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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Storing UTF-8 Encoded Text with Strings</a></li><li class="expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Storing Keys with Associated Values in Hash Maps</a></li></ol></li><li class="expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li class="expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li class="expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li class="expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li class="expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html" class="active"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> Macros</a></li></ol></li><li class="expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li class="expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> Building a Single-Threaded Web Server</a></li><li class="expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning Our Single-Threaded Server into a Multithreaded Server</a></li><li class="expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li class="expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li class="expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li class="expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li class="expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li class="expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - Useful Development Tools</a></li><li class="expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - Editions</a></li><li class="expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - Translations of the Book</a></li><li class="expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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<h2><a class="header" href="#running-code-on-cleanup-with-the-drop-trait" id="running-code-on-cleanup-with-the-drop-trait">Running Code on Cleanup with the <code>Drop</code> Trait</a></h2>
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<p>The second trait important to the smart pointer pattern is <code>Drop</code>, which lets
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you customize what happens when a value is about to go out of scope. You can
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provide an implementation for the <code>Drop</code> trait on any type, and the code you
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specify can be used to release resources like files or network connections.
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We’re introducing <code>Drop</code> in the context of smart pointers because the
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functionality of the <code>Drop</code> trait is almost always used when implementing a
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smart pointer. For example, <code>Box<T></code> customizes <code>Drop</code> to deallocate the space
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on the heap that the box points to.</p>
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<p>In some languages, the programmer must call code to free memory or resources
|
||
every time they finish using an instance of a smart pointer. If they forget,
|
||
the system might become overloaded and crash. In Rust, you can specify that a
|
||
particular bit of code be run whenever a value goes out of scope, and the
|
||
compiler will insert this code automatically. As a result, you don’t need to be
|
||
careful about placing cleanup code everywhere in a program that an instance of
|
||
a particular type is finished with—you still won’t leak resources!</p>
|
||
<p>Specify the code to run when a value goes out of scope by implementing the
|
||
<code>Drop</code> trait. The <code>Drop</code> trait requires you to implement one method named
|
||
<code>drop</code> that takes a mutable reference to <code>self</code>. To see when Rust calls <code>drop</code>,
|
||
let’s implement <code>drop</code> with <code>println!</code> statements for now.</p>
|
||
<p>Listing 15-14 shows a <code>CustomSmartPointer</code> struct whose only custom
|
||
functionality is that it will print <code>Dropping CustomSmartPointer!</code> when the
|
||
instance goes out of scope. This example demonstrates when Rust runs the <code>drop</code>
|
||
function.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">struct CustomSmartPointer {
|
||
data: String,
|
||
}
|
||
|
||
impl Drop for CustomSmartPointer {
|
||
fn drop(&mut self) {
|
||
println!("Dropping CustomSmartPointer with data `{}`!", self.data);
|
||
}
|
||
}
|
||
|
||
fn main() {
|
||
let c = CustomSmartPointer { data: String::from("my stuff") };
|
||
let d = CustomSmartPointer { data: String::from("other stuff") };
|
||
println!("CustomSmartPointers created.");
|
||
}
|
||
</code></pre></pre>
|
||
<p><span class="caption">Listing 15-14: A <code>CustomSmartPointer</code> struct that
|
||
implements the <code>Drop</code> trait where we would put our cleanup code</span></p>
|
||
<p>The <code>Drop</code> trait is included in the prelude, so we don’t need to bring it into
|
||
scope. We implement the <code>Drop</code> trait on <code>CustomSmartPointer</code> and provide an
|
||
implementation for the <code>drop</code> method that calls <code>println!</code>. The body of the
|
||
<code>drop</code> function is where you would place any logic that you wanted to run when
|
||
an instance of your type goes out of scope. We’re printing some text here to
|
||
demonstrate when Rust will call <code>drop</code>.</p>
|
||
<p>In <code>main</code>, we create two instances of <code>CustomSmartPointer</code> and then print
|
||
<code>CustomSmartPointers created</code>. At the end of <code>main</code>, our instances of
|
||
<code>CustomSmartPointer</code> will go out of scope, and Rust will call the code we put
|
||
in the <code>drop</code> method, printing our final message. Note that we didn’t need to
|
||
call the <code>drop</code> method explicitly.</p>
|
||
<p>When we run this program, we’ll see the following output:</p>
|
||
<pre><code class="language-text">CustomSmartPointers created.
|
||
Dropping CustomSmartPointer with data `other stuff`!
|
||
Dropping CustomSmartPointer with data `my stuff`!
|
||
</code></pre>
|
||
<p>Rust automatically called <code>drop</code> for us when our instances went out of scope,
|
||
calling the code we specified. Variables are dropped in the reverse order of
|
||
their creation, so <code>d</code> was dropped before <code>c</code>. This example gives you a visual
|
||
guide to how the <code>drop</code> method works; usually you would specify the cleanup
|
||
code that your type needs to run rather than a print message.</p>
|
||
<h3><a class="header" href="#dropping-a-value-early-with-stdmemdrop" id="dropping-a-value-early-with-stdmemdrop">Dropping a Value Early with <code>std::mem::drop</code></a></h3>
|
||
<p>Unfortunately, it’s not straightforward to disable the automatic <code>drop</code>
|
||
functionality. Disabling <code>drop</code> isn’t usually necessary; the whole point of the
|
||
<code>Drop</code> trait is that it’s taken care of automatically. Occasionally, however,
|
||
you might want to clean up a value early. One example is when using smart
|
||
pointers that manage locks: you might want to force the <code>drop</code> method that
|
||
releases the lock so that other code in the same scope can acquire the lock.
