SeaBattle/sea_battle_backend/src/random_bot.rs

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use actix::Addr;
use uuid::Uuid;
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use crate::data::{BoatsLayout, CurrentGameStatus, GameRules};
use crate::game::{Fire, Game, Player, SetBoatsLayout};
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#[derive(Clone)]
pub struct RandomBot {
game: Addr<Game>,
uuid: Uuid,
}
impl RandomBot {
pub fn new(game: Addr<Game>) -> Self {
Self {
game,
uuid: Uuid::new_v4(),
}
}
}
impl Player for RandomBot {
fn get_name(&self) -> &str {
"Random Bot"
}
fn get_uid(&self) -> Uuid {
self.uuid
}
fn query_boats_layout(&self, rules: &GameRules) {
match BoatsLayout::gen_random_for_rules(rules) {
Ok(layout) => self.game.do_send(SetBoatsLayout(self.uuid, layout)),
Err(e) => log::error!(
"Failed to use game rules to construct boats layout: {:?}",
e
),
}
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}
fn notify_other_player_ready(&self) {}
fn notify_game_starting(&self) {}
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fn request_fire(&self, status: CurrentGameStatus) {
self.game
.do_send(Fire(self.uuid, status.find_valid_random_fire_location()));
}
fn other_player_must_fire(&self, _status: CurrentGameStatus) {}
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}