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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a 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Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Librarys Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html" class="active"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a 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href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a 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<h2><a class="header" href="#rct-the-reference-counted-smart-pointer" id="rct-the-reference-counted-smart-pointer"><code>Rc&lt;T&gt;</code>, the Reference Counted Smart Pointer</a></h2>
<p>In the majority of cases, ownership is clear: you know exactly which variable
owns a given value. However, there are cases when a single value might have
multiple owners. For example, in graph data structures, multiple edges might
point to the same node, and that node is conceptually owned by all of the edges
that point to it. A node shouldnt be cleaned up unless it doesnt have any
edges pointing to it.</p>
<p>To enable multiple ownership, Rust has a type called <code>Rc&lt;T&gt;</code>, which is an
abbreviation for <em>reference counting</em>. The <code>Rc&lt;T&gt;</code> type keeps track of the
number of references to a value which determines whether or not a value is
still in use. If there are zero references to a value, the value can be cleaned
up without any references becoming invalid.</p>
<p>Imagine <code>Rc&lt;T&gt;</code> as a TV in a family room. When one person enters to watch TV,
they turn it on. Others can come into the room and watch the TV. When the last
person leaves the room, they turn off the TV because its no longer being used.
If someone turns off the TV while others are still watching it, there would be
uproar from the remaining TV watchers!</p>
<p>We use the <code>Rc&lt;T&gt;</code> type when we want to allocate some data on the heap for
multiple parts of our program to read and we cant determine at compile time
which part will finish using the data last. If we knew which part would finish
last, we could just make that part the datas owner, and the normal ownership
rules enforced at compile time would take effect.</p>
<p>Note that <code>Rc&lt;T&gt;</code> is only for use in single-threaded scenarios. When we discuss
concurrency in Chapter 16, well cover how to do reference counting in
multithreaded programs.</p>
<h3><a class="header" href="#using-rct-to-share-data" id="using-rct-to-share-data">Using <code>Rc&lt;T&gt;</code> to Share Data</a></h3>
<p>Lets return to our cons list example in Listing 15-5. Recall that we defined
it using <code>Box&lt;T&gt;</code>. This time, well create two lists that both share ownership
of a third list. Conceptually, this looks similar to Figure 15-3:</p>
<img alt="Two lists that share ownership of a third list" src="img/trpl15-03.svg" class="center" />
<p><span class="caption">Figure 15-3: Two lists, <code>b</code> and <code>c</code>, sharing ownership of
a third list, <code>a</code></span></p>
<p>Well create list <code>a</code> that contains 5 and then 10. Then well make two more
lists: <code>b</code> that starts with 3 and <code>c</code> that starts with 4. Both <code>b</code> and <code>c</code>
lists will then continue on to the first <code>a</code> list containing 5 and 10. In other
words, both lists will share the first list containing 5 and 10.</p>
<p>Trying to implement this scenario using our definition of <code>List</code> with <code>Box&lt;T&gt;</code>
wont work, as shown in Listing 15-17:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><code class="language-rust ignore does_not_compile">enum List {
Cons(i32, Box&lt;List&gt;),
Nil,
}
use crate::List::{Cons, Nil};
fn main() {
let a = Cons(5,
Box::new(Cons(10,
Box::new(Nil))));
let b = Cons(3, Box::new(a));
let c = Cons(4, Box::new(a));
}
</code></pre>
<p><span class="caption">Listing 15-17: Demonstrating were not allowed to have
two lists using <code>Box&lt;T&gt;</code> that try to share ownership of a third list</span></p>
<p>When we compile this code, we get this error:</p>
<pre><code class="language-text">error[E0382]: use of moved value: `a`
--&gt; src/main.rs:13:30
|
12 | let b = Cons(3, Box::new(a));
| - value moved here
13 | let c = Cons(4, Box::new(a));
| ^ value used here after move
|
= note: move occurs because `a` has type `List`, which does not implement
the `Copy` trait
</code></pre>
<p>The <code>Cons</code> variants own the data they hold, so when we create the <code>b</code> list, <code>a</code>
is moved into <code>b</code> and <code>b</code> owns <code>a</code>. Then, when we try to use <code>a</code> again when
creating <code>c</code>, were not allowed to because <code>a</code> has been moved.</p>
<p>We could change the definition of <code>Cons</code> to hold references instead, but then
we would have to specify lifetime parameters. By specifying lifetime
parameters, we would be specifying that every element in the list will live at
least as long as the entire list. The borrow checker wouldnt let us compile
<code>let a = Cons(10, &amp;Nil);</code> for example, because the temporary <code>Nil</code> value would
be dropped before <code>a</code> could take a reference to it.</p>
<p>Instead, well change our definition of <code>List</code> to use <code>Rc&lt;T&gt;</code> in place of
<code>Box&lt;T&gt;</code>, as shown in Listing 15-18. Each <code>Cons</code> variant will now hold a value
and an <code>Rc&lt;T&gt;</code> pointing to a <code>List</code>. When we create <code>b</code>, instead of taking
ownership of <code>a</code>, well clone the <code>Rc&lt;List&gt;</code> that <code>a</code> is holding, thereby
increasing the number of references from one to two and letting <code>a</code> and <code>b</code>
share ownership of the data in that <code>Rc&lt;List&gt;</code>. Well also clone <code>a</code> when
