SeaBattle/rust/sea_battle_cli_player/src/client.rs

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Rust
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use crate::cli_args::cli_args;
use crate::server;
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use futures::stream::{SplitSink, SplitStream};
use futures::{SinkExt, StreamExt};
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use sea_battle_backend::data::*;
use sea_battle_backend::human_player_ws::{ClientMessage, ServerMessage};
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use sea_battle_backend::server::{
AcceptInviteQuery, BotPlayQuery, CreateInviteQuery, PlayRandomQuery,
};
use sea_battle_backend::utils::res_utils::{boxed_error, Res};
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use std::error::Error;
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use std::fmt::Display;
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use std::sync::mpsc::TryRecvError;
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use std::sync::{mpsc, Arc};
use tokio::net::TcpStream;
use tokio_tungstenite::tungstenite::Message;
use tokio_tungstenite::{MaybeTlsStream, WebSocketStream};
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type WsStream = WebSocketStream<MaybeTlsStream<TcpStream>>;
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pub enum GetRemoteVersionError {
ConnectionFailed,
Other(Box<dyn Error>),
}
/// Connection client
///
/// This structure acts as a wrapper around websocket connection that handles automatically parsing
/// of incoming messages and encoding of outgoing messages
pub struct Client {
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sink: SplitSink<WsStream, Message>,
receiver: mpsc::Receiver<ServerMessage>,
}
impl Client {
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/// Get remote server version
pub async fn get_server_version() -> Result<VersionInfo, GetRemoteVersionError> {
let url = format!("{}/version", cli_args().remote_server);
log::debug!("Getting remote information from {} ...", url);
let res = match reqwest::get(url).await {
Ok(r) => r,
Err(e) if e.is_timeout() || e.is_connect() => {
return Err(GetRemoteVersionError::ConnectionFailed)
}
Err(e) => return Err(GetRemoteVersionError::Other(Box::new(e))),
};
res.json()
.await
.map_err(|e| GetRemoteVersionError::Other(Box::new(e)))
}
/// Start to play against a bot
///
/// When playing against a bot, local server is always used
pub async fn start_bot_play(rules: &GameRules) -> Res<Self> {
server::start_server_if_missing().await;
Self::connect_url(
&cli_args().local_server_address(),
&format!(
"/play/bot?{}",
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serde_urlencoded::to_string(BotPlayQuery {
rules: rules.clone(),
player_name: "Human".to_string()
})
.unwrap()
),
)
.await
}
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/// Start to play against a random player
pub async fn start_random_play<D: Display>(player_name: D) -> Res<Self> {
Self::connect_url(
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&cli_args().remote_server,
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&format!(
"/play/random?{}",
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serde_urlencoded::to_string(PlayRandomQuery {
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player_name: player_name.to_string()
})
.unwrap()
),
)
.await
}
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/// Start a play by creating an invite
pub async fn start_create_invite<D: Display>(rules: &GameRules, player_name: D) -> Res<Self> {
Self::connect_url(
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&cli_args().remote_server,
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&format!(
"/play/create_invite?{}",
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serde_urlencoded::to_string(CreateInviteQuery {
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rules: rules.clone(),
player_name: player_name.to_string()
})
.unwrap()
),
)
.await
}
/// Start a play by accepting an invite
pub async fn start_accept_invite<D: Display>(code: String, player_name: D) -> Res<Self> {
Self::connect_url(
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&cli_args().remote_server,
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&format!(
"/play/accept_invite?{}",
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serde_urlencoded::to_string(AcceptInviteQuery {
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code,
player_name: player_name.to_string()
})
.unwrap()
),
)
.await
}
/// Do connect to a server, returning
async fn connect_url(server: &str, uri: &str) -> Res<Self> {
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let mut ws_url = server.replace("http", "ws");
ws_url.push_str(uri);
log::debug!("Connecting to {}", ws_url);
let (socket, _) = if ws_url.starts_with("wss") {
// Perform a connection over TLS
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let mut roots = rustls::RootCertStore::empty();
for cert in rustls_native_certs::load_native_certs()? {
roots.add(cert).unwrap();
}
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let config = rustls::ClientConfig::builder()
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.with_root_certificates(roots)
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.with_no_client_auth();
let connector = tokio_tungstenite::Connector::Rustls(Arc::new(config));
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tokio_tungstenite::connect_async_tls_with_config(ws_url, None, false, Some(connector))
.await?
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} else {
// Perform an unsecure connection
tokio_tungstenite::connect_async(ws_url).await?
};
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let (sink, mut stream) = socket.split();
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// Receive server message on a separate task
let (sender, receiver) = mpsc::channel();
tokio::task::spawn(async move {
loop {
match Self::recv_next_msg(&mut stream).await {
Ok(msg) => {
if let Err(e) = sender.send(msg.clone()) {
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log::debug!("Failed to forward ws message! {} (msg={:?})", e, msg);
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break;
}
}
Err(e) => {
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log::debug!("Failed receive next message from websocket! {}", e);
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break;
}
}
}
});
Ok(Self { sink, receiver })
}
/// Receive next message from stream
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async fn recv_next_msg(stream: &mut SplitStream<WsStream>) -> Res<ServerMessage> {
loop {
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let chunk = match stream.next().await {
None => return Err(boxed_error("No more message in queue!")),
Some(d) => d,
};
match chunk? {
Message::Text(t) => {
log::debug!("TEXT Got a text message from server!");
let msg: ServerMessage = serde_json::from_str(&t)?;
return Ok(msg);
}
Message::Binary(_) => {
log::debug!("BINARY Got an unexpected binary message");
return Err(boxed_error("Received an unexpected binary message!"));
}
Message::Ping(_) => {
log::debug!("PING Got a ping message from server");
}
Message::Pong(_) => {
log::debug!("PONG Got a pong message");
}
Message::Close(_) => {
log::debug!("CLOSE Got a close websocket message");
return Err(boxed_error("Server requested to close connection!"));
}
Message::Frame(_) => {
log::debug!("FRAME Got an unexpected frame from server!");
return Err(boxed_error("Got an unexpected frame!"));
}
}
}
}
/// Send a message through the stream
pub async fn send_message(&mut self, msg: &ClientMessage) -> Res {
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self.sink
.send(Message::Text(serde_json::to_string(&msg)?))
.await?;
Ok(())
}
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/// Try to receive next message from websocket, in a non-blocking way
pub async fn try_recv_next_message(&self) -> Res<Option<ServerMessage>> {
match self.receiver.try_recv() {
Ok(msg) => Ok(Some(msg)),
Err(TryRecvError::Empty) => Ok(None),
Err(TryRecvError::Disconnected) => Err(boxed_error("Receiver channel disconnected!")),
}
}
/// Block until the next message from websocket is availabl
pub async fn recv_next_message(&self) -> Res<ServerMessage> {
Ok(self.receiver.recv()?)
}
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/// Close connection
pub async fn close_connection(&mut self) {
if let Err(e) = self.sink.send(Message::Close(None)).await {
log::debug!("Failed to close WS connection! {:?}", e);
}
}
}