|
||
Rust doesn’t let you call the <code>Drop</code> trait’s <code>drop</code> method manually; instead
|
||
you have to call the <code>std::mem::drop</code> function provided by the standard library
|
||
if you want to force a value to be dropped before the end of its scope.</p>
|
||
<p>If we try to call the <code>Drop</code> trait’s <code>drop</code> method manually by modifying the
|
||
<code>main</code> function from Listing 15-14, as shown in Listing 15-15, we’ll get a
|
||
compiler error:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore does_not_compile">fn main() {
|
||
let c = CustomSmartPointer { data: String::from("some data") };
|
||
println!("CustomSmartPointer created.");
|
||
c.drop();
|
||
println!("CustomSmartPointer dropped before the end of main.");
|
||
}
|
||
</code></pre>
|
||
<p><span class="caption">Listing 15-15: Attempting to call the <code>drop</code> method from
|
||
the <code>Drop</code> trait manually to clean up early</span></p>
|
||
<p>When we try to compile this code, we’ll get this error:</p>
|
||
<pre><code class="language-text">error[E0040]: explicit use of destructor method
|
||
--> src/main.rs:14:7
|
||
|
|
||
14 | c.drop();
|
||
| ^^^^ explicit destructor calls not allowed
|
||
</code></pre>
|
||
<p>This error message states that we’re not allowed to explicitly call <code>drop</code>. The
|
||
error message uses the term <em>destructor</em>, which is the general programming term
|
||
for a function that cleans up an instance. A <em>destructor</em> is analogous to a
|
||
<em>constructor</em>, which creates an instance. The <code>drop</code> function in Rust is one
|
||
particular destructor.</p>
|
||
<p>Rust doesn’t let us call <code>drop</code> explicitly because Rust would still
|
||
automatically call <code>drop</code> on the value at the end of <code>main</code>. This would be a
|
||
<em>double free</em> error because Rust would be trying to clean up the same value
|
||
twice.</p>
|
||
<p>We can’t disable the automatic insertion of <code>drop</code> when a value goes out of
|
||
scope, and we can’t call the <code>drop</code> method explicitly. So, if we need to force
|
||
a value to be cleaned up early, we can use the <code>std::mem::drop</code> function.</p>
|
||
<p>The <code>std::mem::drop</code> function is different from the <code>drop</code> method in the <code>Drop</code>
|
||
trait. We call it by passing the value we want to force to be dropped early as
|
||
an argument. The function is in the prelude, so we can modify <code>main</code> in Listing
|
||
15-15 to call the <code>drop</code> function, as shown in Listing 15-16:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust"><span class="boring">struct CustomSmartPointer {
|
||
</span><span class="boring"> data: String,
|
||
</span><span class="boring">}
|
||
</span><span class="boring">
|
||
</span><span class="boring">impl Drop for CustomSmartPointer {
|
||
</span><span class="boring"> fn drop(&mut self) {
|
||
</span><span class="boring"> println!("Dropping CustomSmartPointer with data `{}`!", self.data);
|
||
</span><span class="boring"> }
|
||
</span><span class="boring">}
|
||
</span><span class="boring">
|
||
</span>fn main() {
|
||
let c = CustomSmartPointer { data: String::from("some data") };
|
||
println!("CustomSmartPointer created.");
|
||
drop(c);
|
||
println!("CustomSmartPointer dropped before the end of main.");
|
||
}
|
||
</code></pre></pre>
|
||
<p><span class="caption">Listing 15-16: Calling <code>std::mem::drop</code> to explicitly
|
||
drop a value before it goes out of scope</span></p>
|
||
<p>Running this code will print the following:</p>
|
||
<pre><code class="language-text">CustomSmartPointer created.
|
||
Dropping CustomSmartPointer with data `some data`!
|
||
CustomSmartPointer dropped before the end of main.
|
||
</code></pre>
|
||
<p>The text <code>Dropping CustomSmartPointer with data `some data`!</code> is printed
|
||
between the <code>CustomSmartPointer created.</code> and <code>CustomSmartPointer dropped before the end of main.</code> text, showing that the <code>drop</code> method code is called to
|
||
drop <code>c</code> at that point.</p>
|
||
<p>You can use code specified in a <code>Drop</code> trait implementation in many ways to
|
||
make cleanup convenient and safe: for instance, you could use it to create your
|
||
own memory allocator! With the <code>Drop</code> trait and Rust’s ownership system, you
|
||
don’t have to remember to clean up because Rust does it automatically.</p>
|
||
<p>You also don’t have to worry about problems resulting from accidentally
|
||
cleaning up values still in use: the ownership system that makes sure
|
||
references are always valid also ensures that <code>drop</code> gets called only once when
|
||
the value is no longer being used.</p>
|
||
<p>Now that we’ve examined <code>Box<T></code> and some of the characteristics of smart
|
||
pointers, let’s look at a few other smart pointers defined in the standard
|
||
library.</p>
|
||
|
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