug in their code so they can fix it during development. Similarly, <code>panic!</code> is
|
||
often appropriate if you’re calling external code that is out of your control
|
||
and it returns an invalid state that you have no way of fixing.</p>
|
||
<p>However, when failure is expected, it’s more appropriate to return a <code>Result</code>
|
||
than to make a <code>panic!</code> call. Examples include a parser being given malformed
|
||
data or an HTTP request returning a status that indicates you have hit a rate
|
||
limit. In these cases, returning a <code>Result</code> indicates that failure is an
|
||
expected possibility that the calling code must decide how to handle.</p>
|
||
<p>When your code performs operations on values, your code should verify the
|
||
values are valid first and panic if the values aren’t valid. This is mostly for
|
||
safety reasons: attempting to operate on invalid data can expose your code to
|
||
vulnerabilities. This is the main reason the standard library will call
|
||
<code>panic!</code> if you attempt an out-of-bounds memory access: trying to access memory
|
||
that doesn’t belong to the current data structure is a common security problem.
|
||
Functions often have <em>contracts</em>: their behavior is only guaranteed if the
|
||
inputs meet particular requirements. Panicking when the contract is violated
|
||
makes sense because a contract violation always indicates a caller-side bug and
|
||
it’s not a kind of error you want the calling code to have to explicitly
|
||
handle. In fact, there’s no reasonable way for calling code to recover; the
|
||
calling <em>programmers</em> need to fix the code. Contracts for a function,
|
||
especially when a violation will cause a panic, should be explained in the API
|
||
documentation for the function.</p>
|
||
<p>However, having lots of error checks in all of your functions would be verbose
|
||
and annoying. Fortunately, you can use Rust’s type system (and thus the type
|
||
checking the compiler does) to do many of the checks for you. If your function
|
||
has a particular type as a parameter, you can proceed with your code’s logic
|
||
knowing that the compiler has already ensured you have a valid value. For
|
||
example, if you have a type rather than an <code>Option</code>, your program expects to
|
||
have <em>something</em> rather than <em>nothing</em>. Your code then doesn’t have to handle
|
||
two cases for the <code>Some</code> and <code>None</code> variants: it will only have one case for
|
||
definitely having a value. Code trying to pass nothing to your function won’t
|
||
even compile, so your function doesn’t have to check for that case at runtime.
|
||
Another example is using an unsigned integer type such as <code>u32</code>, which ensures
|
||
the parameter is never negative.</p>
|
||
<h3><a class="header" href="#creating-custom-types-for-validation" id="creating-custom-types-for-validation">Creating Custom Types for Validation</a></h3>
|
||
<p>Let’s take the idea of using Rust’s type system to ensure we have a valid value
|
||
one step further and look at creating a custom type for validation. Recall the
|
||
guessing game in Chapter 2 in which our code asked the user to guess a number
|
||
between 1 and 100. We never validated that the user’s guess was between those
|
||
numbers before checking it against our secret number; we only validated that
|
||
the guess was positive. In this case, the consequences were not very dire: our
|
||
output of “Too high” or “Too low” would still be correct. But it would be a
|
||
useful enhancement to guide the user toward valid guesses and have different
|
||
behavior when a user guesses a number that’s out of range versus when a user
|
||
types, for example, letters instead.</p>
|
||
<p>One way to do this would be to parse the guess as an <code>i32</code> instead of only a
|
||
<code>u32</code> to allow potentially negative numbers, and then add a check for the
|
||
number being in range, like so:</p>
|
||
<pre><code class="language-rust ignore">loop {
|
||
// --snip--
|
||
|
||
let guess: i32 = match guess.trim().parse() {
|
||
Ok(num) => num,
|
||
Err(_) => continue,
|
||
};
|
||
|
||
if guess < 1 || guess > 100 {
|
||
println!("The secret number will be between 1 and 100.");
|
||
continue;
|
||
}
|
||
|
||
match guess.cmp(&secret_number) {
|
||
// --snip--
|
||
}
|
||
</code></pre>
|
||
<p>The <code>if</code> expression checks whether our value is out of range, tells the user
|
||
about the problem, and calls <code>continue</code> to start the next iteration of the loop
|
||
and ask for another guess. After the <code>if</code> expression, we can proceed with the
|
||
comparisons between <code>guess</code> and the secret number knowing that <code>guess</code> is
|
||
between 1 and 100.</p>
|
||
<p>However, this is not an ideal solution: if it was absolutely critical that the
|
||
program only operated on values between 1 and 100, and it had many functions