creating <code>c</code>, increasing the number of references from two to three. Every time
we call <code>Rc::clone</code>, the reference count to the data within the <code>Rc&lt;List&gt;</code> will
increase, and the data wont be cleaned up unless there are zero references to
it.</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">enum List {
Cons(i32, Rc&lt;List&gt;),
Nil,
}
use crate::List::{Cons, Nil};
use std::rc::Rc;
fn main() {
let a = Rc::new(Cons(5, Rc::new(Cons(10, Rc::new(Nil)))));
let b = Cons(3, Rc::clone(&amp;a));
let c = Cons(4, Rc::clone(&amp;a));
}
</code></pre></pre>
<p><span class="caption">Listing 15-18: A definition of <code>List</code> that uses
<code>Rc&lt;T&gt;</code></span></p>
<p>We need to add a <code>use</code> statement to bring <code>Rc&lt;T&gt;</code> into scope because its not
in the prelude. In <code>main</code>, we create the list holding 5 and 10 and store it in
a new <code>Rc&lt;List&gt;</code> in <code>a</code>. Then when we create <code>b</code> and <code>c</code>, we call the
<code>Rc::clone</code> function and pass a reference to the <code>Rc&lt;List&gt;</code> in <code>a</code> as an
argument.</p>
<p>We could have called <code>a.clone()</code> rather than <code>Rc::clone(&amp;a)</code>, but Rusts
convention is to use <code>Rc::clone</code> in this case. The implementation of
<code>Rc::clone</code> doesnt make a deep copy of all the data like most types
implementations of <code>clone</code> do. The call to <code>Rc::clone</code> only increments the
reference count, which doesnt take much time. Deep copies of data can take a
lot of time. By using <code>Rc::clone</code> for reference counting, we can visually
distinguish between the deep-copy kinds of clones and the kinds of clones that
increase the reference count. When looking for performance problems in the
code, we only need to consider the deep-copy clones and can disregard calls to
<code>Rc::clone</code>.</p>
<h3><a class="header" href="#cloning-an-rct-increases-the-reference-count" id="cloning-an-rct-increases-the-reference-count">Cloning an <code>Rc&lt;T&gt;</code> Increases the Reference Count</a></h3>
<p>Lets change our working example in Listing 15-18 so we can see the reference
counts changing as we create and drop references to the <code>Rc&lt;List&gt;</code> in <code>a</code>.</p>
<p>In Listing 15-19, well change <code>main</code> so it has an inner scope around list <code>c</code>;
then we can see how the reference count changes when <code>c</code> goes out of scope.</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust"><span class="boring">enum List {
</span><span class="boring"> Cons(i32, Rc&lt;List&gt;),
</span><span class="boring"> Nil,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">use crate::List::{Cons, Nil};
</span><span class="boring">use std::rc::Rc;
</span><span class="boring">
</span>fn main() {
let a = Rc::new(Cons(5, Rc::new(Cons(10, Rc::new(Nil)))));
println!(&quot;count after creating a = {}&quot;, Rc::strong_count(&amp;a));
let b = Cons(3, Rc::clone(&amp;a));
println!(&quot;count after creating b = {}&quot;, Rc::strong_count(&amp;a));
{
let c = Cons(4, Rc::clone(&amp;a));
println!(&quot;count after creating c = {}&quot;, Rc::strong_count(&amp;a));
}
println!(&quot;count after c goes out of scope = {}&quot;, Rc::strong_count(&amp;a));
}
</code></pre></pre>
<p><span class="caption">Listing 15-19: Printing the reference count</span></p>
<p>At each point in the program where the reference count changes, we print the
reference count, which we can get by calling the <code>Rc::strong_count</code> function.
This function is named <code>strong_count</code> rather than <code>count</code> because the <code>Rc&lt;T&gt;</code>
type also has a <code>weak_count</code>; well see what <code>weak_count</code> is used for in the
<a href="ch15-06-reference-cycles.html#preventing-reference-cycles-turning-an-rct-into-a-weakt">“Preventing Reference Cycles: Turning an <code>Rc&lt;T&gt;</code> into a
<code>Weak&lt;T&gt;</code></a><!-- ignore --> section.</p>
<p>This code prints the following:</p>
<pre><code class="language-text">count after creating a = 1
count after creating b = 2
count after creating c = 3
count after c goes out of scope = 2
</code></pre>
<p>We can see that the <code>Rc&lt;List&gt;</code> in <code>a</code> has an initial reference count of 1; then
each time we call <code>clone</code>, the count goes up by 1. When <code>c</code> goes out of scope,
the count goes down by 1. We dont have to call a function to decrease the
reference count like we have to call <code>Rc::clone</code> to increase the reference
count: the implementation of the <code>Drop</code> trait decreases the reference count
automatically when an <code>Rc&lt;T&gt;</code> value goes out of scope.</p>
<p>What we cant see in this example is that when <code>b</code> and then <code>a</code> go out of scope
at the end of <code>main</code>, the count is then 0, and the <code>Rc&lt;List&gt;</code> is cleaned up
completely at that point. Using <code>Rc&lt;T&gt;</code> allows a single value to have
multiple owners, and the count ensures that the value remains valid as long as
any of the owners still exist.</p>
<p>Via immutable references, <code>Rc&lt;T&gt;</code> allows you to share data between multiple
parts of your program for reading only. If <code>Rc&lt;T&gt;</code> allowed you to have multiple
mutable references too, you might violate one of the borrowing rules discussed
in Chapter 4: multiple mutable borrows to the same place can cause data races
and inconsistencies. But being able to mutate data is very useful! In the next
section, well discuss the interior mutability pattern and the <code>RefCell&lt;T&gt;</code>
type that you can use in conjunction with an <code>Rc&lt;T&gt;</code> to work with this
immutability restriction.</p>
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