|
||
with this requirement, having a check like this in every function would be
|
||
tedious (and might impact performance).</p>
|
||
<p>Instead, we can make a new type and put the validations in a function to create
|
||
an instance of the type rather than repeating the validations everywhere. That
|
||
way, it’s safe for functions to use the new type in their signatures and
|
||
confidently use the values they receive. Listing 9-10 shows one way to define a
|
||
<code>Guess</code> type that will only create an instance of <code>Guess</code> if the <code>new</code> function
|
||
receives a value between 1 and 100.</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>pub struct Guess {
|
||
value: i32,
|
||
}
|
||
|
||
impl Guess {
|
||
pub fn new(value: i32) -> Guess {
|
||
if value < 1 || value > 100 {
|
||
panic!("Guess value must be between 1 and 100, got {}.", value);
|
||
}
|
||
|
||
Guess {
|
||
value
|
||
}
|
||
}
|
||
|
||
pub fn value(&self) -> i32 {
|
||
self.value
|
||
}
|
||
}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 9-10: A <code>Guess</code> type that will only continue with
|
||
values between 1 and 100</span></p>
|
||
<p>First, we define a struct named <code>Guess</code> that has a field named <code>value</code> that
|
||
holds an <code>i32</code>. This is where the number will be stored.</p>
|
||
<p>Then we implement an associated function named <code>new</code> on <code>Guess</code> that creates
|
||
instances of <code>Guess</code> values. The <code>new</code> function is defined to have one
|
||
parameter named <code>value</code> of type <code>i32</code> and to return a <code>Guess</code>. The code in the
|
||
body of the <code>new</code> function tests <code>value</code> to make sure it’s between 1 and 100.
|
||
If <code>value</code> doesn’t pass this test, we make a <code>panic!</code> call, which will alert
|
||
the programmer who is writing the calling code that they have a bug they need
|
||
to fix, because creating a <code>Guess</code> with a <code>value</code> outside this range would
|
||
violate the contract that <code>Guess::new</code> is relying on. The conditions in which
|
||
<code>Guess::new</code> might panic should be discussed in its public-facing API
|
||
documentation; we’ll cover documentation conventions indicating the possibility
|
||
of a <code>panic!</code> in the API documentation that you create in Chapter 14. If
|
||
<code>value</code> does pass the test, we create a new <code>Guess</code> with its <code>value</code> field set
|
||
to the <code>value</code> parameter and return the <code>Guess</code>.</p>
|
||
<p>Next, we implement a method named <code>value</code> that borrows <code>self</code>, doesn’t have any
|
||
other parameters, and returns an <code>i32</code>. This kind of method is sometimes called
|
||
a <em>getter</em>, because its purpose is to get some data from its fields and return
|
||
it. This public method is necessary because the <code>value</code> field of the <code>Guess</code>
|
||
struct is private. It’s important that the <code>value</code> field be private so code
|
||
using the <code>Guess</code> struct is not allowed to set <code>value</code> directly: code outside
|
||
the module <em>must</em> use the <code>Guess::new</code> function to create an instance of
|
||
<code>Guess</code>, thereby ensuring there’s no way for a <code>Guess</code> to have a <code>value</code> that
|
||
hasn’t been checked by the conditions in the <code>Guess::new</code> function.</p>
|
||
<p>A function that has a parameter or returns only numbers between 1 and 100 could
|
||
then declare in its signature that it takes or returns a <code>Guess</code> rather than an
|
||
<code>i32</code> and wouldn’t need to do any additional checks in its body.</p>
|
||
<h2><a class="header" href="#summary" id="summary">Summary</a></h2>
|
||
<p>Rust’s error handling features are designed to help you write more robust code.
|
||
The <code>panic!</code> macro signals that your program is in a state it can’t handle and
|
||
lets you tell the process to stop instead of trying to proceed with invalid or
|
||
incorrect values. The <code>Result</code> enum uses Rust’s type system to indicate that
|
||
operations might fail in a way that your code could recover from. You can use
|
||
<code>Result</code> to tell code that calls your code that it needs to handle potential
|
||
success or failure as well. Using <code>panic!</code> and <code>Result</code> in the appropriate
|
||
situations will make your code more reliable in the face of inevitable problems.</p>
|
||
<p>Now that you’ve seen useful ways that the standard library uses generics with
|
||
the <code>Option</code> and <code>Result</code> enums, we’ll talk about how generics work and how you
|
||
can use them in your code.</p>
|
||
|
||
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|
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